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This is a list of Federation Marines in Metroid Prime 3: Corruption. Some can be interacted with, while others may dismiss Samus, citing business, and very few if any have either in-game or internal names. This list also includes locations of deceased marines, and details including their cause of death.

G.F.S. Olympus[]

Flag Bridge (pre-invasion)[]


Repair Bay Shaft[]

When Samus enters Repair Bay Shaft, she will see a Federation Marine being attacked by Aeromines. To save him, she must quickly shoot the four locks that appear as the cargo-bay doors in the shaft close. The Aeromines will then turn their attention to Samus, and she can destroy them. If the marine was saved in time, he stands up and assumes his stance, and a Blue Credit will be rewarded. If spoken to afterwards, he will say this:

That was too close. Thanks, Samus. The hangar's just through those doors. I'm sure the troops on the ground could use all the help they can get.

There's also a Recharge Station over there in case you need it.

—Federation Marine

Flag Bridge (post-invasion)[]

Main article: G-5

Aurora Access[]

This marine is stationed at a retinal scanner in front of the door to the Aurora Chamber. As Samus is ascending the lift, he says over an intercom "Clearance confirmed, G-5. Opening chamber vault." If spoken to afterward, he will make notice of Samus's PED Suit.

That suit looks like a modified PED unit. Only the most elite troopers are allowed to handle that firepower.

Aurora Chamber[]

This marine is stationed inside the door to the chamber. He instructs Samus to step onto the communications platform in order to speak to Aurora Unit 242.

Step onto the communications platform to interface with the Aurora Unit.

Norion[]

Docking Hub Alpha (1)[]

Main article: Trooper 002


Docking Hub Alpha (2)[]

Another marine will appear at Docking Hub Alpha a month following the invasion, and welcome Samus back to the living.

Cargo Dock A (2 dead, 1 alive)[]

When Samus returns to Cargo Dock A after getting Generator A back online, a cutscene plays in which she finds three Marines locked in battle with three Pirate Militia. Two of them are killed, but the last one activates his Phazon Enhancement Device and kills the pirates with ease. Once they are dispatched, the Marine says "All clear!" and moves to a post by the door to Generator A Access. If spoken to, he explains that he is a member of the PED Delta squad. He is the first PED Marine to be encountered in Corruption.

Samus, I'm with the PED Delta squad. My Phazon-enhanced weaponry should be able to hold off any more trouble. I'll guard this area while you head on to the next generator.

As Samus is leaving, Meta Ridley flies overhead. The Marine exclaims "What the heck is that?!"

Conduit A[]

Shortly after leaving Cargo Dock A (after reactivating Generator A), Samus will come across a Shield Pirate Militia in the room. Before she can kill it, it is eliminated by another PED Marine, who says "Hostile eliminated!" before assuming a post. He can be spoken to.

There are some pirate traps up ahead. Be careful!

Pirate Homeworld[]

These marines only appear here after the assault has commenced.

Landing Site Alpha (2, PED)[]

After the Pirate Homeworld Seed is destroyed, two PED Marines will appear here in front of the door. When spoken to, one will warn Samus to stay alert for any remaining Space Pirates, while the other will say that most of the troops were called back to the Seventh Fleet, but some remained to guard the Landing Sites.

There are still pirates in this area. Stay alert.

—PED Marine

Since the Seed has been destroyed, most of the troops were called back to the fleet. We stayed behind to guard the landing locations.

—PED Marine

Landing Site Bravo (2, PED)[]

When the pirates have retreated underground, there will be two PED Marines standing near the door. One of them assures Samus that they have the room secure, and urges her to continue to her objective, while the other warns her to watch out for pirates that might still be lurking.

We've got this area covered. You better get going.
Most of the pirates have retreated underground, but you'll still need to stay on guard through these sections.

G.F.S. Valhalla[]

No living marines are encountered aboard the Valhalla.

Junction A[]

There are three bodies in this room. One was impaled on a scythe before being thrown into canisters, another was flung by an explosion into the window, and another suffocated to death after their life-support systems failed. The former appears to have had his visor smashed open during combat, exposing part of his face. Examined up close, it is possible to see that his eyes are bulging and mouth and nose are bleeding.

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