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Wikitroid
Wikitroid
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This page is a list of items in the entire Metroid series. The items and power-ups are listed in the order they are supposed to be obtained, without Sequence Breaking, as well as the number of them that can be obtained. For specific expansions, see Category:Lists of items by area.

Metroid[]

Starting gear:

Obtainable gear:

Note: The Varia Suit stacks on top of the Power Suit, but the Ice and Wave beams cannot be used simultaneously.

Metroid: Zero Mission[]

Starting gear:

Obtainable gear:

Metroid Prime[]

Standard gear:

Obtainable gear:

Removed: Spazer Beam, Screw Attack, Speed Booster

* Marked items are available during the Frigate Orpheon prologue segment.

Metroid Prime Hunters: First Hunt[]

The following is a list of weapons and power-ups that can be obtained in the single-player modes:

Multiplayer-only weapons:

Metroid Prime Hunters[]

Starting gear:

Obtainable gear:

Metroid Prime 2: Echoes[]

Standard gear:

Obtainable gear:

Removed: Absorb Attack, Dark and Light Shields

* Marked items are available during the Splinter Hive prologue segment.

Metroid Prime 3: Corruption[]

Starting gear:

Obtainable gear:

Removed: Ship Grapple Expansion

Metroid II: Return of Samus[]

Starting gear:

Obtainable gear:

Metroid: Samus Returns[]

Starting gear:

Obtainable gear:

Super Metroid[]

Starting gear:

Obtainable gear:

Removed: Long Beam (Samus instead has it built into her Power Beam)

Metroid: Other M[]

Starting gear:

Obtainable gear:

In this game, most obtained upgrades are authorized for use by Commander Adam Malkovich, or activated without his consent by Samus Aran. The following upgrades that are obtained on their own or never restricted are marked with an asterisk (*).

Metroid Prime 4: Beyond[]

Starting gear:

Obtainable gear:

Metroid Fusion[]

Starting gear:

Obtainable gear:

Removed: Grappling Beam, Spazer Beam

Metroid Dread[]

Starting gear:

Obtainable gear:

Metroid Prime Pinball[]

See also[]