This page is a list of items in the entire Metroid series. The items and power-ups are listed in the order they are supposed to be obtained, without Sequence Breaking, as well as the number of them that can be obtained. For specific expansions, see Category:Lists of items by area.
Metroid[]
Starting gear:
Obtainable gear:
- Morph Ball
- Missiles (x21 Missile Tanks granting 5 Missiles each, plus x2 Boss bonuses granting 75 Missiles each)
- Long Beam
- Energy Tank (x8 found in game, x6 maximum can be used)
- Bombs
- Ice Beam (x2)
- High Jump Boots
- Varia Suit
- Screw Attack
- Wave Beam
- Justin Bailey (cosmetic recolor)
Note: The Varia Suit stacks on top of the Power Suit, but the Ice and Wave beams cannot be used simultaneously.
Metroid: Zero Mission[]
Starting gear:
Obtainable gear:
- Morph Ball
- Long Beam
- Missiles (x50 Missile Tanks granting 5 Missiles each in Normal Mode, 2 Missiles each in Hard Mode)
- Charge Beam
- Energy Tank (x12)
- Bombs
- Unknown Item 1 (later revealed to be Plasma Beam)
- Power Grip
- Ice Beam
- Unknown Item 2 (later revealed to be Space Jump)
- Speed Booster
- Hi-Jump and Spring Ball
- Varia Suit
- Wave Beam
- Super Missiles (x15 Super Missile Tanks granting 2 Super Missiles each in Normal Mode, 1 Super Missile each in Hard Mode)
- Unknown Item 3 (later revealed to be Gravity Suit)
- Screw Attack
- Zero Suit/Paralyzer (temporary downgrade)
- Fully Powered Suit (activates Unknown Items, restores all lost items obtained)
- Power Bombs (x9 Power Bomb Tanks granting 2 Power Bombs each in Normal Mode, 1 Power Bomb each in Hard Mode)
Metroid Prime[]
Standard gear:
Obtainable gear:
- Missile Launcher* (primary item granting 5 Missiles, plus x49 Missile Expansions granting 5 Missiles each)
- Morph Ball*
- Energy Tank (x14)
- Charge Beam*
- Morph Ball Bombs*
- Varia Suit*
- Boost Ball
- Space Jump Boots
- Wave Beam
- Super Missile
- Thermal Visor
- Spider Ball
- Wavebuster
- Ice Beam
- Gravity Suit
- Power Bombs (primary item granting 4 Power Bombs, plus x4 Power Bomb Expansions granting 1 Power Bomb each)
- Grapple Beam*
- X-Ray Visor
- Ice Spreader
- Plasma Beam
- Flamethrower
- Phazon Suit/Phazon Beam
- Chozo Artifacts (x12)
Removed: Spazer Beam, Screw Attack, Speed Booster
* Marked items are available during the Frigate Orpheon prologue segment.
Metroid Prime Hunters: First Hunt[]
The following is a list of weapons and power-ups that can be obtained in the single-player modes:
Multiplayer-only weapons:
Metroid Prime Hunters[]
Starting gear:
- Varia Suit
- Combat Visor
- Scan Visor
- Jump Boots
- Thermal Positioner
- Power Beam
- Charge Shot
- Missiles (starting with 5 maximum capacity, but zero ammo)
- Morph Ball
- Morph Ball Bombs
- Boost Ball
Obtainable gear:
- Battlehammer
- Judicator
- Volt Driver
- Shock Coil
- Magmaul
- Imperialist
- Omega Cannon
- Energy Tank (x7)
- Missile Tank (x9 Missile Tanks granting 10 Missiles each)
- Universal Ammunition Expansion (x12 granting 30 UA each)
- Alimbic Artifact (x24)
- Octolith (x8)
Metroid Prime 2: Echoes[]
Standard gear:
Obtainable gear:
- Missile Launcher* (primary item granting 5 Missiles, plus x49 Missile Expansions granting 5 Missiles each)
- Bomb*
- Energy Tank (x14)
- Space Jump Boots*
- Dark Beam
- Light Beam
- Beam Ammo Expansion (x4 granting 50 Dark and Light ammo each)
- Dark Temple Keys (x9, 3 for each of the three ancillary areas)
- Dark Suit
- Super Missile
- Boost Ball*
- Seeker Missile (also grants 5 Missiles)
- Gravity Boost
- Grapple Beam*
- Darkburst
- Dark Visor
- Spider Ball*
- Power Bomb* (primary item granting 2 Power Bombs, plus x8 Power Bomb Expansions granting 1 Power Bomb each)
- Sunburst
- Echo Visor
- Screw Attack
- Annihilator Beam
- Sonic Boom
- Light Suit
- Sky Temple Keys (x9)
Removed: Absorb Attack, Dark and Light Shields
* Marked items are available during the Splinter Hive prologue segment.
Metroid Prime 3: Corruption[]
Starting gear:
- Varia Suit
- Combat Visor
- Scan Visor
- Command Visor
- Power Beam
- Charge Beam
- Space Jump Boots
- Morph Ball
- Bomb
Obtainable gear:
- Missile Launcher (primary item granting 5 Missiles, plus x50 Missile Expansions granting 5 Missiles each)
- Energy Tank (x14)
- Grapple Lasso
- PED Suit and Hyper Beam
- Grapple Swing
- Ice Missile
- Ship Missile (primary upgrade granting 3 Ship Missiles, plus x8 Ship Missile Expansions granting 1 Ship Missile each)
- Hyper Ball
- Boost Ball
- Plasma Beam
- Screw Attack
- Ship Grapple Beam
- Seeker Missile
- Hyper Missile
- X-Ray Visor
- Grapple Voltage
- Spider Ball
- Hazard Shield
- Nova Beam
- Hyper Grapple
Removed: Ship Grapple Expansion
Metroid II: Return of Samus[]
Starting gear:
- Power Suit
- Power Beam
- Missile Launcher (with 30 Missiles)
- Morph Ball
Obtainable gear:
- Bomb
- Missile Pod (x22 granting 10 Missiles each)
- Energy Tank (x6 found in game, x5 maximum can be used)
- Ice Beam
- Spider Ball
- Wave Beam
- High Jump Boots
- Spring Ball
- Varia Suit
- Space Jump
- Spazer Beam
- Plasma Beam
- Screw Attack
Metroid: Samus Returns[]
Starting gear:
- Power Suit
- Power Beam
- Missile Launcher (with 24 Missiles)
Obtainable gear:
- Morph Ball
- Missile Tank (x80 granting 3 Missiles each)
- Scan Pulse
- Charge Beam
- Energy Tank (x10)
- Bomb
- Ice Beam
- Spider Ball
- Aeion Tank (x15)
- Lightning Armor
- Varia Suit
- Wave Beam
- High Jump Boots
- Spring Ball
- Beam Burst
- Grapple Beam
- Spazer Beam
- Space Jump
- Super Missile (primary item granting 5 Super Missiles, plus x30 Super Missile Tanks granting 1 Super Missile each)
- Phase Drift
- Plasma Beam
- Gravity Suit
- Screw Attack
- Power Bomb (primary item granting 5 Power Bombs, plus x15 Power Bomb Tanks granting 1 Power Bomb each)
- Fusion Suit (Fusion Mode only)
Super Metroid[]
Starting gear:
Obtainable gear:
- Morph Ball
- Missiles (x46 Missile Tanks granting 5 Missiles each)
- Bombs
- Energy Tank (x14)
- Charge Beam
- Super Missiles (x10 Super Missile Tanks granting 5 Super Missiles each)
- Hi-Jump Boots
- Spazer Beam
- Varia Suit
- Speed Booster
- Ice Beam
- Reserve Tank (x4)
- Power Bombs (x10 Power Bomb Tanks granting 5 Power Bombs each)
- Grappling Beam
- Wave Beam
- X-Ray Scope
- Gravity Suit
- Space Jump
- Spring Ball
- Plasma Beam
- Screw Attack
- Hyper Beam
Removed: Long Beam (Samus instead has it built into her Power Beam)
Metroid: Other M[]
Starting gear:
Obtainable gear:
In this game, most obtained upgrades are authorized for use by Commander Adam Malkovich, or activated without his consent by Samus Aran. The following upgrades that are obtained on their own or never restricted are marked with an asterisk (*).
- Missile Launcher (starting with 10 Missiles)
- Missile Tank* (x70 granting 1 Missile each)
- Bomb
- Energy Tank* (x5)
- Energy Part* (x16, 4 are needed to make a full Energy Tank)
- Accel Charge* (x6)
- Diffusion Beam*
- Ice Beam
- Varia Feature
- Speed Booster/Shinespark
- E-Recovery Tank* (x3)
- Wave Beam
- Grapple Beam
- Super Missile
- Plasma Beam
- Space Jump/Screw Attack
- Seeker Missile*
- Gravity Feature
- Power Bomb
- Zero Suit/Paralyzer (temporary downgrade)
Metroid Prime 4: Beyond[]
Starting gear:
Obtainable gear:
- Psychic Crystal
- Energy Tank (x14)
- Psychic Glove
- Missile Launcher (primary item granting 5 Missiles, plus x48 Missile Expansions granting 5 Missiles each)
- Control Beam
- Psychic Bomb
- Master Teleporter Keys (x5)
- Green Energy Crystals
- Vi-O-La
- Vi-O-La Suit
- Boost Tank (x3 increasing Vi-O-La boost by 1)
- Psychic Boots
- Fire Shot
- Charged Fire Shot
- Super Fire Shot
- Shot Expansion (x38 granting 10 Shot ammo each)
- Large Shot Expansion (x6 granting 20 Shot ammo each)
- Psychic Lasso
- Psychic Boost Ball
- Ice Shot
- Charged Ice Shot
- Super Ice Shot
- Vi-O-La IC Suit
- Psychic Grapple
- Thunder Shot
- Charged Thunder Shot
- Super Thunder Shot
- Psychic Spider Ball
- Super Missile
- Psychic Power Bomb (primary item granting 3 Psychic Power Bombs, plus x5 Psychic Power Bomb Expansions granting 1 Psychic Power Bomb each)
- Legacy Suit
- Mech Parts (x6)
Metroid Fusion[]
Starting gear:
Obtainable gear:
- Missiles (primary upgrade granting 10 Missiles, plus x48 Missile Tanks granting 5 Missiles each)
- Energy Tank (x20)
- Morph Ball
- Charge Beam
- Bombs
- Hi-Jump and Jumpball
- Speed Booster
- Super Missile
- Varia Suit
- Ice Missiles
- Wide Beam
- Power Bomb (primary upgrade granting 10 Power Bombs, plus x32 Power Bomb Tanks granting 2 Power Bombs each)
- Space Jump
- Plasma Beam
- Gravity Suit
- Diffusion Missiles
- Wave Beam
- Screw Attack
- Ice Beam and Omega Suit
Removed: Grappling Beam, Spazer Beam
Metroid Dread[]
Starting gear:
- Power Suit
- Power Beam
- Missiles (starting with 15 Missiles)
Obtainable gear:
- Missile Tank (x75 granting 2 Missiles each)
- Missile+ Tank (x11 granting 10 Missiles each)
- Charge Beam
- Energy Tank (x8)
- Spider Magnet
- Phantom Cloak
- Wide Beam
- Morph Ball
- Energy Part (x16, 4 are needed to make a full Energy Tank)
- Varia Suit
- Diffusion Beam
- Bomb
- Flash Shift
- Speed Booster
- Grapple Beam
- Super Missile
- Plasma Beam
- Spin Boost
- Ice Missile
- Pulse Radar
- Storm Missile
- Space Jump
- Gravity Suit
- Screw Attack
- Cross Bomb
- Wave Beam
- Power Bomb (primary upgrade granting 2 Power Bombs, plus x13 Power Bomb Tanks granting 1 Power Bomb each)
- Metroid Suit
- Hyper Beam