List of rooms in Metroid
BrinstarNorfairKraid's LairRidley's LairTourian

Corridor No. 1[edit | edit source]

Main article: Corridor No. 1

Startoff.gif

Corridor No. 1 is the very first room Samus Aran infiltrates in the region of Brinstar on planet Zebes. It serves as the location where her mission begins in Metroid and its remake, Metroid: Zero Mission. In Metroid and each of Corridor No. 1's appearances, to the left of the Starting Point is the first item in the game, the Morph Ball. Samus must jump over a midair rock formation somewhat resembling a staircase, and she will find the Ball on a pedestal. However, the rock formation is low enough that she cannot walk under it, and tall enough that she cannot jump back over it. Thus, the item immediately comes into use as Samus must use it to roll under the narrow space between the formation and the ground. She must then continue on to the next room, the door to which is on a raised platform. Metroid begins with Samus starting on the platform, slowly appearing on-screen.

Items

Morph Ball

Connecting rooms

Fake Block shaft (Blue Door)

Fake Block shaft[edit | edit source]

Main article: Fake Block shaft

Fake Block shaft in Metroid.png

The "Fake Block shaft" is a room in Metroid and Metroid: Zero Mission. In both games, it is the second room explored by Samus in Brinstar. This room is composed of the same blue rock material as the majority of Brinstar, with noticeable stalactites on the ceiling. It initially appears to be a square room with a single "platform" in the center, partly composed of four Bomb Blocks. There is a shaft below.

Items

• None

Connecting rooms

Corridor No. 1 (Blue Door)
Overhang corridor (Blue Door)
Transport to Kraid (Blue Door)

Overhang corridor[edit | edit source]

Main article: Overhang corridor

Overhang corridor - Metroid.png

The "overhang corridor" is a room in Metroid and Metroid: Zero Mission. In both games, it is the third room explored by Samus in Brinstar. This corridor consists of rocky material with small stalactites in the ceiling, much like most of Brinstar. It begins on a plank-like ledge (in Metroid, while it is a standard ledge in the other two games), which Samus drops off of to a lower floor. The room's defining feature, hence the name, is a large rocky overhang near the center right of the room. Another defining feature is the presence of an Energy Tank in the ceiling in all three games in which this room appears. The overhang blocks Samus's way, but for a small crevice below it that she can fit through with her Morph Ball. A Zoomer may crawl under this crevice and damage her if she does not avoid it or use Bombs to kill it. The exit door is on a ledge after the overhang.

Items

Energy Tank

Connecting rooms

Fake Block shaft (Blue Door)
Blue-tinted shaft (Blue Door)

Blue-tinted shaft[edit | edit source]

Main article: Blue-tinted shaft

Blue-tinted shaft Metroid.png

The blue-tinted shaft is a tall shaft in Brinstar. It appears in Metroid and Metroid: Zero Mission. This is the fourth room in Brinstar in the original Metroid and its remake, Zero Mission. It is a tall vertical shaft with multiple midair platforms, and serves as a hub connecting to other areas of Brinstar. For example, it leads to the room with the Long Beam, a small corridor connecting to "gold Brinstar", and the room with the Stone Statues guarding the path to Tourian.

Items

• None

Connecting rooms

Overhang corridor (Blue Door)
Corridor No. 2 (Blue Door)
Long Beam corridor (Blue Door)
Vestibule (Blue Door)

Long Beam corridor[edit | edit source]

Main article: Long Beam corridor

Long Beam corridor Metroid.png

The "Long Beam corridor" is a room in Brinstar. It appears, with differences, in Metroid and Metroid: Zero Mission. In Metroid, the room is a straightforward hallway with only two exits, including the entrance. Both doors are on raised platforms comprised of blue metal, with the rest of the room constructed out of blue pipe-like material. On the floor are four bushes, also blue. This room physically resembles the "Bomb access corridor" on the other side of Brinstar.

Items

• None

Connecting rooms

Blue-tinted shaft (Blue Door)
Long Beam room (Red Hatch)

Long Beam room[edit | edit source]


The "Long Beam room" is a small chamber in Brinstar. A Chozo Statue is found on a raised platform, holding an Item Sphere that contains the Long Beam. The room is composed of blue metal bricks and pipes.

See here for the room's equivalent in Metroid: Zero Mission.

Corridor No. 2[edit | edit source]

Main article: Corridor No. 2

Corridor No. 2 Metroid.png

Corridor No. 2, also written as Corridor Number Two is a room in Brinstar. It appears in Metroid and Metroid: Zero Mission, with differences between versions. In the original game, it is a long corridor composed of the blue rock that makes up most of Brinstar, with several Koma statues, a small acid pool in the center right, and Air Holes that spawn yellow or red Zebs. At the end of the hallway is a Red Hatch which leads to the Tourian access room.

Items

• None

Connecting rooms

Entrance to Tourian (Blue Door)
Blue-tinted shaft (Blue Door)

Entrance to Tourian[edit | edit source]

Main article: Entrance to Tourian

Stone Statues.gif

The entrance to Tourian is a room in Brinstar. It appears in Metroid and Metroid: Zero Mission, with significant differences between versions. In the original Metroid, this room is found on the top left of Brinstar, and can be accessed as soon as Samus has Missiles. It initially appears as a small chamber with two opposite-facing ledges suspended over a pool of acid. Two Stone Statues depicting Kraid and Ridley are present above the gap, displayed on pedestals. When the bosses are defeated, the pedestals can be shot, causing them to rise and a bridge of Fake Blocks to form above the acid. This allows Samus to access the elevator to Tourian.

Items

• None

Connecting rooms

Corridor No. 2 (Red Hatch)
Transport to Tourian (Blue Door)

Vestibule[edit | edit source]


The "vestibule" is a short corridor connecting the blue and gold shafts of Brinstar. It is a simple corridor with a ceiling and floor constructed from two rows of small metal bricks, the tiles for which are exclusive to this room.

See here for the room's equivalent in Metroid: Zero Mission.

Gold-colored shaft[edit | edit source]

Main article: Gold-colored shaft

Gold-colored shaft Metroid.png

The gold-colored shaft, also known as Brinstar's left main shaft is a room in Brinstar. It appears in Metroid and Metroid: Zero Mission. In Metroid, the room is a very tall vertical shaft with a gold color scheme. It is virtually identical to the nearby blue-tinted shaft, and is also infested with multiple Zoomers and Rippers. It connects to other rooms in Brinstar, including Corridor No. 4, where Samus collects her first Missiles. At the very top of the shaft is a single platform attached to the wall, which cannot be accessed unless Samus Bomb Jumps up to it in Morph Ball. However, there is little reason to do so.

Items

• None

Connecting rooms

Vestibule (Blue Door)
Corridor No. 4 (Blue Door)
Corridor No. 5 (Blue Door)

Corridor No. 5[edit | edit source]

Main article: Corridor No. 5

Metroid 2.png

Corridor No. 5, also known as Brinstar's lower-right corridor, is a room in Brinstar. It appears in Metroid and Metroid: Zero Mission. In Metroid, Corridor No. 5 consists of gold rocky terrain, several pits of acid, and Air Holes that spawn Zebs. The Air Holes are often clustered between large blocks of rocky material, although two Air Holes are positioned above one of the pools of acid. A Missile Tank is placed on a structure suspended above an acid pit; this is expected to be the first Missile tank that Samus Aran collects in these games (and, by extension, the entire series). Corridor No. 5 ultimately leads to an elevator, which takes Samus into the fire zone of Norfair.

Items

Missile

Connecting rooms

Gold-colored shaft (Blue Door)
Transport to Norfair (Blue Door)

Transport to Norfair[edit | edit source]

Main article: Transport to Norfair

Brinstar-Norfair elevator.png

Transport to Norfair is a room in Brinstar. It appears in Metroid and Metroid: Zero Mission. In the original game, this room has a simple appearance of metal tiles, in contrast to the gold rocky terrain in the previous room. The elevator platform is found in the very center. As with other elevator rooms in the game, the Silence theme plays in this room. The elevator room can be visited at any time, and the lift itself leads to Norfair's first room.

Items

• None

Connecting rooms

Corridor No. 5 (Blue Door)
Brinstar-to-Norfair elevator shaft (Elevator)

Corridor No. 3[edit | edit source]

Main article: Corridor No. 3

Corridor No. 3 Metroid.png

Corridor No. 3 is a two-part room in Brinstar. It appears in Metroid and Metroid: Zero Mission. In both appearances, Corridor No. 3 consists of green blocks and metallic structures, including long horizontal silver tubes that can be entered in Morph Ball form. These are found in the first half of the room and are filled with Zoomers. Only the topmost pipe leads anywhere, while the rest lead to dead ends or drop Samus into an acid pool directly below.

Items

Missile Tank
Energy Tank

Connecting rooms

Gold-colored shaft (Blue Door)
Corridor-connecting room (Blue Door)
Brinstar end shaft (Blue Door)

Corridor-connecting room[edit | edit source]

Corridor-connecting room Metroid.png

The corridor-connecting room is a room in Brinstar. It appears, with differences between versions, in Metroid and Metroid: Zero Mission. In Metroid, the initial room consists of green brick tiles and reddish rocks in the ceiling and floor, with two bushes on the ground. A pit of acid is visible below the ground, with a single Ripper patrolling above. Neither can be interacted with. A column of bricks in the ceiling are made of Fake Blocks, which can be cleared out to reveal a hidden area above.

Items

• None

Connecting rooms

Corridor No. 3 (Blue Door)
Varia Suit corridor (Blue Door)

Varia Suit corridor[edit | edit source]

Main article: Varia Suit corridor

Varia Suit corridor Metroid.png

The "Varia Suit corridor" is a room in Brinstar. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission. In the original game, this room is a straightforward corridor, identical to two other corridors in Brinstar, all of which consist of blue pipes. Patches of green bushes line the floor. Both doors are positioned on metal walkways, raised above the floor by a single pillar each.

Items

• None

Connecting rooms

Gold-colored shaft (Blue Door)
Varia Suit room (Red Hatch)

Varia Suit room[edit | edit source]


The "Varia Suit room" is a small chamber in Brinstar. It is visually identical to the rooms with the Long Beam, Ice Beam and Bombs. As with these, Samus will find the namesake upgrade - the Varia Suit - in an Item Sphere in the hands of a Chozo Statue.

See here for the room's equivalent in Metroid: Zero Mission.

Brinstar end shaft[edit | edit source]

Main article: Brinstar end shaft

Brinstar end shaft Metroid.png

The "Brinstar end shaft" is a room in Brinstar. It appears, with some differences, in Metroid and Metroid: Zero Mission. In Metroid, the room features the gold color scheme present in other shafts of eastern Brinstar. It is infested with numerous Rippers, Wavers and Zoomers. When in this room, the highest door (to Corridor No. 3) can only be reached from the top, or by carefully freezing Rippers and Wavers and using them as platforms, due to the lack of existing platforms along that part of the shaft.

Items

• None

Connecting rooms

Corridor No. 3 (Blue Door)
Bomb access corridor (Blue Door)
Corridor No. 4 (Blue Door)

Bomb access corridor[edit | edit source]

Main article: Bomb access corridor

Bomb access corridor Metroid.png

The "Bomb access corridor" is a room in Brinstar. It appears, with differences, in Metroid and Metroid: Zero Mission. This room is a long, straight corridor accessed from the rightmost shaft of Brinstar. In Metroid, it is comprised of blue pipe-like material, with several green bushes lining the ground. Both doors are found on raised metal platforms, held up by a single pedestal. Aside from a few enemies, there is little to do here besides enter the room with the Bomb upgrade.

Items

• None

Connecting rooms

Brinstar end shaft (Blue Door)
Brinstar Bomb room (Red Hatch)

Brinstar Bomb room[edit | edit source]

Main article: Brinstar Bomb room

M Brinstar Bomb.gif

The "Brinstar Bomb room" is a room in Brinstar. It appears, with some differences, in Metroid and Metroid: Zero Mission. In both of its appearances, this room houses a Chozo Statue holding the Bomb upgrade. In Metroid, the room is composed of metal bricks and pillars, and the statue is found on an upper ledge with two pillars behind it. The Bomb power-up is encased in an Item Sphere.

Items

Bomb

Connecting rooms

Bomb access corridor (Blue Door)

Transport to Kraid[edit | edit source]

Main article: Transport to Kraid

Brinstar-Kraid elevator.gif

"Transport to Kraid" is a room in Brinstar. It appears, with differences, in Metroid and Metroid: Zero Mission. In both games, this is a small room containing an elevator and a large statue resembling a monstrous creature to the right. In Metroid, this room appears to be mostly of artificial construction, while in Zero Mission it is set in a cave. The elevator leads to Kraid's Lair, and the room can only be accessed once Samus has collected Bombs, as she needs them to destroy an obstruction in the previous room leading to this one.

Items

• None

Connecting rooms

Fake Block shaft (Blue Door)
Kraid entrance shaft (Elevator)

Corridor No. 4[edit | edit source]

Main article: Corridor No. 4

Brinstar Energy Tank 1.png

Corridor No. 4 is a series of rooms in Brinstar. It appears, with differences, in Metroid and Metroid: Zero Mission. Like much of Brinstar, Corridor No. 4 features a mixture of blue rocky territory and mechanical structures suspended over acid. It consists of three corridors and two vertical shafts. Interestingly, the blue rocks found exclusively in Corridor No. 4 in Metroid are darker and rounder than those found in the rest of Brinstar; this is also seen in the background of Corridor No. 4 in Zero Mission. In Metroid, a small section of the fifth room contains gold terrain like that seen in Corridor No. 5.

The first corridor stretches over a lake of acid, with multiple midair platforms above providing a crossing and/or a way out if Samus falls in. This room is inhabited by Wavers and Zoomers. The second room is a shaft with a fake pit of acid below the floor. Bombing the floor will drop Samus through the acid and down a shaft that is very difficult to escape from, unless she has the Ice Beam and freezes several Rippers and/or Wavers to use as platforms.

The third corridor is much the same as the first, now with a midair obstruction of Fake Blocks in the center of the room, which can be jumped over or shot through. Bombing the floor in the fourth room of will drop Samus Aran through fake acid and into another vertical shaft, leading her to another room containing the Ice Beam. Unlike the second room, this shaft is much more easily escaped due to a high number of platforms in it. The fifth and final room is a much longer corridor stretched over another lake of acid. Near the center is a ceiling composed of metal with two hanging pillars, and an Energy Tank directly underneath.In Zero Mission, the rooms are more developed and consist entirely of blue rock, with no gold, bubble or metal parts, although the hanging pillars in the fifth room remain. The third room in particular has been overhauled, now featuring Mellow hives. The Zoomers and Wavers that previously inhabited the fifth room are replaced with Skrees, and there are now walls of Fake Blocks that must be shot to proceed. If Samus has not killed the Charge Beam Beast yet, it will confront her again at the entrance to the fifth room.

Items

Energy Tank

Connecting rooms

Gold-colored shaft (Red Hatch)
Brinstar end shaft (Blue Door)
Cavernous hall (Blue Door)

Cavernous hall[edit | edit source]


The "cavernous hall" is a straightforward corridor identical the Bomb and Varia access halls. It is connected to the bottom of the second shaft and fourth room in Corridor No. 4. This corridor is inhabited by multiple enemies and leads directly into the Ice Beam room.

See here for the room's equivalent in Metroid: Zero Mission.

Ice Beam room[edit | edit source]


The "Ice Beam room" is entered from the cavernous hall. It is a simple room that is identical to other item rooms in Brinstar, and has a Chozo Statue in it holding the Ice Beam.

See here for the room's equivalent in Metroid: Zero Mission.

Transport to Tourian[edit | edit source]


"Transport to Tourian" is a small room with an elevator leading to Tourian. It is the second leftmost room in Brinstar, second only to Corridor No. 1. It is set in a small room entirely made out of blue metal.

See here for the room's equivalent in Metroid: Zero Mission.

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