List of rooms in Metroid
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This is a list of rooms in Norfair in Metroid. Larger rooms have their own pages and are linked here. Many of these names are unofficial; such names will be highlighted in quotation marks.
Brinstar-to-Norfair elevator shaft[]
The Brinstar-to-Norfair elevator shaft is a room in Norfair. It appears, with slight differences, in Metroid and Metroid: Zero Mission. In Metroid, the room is composed of purple bubble-like material, which is found in other areas of Norfair. The elevator platform contains a Koma on either side, and is found on one midair ledge, with bubble stalactites hanging underneath. Three ledges of bubbles are attached to the wall, with a small platform near the bottom, and two exits on either side. Samus will respawn in this room when the game is reloaded with a password or if she dies.
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Western lava-filled path[]
The "western lava-filled path" is a room in Norfair. It appears in Metroid and Metroid: Zero Mission. In Metroid, the room is made up of mostly natural burgundy rock material, with one section near the middle containing metal bricks and blocks. Just past this is a wall made of purple bubble-like material, with a secret tunnel in its base. This can be entered and passed through with the Morph Ball, with occasional blocks in the way, which can be destroyed with Bombs. The exit is beyond the wall.
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Transport to Crateria[]
"Transport to Crateria" is a room in Norfair. It appears in Metroid and Metroid: Zero Mission, with a slightly larger role in the latter. In Metroid, it is comprised of purple bubble-like material with destructible blocks lining the right walls, two bubble ledges, one bubble platform in midair and four red ball-like platforms, which can be destroyed with a Beam shot. It room is identical to other shafts in Norfair, such as one leading to Ridley, presumably to conserve memory.
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Missile Tank tunnel[]
The "Missile Tank tunnel" is a room in Norfair. It appears in Metroid and Metroid: Zero Mission. In Metroid, the room is partly constructed of burgundy-colored rock, with a section of metal architecture near the end. This backs up against a wall of purple bubble-like material. The room is rather forgiving platforming-wise, unlike other rooms over acid or lava, as the platforms are low and there are small gaps in between them, making it less likely that Samus will fall into the lava. A Missile Tank is found on a pedestal amongst the metal architecture.
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Norfair main corridor[]
The "Norfair main corridor" is a room in Norfair. It appears, with differences, in Metroid and Metroid: Zero Mission. In Metroid, it is a long and straight corridor formed out of brown blocks and filled with dozens of cloud-like midair platforms. Parts of the ceiling also consist of purple bubble-like tiles. Many of these are crawling with Sovas. Further on in the room are several walls of blocks, also in midair, two of which consist of Fake Blocks. The entire floor is filled with lava, making the platforms the only safe method of crossing the room.
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Blue-bubble shaft[]
The blue-bubble shaft, also known as the purple bubble shaft, is a notable room in Norfair. It appears in the original Metroid and Metroid: Zero Mission, but not in Super Metroid. As the name implies, the blue-bubble shaft is a lengthy vertical shaft composed of bluish-purple bubble-blocks in Metroid. In Metroid: Zero Mission, the surfaces of the walls, floors, and ceilings are covered with natural green rock[1], although the blue bubble-like material is still visible beneath them.
The blue-bubble shaft is perhaps one of the most important rooms in Norfair. It runs vertically up and down the entire length of the area along its right side, thereby directly connecting all significant portions of Norfair: the Ice Beam's location in the upper-right section, the elevator to Brinstar in the middle, the various upgrades in the lower half, and the elevator to Ridley's Lair at the very bottom. Therefore, it is necessary to reach the bottom of the blue-bubble shaft in order to access Ridley's Lair.
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Ice Beam access corridor[]
The "Ice Beam access corridor" is a room in Norfair. It appears in Metroid and Metroid: Zero Mission. In Metroid, the room is divided in half by a large purple wall of bubble-like material, with a hidden tunnel near the center. It is more easily accessed from the left side, as there is a block and a platform beside it allowing Samus to jump into the tunnel. From the right side, Samus would need to freeze a Squeept and propel herself into the tunnel with a Bomb, and to do this requires the Ice Beam from Brinstar, defeating any purpose in acquiring it from its location in Norfair. The wall and ceiling on the right are made of clay bricks, while the ceiling and part of the wall (and the platforms) on the left are made of metal bricks and pipes.
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Ice Beam room[]
The "Ice Beam room" is a room in Norfair. It appears in Metroid and Metroid: Zero Mission. In Metroid, it is one of two rooms where the Ice Beam can be obtained, with the other being in Brinstar. Because beams do not stack in the original game, Samus cannot carry the Wave Beam and Ice Beam at the same time. Therefore, if she collects the Wave Beam she will need to re-obtain the Ice Beam from either room before entering Tourian.
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Long bubble shaft[]
The "long bubble shaft" is a room in Norfair. It appears in Metroid and Metroid: Zero Mission. In both games, this is a long vertical shaft made of clustered bubble-like material, which varies between small and purple in the original Metroid and larger in Zero Mission. In the latter, they have a green border and a red center, resembling the color scheme, membrane and nuclei of a standard Metroid. A shallow pool of lava is found at the bottom, along with two midair bubble platforms above this.
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Norfair's upper-right path[]
Norfair's upper-right path is a room in Norfair. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission. In Metroid, this room is fundamentally similar to other rooms in the area, likely to conserve memory. It can be entered from either side and is filled with lava. The walls and ceiling near each door are constructed out of clay-like bricks, with two cloud platforms in front of the right exit. This leads to a pair of metal midair structures with pedestals, atop which are two Missile Tanks. Behind the second Missile Tank is a wall of purple bubble-like material, with a small tunnel that can be entered using the Morph Ball. This leads to the left door, found in a small chamber that is identical to the hidden back half of the "Ice Beam room".
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Heated Missile corridor[]
The "heated Missile corridor" is a room in Norfair. It appears, with differences between versions, in Metroid and Metroid: Zero Mission. In Metroid, the room is nearly identical to other corridors of Norfair (such as the one directly above it), presumably to conserve memory on the cartridge. The floor is engulfed in lava, and in the center of the room are three midair metal platforms with pedestals, atop each of which is a Missile Tank.
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Norfair's gauntlet[]
"Norfair's gauntlet" is a group of three rooms in Norfair. It appears in Metroid as a single room, and in Metroid: Zero Mission as multiple. This is a long corridor that stretches underneath the main hallway and the elevator shaft to Brinstar. It lacks a floor and is instead filled at the bottom with lava, akin to other horizontal corridors in Norfair. The ceiling and walls of the first part of the room consist of brown bricks, which also make up multiple midair platforms. Uniquely for a Norfair corridor, several of the platforms are joined by metal bricks, forming a "bridge" of sorts directly in front of the entrance. Air Holes that spawn Gamets sit atop some of these platforms.
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Hi-Jump access corridor[]
The "Hi-Jump access corridor" is a room in Norfair. It appears in Metroid and Metroid: Zero Mission. In Metroid, the corridor is constructed out of metal and features three midair platforms, in addition to the ledges that house the entrance and exit. The only obstacle to Samus's passage through this room are the enemies, which can be avoided.
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Hi-Jump room[]
The "Hi-Jump room" is a room in Norfair. It appears in Metroid and Metroid: Zero Mission. In Metroid, the room is much like the other item rooms on Zebes, consisting of metal architecture. A lone Chozo Statue is located on a higher ledge in a seated position, holding the Boots encased in an Item Sphere. A large pool of lava is visible below the room. Underneath the ledge leading up to the statue, Samus can lay a Bomb to reveal a secret entrance into a pipe under the statue. This leads through a wall of purple bubble material into a hidden back area, which is comprised of clay-colored bricks over an open pool of lava. Two walls back here can be overcome by freezing a Ripper II or Squeept and using them as platforms. At the far left end of this room is a group of four small bubble platforms, which Samus must carefully jump across to get to the door.
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Superheated runway[]
The "superheated runway" is a room in Norfair. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission. In Metroid, the room is a simple, thin corridor connecting between two longer corridors in Norfair. The ceiling and floor are each constructed from two rows of small blue blocks. An identical room, the "vestibule", appears in Brinstar.
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Brutal path[]
The "brutal path" is a room in Norfair. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission. In Metroid, this is a medium-length corridor of midair platforms and ledges suspended over a pool of lava. Should Samus fall into the lava, there are only a few platforms low enough for her to jump out of it. The platforms and ceiling are made of a brownish rock material compared to much of the rest of Norfair, which is made of either clay-colored bricks or purple bubble-like material. Some tiles in the room also consist of green bubbles. The primary reason for visiting this room is to pass through it on the way to Ridley's Lair.
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East green bubble shaft[]
The "east green bubble shaft" is a room in Norfair. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission. In Metroid, it is a two-part, sparsely populated shaft with three total levels. The topmost level leads to the Screw Attack. The second and third levels are virtually identical, containing a ledge of bubbles and a midair platform beside it. These are used to get to the ceiling, where Samus can shoot her way up to climb the room. It is best to visit this shaft once the Varia Suit has been obtained. The second part of the room is accessed from an even lower hall in Norfair. While Samus cannot climb through the ceiling, she can drop through the floor into a shaft resembling others in Norfair to access a room with Missile Tanks.
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Screw Attack corridor[]
The "Screw Attack corridor" is a room in Norfair. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission. In Metroid, the room is visually identical to the "Hi-Jump access corridor". It features a large lava pool with three midair platforms of metal brick suspended over it. Crawling along two of the larger platforms are a pair of Sovas, and Dragons inhabit the lava below. Their spitting projectiles make it harder to cross the room. On the other side of the room is a Red Hatch leading into the Screw Attack's chamber.
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Screw Attack room[]
The "Screw Attack room" is visually identical to other item rooms in Norfair, with the same metal architecture and lava below the room. The Chozo Statue in this room holds the Screw Attack.
See here for the room's equivalent in Zero Mission.
Three rock corridor[]
The "three rock corridor" is a room in Norfair. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission. In Metroid, this is one of two corridors connecting the east and west green bubble shafts. Similar to other corridors in Norfair, it consists of midair platforms above a pool of lava that engulfs the floor. Most platforms are low enough that Samus can jump to them if she falls in. There is one elongated platform in the center of the room, composed of brownish red rocks and patches of green bubble-like material. Additionally, three stalactites formed out of the red rock tiles hang from the ceiling.
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Twin hill corridor[]
The "twin hill corridor" is a room in Norfair. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission. In Metroid, this is one of two corridors connecting the east and west green bubble shafts.
Similar to other corridors in Norfair, including the one directly above this room, it consists of midair platforms above a pool of lava that engulfs the floor. Most platforms are low enough that Samus can jump to them if she falls in. There is one elongated platform in the center of the room, consisting of two brownish red rock platforms joined by a patch of green bubble-like material. Atop this is an Air Hole that spawns Gamets. The ceiling is also partly constructed from the bubble material, with two stalactites formed out of the red rock tiles hanging from it.
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Precarious path[]
The "precarious path" is a room in Norfair. It appears, with differences between versions, in Metroid and Metroid: Zero Mission. In Metroid, the ceiling and walls are made from reddish brown rock tiles. The floor is entirely engulfed in lava. To cross the room, Samus must jump across dozens of round, bush-like midair platforms while evading enemy attacks. The block platforms stop before six rectangular platforms made of the same red-brown tiles as the ceiling, two of which have Air Holes that spawn Gamets. These platforms end in a large wall of green bubble-like material, with a hidden tunnel the Morph Ball can fit through. This leads to another group of block platforms, then a long walkway with another Air Hole that leads to the exit.
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Short green shaft[]
The "short green shaft" is a shaft of short height that is isolated from much of the rest of Norfair. It is found to the left of the blue-bubble shaft. The shaft is constructed out of green bubble-like material.
In Metroid, the room initially appears as a small chamber with a bubble bridge, and a pool of lava below. If Samus lays a Bomb below the door, she will blow a hole open in the floor. Falling into the lava reveals that it is false, and it does not damage Samus. Rolling to the right, Samus will fall through the floor to a lower half of the chamber, which has two platforms. It leads directly into a hallway with an Energy Tank.
See here for the room's equivalent in Zero Mission.
Fire-Sea Room[]
The "Fire-Sea Room" is a room in Norfair, seen in Metroid and Metroid: Zero Mission. This room can be found in the lower right quadrant of Norfair, through a door hidden behind fake lava. In both games, this room consists of rocks and metallic platforms floating over a lake of lava. A single Air Hole can be found in one of the floating rocks, from which Gamets will continuously spawn. At the far end of the room, an artificial metal pedestal can be found, with a tank expansion (Energy Tank in Metroid, Super Missile Tank in Zero Mission) resting on top of it.
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West green bubble shaft[]
The "west green bubble shaft" is a room in Norfair. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission. In Metroid, it is a two level shaft populated with multiple Sovas and Ripper IIs. The top level contains two midair platforms made of bubbles and a ledge on the left wall that is also made of bubbles. The rightmost wall has two doors, through which Samus can enter and exit the room via alternate corridors. This wall is lined with Fake Blocks, which can be shot and jumped on as they reform to aid in climbing the shaft. At the base of this shaft is a pool of fake lava. Samus can lay a Bomb in it on the left side to drop through the floor into the second part of the shaft. Here, she finds more midair bubble platforms, a Fake Block pillar in midair, and genuine lava at the bottom. There is a door here that leads into the Hopping-Mad Corridor.
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Hopping-Mad Corridor[]
The Hopping-Mad Corridor is a room in Norfair. It appears in Metroid and Metroid: Zero Mission. In the original Metroid, the Hopping-Mad Corridor is one of two rooms (along with the Path of Destruction) in Norfair to feature large boxes composed of 6x6 breakable blocks. To avoid the lava and Dragons below, Samus can use her beams and/or bombs to break away enough of the blocks so that she can use the remainder as platforms. This can be tricky due to the dripping bubbles and stalactites between the two boxes, which require Samus to leave enough room between herself and the ceiling in order to jump between the two boxes.
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Vine-infested passage[]
The "vine-infested passage" is a room in Norfair. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission. In the original Metroid, the passage contains no vines, which were created for the remake. It is a corridor of medium length, consisting entirely of glass bubbles and with the floor entirely engulfed in lava. Similar to nearby rooms such as the Hopping-Mad Corridor, Samus must carefully jump across upright pillars made of glass bubbles, while evading enemy attacks, in order to cross the room. It is part of the optional path that leads toward the Wave Beam.
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Single-block-wide bridge[]
The single-block-wide bridge is a room in Norfair. It appears, with differences between versions, in Metroid and its remake Metroid: Zero Mission. In the original Metroid, the shaft is composed of green bubble-like tiles. Initially, it appears to be a small square-shaped room with a bubble bridge over a pool of lava. If Samus lays a Bomb on the block directly underneath the door, a hidden tunnel opens up in the floor, allowing her to get under the bridge. The lava turns out to be false, although a Dragon inhabits it as though it were real lava. A door to the Wave Beam access corridor is found directly under the lava. It is possible to Bomb through part of the floor on the lower right, but it does not lead anywhere.
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Wave Beam access corridor[]
The Wave Beam access corridor is a room in Norfair. It appears, with differences between versions, in Metroid and its remake Metroid: Zero Mission. In Metroid, the room is visually identical to the "Hi-Jump access corridor" and "Screw Attack corridor" as it consists of large lava pool, over which three midair metal platforms are suspended. Sovas and Dragons in the room pose a challenge to navigation, due to the latter's projectiles from below. If Samus is knocked into the lava, she has limited means to escape from it. On the other side of the room is a Red Hatch leading into the Wave Beam's chamber. Since the Ice Beam is necessary for Tourian, and the Ice and Wave Beams cannot stack,
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Wave Beam room[]
The "Wave Beam room" is visually identical to other item rooms in Norfair, with the same metal architecture and lava below the room. The Chozo Statue in this room holds the Wave Beam. Given that obtaining the beam is optional, it is not necessary to visit this room.
See here for the room's equivalent in Zero Mission.
Path of Destruction[]
The Path of Destruction is a room in Norfair, seen in Metroid and Metroid: Zero Mission. In the original Metroid, the Path of Destruction is one of two rooms (alongside the Hopping-Mad Corridor) in Norfair to feature large boxes composed of 6x6 breakable red blocks. Two of these boxes are situated on either side of the green bubble-block wall. To avoid the lava and Dragons below and clear a path through the wall, Samus can use her beams and/or bombs to break away enough of the red blocks so that she can use the remainder as platforms.
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Path of vines[]
The "path of vines" is a room in Norfair. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission. In Metroid, the room is an unremarkable corridor with a floor engulfed in lava. It is constructed out of purple glass bubbles, with clusters of bubble "stalactites" forming on the ceiling. To cross the room, Samus makes use of multiple midair platforms, also made from glass bubbles, while dodging attacks from enemies.
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Kiru Giru's room[]
The "Kiru Giru's room" is a room in Norfair. It appears in Metroid and Metroid: Zero Mission, with significant changes between versions. In Metroid, this room is a simple shaft with a purple bubble construction, not unlike other rooms in Norfair. There are two ledges present in the left wall, and four midair platforms resembling red spheres. These can be shot, and will regenerate after some time, akin to Fake Blocks. In addition, the right wall is lined with segmented, orange Fake Blocks. The primary reason to enter this room is to reach the elevator to Ridley's Lair.
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Ridley Elevator[]
Ridley Elevator is a room in Norfair. It appears, with some differences, in Metroid and Metroid: Zero Mission. In Metroid, this room is a simple shaft with a purple bubble construction, not unlike other rooms in Norfair. There are two ledges present in the left wall, and four midair platforms resembling red spheres. These can be shot, and will regenerate after some time, akin to Fake Blocks. In addition, the right wall is lined with segmented, orange Fake Blocks. The primary reason to enter this room is to reach the elevator to Ridley's Lair.
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