This is a list of rooms in the Main Sector in Metroid: Other M. Larger rooms have their own pages and are linked here. Many of these names are unofficial; such names will be highlighted in quotation marks.

Spaceport[edit | edit source]

Main article: Spaceport

Spaceport.png

The Spaceport is a room in the Main Sector. It appears in Metroid: Other M. Samus Aran receives a Baby's Cry distress signal and lands her Gunship here. Upon exiting her ship, Samus starts to explore until she spots the Galactic Federation Military Transport Hygieia to her left, occupying what would have been her landing station. She is surprised to find out that the Galactic Federation was here and hears an explosion farther off.

Items and logbook entries

Missile Tank

Connecting rooms

Long passageway (automatic door)
Spaceport access (automatic door)
Conference hall (one-way tunnel)

Long passageway[edit | edit source]

Main article: Long passageway

RunSamusRun!.jpg

The long passageway is a lengthy corridor in the Main Sector of the BOTTLE SHIP. It appears in Metroid: Other M. Aside from its purpose of connecting the Spaceport, the Landing Site of the BOTTLE SHIP to the Cargo Hold, this room is of little importance. As indicated by its name, it is long, and curves around in an L. The first time Samus passes through this room, it is dimly lit by a series of red warning lights on the walls. The lack of light is likely due to the terminal in the System Management room not being online.

Items and logbook entries

• none

Connecting rooms

Spaceport (automatic door)
Cargo Hold (automatic door)

Cargo Hold[edit | edit source]

Main article: Cargo Hold

Cargo Hold - gameplay.png

The Cargo Hold is a room in the Main Sector. It appears in Metroid: Other M. This room is two rooms away from the Spaceport where Samus Aran and the 07th Platoon landed. Samus enters this room to investigate the Galactic Federation's presence here and the source of several explosions that she heard. Upon entering the room, a cutscene begins where Samus races into the room, weaving through several stacked crates before SenseMoving out and brandishing her Arm Cannon at a group of soldiers.

Items and logbook entries

Missile Tank

Connecting rooms

Long passageway (automatic door)
Catwalk access (automatic door)
Spaceport access (automatic door)

Spaceport access[edit | edit source]


"Spaceport access" is a simple, straight corridor with white lights on the floor. It is accessible from the Cargo Hold via the left staircase, but the door to enter it (to the high ledge in the Spaceport) is locked. Samus can unlock it after using a terminal on the ledge, which she can reach by rolling through a tunnel in the "conference hall".

Catwalk access[edit | edit source]


The "catwalk access" is a loosely L-shaped corridor with a square-shaped exit, that connects the Cargo Hold to the catwalk. On the first visit, the room has dim lighting and is empty. In the previous room, Samus watches the 07th Platoon run ahead through this corridor, and waits until they have passed to follow. After the credits, the room remains empty until the countdown sequence, where two large obstructions and closed shutters have appeared. Samus can slide under the obstructions and shoot the shutters open with her Paralyzer. A Super Zebesian will appear in between the shutters, which Samus can ignore if she shoots the second shutter quickly enough. A third shutter will begin lowering, which Samus can slide under quickly.

Catwalk[edit | edit source]

Main article: Catwalk

Other m 03.jpg

The catwalk is a large room in the Main Sector. It appears in Metroid: Other M. Like much of the Main Sector, this room has suffered significant damage, with noticeable dents in the floors and walls and tears in gratings and ventilation ducts. Green fluid and what appear to be Kihunter webs can be seen splattered on the floors and walls of the entire room. It consists of an upper deck area with large platforms as steps, and a large lower area. These platforms appear to have been ripped in half.

Items and logbook entries

Missile Tank

Connecting rooms

Catwalk access (automatic door)
Skree corridor (automatic door)

Skree corridor[edit | edit source]


The "Skree corridor" is home to a group of Skrees, but has no other unique features. It leads from the catwalk to the "conference hall". The door to the latter room is present on the back wall, with the corridor curving to the left near it. During the countdown sequence, this room is empty of enemies. A shutter will begin to close on Samus, forcing her to slide under it, and then again under a block of debris. She will then be boxed in by two shutters and have to shoot the one in front of her open in order to leave.


Conference hall[edit | edit source]

Main article: Conference hall

Conference hall.png

The "conference hall" is a room in the Main Sector. It appears in Metroid: Other M. This is a large room that provides access to several other rooms in the Main Sector. A door on the left leads into a restroom, and a staircase on the back wall leads to a higher floor. Beside the stairs is a portion of glass on the wall that is broken, with shards of glass visible on the floor. In the corner of the left wall is a fluorescent lamp that flickers (when power is restored, it stays lit). The floor has a zigzagging pathway design with a blue tile pattern and yellow border, branching off toward the restroom door and staircase.

Items and logbook entries

• none

Connecting rooms

Skree corridor (automatic door)
Restroom (automatic door)
Ruined elevator shaft (automatic door)
Spaceport (one-way tunnel)

Restroom[edit | edit source]


The restroom[1] is a small room accessible through the "conference hall". In terms of appearance, the restroom is rather plain-looking, although the red color of floor and stall doors stands out. A small red light or knob can be seen on the locks to indicate that the stall is "occupied".

The game automatically places the camera over Samus's shoulder when she explores the restroom, and she raises her Arm Cannon, ready to fire if necessary. A group of Brugs can be seen scurrying under a stall door on the first visit. The first time Samus enters the "conference hall", three Reos rush in from the restroom door, which locks until they are killed. The door to the restroom is locked during the countdown sequence at the end of the game. A similar room appears in the Biosphere.

Ruined elevator shaft[edit | edit source]

Main article: Ruined elevator shaft

Ruined elevator shaft.png

The "ruined elevator shaft" is a room in the Main Sector. It appears in Metroid: Other M. When Samus initially enters the room, it has no power like much of the sector. As she approaches the wall, Brugs can be seen crawling up the side of it, foreshadowing a coming encounter. A tutorial for the Kick Climb appears on-screen, as a reminder of how to perform the technique (although it was performed during the training sequence). Once she has reached the top, she can continue through the Main Sector.

Items and logbook entries

Missile Tank

Connecting rooms

Conference hall (automatic door)
Collapsed vent room (automatic door)

Collapsed vent room[edit | edit source]

Main article: Collapsed vent room

Other M Geemers.jpg

The "collapsed vent room" is a room in the Main Sector. It appears in Metroid: Other M. This room's primary purpose is to provide access to the System Management room, which controls the Main Sector's electrical system, and is entered through a door on the right. As the name implies, the most significant feature of this room is the presence of a vent in the ceiling, which has partially collapsed on the left and also leads into the System Management room. It may have been damaged by Cyborg Zebesians, which are known to have caused the devastation seen in the previous room.

Items and logbook entries

Energy Tank

Connecting rooms

Conference hall (automatic door)
System Management room (automatic door and tunnel)
Slender walkway (automatic door)

System Management room[edit | edit source]

Mapcomputer.jpg

The System Management room is a room in the Main Sector. It appears in Metroid: Other M. This room features the controls for the Main Sector's electrical system. It is inactive when Samus Aran and the Galactic Federation 07th Platoon touch down on the ship, but Samus is ordered by Adam to reactivate it after the fight with the Brug Mass.

Items and logbook entries

• none

Connecting rooms

Collapsed vent room (automatic door and tunnel)

Slender walkway[edit | edit source]

Main article: Slender walkway

Slender walkway.png

The slender walkway is a room in the Main Sector. It appears in Metroid: Other M. This room's primary feature is a narrow bridge suspended over a long gap. On the other side of this bridge is a staircase with glowing blue lights. Adjacent from this is a terminal, which retracts and extends the bridge at the user's leisure. At the top of this staircase is a platform with an automatic door to the left, leading to the tall room. What may be another, inaccessible door is on the wall to the right. When power has been restored in the System Management room, the lights will be on in the walkway room.

Items and logbook entries

Missile Tank

Connecting rooms

Collapsed vent room (automatic door)
Tall room (automatic door)

Tall room[edit | edit source]

Main article: Tall room

Tall room (top, lit).png

The tall room is a vertical shaft in the Main Sector. It appears in Metroid: Other M. This is a tall, vertical room with an elevator in the center. The walls are lined with platforms that have yellow and black Grab Ledges on them, with a design similar to crossing tape. These are how the room is ascended when there is little power in the Main Sector. Each walkway platform has a set of glowing green lights, with flashing red lights underneath; both are likely the result of auxiliary power.

Items and logbook entries

Missile Tank
Accel Charge

Connecting rooms

Slender walkway (automatic door)
Navigation Booth A (automatic door)

Navigation Booth A[edit | edit source]

Main article: Navigation Booth


This is the first Navigation Booth in the game. When Samus enters the room for the first time, it is still active despite the rest of the Main Sector having no power. When she uses it to save, the light that surrounds her while saving is orange instead of the usual green. On the first visit, and the subsequent second after restoring the electrical system, the door to the long hall is locked until the Booth is used. During the countdown sequence, the Booth is covered in flaming rubble, preventing its use. Even if it were not, it would not be usable by Samus at that time since she is in her Zero Suit.

Long hall[edit | edit source]

Main article: Long hall

Main Sector corridor HD.jpg

The long hall, also referred to as the long walkway is a lengthy corridor in the Main Sector. It appears in Metroid: Other M. The room is a long corridor leading to the BOTTLE SHIP Control Room, where Samus meets up again with the 07th Platoon after their prior encounter. On the first visit, the room is dark and Brugs can be seen scurrying through the holes in the floor.

Items and logbook entries

Missile Tank

Connecting rooms

Navigation Booth A (automatic door)
BOTTLE SHIP Control Room (automatic door)

BOTTLE SHIP Control Room[edit | edit source]

BOTTLE SHIP Control Room.png

The BOTTLE SHIP Control Room is the main room of the Main Sector. It appears in Metroid: Other M. The Control Room is a large chamber, and serves as the base of operations on the BOTTLE SHIP. On the lower floor is a set of desks with multiple screens displaying unknown schematics, and a larger set of five screens that are not displaying anything. More computers can be seen in the background, but are not reachable behind two crowd barricades. The floor features a round pattern with a slightly raised platform toward the entrance door.

Items and logbook entries

Missiles
Bomb

Connecting rooms

Long hall (automatic door)
Main Sector lift hub (automatic door)

Main Sector lift hub[edit | edit source]

Main article: Main Sector lift hub

Main Sector lift hub.png

The "Main Sector lift hub" is a room in the Main Sector. It appears in Metroid: Other M. This hub's primary purpose is as a means of connecting the command station in the BOTTLE SHIP Control Room to the lower half of that room. On the left side is a large map of the BOTTLE SHIP, including the locations of each sector and the Control Bridge. The right wall contains a Desbrachian gate that leads to the Residential Area, which is not accessible until near the end of the game.

Items and logbook entries

• none

Connecting rooms

BOTTLE SHIP Control Room (automatic door)
Lower vent hall (automatic door)
Residential access (Desbrachian gate)

Lower vent hall[edit | edit source]


The "lower vent hall" is reached through the door on the higher level of the Main Sector lift hub and leads to the tall elevator shaft. As the name implies, there are three large vents in the ceiling. The one closest to the elevator shaft door has an inactive Fly Pod in it. Samus can destroy it and Kick Climb (or later, Shinespark) up the vent to find a lone Missile Tank inside. Her last chance to obtain this tank will be when she is using the elevator shaft after leaving the Control Bridge. The other vents contain nothing.

Tall elevator shaft[edit | edit source]

Main article: Tall elevator shaft

Tall elevator shaft.png

The "tall elevator shaft" is a room in the Main Sector. It appears in Metroid: Other M. This room contains a long elevator shaft built into the back wall. It connects between three different levels of the Main Sector, giving access to the Control Bridge (highest), BOTTLE SHIP Control Room (middle) and Main Elevator (lowest). The shaft is encased in a durable glass with free movement possible in the elevator itself during the ride.

Items and logbook entries

Energy Part
Missile Tank

Connecting rooms

Sidehopper hall (automatic door)
Lower vent hall (automatic door)
Upper vent hall (automatic door)

Sidehopper hall[edit | edit source]

Main article: Sidehopper hall

Sidehopper hall.png

The "Sidehopper hall" is a vertical shaft in the Main Sector. It appears in Metroid: Other M. This is a straight walkway that connects the rest of the Main Sector to the Main Elevator that leads to Sectors 1, 2, and 3. It has very simple architecture: several forward-facing buttresses lining the walls, a railing in front of them with blue lights in between each buttress, blue fluorescent lights on the ceiling, and a black-colored floor. Notably, several sections of it on either side are transparent and covered with panes of glass that have a hexagonal pattern across them.

Items and logbook entries

• none

Connecting rooms

Tall elevator shaft (automatic door)
Main Elevator (automatic door)
Control Bridge lift access (Desbrachian gate)

Main Elevator[edit | edit source]

Main Elevator MOM.PNG

The Main Elevator (referred to in concept art as the Elevator Room) is an important room in the Main Sector. It appears in Metroid: Other M and connects to the three areas of the BOTTLE SHIP. At the start of Samus's mission, she is directed by Adam to rendezvous with Lyle Smithsonian in the Biosphere, and comes to this room. She occasionally returns to the Main Elevator during her mission in order to access other areas.

Items and logbook entries

• none

Connecting rooms

Sidehopper hall (automatic door)
Transport to Main Sector (Biosphere) (elevator)
Transport to Main Sector (Cryosphere) (elevator)
Transport to Main Sector (Pyrosphere) (elevator)

Residential access[edit | edit source]


"Residential access" is a simple, short corridor that leads from the Desbrachian gate in the Main Sector lift hub to the BOTTLE SHIP Residential Area.

BOTTLE SHIP Residential Area[edit | edit source]

Bottle Ship Residential Area.jpg

The BOTTLE SHIP Residential Area, also called the residential quarters by Adam Malkovich and the Residential Sector in the character log description for K.G. Misawa was a part of the Main Sector on the BOTTLE SHIP. As the name implied, this room was where the staff of the BOTTLE SHIP lived. The Residential Area is a cylindrical room with four levels, each containing numerous living areas and at least two inaccessible doors each. It is unlikely that all of these units were filled by the BOTTLE SHIP's staff prior to the events of Other M, given the small number of them seen in flashbacks. They may have been added by the Space Development Corporation with the intention of the ship being used as a human colony and not an illegal bioweapons development facility. It is not possible to Space Jump to any of the balconies of these floors, or to enter the living quarters.

Items and logbook entries

Energy Part

Connecting rooms

Residential access (automatic door)
Navigation Booth B (automatic door)

Navigation Booth B[edit | edit source]

Main article: Navigation Booth


The Main Sector's second Navigation Booth is entered from the BOTTLE SHIP Residential Area. The door to the next room is locked until the Booth is used. It leads into the "Cyclaw corridor".

Cyclaw corridor[edit | edit source]


The "Cyclaw corridor" is a short hall lined with wall lights and longer lights on the floor and ceiling. The architecture is closer to the Residential Area than that of the rest of the Main Sector. There are four Cyclaws in this room. It leads into an elevator to the Cryosphere.

Transport to Cryosphere[edit | edit source]


"Transport to Cryosphere" is a small room with an alternate elevator to the Cryosphere, which in turn takes Samus to a hidden room. It has no other features of importance.

Control Bridge lift access[edit | edit source]


"Control Bridge lift access" is an L-shaped hallway reached through the Desbrachian gate in the "Sidehopper hall". It has little features of importance besides handrails present on the walls. It leads to an elevator to the Control Bridge.

Transport to Control Bridge[edit | edit source]


The "Transport to Control Bridge" is a small room with an elevator that brings Samus to the Control Bridge area.

Main Sector lift[edit | edit source]


The "Main Sector lift" is an identical room and where the previous elevator stops. It seems to be larger than many elevator rooms on the BOTTLE SHIP.

Path of perils[edit | edit source]

Main article: Path of perils

Path of perils - entrance.png

The "path of perils" is a room in the Main Sector. It appears in Metroid: Other M. The path of perils cannot be accessed until the post-credits sequence, when Samus is able to use Power Bombs. After taking a detour from the "Main Sector lift hub" to the Cryosphere, Samus destroys a Desbrachian in the corridor before the Main Elevator and takes an elevator to a higher area of the BOTTLE SHIP. The floor has a long "stripe" along it with a pattern resembling a zipper. This is a very long, curving hallway that spans the exterior of the BOTTLE SHIP, as it is close to the Control Bridge and space can be seen through angled windows.

Items and logbook entries

• none

Connecting rooms

Main Sector lift (automatic door)
Navigation Booth C (automatic door)

Navigation Booth C[edit | edit source]

Main article: Navigation Booth


The final Navigation Booth in the Main Sector and the overall game. As with the other two, the door locks until Samus uses the Booth itself. It is useful to save here anyway, in order to restore Samus's energy following the long battle with enemies in the path of perils, and the battle with Phantoon that follows shortly in the Control Bridge.

Control Bridge[edit | edit source]

Main article: Control Bridge

Phantoon appears Control Bridge Main Sector HD.jpg

The Control Bridge is the central control area of the BOTTLE SHIP in Metroid: Other M. James Pierce is ordered by Adam to investigate the area to repair the communication interfaces. It is not visited by Samus until after the credits. Samus returned to the BOTTLE SHIP after her main directive was completed and passed through here on her personal objective to retrieve Adam's helmet. Upon arriving at the Control Bridge, the figure of Phantoon emerged from outside the viewing windows of the room and did battle with Samus once again.

Items and logbook entries

• none

Connecting rooms

Navigation Booth C (automatic door)
Short corridor (automatic door)

Short corridor[edit | edit source]


The "short corridor" is a small corridor that Samus jumps into after using a Grapple Point in the Control Bridge. The door it was entered from locks as soon as Samus enters it, giving her no choice but to continue onward.

Stairwell[edit | edit source]

For the G.F.S. Valhalla room, see Stairwell.

The "stairwell" immediately follows the short corridor and contains nothing more than a downward staircase leading to another hallway.

Upper vent hall[edit | edit source]


The "upper vent hall" is the final unique room in the Main Sector, and the game overall. It is physically identical to the lower vent hall, although the camera aims at a different angle and there is nothing in any of the ceiling vents. It exits back into the tall elevator shaft, which finally takes Samus to the Control Room where she can obtain what she came back for: Adam's helmet.

References[edit | edit source]

  1. ^ Metroid: Other M Premiere Edition, page 42: "The room to the immediate left is a restroom. There's nothing in there, so ignore it and move along."


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