Corridor No. 1[edit | edit source]

Main article: Corridor No. 1

Startoff2.gif

Corridor No. 1 is the very first room Samus Aran infiltrates in the region of Brinstar on planet Zebes. It serves as the location where her mission begins in Metroid and its remake, Metroid: Zero Mission. In Zero Mission, the layout of Corridor No. 1 is mostly the same as the original Metroid, although some of the terrain has been smoothed over. The background, where once there was none, is now green, and depicts far-off caverns.

Items and logbook entries

Morph Ball

Connecting rooms

Fake Block shaft (Blue Door)
Transport to Brinstar (shaft)

Fake Block shaft[edit | edit source]

Main article: Fake Block shaft

Fake Block shaft in Metroid Zero Mission.png

The "Fake Block shaft" is a room in Metroid and Metroid: Zero Mission. In both games, it is the second room explored by Samus in Brinstar. In Zero Mission, to account for the Game Boy Advance's reduced screen size, the shaft is shorter. There are now only five midair platforms, the two Fake Block long platforms under the floor are removed, and four ledges are added to the wall, one of which is a short slope.

Items and logbook entries

Missile Tank

Connecting rooms

Corridor No. 1 (Blue Door)
Overhang corridor (Blue Door)
Transport to Kraid (Blue Door)

Overhang corridor[edit | edit source]

Main article: Overhang corridor

Overhang corridor - Metroid Zero Mission.png

The "overhang corridor" is a room in Metroid and Metroid: Zero Mission. In both games, it is the third room explored by Samus in Brinstar. In Zero Mission, the corridor is shorter to account for the Game Boy Advance's reduced screen size. The entrance ledge and the ceiling above it are now made of architecture, although the rest of the room is still natural. There are three purple boulders in the background, and the room has fewer enemies.

Items and logbook entries

Energy Tank

Connecting rooms

Fake Block shaft (Blue Door)
Blue-tinted shaft (Blue Door)

Blue-tinted shaft[edit | edit source]

Main article: Blue-tinted shaft

Blue-tinted shaft MZM.png

The blue-tinted shaft is a tall shaft in Brinstar. It appears in Metroid and Metroid: Zero Mission. The room's appearance is changed in Zero Mission, giving it more features due to the increased memory of the Game Boy Advance. While some of the midair platforms are still retained, some of them have been replaced by wall-mounted metal ledges and cave outcroppings. The base of the shaft is now raised, and leads directly into a Save Station, which did not exist in Metroid.

Items and logbook entries

• None

Connecting rooms

Overhang corridor (Blue Door)
Corridor No. 2 (Blue Door)
Save Room 1 (Blue Door)
Long Beam corridor (Blue Door)
Vestibule (Blue Door)
Hidden tank shaft (tunnel)
Sloped alcove (tunnel)
Shaft-connecting room (tunnel)

Save Room 1[edit | edit source]


"Save Room 1" is the first Save Room in Brinstar. It is accessible from the base of the blue-tinted shaft and is useful before fighting the Dessgeega in Corridor No. 2. Since the right side of the room does not lead into another room, a slight staircase is present, but it leads nowhere.

Long Beam corridor[edit | edit source]

Main article: Long Beam corridor

Long Beam corridor MZM.png

The "Long Beam corridor" is a room in Brinstar. It appears, with differences, in Metroid and Metroid: Zero Mission. In Zero Mission, the room is longer and has been altered. In the background are caves with a green hue. Part of the ceiling and floors near either door are artificial, while the rest of the room is composed of blue rock.

Items and logbook entries

• None

Connecting rooms

Blue-tinted shaft (Blue Door)
Cave shaft (upper tunnel)
Long Beam room (Red Hatch)

Long Beam room[edit | edit source]


The "Long Beam room" is a small chamber in Brinstar. A Chozo Statue is found on a raised platform, holding an Item Sphere that contains the Long Beam. Three pillars and sections of wall with Chozo markings can be seen in the background. Once the Long Beam is obtained, Samus can morph in the Statue's hands to replenish her energy.

See here for the room's equivalent in Metroid: Zero Mission.

Cave shaft[edit | edit source]


The "cave shaft" is a new room accessible from the Long Beam corridor after the beam is obtained. It is a short vertical shaft accessible from the top of the overhanging rock in the corridor. A pair of midair platforms is present, with a destructible Fake Block in the way and two Skrees at the very top. It leads into an underground passage going up into Corridor No. 2.

Corridor No. 2[edit | edit source]

Main article: Corridor No. 2

Corridor No. 2 MZM.png

Corridor No. 2, also written as Corridor Number Two is a room in Brinstar. It appears in Metroid and Metroid: Zero Mission, with differences between versions. Zero Mission greatly expands the room and connects through the ground to the corridor leading to the Long Beam, which is directly under this room in the original Metroid. It is through this entrance that Samus first enters this room.

Items and logbook entries

• None

Connecting rooms

Cave shaft (tunnel)
Entrance to Tourian (Blue Door)
Chozo Statue chamber (Blue Door)

Entrance to Tourian[edit | edit source]

Main article: Entrance to Tourian

Entrance to Tourian MZM.png

The entrance to Tourian is a room in Brinstar. It appears in Metroid and Metroid: Zero Mission, with significant differences between versions. In the remake, Zero Mission, the room's appearance has been changed. It is now a corridor in a green rocky cave, with tall vine-like plants in the background. The acid has been removed, and the Stone Statues replaced by large busts of Kraid and Ridley.

Items and logbook entries

• None

Connecting rooms

Corridor No. 2 (Blue Door)
Transport to Tourian (Blue Door)

Chozo Statue chamber[edit | edit source]


The "Chozo Statue chamber" connects between Corridor No. 2 and the gold-colored shaft, and did not exist in Metroid. It is a small, square room with a raised, sloped platform on the left and a lowered section of floor, where a standing Chozo Statue can be found. When used, it marks a nav point on the map leading Samus to the Bombs. After use, Samus can morph in its empty hands to replenish her energy and ammunition. If Samus leaves the Long Beam corridor the way she came in, and acquires the Bombs before coming to this room, the statue will be in a seated position and does not provide a waypoint.

Vestibule[edit | edit source]


The "vestibule" is a short corridor connecting the blue and gold shafts of Brinstar. Its appearance has been updated from the original Metroid. It now appears to take place inside a green bridge or capsule, with three buttresses in the center foreground and blue rock surrounding the doors.

See here for the room's equivalent in Metroid.

Gold-colored shaft[edit | edit source]

Main article: Gold-colored shaft

Gold-colored shaft MZM.png

The gold-colored shaft, also known as Brinstar's left main shaft is a room in Brinstar. It appears in Metroid and Metroid: Zero Mission. The room's appearance is updated in Zero Mission, and it is no longer gold in color, instead taking on a dull shade of red. It is now comprised of rock with very minimal artificial construction, save for the doors and a single platform in the wall.

Items and logbook entries

• None

Connecting rooms

Vestibule (Blue Door)
Save Room 2 (Red Hatch)
Corridor No. 4 (Blue Door)
Corridor No. 5 (Blue Door)
Sloped alcove (one-way tunnel)
Shaft-connecting room (tunnel)

Save Room 2[edit | edit source]


"Save Room 2" is the second Save Room in Brinstar. It is accessible in the gold-colored shaft and is useful before and after fighting the Charge Beam Beast. It is visually identical to Save Room 1.

Corridor No. 5[edit | edit source]

Main article: Corridor No. 5

MZM-Brinstar-MissileTank2.png

Corridor No. 5, also known as Brinstar's lower-right corridor, is a room in Brinstar. It appears in Metroid and Metroid: Zero Mission. In Zero Mission, Corridor No. 5 now has a dull brown or red appearance, and notably contains boulders and the ruins of collapsed pillars, similar to those seen in the background throughout the "brown rock" areas of Brinstar. The Zebs' Air Holes no longer appear as artificial structures and are instead fissures in the natural terrain.

Items and logbook entries

Missile
Charge Beam

Connecting rooms

Gold-colored shaft (Blue Door)
Transport to Norfair (Blue Door)

Transport to Norfair[edit | edit source]

Main article: Transport to Norfair

Brinstar-Norfair ZM.png

Transport to Norfair is a room in Brinstar. It appears in Metroid and Metroid: Zero Mission. In Zero Mission, the room's appearance is updated and it is now comprised of the same rocky terrain as the rest of Brinstar. What appears to be a ruined, tiled wall is visible in the background, with a purple color scheme and several cracks along its length. Whereas in the original Metroid the elevator could be accessed at any time, it cannot be used in Zero Mission until Samus obtains the Bombs. These destroy a blockade in Corridor No. 5 guarding access to the elevator room.

Items and logbook entries

• None

Connecting rooms

Corridor No. 5 (Blue Door)
Brinstar-to-Norfair elevator shaft (Elevator)

Sloped alcove[edit | edit source]


The "sloped alcove" is a small room in between the blue-tinted and gold-colored shafts. It is accessible from the latter via a gap in the top left wall, which can be climbed into by Wall Jumping or freezing a Ripper. Its name comes from the numerous slopes of cavernous rock that make it up. A single Missile Tank is available here in plain sight. It is placed above a Bomb Block, which if destroyed drops Samus through a Pit Block to another small slope, with a tunnel below leading left, into the blue-tinted shaft.

Corridor No. 3[edit | edit source]

Main article: Corridor No. 3

Corridor No. 3 MZM.png

Corridor No. 3 is a two-part room in Brinstar. It appears in Metroid and Metroid: Zero Mission. With the higher graphical detail in Zero Mission, the green blocks appear artificial compared to the natural blue rocks of Brinstar. "Pipes" that are present in Metroid have been replaced with steel poles, which have a red band that can be shot. Doing so causes the object to rise and allow Samus to roll underneath. There is a blockade of destructible blocks after the steel poles.

Items and logbook entries

Missile Tank

Connecting rooms

Gold-colored shaft (Blue Door)
Corridor-connecting room (Blue Door)
Save Room 3 (Blue Door)
Brinstar end shaft (Blue Door)

Corridor-connecting room[edit | edit source]

Corridor-connecting room MZM.png

The corridor-connecting room is a room in Brinstar. It appears, with differences between versions, in Metroid and Metroid: Zero Mission. In Zero Mission, the room is shorter and now entirely blue. The pit of acid below is retained, but no longer features a Ripper. A second Waver is found above the ceiling as well. Once again, Samus can shoot out part of the ceiling to get to the Varia Suit, and use either the High Jump Boots, the Waver technique from the original Metroid, or the Turbo Bomb to get to the high door.

Items and logbook entries

• None

Connecting rooms

Corridor No. 3 (Blue Door)
Varia Suit corridor (Blue Door)
Save Room 3 (Blue Door)

Save Room 3[edit | edit source]


"Save Room 3" is the third Save Room in Brinstar. It connects between the corridor-connecting room and the other half of Corridor No. 3. In the original Metroid, the two rooms connected directly to one another.

Varia Suit corridor[edit | edit source]

Main article: Varia Suit corridor

Varia Suit corridor MZM entrance.png

The "Varia Suit corridor" is a room in Brinstar. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission. The remake Zero Mission expands the room and implements a navigation puzzle. The corridor is now constructed out of solid blue metal or other material, with small sections of natural rock found near the exit and in the floor. The room is partially filled with a pool of acid, which is corrosive to the touch without the Varia Suit.

Items and logbook entries

Energy Tank

Connecting rooms

Gold-colored shaft (Blue Door)
Varia Suit room (Red Hatch)

Varia Suit room[edit | edit source]


The "Varia Suit room" is a small chamber in Brinstar. It is visually identical to the Long Beam room. As with that one, Samus will find the namesake upgrade - the Varia Suit - in an Item Sphere in the hands of a Chozo Statue. Afterwards, she can morph in its hands to replenish her energy and ammo.

See here for the room's equivalent in Metroid.

Brinstar end shaft[edit | edit source]

Main article: Brinstar end shaft

Brinstar end shaft MZM.png

The "Brinstar end shaft" is a room in Brinstar. It appears, with some differences, in Metroid and Metroid: Zero Mission. In Zero Mission, the room has fewer enemies and platforms, now has a reddish-blue tint, and does not contain any man-made architecture. Chozo ruins, including staircases and archways, are visible in the background as they are elsewhere in Brinstar, and a large boulder is present in the background at the base of the shaft. Two more boulders are found on ledges higher up in the room.

Items and logbook entries

• None

Connecting rooms

Corridor No. 3 (Blue Door)
Corridor No. 4 (Blue Door)
Short shaft (Blue Door)
Map Room (Red Hatch)

Map Room[edit | edit source]


The "Map Room" is the only Map Room in Brinstar. It is accessed from the bottom of the Brinstar end shaft.

Short shaft[edit | edit source]


The "short shaft" is a new room added in Zero Mission. It connects the end shaft to the Bomb access corridor, whereas Samus could go directly between both rooms in the original Metroid. There are two midair platforms in the room, and two doors, one higher and one lower. The latter leads into a Save Room, while the former leads into the Bomb corridor. The room is infested with Zoomers.

Save Room 4[edit | edit source]


"Save Room 4" is the fourth Save Room in Brinstar. It is accessed from the bottom left door in the short shaft. There is a slope on the left of the Save Station, but it leads to nothing.

Bomb access corridor[edit | edit source]

Main article: Bomb access corridor

Bomb access corridor MZM.png

The "Bomb access corridor" is a room in Brinstar. It appears, with differences, in Metroid and Metroid: Zero Mission. In Zero Mission, the room's appearance and role has been altered significantly. It is now a mostly artificial corridor with caves and boulders visible in the background, and two rock-covered pillars in the center foreground. In front of the entrance is a ledge with a pillar of Bomb Blocks underneath it. The ledge leads into a Morph Ball tunnel that goes to the other side of the corridor, which contains two steps and the door to the Bomb room.

Items and logbook entries

• None

Connecting rooms

Short shaft (Blue Door)
Brinstar Bomb room (Red Hatch)

Brinstar Bomb room[edit | edit source]

Main article: Brinstar Bomb room

MZM Bomb Item.png

The "Brinstar Bomb room" is a room in Brinstar. It appears, with some differences, in Metroid and Metroid: Zero Mission. In Zero Mission, the room's role is slightly larger. It is now comprised of blue architecture, with the Statue on a lower ledge. The room appears to be cylindrical, as the wall in the background appears to wrap around a circular ceiling.

Items and logbook entries

Bomb

Connecting rooms

Bomb access corridor (Blue Door)

Hidden tank shaft[edit | edit source]

Main article: Hidden tank shaft

Brinstar hidden shaft.png

The "hidden tank shaft" is a room in Brinstar. It appears in Metroid: Zero Mission, and it did not exist in the original Metroid. The shaft is a new room that is only reachable via an entrance in the blue-tinted shaft, and only when the Bombs have been acquired. This is because the entrance, in a small box, is sealed by a Bomb Block. It initially appears as a tunnel that ends in two Pit Blocks on the far left side. This drops into a small chamber with a midair platform crawling with Zoomers, and two more Pit Blocks in the floor. On the left is a very shallow pool of acid with a Missile Tank on a pedestal above. A pair of Pit Blocks on the right allows Samus to drop down and through another tunnel on the bottom right.

Items and logbook entries

Missile Tank
Super Missile Tank

Connecting rooms

Blue-tinted shaft (tunnel)

Transport to Kraid[edit | edit source]

Main article: Transport to Kraid

Brinstar-Kraid ZM elevator.png

"Transport to Kraid" is a room in Brinstar. It appears, with differences, in Metroid and Metroid: Zero Mission. In both games, this is a small room containing an elevator and a large statue resembling a monstrous creature to the right. In Metroid, this room appears to be mostly of artificial construction, while in Zero Mission it is set in a cave. The elevator leads to Kraid's Lair, and the room can only be accessed once Samus has collected Bombs, as she needs them to destroy an obstruction in the previous room leading to this one.

Items and logbook entries

• None

Connecting rooms

Fake Block shaft (Blue Door)
Kraid entrance shaft (Elevator)
First guide chamber (Red Hatch)

First guide chamber[edit | edit source]


The "first guide chamber" is accessible from Transport to Kraid after Kraid's defeat. It is a simple chamber modeled after other item rooms, with a major difference. In the background is a large throne modeled after a Chozo, with a short staircase leading to the throne seat. There is a standing Chozo Statue in here that points Samus to the Hi-Jump's location in Norfair.

Shaft-connecting room[edit | edit source]


The "shaft-connecting room" connects the blue-tinted and gold-colored shafts. It can be entered from the blue shaft via a hidden tunnel in the wall, or accessed from the gold shaft by Ballsparking into it from Corridor No. 4. A Missile Tank is present above, and can be obtained by using a Bomb in the floor (if entered from the blue shaft), or Ballsparking into the room.

Corridor No. 4[edit | edit source]

Main article: Corridor No. 4

MZM Brinstar Energy Tank 2.png

Corridor No. 4 is a series of rooms in Brinstar. It appears, with differences, in Metroid and Metroid: Zero Mission. Like much of Brinstar, Corridor No. 4 features a mixture of blue rocky territory and mechanical structures suspended over acid. It consists of three corridors and two vertical shafts. Interestingly, the blue rocks found exclusively in Corridor No. 4 in Metroid are darker and rounder than those found in the rest of Brinstar; this is also seen in the background of Corridor No. 4 in Zero Mission. In Metroid, a small section of the fifth room contains gold terrain like that seen in Corridor No. 5.In Zero Mission, the rooms are more developed and consist entirely of blue rock, with no gold, bubble or metal parts, although the hanging pillars in the fifth room remain. The third room in particular has been overhauled, now featuring Mellow hives. The Zoomers and Wavers that previously inhabited the fifth room are replaced with Skrees, and there are now walls of Fake Blocks that must be shot to proceed. If Samus has not killed the Charge Beam Beast yet, it will confront her again at the entrance to the fifth room.

Items and logbook entries

Energy Tank
Missile Tank x3
Charge Beam (determinant)

Connecting rooms

Gold-colored shaft (Red Hatch)
Brinstar end shaft (Blue Door)
Cavernous hall (Blue Door)

Cavernous hall[edit | edit source]


The "cavernous hall" is a straightforward corridor connected to the bottom of the second shaft and fourth room in Corridor No. 4. This corridor is inhabited by multiple Wavers and leads directly into the second guide chamber. Multiple caves are visible in the background.

See here for the room's equivalent in Metroid.

Second guide chamber[edit | edit source]


The "second guide chamber" is entered from the cavernous hall. It is a simple room that is identical to the first guide chamber, aside from being entered from the right. There is a standing Chozo Statue in here that points Samus to the Ice Beam's location in Norfair. Afterwards, Samus can morph in the Statue's hands to replenish her energy and ammunition.

In the original Metroid, this room contained a sitting Chozo Statue with the Ice Beam, which could also be obtained in the room in Norfair. This is because beams could not stack, meaning that if Samus wanted to collect the Wave Beam, she would need to regain the Ice Beam before entering Tourian.

Transport to Tourian[edit | edit source]


"Transport to Tourian" is a small room with an elevator leading to Tourian. It is the second leftmost room in Brinstar, second only to Corridor No. 1. It is set in a natural cave with a slight green hue, although there is an artificial wall in the background. In the original Metroid, it was entirely made out of blue metal. When Samus descends the elevator to Tourian, a cutscene plays showing Metroid larvae feasting on a Zebesian corpse while a remix of the title music in Super Metroid plays.

See here for the room's equivalent in Metroid.

Community content is available under CC-BY-SA unless otherwise noted.