This is a list of rooms in Crateria in Metroid: Zero Mission. Larger rooms have their own pages and are linked here. Many of these names are unofficial; such names will be highlighted in quotation marks.

Transport to Norfair[edit | edit source]


"Transport to Norfair" is a corridor and the first accessed room in Crateria. It is set inside a cave with multiple weeds lining the ground. It connects between the "Crateria tube" and the flooded cavern, and has an elevator leading to Norfair.

Flooded cavern[edit | edit source]

Main article: Flooded cavern

MZM Skultera.gif

The flooded cavern is an enormous room in Crateria. It made its first appearance in Super Metroid, although chronologically it is first seen in Metroid: Zero Mission. The flooded cavern is one of the largest rooms in Crateria. It is located directly outside the Wrecked Ship's crash site in Chozodia, and therefore features numerous fragmented walkways directly leading to a Green Hatch (Super Metroid) or Yellow Hatch (Zero Mission) entrance to the ship. These walkways cross over a lake infested with Skulteras.

Items and logbook entries

Missile Tank

Connecting rooms

Transport to Norfair (Blue Door)
Chozo Ruins main cavern (openings)
Wrecked Ship access hall (Yellow Hatch)

Chozo Ruins main cavern[edit | edit source]

MZM Chozo Ruins Crateria Pillars.gif

The "Chozo Ruins main cavern" is a room in the Chozo Ruins area of Crateria. It appears in Metroid: Zero Mission, and in Super Metroid as part of the flooded cavern. This is one of the largest rooms on Zebes in the game. It is set within a cave that is open to the sky. In the ground on the left is a small network of tunnels leading to a water-filled hole. Above the surface are pillars of Chozo construction; seven of which contain cylindrical sections with a flat top, which can be stood on.

Items and logbook entries

Missile Tank x2

Connecting rooms

Statuary shaft (Blue Door)
Flooded cavern (drops)
Water-filled hole (Blue Door)
Chozodia access hall (Yellow Hatch)

Water-filled hole[edit | edit source]

Main article: Water-filled hole

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The water-filled hole is a room in Crateria. It appears in Metroid: Zero Mission and Super Metroid. It did not exist in Metroid. This is a short corridor located in a cave underneath a large stretch of Chozo Ruins in Crateria, the surface of Zebes. It is accessed through a tunnel in the floor of that room. The corridor is flooded with water, with only small portions of the rocky floor peaking above its surface.

Items and logbook entries

Plasma Beam
Missile Tank

Connecting rooms

Chozo Ruins main cavern (Blue Door)

Statuary shaft[edit | edit source]

Main article: Statuary shaft

MZM Crateria Chozo Column.png

The "statuary shaft" is a room in the Chozo Ruins of Crateria. It appears in Metroid: Zero Mission. The shaft is a tall chamber on the surface of Crateria, set within the Chozo Ruins. A massive cliff with protruding rocks along its wall can be seen in the background. The sky is a light grey, in contrast to the other areas of the ruins and the Landing Site, which have a darker sky. Along the walls are etched Chozo symbols, which several sections of the wall being cracked or missing pieces altogether.

Items and logbook entries

• none

Connecting rooms

Chozo Ruins main cavern (Blue Door)
Chozo reliquary (tunnel)
Chozo Ruins entrance (Blue Door)

Chozo reliquary[edit | edit source]

Main article: Chozo reliquary

Item powergrip.gif

The "Chozo reliquary" is a small room in the Chozo Ruins of Crateria. It appears in Metroid: Zero Mission. The most notable feature in the room is a massive, unique Chozo Statue that holds the Power Grip. The statue faces the screen, as opposed to the standard Chozo Statues that are seated in a position facing left or right. This Chozo is shown to be wearing a skin pouch, shoulder pads resembling that of the Varia Suit, and a loincloth while in a hunched over position on a throne. It also has red eyes.

Items and logbook entries

Power Grip

Connecting rooms

Statuary shaft (tunnel)

Chozo Ruins entrance[edit | edit source]


The "Chozo Ruins entrance" is a small room. It is accessed from the top right cliff of the Landing Site, and leads into the statuary shaft. The door to the latter room is contained inside the open maw of a large Chozo bust on the wall. There are five pillars in the room, with three containing flat-headed statues of Chozo in forward-facing, crouched positions (not the same statues that hold items for Samus). There are also two pillars with flat platforms at their tops. All statues have Chozo script etched into them. Some of the pillars are topped with obstructions made of Fake Blocks, which Samus can remove by shooting or bombing them.

Landing Site[edit | edit source]

Samus's Zero Mission gunship.PNG

The Landing Site is a significant room in Crateria. It made its first appearance in Super Metroid, although chronologically it is first seen in Metroid: Zero Mission. The Landing Site is a rocky, mountainous area on the surface of Crateria. Samus Aran lands her Gunship on a relatively flat area of the ground, between two high cliff walls. The Gunship functions as both a Save Station and Recharge Station while landed here.

Items and logbook entries

Power Bomb Tank

Connecting rooms

Rocky cave (Blue Door)
Chozo Ruins entrance (Blue Door)
Crateria tube (Blue Door)

Crateria tube[edit | edit source]

Main article: Crateria tube

Crateria tube MZM left side.png

The "Crateria tube" is a room in Crateria. It appears in Metroid: Zero Mission and Super Metroid, with significant differences in appearance between games. This room's primary purpose is to connect directly to the Landing Site from an elevator to another area. In its first appearance in Zero Mission, the room is set in a cave and filled with water. A large rock structure is present in the middle.

Items and logbook entries

• none

Connecting rooms

Landing Site (Blue Door)
Transport to Norfair (Blue Door)

Rocky cave[edit | edit source]

Main article: Rocky cave

MZM Rocky Cave Escape.gif

The rocky cave is a significant room in Crateria. It made its first appearance in Super Metroid, although chronologically it is first seen in Metroid: Zero Mission. The rocky cave consists of an uneven horizontal tunnel, with a pair of natural rocky shafts extending downward on the left and right sides. The rocky cave is found directly to the left of Samus Aran's Gunship, and proves to be essential in traveling between Crateria's landing site, Tourian's escape shaft, and Brinstar's Corridor No. 1.

Items and logbook entries

• none

Connecting rooms

Landing Site (Blue Door)
Transport to Tourian (Green Hatch)
Weed-filled hall (Blue Door)

Transport to Tourian[edit | edit source]


"Transport to Tourian" is a small elevator room accessible from the left shaft in the rocky cave. Samus rides this elevator from the opposite end (the "Tourian escape shaft") as she is escaping Tourian's destruction. After the explosion, this room, like the rocky cave, has a purplish tint, and the once turquoise weeds become yellowed. The elevator remains intact and can be used to return to the escape shaft and Zebesian Command Center for expansions.

This room is no longer present in Super Metroid. The top of the Tourian escape shaft is now accessed from the bottom of the rocky cave.

Weed-filled hall[edit | edit source]


The "weed-filled hall" is a short corridor accessible from the rocky cave. It cannot be visited until the Power Bombs are acquired, since the path to it is blocked by a boulder obstruction in the cave. There is little to speak of in this hallway, aside from flat rocks in the background and a group of weeds and a boulder on the floor. Curiously, despite the room's close proximity to Tourian, it does not sustain damage or discoloration from the facility's explosion.

Transport to Brinstar[edit | edit source]


"Transport to Brinstar" is an elevator shaft accessible from the weed-filled hall. Unlike most elevator rooms, there is no elevator platform here. Instead, Samus can simply drop down the shaft, which leads back to Corridor No. 1 in Brinstar, the first room in the game. Samus presumably entered Corridor No. 1 from this room at the start of the game, though how she accessed the room without Power Bombs (see above) is unknown. To go back up the elevator shaft, Samus can use a Power Bomb in the center platform of the corridor to reveal a Morph Ball launcher, which will shoot her into the ceiling and this room.

Chozodia access hall[edit | edit source]


The "Chozodia access hall" is a hallway that leads directly into Chozodia. It is accessible from the Chozo Ruins main cavern, via a Yellow Hatch. The room is also useful for activating the Speed Booster, so that Samus can Ballspark in the main cavern to get a Missile Tank. In terms of physical appearance, the room has two large, three-sided pillars in the center background with etchings near their tops. In between them are three boxes, one of which is badly damaged. None of these artifacts can be interacted with.

Wrecked Ship access hall[edit | edit source]


The "Wrecked Ship access hall" is a two-part corridor (the second half is considered part of Chozodia) leading directly into the Wrecked Ship, which is briefly glimpsed in Zero Mission as part of Chozodia and fully explored during Super Metroid. It is a long corridor with blue and green architecture and a slanted ceiling, and circuitry visible in the walls. It leads into the flooded cavern, and cannot be visited until the Power Bombs are obtained as the door between the rooms is a Yellow Hatch.

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