List of rooms in Metroid: Zero Mission
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This is a list of rooms in Crateria in Metroid: Zero Mission. Larger rooms have their own pages and are linked here. Many of these names are unofficial; such names will be highlighted in quotation marks.
Crateria's undershaft[]
"Crateria's undershaft" is a room in Crateria. It first appeared in Super Metroid, although chronologically it is first seen in Metroid: Zero Mission. There are significant differences in the room between each appearance. In Zero Mission, the undershaft is a corridor and the first room in Crateria to be accessed. It is set inside a cave with multiple weeds lining the ground. It connects between the "Crateria tube" and the flooded cavern, rooms which later return in Super Metroid, and has an elevator leading to a shaft in Norfair. Samus visits this room while searching for the Power Grip in the Crateria Chozo Ruins. There are no enemies in the undershaft in Zero Mission.
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Flooded cavern[]
The flooded cavern is an enormous room in Crateria. It made its first appearance in Super Metroid, although chronologically it is first seen in Metroid: Zero Mission. The flooded cavern is one of the largest rooms in Crateria. It is located directly outside the Wrecked Ship's crash site in Chozodia, and therefore features numerous fragmented walkways directly leading to a Green Hatch (Super Metroid) or Yellow Hatch (Zero Mission) entrance to the ship. These walkways cross over a lake infested with Skulteras. In Zero Mission, Samus briefly passes through the flooded cavern during her search for the Power Grip in Crateria's Chozo Ruins. The flooded cavern is entirely subterranean, with smooth blue rock walls in the background.The room is significantly larger in Super Metroid, now encompassing a surface area in open-air with floating rocks and a narrow tunnel maze that drops down into the lake below. The sky is visible from within the cavern, and the lake is shown to extend into the background. Samus can now cross the gaps between the fragmented walkways using her Grapple Beam. The room's upper area cannot be directly accessed from the lower lake area, but instead through the upper doors of the Wrecked Ship. These additional areas are actually present in Zero Mission, but are no longer in the same room as the flooded cavern and are instead classified as part of the Chozo Ruins directly above the room. For more information about this section, see Chozo Ruins main cavern.
The destruction of the Space Pirate Mother Ship at the end of the Zero Mission most likely obliterated the Chozo Ruins and unearthed the Wrecked Ship, which may canonically explain the flooded cavern's more open nature in Super Metroid.
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Chozo Ruins main cavern[]
The "Chozo Ruins main cavern" is a room in the Chozo Ruins area of Crateria. It appears in Metroid: Zero Mission, and in Super Metroid as part of the flooded cavern. This is one of the largest rooms on Zebes in the game. It is set within a cave that is open to the sky. In the ground on the left is a small network of tunnels leading to a water-filled hole. Above the surface are pillars of Chozo construction; seven of which contain cylindrical sections with a flat top, which can be stood on.
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Water-filled hole[]
The water-filled hole is a room in Crateria. It appears in Metroid: Zero Mission and Super Metroid. It did not exist in Metroid. {{#ifeq:zeromission|zeromission|This is a short corridor located in a cave underneath a large stretch of Chozo Ruins in Crateria, the surface of Zebes. It is accessed through a tunnel in the floor of that room. The corridor is flooded with water, with only small portions of the rocky floor peaking above its surface.This room returns with significant differences in Super Metroid. It is now an underground cavern with multiple pools of water, and the Chozo Statue is gone. This cavern contains 3 Wavers and 3 Choots, the latter of which reside in the three pools. The room's primary purpose is to connect into an alternate entrance to the Wrecked Ship, where the Gravity Suit is obtained.
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Statuary shaft[]
The "statuary shaft" is a room in the Chozo Ruins of Crateria. It appears in Metroid: Zero Mission. The shaft is a tall chamber on the surface of Crateria, set within the Chozo Ruins. A massive cliff with protruding rocks along its wall can be seen in the background. The sky is a light grey, in contrast to the other areas of the ruins and the Landing Site, which have a darker sky. Along the walls are etched Chozo symbols, which several sections of the wall being cracked or missing pieces altogether.
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Chozo reliquary[]
The "Chozo reliquary" is a small room in the Chozo Ruins of Crateria. It appears in Metroid: Zero Mission. The most notable feature in the room is a massive, unique Chozo Statue that holds the Power Grip. The statue faces the screen, as opposed to the standard Chozo Statues that are seated in a position facing left or right. This Chozo is shown to be wearing a skin pouch, shoulder pads resembling that of the Varia Suit, and a loincloth while in a hunched over position on a throne. It also has red eyes.
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Crateria Chozo Ruins entrance[]
The "Crateria Chozo Ruins entrance" is a room in Crateria. It appears in Metroid: Zero Mission and Super Metroid with significant differences between versions. It did not exist in Metroid. The entrance first canonically appeared in Zero Mission as a small room. It is first entered from the "statuary shaft" and leads out to a cliff overlooking the Landing Site. This room's door to the statuary shaft is contained inside the open maw of a large Chozo bust on the wall; the same kind of bust is found in the main cavern of the Chozo Ruins. There are five pillars in the room, with three containing flat-headed statues of Chozo in forward-facing, crouched positions (not the same statues that hold items for Samus). There are also two pillars with flat platforms at their tops. All statues have Chozo script etched into them. Some of the pillars are topped with obstructions made of Fake Blocks, which Samus can remove by shooting or bombing them.
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Landing Site[]
The Landing Site is a significant room in Crateria. It made its first appearance in Super Metroid, although chronologically it is first seen in Metroid: Zero Mission. In Zero Mission, the Landing Site is briefly seen in the intro cutscene as Samus lands her Starship. Samus can return to the Landing Site at any time after obtaining the Power Grip from the nearby Chozo Ruins. After a Self-Destruct System has been set in Tourian, Samus returns to the Landing Site through the rocky cave. If she has the Speed Booster, she can simply run through a rock barrier to reach her Starship; if not, then she has to use the Turbo Bomb to reach an alternate passage through the cave network. After obtaining the Power Bomb in Chozodia, Samus can optionally return to the Landing Site during a Craterian thunderstorm; since her Starship has been destroyed, it is no longer located here.
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Crateria tube[]
The "Crateria tube" is a room in Crateria. It appears in Metroid: Zero Mission and Super Metroid, with significant differences in appearance between games. This room's primary purpose is to connect directly to the Landing Site from an elevator to another area. In its first appearance in Zero Mission, the room is set in a cave and filled with water. A large rock structure is present in the middle.
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Rocky cave[]
The rocky cave is a significant room in Crateria. It made its first appearance in Super Metroid, although chronologically it is first seen in Metroid: Zero Mission. During Samus Aran's Zero Mission, the rocky cave is completely uninhabited. It is implied that Samus first passes through here while monologuing during the game's introduction, although this walk would occur when the screen fades to black and therefore is not visually seen. Her first passage through the rocky cave is suggested by the room's right shaft leading directly to the Starting Point of Corridor No. 1, where the screen fades back into view with Samus already in it, marking the start of her mission.
Samus later returns to the rocky cave through the lower left corner while escaping the imminent destruction of Tourian. She ascends the left shaft and has to break several barriers with her Beam to reach the landing site. During this time, a cave-in has occurred in the lower right shaft, with boulders now blocking its passage. After receiving the Fully Powered Suit in Chozodia, Samus can return to the rocky cave to access the ruins of Tourian. She can also break through the aforementioned boulders with a Power Bomb to return to Corridor No. 1.The rocky cave plays a much greater role during the Raid on Planet Zebes in Super Metroid, and is the first room Samus enters after landing her ship on Zebes. At first, the rocky cave appears desolate, with only a few Sbugs that are spooked by Samus's presence. Starting with only her basic Power Beam, Samus can only access two Blue Doors at first (with one leading quickly to a dead end), but many more paths and doors quickly open up to her as she acquires her Morph Ball, Missiles, and Bombs. After returning to the rocky cave from the ruins of old Tourian and Brinstar, she finds the tunnels swarming with Geemers, Rippers, and Skrees.
Just like in Zero Mission, Samus's escape from the exploding Tourian in Super Metroid brings her through the rocky cave, which is now uninhabited once again. She has the option to detour through the right shaft to rescue the Etecoons and Dachora before returning to the landing site.
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Transport to Tourian[]
"Transport to Tourian" is a small elevator room accessible from the left shaft in the rocky cave. Samus rides this elevator from the opposite end (the "Tourian escape shaft") as she is escaping Tourian's destruction. After the explosion, this room, like the rocky cave, has a purplish tint, and the once turquoise weeds become yellowed. The elevator remains intact and can be used to return to the escape shaft and Zebesian Command Center for expansions.
This room is no longer present in Super Metroid. The top of the Tourian escape shaft is now accessed from the bottom of the rocky cave.
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Weed-filled hall[]
The "weed-filled hall" is a room in Crateria. It first appeared in Super Metroid, although chronologically it is first seen in Metroid: Zero Mission. In Zero Mission, the weed-filled hall is a short corridor in the cave next to the Landing Site. It cannot be visited until the Power Bombs are acquired, since the path to it is blocked by a boulder obstruction in the rocky cave. There is little to speak of in this hallway, aside from flat rocks in the background and a group of weeds and a boulder on the floor. Curiously, despite the room's close proximity to Tourian, it does not sustain damage or discoloration from the facility's explosion.
It leads into a elevator shaft to Brinstar, although the elevator is non-functional. Samus presumably came through here to get to Corridor No. 1 at the start of the game, meaning the boulder would have fallen after her arrival.
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Transport to Brinstar[]
"Transport to Brinstar" is a room in Crateria. It first appeared in Super Metroid, although chronologically it is first seen in Metroid: Zero Mission. During Samus's first mission to Zebes, this room is an elevator shaft accessible from the "weed-filled hall". Unlike most elevator rooms, there is no elevator platform here. Instead, Samus can simply drop down the shaft, which leads back to Corridor No. 1 in Brinstar, the first room in the game. Samus presumably entered Corridor No. 1 from this room at the start of the game, but this route (in the rocky cave) becomes blocked by a boulder by the time she revisits the room during the Tourian escape sequence. To go back up the elevator shaft, Samus can use a Power Bomb in the center platform of the corridor to reveal a Morph Ball launcher, which will shoot her into the ceiling and this room. Its primary purpose is in giving Samus a shortcut to the rest of Zebes after leaving the Space Pirate Mother Ship, allowing her to collect missed expansions.
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Chozodia access hall[]
The "Chozodia access hall" is a hallway that leads directly into Chozodia. It is accessible from the Chozo Ruins main cavern, via a Yellow Hatch. The room is also useful for activating the Speed Booster, so that Samus can Ballspark in the main cavern to get a Missile Tank. In terms of physical appearance, the room has two large, three-sided pillars in the center background with etchings near their tops. In between them are three boxes, one of which is badly damaged. None of these artifacts can be interacted with.
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Wrecked Ship entrance[]
The "Wrecked Ship entrance" is a room in the Wrecked Ship. It first appeared in Super Metroid, although chronologically it is first seen in Metroid: Zero Mission as part of Crateria and Chozodia. In Zero Mission, the room appears in two parts, one in Crateria and one in Chozodia, and serves to connect the two areas. There is a screen transition between each part. As the name states, this room leads directly into the Wrecked Ship, which is briefly glimpsed in Zero Mission as part of Chozodia. It is a long corridor with blue and green architecture and a slanted ceiling, and circuitry and ventilation ducts visible in the walls. On the Crateria side, it leads into the flooded cavern, and cannot be visited until the Power Bombs are obtained as the door between the rooms is a Yellow Hatch.
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