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List of rooms in Metroid Prime 2: Echoes

The links above provide the lists of rooms for their respective areas in Metroid Prime 2: Echoes. Any unused, inaccessible, or otherwise special case rooms will be listed below. Any room that has an official proper name or otherwise meets the parameters in the room policy may be eligible for an article of its own.

Scan Dummy[]

Echoes 00 scandummy (Lighting)

Room seen in Prime World Editor (with artificial lighting). Scan file images can be seen on the bottom-left corner of the metallic room, hence the room's name.

An unused room named internally as 00_scandummy is connected to the Defiled Shrine. 00_scandummy cannot be visited without the use of cheats or modifications, since the room is only accessible through a virtual dock which lacks the necessary inputs to be activated.[note 1]

The room appears as a rather large and empty solid metallic cube, though due to a lack of any lighting, it is entirely pitch black when viewed using the Combat or Scan Visor. The Dark Visor can uncover the walls however, while the Echo Visor will detect them. Fittingly, using the Sunburst can briefly illuminate the room under low level lighting, allowing its texture to be seen with the Combat Visor. "00_scandummy" houses 54 scans for the game's Inventory items, including the unused Power Bomb Combo inventory entries which were removed from the final game. Although these scans are visible when examining the room's data (e.g. via Prime World Editor), they have no effect when the room is loaded in-game, as they are not connected to any objects or geometry for the Scan Visor to target. The room's state suggests it was used for debugging purposes, possibly for ease of accessing data.[1] There is no exit for Samus, forcing a restart of the game if she is loaded inside the room. Like the Portal Site and "game_end" rooms, accessing the map will bring up the room's internal name by default with a !! in front of the name due to a lack of a proper name given for the room. The arrow icon will appear to hover over nothing but empty space. The game will then crash within a second due to a lack of Map model and proper Map data required.


game_end_part[1, 2, 3, 4, 5][]

The game's data contains five rooms used solely during the endgame cutscene. Each one is a copy of a pre-existing room, but with collision data and most gameplay logic removed, and like Scan Dummy will show a placeholder name and crash the game if the Map is opened. The rooms connect to each other, in order, with 5 being the last room used. The contents of each room are as follows:

game_end_part1
A copy of the Hall of Honored Dead. Appears during the cutscene depicting Samus's escape from Sky Temple Gateway. This room is connected to the latter room.
game_end_part2
A copy of the Main Energy Controller. Appears when the Luminoth bow to Samus.
game_end_part3
A copy of the Landing Site. Appears when Samus reveals her Zero Suit in the 75% ending.
game_end_part4
Space above Aether's orbit. Used when showing Samus's Gunship departing Aether.
game_end_part5
Space above Aether's orbit. Used at the post-credits 100% ending scene.

Notes[]

  1. ^ Within the scripting system used in the Prime series, a "dock" is a connection between two rooms. A "virtual dock" is used to connect rooms that are not physically attached to each other, such as rooms with Portals between the light and dark worlds.

References[]



List of rooms
Main series Metroid (Zero Mission) • Metroid II: Return of Samus (Samus Returns) • Super Metroid
Metroid: Other MMetroid FusionMetroid Dread
Prime series Metroid PrimeMetroid Prime HuntersMetroid Prime 2: Echoes (Bonus Disc)
Metroid Prime 3: CorruptionMetroid Prime: Federation Force
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