List of rooms in Metroid Prime 2: Echoes
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Transport to Temple Grounds[]
Transport to Temple Grounds is an Elevator room in the Torvus Bog. It appears in Metroid Prime 2: Echoes and is the first room in the Bog to be visited. Behind the Elevator is an air-purification system that is reaching shutdown. Torvus Bearerpods reside near the system in the back of the room.
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Temple Transport Access[]
Temple Transport Access is a room in the Torvus Bog. It appears in Metroid Prime 2: Echoes. The room consists of a small puddle of water and some Shriekbats. A couple of Torvus Hanging Pods dangle in the air, providing extra supplies before entering the lagoon, which connects to a Save Station.
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Torvus Lagoon[]
The Torvus Lagoon is a room in the Torvus Bog. It appears in Metroid Prime 2: Echoes. The area is always under heavy rain, and a deep mist fills the room. There is a Blast Shield to the left, which Samus Aran can destroy to reveal a Save Station. There are also two doors blocked by a gate, but will not open from that side. A large cascade of flowing water is present near the gate, filling part of the room with water.
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Save Station A[]
Save Station A is a room in the Torvus Bog. It appears in Metroid Prime 2: Echoes. Here, Samus can save and restore health. A group of Torvus Bearerpods inhabit the Save Station.
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Portal Chamber[]
The Portal Chamber is a room in the Torvus Bog. It appears in Metroid Prime 2: Echoes. At first Samus Aran cannot access this room because it is on the other side of a gate that cannot be opened from Torvus Lagoon. Most of the room is composed of a Morph Ball tunnel and while going through, Samus will see a Portal and a Missile Expansion.
The Dark Aetherian version of this room is Portal Chamber.
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Path of Roots[]
The Path of Roots is a room in the Torvus Bog. It appears in Metroid Prime 2: Echoes. When first entered, Samus is underwater, and her path is obstructed by a strange cage-like structure. There is a tiny space underneath it that the Morph Ball can fit through. Samus then climbs some "stairs" out of the submerged part of the room. From here, she can use a Grapple Point later on to collect a Missile Expansion, scan a Luminoth Lore entry, and leave. A swarm of Hydlings is the only threat to Samus underwater, though the water may increase the danger because of its movement-restricting abilities.
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Great Bridge[]
The Great Bridge is a room in the Torvus Bog. It appears in Metroid Prime 2: Echoes. A bridge lies in the middle of the room, hence the name. A hollow root forms a Morph Ball-sized tunnel between the bridge itself and a ledge leading to the Abandoned Worksite; a Power Bomb Expansion is located within this tunnel, but it is blocked off on both ends by Denzium debris. An Emerald Translator Door blocks access to Torvus Map Station. Near the door is a Kinetic Orb Cannon that must be activated by scanning a terminal.
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Torvus Map Station[]
Torvus Map Station is a room in the Torvus Bog. It appears in Metroid Prime 2: Echoes. Samus must be able to scan emerald holograms before she can access this room. Inside is the downloadable map data of Torvus Bog.
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Abandoned Worksite[]
The Abandoned Worksite is a room in the Torvus Bog. It appears in Metroid Prime 2: Echoes. It is a mainly expansive room that, upon entry, features a tunnel in the wall that can be traversed with the Morph Ball, to reach another tunnel bringing Samus to another area blocked off by gates and trees.
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Forgotten Bridge[]
The Forgotten Bridge is a room in the Torvus Bog. It appears in Metroid Prime 2: Echoes. It is a huge room with a giant bridge that can be moved with the Bomb Slot nearby, but the Bomb Slot is in a state of transdimensional flux on the surface Dark Aether. There are several Sentinel Crystals dotting the walls of the room. It is in this room that Samus first encounters Grenchlers. The dark version of this room is called the Dark Forgotten Bridge and can be accessed through a Portal located in the room. This is also the first place where Samus encounters Dark Pirate Commandoes. She finds them after moving the bridge in Dark Aether and warping back to Light Aether. They only appear here once.
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Plaza Access[]
Plaza Access is a room in the Torvus Bog. It appears in Metroid Prime 2: Echoes. It is a Morph Ball tunnel that features several Bomb Slots used to set the course. Several nail-like structures in the ground can also be seen.
The Dark Aether version of this room is the Dark Arena Tunnel.
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Torvus Plaza[]
The Torvus Plaza is a room in the Torvus Bog. It appears in Metroid Prime 2: Echoes. It is a large, arena-like room with plants growing on the walls, rain falling from the sky and a half-pipe located in the middle. The Dark Aether version of this room was the Dark Torvus Arena.
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Ruined Alcove[]
The Ruined Alcove is a minor room in the Torvus Bog of Aether. Despite the name, the room seems to be relatively intact. The floor in the middle chamber is flooded with water, and Shredders are provoked into attacking Samus when she approaches. Other than this, the room is of little importance.
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Grove Access[]
Grove Access is a room in the Torvus Bog in Metroid Prime 2: Echoes. It is a small room that is designed to connect to the Torvus Grove. Several little waterfalls end in a pond at the bottom of the room, and several willow leaves hang from the ceiling. A walkway exists around the side of the small pond that leads to and from one door to the other.
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Torvus Grove[]
Torvus Grove is a room in the Torvus Bog in Metroid Prime 2: Echoes. It is a large, open ended room that features a half-pipe and a massive tree in the middle. Samus can destroy roots that are made of Denzium to topple it and reveal a Missile Expansion from behind a wall. The only way to the upper ledges of the room is to use the half-pipe.
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Meditation Vista[]
The Meditation Vista is a room in Torvus Bog in Metroid Prime 2: Echoes. A portal provides access to the room's dark counterpart, Gloom Vista.
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Underground Tunnel[]
Underground Tunnel is a room in the Torvus Bog in Metroid Prime 2: Echoes. It, as the name implies, is a submerged tunnel with a small waterfall. A Lore entry exists on the other side.
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Temple Access[]
Temple Access is a room in Torvus Bog from Metroid Prime 2: Echoes. The room is split into two floors. The bottom floor leads to a Green Hatch, so that area is blocked off until Samus acquires Super Missiles.
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Torvus Temple[]
The Torvus Temple is a room in the Torvus Bog. It appears in Metroid Prime 2: Echoes. This is the largest room in Torvus, connecting to several others. The lower section is locked with an emerald hologram. On her first visit, Samus must fight a horde of Space Pirates to attain the Super Missile, which is necessary to access the lower section of Torvus Bog.
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Controller Access[]
Controller Access is a room in the Torvus Bog in Metroid Prime 2: Echoes. It, as the name implies, serves to provide access to the Torvus Energy Controller. It contains a large Bomb Slot which is used to set the course of the room. There is moss on the walls as well as emerald-colored circles, tying in with the emerald theme of the Torvus Bog, which includes emerald-colored Luminoth Lore Projectors throughout the Bog.
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Torvus Energy Controller[]
The Torvus Energy Controller is the Energy Controller for Torvus Bog. A mid-sized room containing tree roots, much space around the Energy Controller, a tiny pond of water at the tip of one of the Controller's leg extensions, a Luminoth Statue above the doorway hall, and a partially open sky where the Light of Aether is channeled. Strange blue spots can be seen on the floor underneath tree roots at both the North and South ends of the room, as well as small blue spots on a tiny rock wall at the former area. When Samus first enters this room, it is significantly dark due to the lack of Planetary Energy available. The rooms grows significantly more brighter once the controller's energy has been restored.
Prior to Samus's arrival, the Ing seized the temple by force and took the energy stationed within. Samus defeated the Guardian securing the Dark Torvus Temple, took the energy from this room's dark counterpart, and returned it to the Torvus Energy Controller.
This room's dark counterpart was the Dark Torvus Energy Controller.
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Transport to Agon Wastes[]
Transport to Agon Wastes is a room in Torvus Bog from Metroid Prime 2: Echoes. Accessible only by Seeker Missiles, this elevator connects Torvus Bog with Agon Wastes.
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Underground Transport[]
Underground Transport is a room in the Torvus Bog in Metroid Prime 2: Echoes. It serves to provide transport to the second floor of the bog. There is a wall of grating at the back of the room, behind which is a waterfall. There are also two unidentified Luminoth bodies in the room.
The Dark Aether version of this room was the Cache B.
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Hydrodynamo Station[]
Hydrodynamo Station is a room in the Torvus Bog in Metroid Prime 2: Echoes. It is a large, cylindrical room that features four platforms that rotate around the central pillar. The top of the room houses two uniquely shaped door devices that release Preed into the room; these devices can be destroyed by Missile fire. Half of this room is flooded, requiring Samus to travel underwater. Several locks exist in the underwater area of the room; they must be scanned from behind to lift them and allow Samus to enter the Hydrodynamo Shaft. Samus must traverse through the connecting rooms to gain access to these locks. A Morph Ball chamber exists halfway underwater that allows Samus to easily reach the top of the room. However, this chamber becomes unusable once all three locks become active, as part of the center pillar raises its lower cylindrical portion blocking the Morph Ball chamber's entry points.
The Dark Aether version of this room was the Undertemple Shaft.
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Save Station B[]
Save Station B is a room in the Torvus Bog in Metroid Prime 2: Echoes. It is a small, round room with strange, eye-like structures on the walls. As the name suggests, it holds a Save Station that Samus can use to record her progress and restore her energy.
The Dark Aether version of this room was Save Station 2.
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Hydrodynamo Shaft[]
Hydrodynamo Shaft is a room in the Torvus Bog in Metroid Prime 2: Echoes. It is a small, round room that features many flights of stairs. Through grating the Alpha Blogg is visible. There is a Portal on a higher ledge that can be reached with the Gravity Boost or by performing a Slope Jump.
The Dark Aether version of this room was the Undertemple Access.
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Main Hydrochamber[]
Main Hydrochamber is a room in the Torvus Bog in Metroid Prime 2: Echoes. A tall and somewhat large room containing many devices operating. This is the room where the Alpha Blogg is fought. Large operational fans rotate along the walls, as well as a pillar existing in the middle of the room, destroyed when the Alpha Blogg descends. Several ledges in the room exist and can be reached with the Gravity Boost. There are also Spider Ball Tracks up against a wall leading up to a Portal.
The Dark Aether version of this room was the Undertemple.
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Hydrochamber Storage[]
Hydrochamber Storage is a room in the lower level of the Torvus Bog. It is the lowest room in the area. This is the room that houses the Gravity Boost. Through the walls, a strange machine is visible that Samus cannot scan.
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Catacombs Access[]
Catacombs Access is a room in the Torvus Bog in Metroid Prime 2: Echoes. It, as the name implies, serves to connect to the Catacombs.
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Catacombs[]
The Catacombs is a half-submerged room containing many Torvus Bearerpods, G-Sch's body and a portal to the Dungeon. The portal is blocked off at first, so a Bomb Slot must be activated to reach it. The bomb slot can only be reached with the aid of the Gravity Boost upgrade.
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Gathering Access[]
Gathering Access is a room in the Torvus Bog in Metroid Prime 2: Echoes. It is a narrow tunnel containing two Preed.
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Gathering Hall[]
Gathering Hall is a room in the Torvus Bog in Metroid Prime 2: Echoes. It features two concealed movement pads that are designed to confuse the Ing according to their scan. They have a Light Lift Crystal on their undersides and must be shot with the Dark Beam to flip them over. Underwater, there is a Portal and a panel of Denzium that, once destroyed with a Power Bomb, will reveal another Denzium drain cover. Once this is destroyed, the water in the room will drain and the alcove in the floor can be used as a half-pipe.
The Dark Aether version of this room was the Crypt. A Spinner in the Crypt controls a Luminoth laser emitter in both the light and dark versions of the room. The laser can hit a crystal in the light version of the room that activates several extending structures inside the walls, which Samus can use as platforms.
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Training Access[]
Training Access is a room in the Torvus Bog in Metroid Prime 2: Echoes. It is a half-submerged corridor that serves as connection to the Training Chamber. On the first visit, the room is filled with Phazon particles, and the Dark Samus Intro theme can be heard. Upon emerging from the water, a blue light can be seen flying into the Training Chamber. It then materializes into Dark Samus herself. She does not engage Samus in battle, but maniacally laughs at her before disappearing.
The Dark Aether version of this room was the Sacrificial Chamber Tunnel.
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Training Chamber[]
Training Chamber is a large room in the Torvus Bog in Metroid Prime 2: Echoes. On the first visit, the particles of Phazon encountered in Training Access reform here into Dark Samus, who laughs before disappearing. To access the next room, Samus must defeat the two Bloggs occupying this room to activate a Spinner. Then, she can use it to rotate two Morph Ball tunnels in the floor, one outlined in blue, the other red.
The Dark Aether version of this room was the Sacrificial Chamber.
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Fortress Transport Access[]
Fortress Transport Access is a room in the Torvus Bog in Metroid Prime 2: Echoes. It contains several rotating platforms, that, according to their scan, are part of a water-purification system, now locked in an auto-run cycle.
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Transport to Sanctuary Fortress[]
Transport to Sanctuary Fortress is a room in the Torvus Bog in Metroid Prime 2: Echoes. It is a small, round room with an elevator to the Sanctuary Fortress, with few significant features.
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Transit Tunnel South[]
Transit Tunnel South is a room in the Torvus Bog in Metroid Prime 2: Echoes. It is an underwater Morph Ball tunnel that features various currents of water running up and down. Samus must use various Bomb Slots to change the course of the water so she can receive a Missile Expansion. This is the only one of the three Transit Tunnels in Torvus to not have a Dark Aether equivalent Samus can explore, due to the presence of Ingworms in both the Dungeon and Crypt.
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Transit Tunnel West[]
Transit Tunnel West is a room in the Torvus Bog in Metroid Prime 2: Echoes. It is a long room with two large gears constantly rotating and creating waves that make it impossible to move through unless Samus uses a Bomb Slot to stop them.
The Dark Aether version of this room is Undertransit One.
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Transit Tunnel East[]
Transit Tunnel East is a room in the Torvus Bog in Metroid Prime 2: Echoes. It, like many of the other rooms in the bog, is an underwater tunnel that features a puzzle that must be solved to move on. In this case, there are many currents flowing up and down, one of which has an Energy Tank.
The Dark Aether version of this room is Undertransit Two.
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