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==Transport to Temple Grounds== |
==Transport to Temple Grounds== |
Revision as of 01:50, 15 September 2020
List of rooms in Metroid Prime 2: Echoes
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Transport to Temple Grounds
Transport to Temple Grounds is an Elevator room in the Torvus Bog. It appears in Metroid Prime 2: Echoes and is the first room in the Bog to be visited. Behind the Elevator is an air-purification system that is reaching shutdown. Torvus Bearerpods reside near the system in the back of the room.
Items and logbook entries
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Connecting rooms |
Temple Transport Access
Temple Transport Access is a room in the Torvus Bog. It appears in Metroid Prime 2: Echoes. The room consists of a small puddle of water and some Shriekbats. A couple of Torvus Hanging Pods dangle in the air, providing extra supplies before entering the lagoon, which connects to a Save Station.
Items and logbook entries
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Connecting rooms
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Torvus Lagoon
The Torvus Lagoon is a room in the Torvus Bog. It appears in Metroid Prime 2: Echoes. The area is always under heavy rain, and a deep mist fills the room. There is a Blast Shield to the left, which Samus Aran can destroy to reveal a Save Station. There are also two doors blocked by a gate, but will not open from that side. A large cascade of flowing water is present near the gate, filling part of the room with water.
Items and logbook entries |
Connecting rooms
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Save Station A
Save Station A is a room in the Torvus Bog. It appears in Metroid Prime 2: Echoes. Here, Samus can save and restore health. A group of Torvus Bearerpods inhabit the Save Station.
Items and logbook entries
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Connecting rooms
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Portal Chamber
The Portal Chamber is a room in the Torvus Bog. It appears in Metroid Prime 2: Echoes. At first Samus Aran cannot access this room because it is on the other side of a gate that cannot be opened from Torvus Lagoon. Most of the room is composed of a Morph Ball tunnel and while going through, Samus will see a Portal and a Missile Expansion.
The Dark Aetherian version of this room is Portal Chamber.
Items and logbook entries |
Connecting rooms
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Path of Roots
The Path of Roots is a room in the Torvus Bog. It appears in Metroid Prime 2: Echoes. When first entered, Samus is underwater, and her path is obstructed by a strange cage-like structure. There is a tiny space underneath it that the Morph Ball can fit through. Samus then climbs some "stairs" out of the submerged part of the room. From here, she can use a Grapple Point later on to collect a Missile Expansion, scan a Luminoth Lore entry, and leave. A swarm of Hydlings is the only threat to Samus underwater, though the water may increase the danger because of its movement-restricting abilities.
Items and logbook entries |
Connecting rooms
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