List of rooms in Super Metroid
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This is a list of rooms in the Wrecked Ship in Super Metroid. Larger rooms have their own pages and are linked here. Most of these names are unofficial; such names will be highlighted in quotation marks.
Wrecked Ship entrance[]
The "Wrecked Ship entrance" is a room in the Wrecked Ship. It first appeared in Super Metroid, although chronologically it is first seen in Metroid: Zero Mission as part of Crateria and Chozodia. In Super Metroid, the Wrecked Ship entrance is combined into one and now a straight horizontal corridor. It now has conveyors on the ceiling and floor, although they are inactive when Samus visits for the first time. Numerous blue Zebetites are visible in the background, but they cannot be interacted with. On the first visit, this room is desolate and dark, inhabited by two dozen Sbugs which scurry away at the sight of Samus. Once power has been restored to the Wrecked Ship, the background lights up and the Zebetites begin to glow. The room is long enough that Samus can activate her Speed Booster by running, and then Shinespark out of the ship through the entire flooded cavern.
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Wrecked Ship Main Shaft[]
The "Wrecked Ship Main Shaft" is the main room of the Wrecked Ship. It appears in Super Metroid. This is the largest room in the Wrecked Ship, and connects to multiple rooms, many of them dead-ends. Like the rest of the ship, it has a dark green color scheme, with extensive damage visible throughout. This includes frayed architecture, broken wires, and exposed pipes in the ceiling and floor, which break apart when shot to reveal hidden exits. Because there is no power when Samus enters the Wrecked Ship for the first time, most of these rooms cannot be accessed until she defeats Phantoon, as doing so restores power. Sbugs are present in the room and run off when Samus approaches, while Coverns may occasionally appear if Samus idles for too long.
Samus can climb up and down the shaft using multiple steps with staircases embedded in both walls, two of which appear to be linked to higher ledges via scaffolding. More scaffolding is visible further in the background. At the very bottom of the shaft is a Green Hatch leading down to Phantoon; this is bordered on either side by glass tubes with Atomics visible in them.
When power is restored, the lights in the room come back on, Sbugs and Coverns no longer appear, and several broken wires begin to spark. Additionally, the glass tubes that held the Atomics have now broken, and the creatures themselves released. All doors to other rooms become accessible, allowing Samus to collect multiple expansions.
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Wrecked Ship Save Station[]
Room ID: 7CE8A
The sole Save Station in the Wrecked Ship cannot be used while the ship is without power. This means that if Samus dies during the battle with Phantoon, she will respawn at her Gunship or whichever Save Station she previously used. Once she restores power to the ship, the Save Station can be used. During the power outage, this room contains eleven Sbugs that simply crawl away when approached by Samus, and the occasional respawning Covern.
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Bottom corridor[]
The "bottom corridor" is the lowest located room on the Wrecked Ship. It is a horizontal corridor with scaffolding in the background. There is one platform held up by two supports, with a trapezoid-shaped top. It leads into the ship's Map Computer on the left, and Phantoon's chamber on the right, behind a wall with a thin gap at its base. A Gadora blocks the door to the chamber, as it does for every Space Pirate commander, with its texture growing over the nearby ceiling and floor. When visited for the first time, the room has no power. An inactive Work Robot is located near the wall in front of Phantoon's chamber, and embedded in the floor. Sbugs are present, but scurry away when approached. After Phantoon's defeat, when power is restored to the ship, the Work Robot becomes active and two Atomics spawn. Additionally, several broken wires begin releasing electrical sparks, damaging Samus if she contacts them.
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Wrecked Ship Map Station[]
Room ID: 7CCCB
The Wrecked Ship Map Station contains the Wrecked Ship's Map Computer. It cannot be used until power is restored to the ship. Interestingly enough, this room contains data for a Bull enemy to be placed, but it is not present in the game. It can be placed back in using the SMILE editor.
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Phantoon's chamber[]
Room ID: 7CD13
Phantoon's chamber is a room located in the Wrecked Ship in Super Metroid. It is where Samus battles Phantoon. Phantoon's chamber is located in the lower right corner of the Wrecked Ship. It is rather unremarkable in comparison to other boss rooms in Super Metroid (and the overall series for that matter), as it is shaped like a square and has no unique features of note. The architecture of the room is similar to that of the rest of the Wrecked Ship, with green metal walls and what could be windows or screens extending into the background. There appear to be three canister-like objects lodged into the ceiling.
Shortly after Samus enters the room, Phantoon appears and the battle begins. The cramped shape of the room is a hindrance for Samus, who has less freedom to evade Phantoon's phantom eyes. Once Phantoon is defeated, the ship's power comes back online and this room becomes lit. After Phantoon's defeat, there is no requirement or other incentive for Samus to return to this room.
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Super Missile chamber[]
The "Super Missile chamber" is a small room found through a door in the Wrecked Ship Main Shaft. The door to it is locked until power is restored. As the name implies, it is the location of the first of two Super Missile Tanks in the Wrecked Ship. Several broken and sparking wires are in this room, which can damage Samus if she touches them.
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Robot conveyor[]
The "robot conveyor" is a dead-end corridor connected to the main shaft, with its entrance hidden behind a wall. Two halves of the floor are covered in conveyor belts, and end in spikes. Above the conveyor belts are four glass tanks, much like those containing Atomics elsewhere in the Wrecked Ship. They break after power is restored, but no Atomics are present in this room. The robot conveyor can be accessed before or after power is restored to the Wrecked Ship. However, if entered without power, one of two Work Robots in this room will be blocking access to an item. With power restored, two Bulls appear in the room and charge toward Samus. She must push the two Work Robots out of her way, onto the conveyor belts, and lay a Power Bomb next to the far right wall. This will expose several passages in the wall; the third of which (second from the bottom) leads into a small chamber with unbroken Atomic canisters. The second Super Missile Tank is present here.
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Top corridor[]
The top corridor is the uppermost room in the Wrecked Ship. There are a large number of Atomics encased in containers throughout the room. The room is a dead end before Phantoon is defeated, but leads back to Crateria, and to multiple Missile Tanks after the ship activates. Its Room State changes upon Phantoon's defeat. When entered from below, Samus is immediately greeted by a yellow Kihunter on either side of her. The room is filled with more Kihunters and Atomics, now released from their pods. These pods are now shattered and will damage Samus if she touches them. The pods suspended from the ceiling will drop damaging sparks of electricity as well as deal damage on contact. Unlike in the room's deactivated state, all the doors are now Metal Doors, but they all will open when all of the enemies in the room are defeated. However, if Samus leaves the room through one of the doors once opened, and does not shoot the other doors, when she returns, only the door that was shot open will be a Blue Door, and the others will be Metal Doors again.
The leftmost door leads to the upper section of the flooded cavern in Crateria; from there, reentering the Wrecked Ship through one of its lower doors will lead to the Gravity Suit.
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Assembly Line[]
The "Assembly Line" is a corridor on the upper right side of the Wrecked Ship, accessible through its highest corridor. Samus must defeat all enemies in the previous room to enter. The floor is divided into four sections, each with a conveyor on top of it and spikes in the gaps between them. Above each conveyor are groups of broken electric wires, which damage Samus. Three Work Robots are present on three of the conveyors. Samus must shoot them until they fall into the spiky gaps behind them, and then walk to the other end of the Assembly Line. A Missile Tank is located here on a pedestal.
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Walking Chozo chamber[]
The "walking Chozo chamber" is a room in the Wrecked Ship. It appears in Super Metroid. The chamber is the largest room on the Wrecked Ship, but it can only be entered from the outside. The initial room is a horizontal corridor with a spike-lined floor. The ceiling is lined with Grapple Points, some of which crumble, and can be used to get over the spikes. When Samus enters the room, the door locks behind her and the Silence theme plays. She must grapple over the spikes to the other end of the room, where a Chozo Statue stands with its hand outstretched. By morphing in its hand, Samus will activate the statue. This causes it to begin walking through the spikes, destroying most of them.
Eventually, the statue walks down a hidden staircase and stops in front of a door, dropping Samus down onto a pair of Pit Blocks. She can proceed into the next room to acquire the Gravity Suit, and return to this room to obtain two more expansions. There is a back area of this room, which can be reached by laying a Bomb under the floor in front of the Chozo. This leads into a passage under the floor that goes behind the wall. If Samus lays a Power Bomb, she will clear the wall and find a pair of Work Robots in front of two pits with spikes. She must push them into the pits, after which she can collect a Missile Tank from a seated Chozo.
Samus can then lay another Power Bomb to obliterate the Chozo Statue and wall behind it, exposing a conveyor in the floor. She must run across the conveyor and Work Robots - which in the spike pits form a solid floor - and Shinespark upwards. She will land next to a Pit Block, which drops her into a chamber with a Reserve Tank encased in an Item Sphere. Samus must jump over the center of the floor here, as it is a Pit Block trap that will drop her back to the conveyor below. A dead-end passage is above her, with an alternate exit into and out of the flooded cavern
Should Samus revisit the room for whatever reason, the door will lock again and the spikes will respawn, forcing Samus to use the statue again to get to the lower exit.
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Gravity Chamber[]
- For the room of the same name in Metroid Prime, see Gravity Chamber.
Room ID: 7CE40
The "Gravity Chamber" is a small room that contains the Gravity Suit in an Item Sphere. It can be accessed after Phantoon's defeat. An exit out of the Wrecked Ship is through the leftmost Blue Door.
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Transport Hall[]
Room ID: 7CD5C
The "Transport Hall" connects the Western side of the Wrecked Ship to the Eastern side of it. This room can be accessed once Phantoon is defeated and contains one Bull. The room is flooded when entered, normally requiring the Gravity Suit to reach the Eastern door.
Interestingly enough, there is no water in this room when the power is out (though usually never seen normally), suggesting that the room may have been flooded after the power came back on. It is likely that some of the water may have flooded inside from some of the reactivated doorways. Additionally, the Bull is not present if the room is accessed before power is restored, suggesting it may have entered this room from elsewhere as well.
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Death Row[]
Room ID: 7CB8B
"Death Row" is another partially-flooded corridor connecting to the eastern side of the Wrecked Ship. Its name is derived from the massive amount of spikes filled within this room, as well as five Kzans. These make traversal of the room more difficult, especially if Samus has not collected the Gravity Suit. Samus can use her Morph Ball when on top of a Kzan to avoid being crushed by the ceiling spikes above.
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Electrical Spark Shaft[]
The "Electrical Spark Shaft" is the Eastern-most shaft in the Wrecked Ship. It contains an exit into a back area of Crateria. The shaft cannot normally be accessed until after power is restored to the ship. It contains multiple ledges with staircases, and a hidden floor above the "ceiling", which can be shot with beam shots. Several broken wires protrude from the walls and drop electrical sparks, and damage Samus by 15 energy units if she touches them. Numerous round green lights exist in the walls, which flash.
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Wrecked Pool[]
The "Wrecked Pool" is a large, partly-flooded room near the back of the Wrecked Ship. It cannot be accessed until power is restored. The center of the room is a massive pool with spikes at the very bottom. On the surface of the water are three suspensor platforms, which can be used to cross the room in tandem with crumbling Grapple Points on the ceiling. The other side of the pool features an upright Chozo Statue holding the Wrecked Ship's only Energy Tank. Notably, this is the only Chozo Statue in Super Metroid to be standing and holding an item. The Silence theme plays in this room, as it does in more traditional Item Rooms. It may be easier to obtain the Energy Tank when Samus has the Gravity Suit and/or Space Jump, since the suspensor platforms sink under Samus's weight. There are two Skulteras further down in the water; should Samus fall in, four midair platforms can be used to climb back out.
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