| This article is written from the Real Life point of view |
When loading a save file or continuing after a Game Over in Metroid Dread, an assortment of five tips will be shown on the loading screen. Some give important information for the game's story (such as defining what a Metroid is) and describe mechanics that may have been forgotten or unnoticed, and others offer advice on tactics or abilities to help Samus avoid future deaths. The latter type of tip appears more commonly after Game Overs.
Tips[]
- PARKOUR
- When running, you will automatically vault over terrain features up to one block in height.
- MELEE COUNTER
- Enemies that have been stunned using a Melee Counter will drop more items
when defeated.
- DASH MELEE
- Press
when running to use the Dash Melee. Striking an enemy with the Dash Melee will damage it.
- FREE AIM
- When using Free Aim, the laser sight will light up if pointed directly at
an enemy.
- HIDDEN BLOCKS
- Blocks hidden by terrain can be revealed by striking them with a Missile or Bomb blast.
- MISSILE
- Though ammunition is limited, Missiles are a powerful weapon. Don't hesitate to use them.
- CHARGE BEAM
- The Charge Beam can be effective against enemies that are immune to regular beam attacks.
Charge up a beam shot, and then perform a Spin Jump to unleash a Charge Attack. Jumping into an enemy while charged will damage it.
The Charge Beam is also effective against bosses. Even if you run out of Missile ammo, don't give up.
- BEAM
- Mawkin foes can be damaged with regular beam attacks in addition to Missiles and Charge Beams.
Some bosses have weak points that can be damaged with regular beam attacks in addition to Missiles and Charge Beams.
- SPIDER MAGNET
- Tilt
up when hanging from a ceiling to flatten yourself against it.
Tilt
up while hanging from a ceiling to flatten yourself against it. Use this technique in combination with the Phantom Cloak to sneak past an E.M.M.I.
- PHANTOM CLOAK
- You cannot be seen or detected when using the Phantom Cloak. It's useful when attempting to avoid detection by the E.M.M.I.
You can continue to use the Phantom Cloak after your Aeion is depleted. It will consume your life energy instead.
This ability allows you to evade detection by the E.M.M.I., but it won't stop you from being captured if one collides with you. Try to reach safety as quickly as possible when using the Phantom Cloak.
You can use the Phantom Cloak outside of E.M.M.I. Zones to pass by regular enemies undetected.
- MORPH BALL
- Tilt
toward any Morph Ball tunnel near the ground, and press
to switch to Morph Ball form while entering the tunnel.
- FLASH SHIFT
- This ability allows you to instantly approach or retreat from enemies. It's particularly useful when battling bosses.
This ability has greater horizontal reach than a regular jump, meaning it also has its uses during exploration.
- SPEED BOOSTER
- While the Speed Booster is active, you can maintain your momentum even while sliding or wall jumping.
You will automatically vault over terrain up to one block in height when using the Speed Booster, just like when running normally.
- SHINESPARK
- During a Shinespark, if you collide with a sloped surface, tilt
in the direction you're heading to automatically transition to a Speed Booster run.
- BALL SPARK
- With a Shinespark charged, transition to Morph Ball form, and trigger the ability to use Ball Spark.
- ICE BREAKER
- Frozen enemies can be defeated using melee attacks.
- CROSS BOMB
- A Cross Bomb blast can propel you horizontally when in a Morph Ball tunnel.
- ICON HIGHLIGHT
- Align your cursor with an icon on the Map screen, and press
to highlight all icons of the same kind throughout an area map.
- MAP MARKERS
- Press
on the Map screen to place a marker. These markers will also be displayed on your minimap, which can be helpful while exploring.
- HIDDEN-ITEM HINTS
- Certain locations on your map will flash white to indicate there is a hidden item in the vicinity.
- ROOM COLORS
- You can save your game in locations marked in yellow on your map. Travel to other areas using a shuttle or elevator from locations marked in purple.
- MINIMAP RANGE
- The yellow frame on the Map screen indicates the display range of your minimap.
- E.M.M.I. AND THE MINIMAP
- An E.M.M.I. that enters your minimap range is displayed as a red dot.
- EXPANDING THE MINIMAP
- During play, press
to expand the minimap. Any further input will cause the minimap to return to its default size.
- SAMUS SCREEN
- Press
when on the Map screen to switch to the Samus screen. Here, you can read more about Samus's abilities.
- MISSION LOG SCREEN
- Press
when on the Map screen to switch to the Mission Log screen. Here, you can review all past events and Network Station communications.
- OPTIONS SCREEN
- Press
during play to open the Options screen. Here, you can adjust screen brightness, load save data, and access other settings.
- RECHARGE STATIONS
- Some Recharge Stations replenish energy while others replenish ammo. A few replenish both.
- E.M.M.I. ZONE DOORS
- E.M.M.I. Zone doors will remain shut for several seconds after you exit one.
All E.M.M.I. Zone doors will lock once an E.M.M.I. begins chasing you. They will open again after you leave the E.M.M.I.'s detection range.
- TELEPORTALS
- Teleportals work in color-coded pairs. When you use one, you will warp to its match.
- METROIDS
- Metroids are organisms bioengineered by the Chozo to eliminate the X.
- X PARASITES
- Only Samus can counter the X parasite threat now that their sole predator, the Metroids, have been eliminated. She received this power from the infant Metroid DNA with which she was injected.
The X are parasitic organisms discovered on SR388 that can infect any living creature. They kill their hosts and absorb their DNA to assume the host's form.
An X that has possessed multiple hosts can combine their appearances and traits during the process of replication and morph into a new entity.
The X can even infect dead creatures and assume their forms using DNA absorbed from the corpses.
- E.M.M.I. COUNTER
- You have one chance to escape when captured by an E.M.M.I. However, the timing is extremely difficult to gauge, making this a desperate maneuver.
- E.M.M.I. EVADE
- Counter an E.M.M.I.'s attack to stun it for a moment. You can slide under a stunned E.M.M.I.
- MAP
- When you first enter an E.M.M.I. Zone, its boundaries and exits will be automatically identified on your map. Knowing where the exits are located will dramatically increase your odds of survival.
- E.M.M.I. CONFRONTATION
- An E.M.M.I. can detect the energy emitted by the Omega Cannon, allowing it to pinpoint your location with ease.
E.M.M.I. have a single weak spot: the core in their head. Strike it with a fully charged Omega Blaster shot to destroy them.
You don't need to blast an E.M.M.I.'s core immediately after destroying its head plating. Take stock of your situation, and put distance between you and the E.M.M.I. if needed.
- BOSS FIGHTS
- No attack is unavoidable. Observe your opponent carefully to find an opening.
- GRAB SEQUENCE
- Some bosses use attacks that can be countered. Successfully counter one to enter a sequence in which you can greatly damage the boss.
- FINISH COUNTER
- When near defeat, Mawkin foes will use a finish counter. Counter it at the right moment to finish them off.
- LOST?
- If you don't know where to go next, look for clues using the Highlight Icon function on your Map screen. Reviewing your Mission Log might help as well.
- E.M.M.I.
- E.M.M.I. stands for Extraplanetary Multiform Mobile Identifier.