Before going extinct in physical form, the highly advanced Alimbic species left behind Lore in the form of telepathic Datashades. Samus Aran can scan these in Metroid Prime Hunters to learn about various topics concerning the race, particularly their history.
Alimbic Cannon[]
Location: Alimbic Cannon Control Room
Alimbic Cannon 01
The ALIMBIC CANNON issues bursts of polarized antimatter beyond light speed at specified coordinates and frequency to open a dimensional rift known as the INFINITY VOID.
Alimbic Cannon 03
After trapping GOREA in the SEAL SPHERE, we consigned it to a prison from which there could be no escape.
Alimbic Cannon 04
The ALIMBIC CANNON enabled us to open the INFINITY VOID and hide GOREA's prison within it. By locating the prison in an alternate dimension, we ensured that the prisoner would neither escape nor be released by accident.
Alimbic Datashade[]
Location: Alinos Gateway
Alimbic Datashade 01
Datashades are packets of telepathic data scattered throughout the TETRA GALAXY. They can be accessed by most galactic-standard scan systems.
Alimbic Datashade 02
Designed to maintain data integrity indefinitely, datashades are highly resistant to tampering and decay. Scanning these packets will allow you access to our scriptures and LORE.
Alimbic Order[]
Location: Docking Bay (01-04)/Fuel Stack (05)
Alimbic Order 01
There were EIGHT ELDERS in the ALIMBIC ORDER.
Alimbic Order 02
You will not find all EIGHT of the OCTOLITHS. They have been scattered, hidden in FOUR of our most heavily defended territories.
Alimbic Order 03
There are never more than TWO OCTOLITHS hidden on any planet or space station.
Alimbic Order 04
Within each OCTOLITH is a spirit, the transferred ESSENCE of an ALIMBIC ELDER.
Alimbic Order 05
Reunite all EIGHT OCTOLITHS in the CANNON CONTROL ROOM to open the doorway to GOREA.
Alimbic Pride[]
Locations (in order): Ice Hive, Processor Core, Crash Site, Council Chamber, Combat Hall
Alimbic Pride 01
We continued research to improve our defense systems. Eventually we became so proficient in the art of war that we believed ourselves invincible.
Alimbic Pride 02
Our pride was a veil over our eyes. We did not see the danger until it was upon us.
Alimbic Pride 03
Ruin came quickly as the cancer swept like fire across our worlds.
Alimbic Pride 04
Those who survived appeared lifeless and hollow, as if their very spirits had been sucked dry.
Alimbic Pride 05
We should have been more vigilant. We became complacent in our technical prowess and thought ourselves unassailable.
Alimbic Prophecy[]
Locations (in order): Celestial Gateway, Alinos Gateway, VDO Gateway, Arcterra Gateway, Synergy Core, High Ground, Weapons Complex, Fault Line
Alimbic Prophecy 01
It is written that the ALIMBIC power shall materialize when six frequencies shimmer in the divine spectral sequence.
Alimbic Prophecy 02
In the beginning shall the darkness be torn asunder by a flash of YELLOW LIGHTNING.
Alimbic Prophecy 03
YELLOW LIGHTNING shall strike with demonic fury upon the GREENWOOD.
Alimbic Prophecy 04
With a voice of thunder shall the GREENWOOD burst into an ORANGE BLAZE.
Alimbic Prophecy 05
The ORANGE BLAZE shall die away to be reborn on wings of BLUE SMOKE.
Alimbic Prophecy 06
Tendrils of BLUE SMOKE shall weave the geometry of VIOLET CRYSTAL.
Alimbic Prophecy 07
VIOLET CRYSTAL shall shatter the heavens, leaving in its wake a RED STAIN.
Alimbic Prophecy 08
When the RED STAIN shall vanish, so shall the ancient ALIMBIC power be manifest.
Alimbic War[]
Locations (in order): Sanctorus, Alimbic Gardens, Council Chamber, Subterranean, Fuel Stack, Fault Line, Compression Chamber
Alimbic War 01
The war lasted three standard galactic months. Even with the galaxy's most powerful technology at our disposal, we fell like dry grass beneath the blade.
Alimbic War 02
Without warning, our doom fell from the sky. From whence it came we do not know.
Alimbic War 03
GOREA was immune to even our most sophisticated weaponry, while we were defenseless against its relentless attacks.
Alimbic War 04
GOREA devoured our people's life energy and grew powerful from it. Death swept across our worlds, and we despaired.
Alimbic War 05
We feared not only the extinction of our race, but the possibility that the evil would sweep the galaxy, annihilating all in its path.
Alimbic War 06
GOREA is a cancerous bloom that would wreak havoc across the universe.
Alimbic War 07
We knew that if we did not stop GOREA, it would rampage across the galaxy, devouring everything in its path.
Alimbic War 08
We finally contained GOREA, but we paid a heavy price to do so. May our sacrifice bring peace to the galaxy.
Alimbic War 09
Eight of our elders gathered to create the ALIMBIC ORDER to prevent GOREA from destroying our civilization. Their final, desperate plan was to create the SEAL SPHERE.
Alimbic War 10
If you are reading this message, our plan to contain GOREA was a success. Honor our sacrifice and do not seek this thing. Only harm can come from such a course.
Alimbic War 11
To contain GOREA, our people reduced themselves to pure telepathic energy through the process of ESSENCE TRANSFERENCE.
Alimbic War 12
We gave our lives to confine the foul monstrosity known as GOREA. Do not seek this creature unless you have the means to DESTROY it.
Battle Sarcophagus[]
Location: High Ground
Lore (Alimbic)
Battle Sarcophagus
This tomb contains the remains of ALIMBIC General Almiiak, who led the ALIMBIC people to victory in the Tetra Border Wars two thousand years ago. He later formed the ALIMBIC ORDER of elders.
Biodefense Chamber A/B[]
Location: Biodefense Chamber A/Biodefense Chamber B
Biodefense Chamber A
This room serves not only as home to our most sacred treasure, but also as a mortal terminus for those who would trespass.
Biodefense Chamber B
Those who dare trespass upon our sacred chambers may expect to pay dearly for that which they would seek.
Combat Hall[]
Location: Combat Hall
Lore (Alimbic)
Combat Hall
We used this room for combat training of ALIMBIC military recruits. In this room were forged some of our greatest heroes.
Final Wish[]
Location: Docking Bay
Lore (Alimbic)
Final Wish
Do not underestimate the danger concealed herein. We have sacrificed our world to confine the monstrosity known as GOREA. Do not seek this thing unless you have the means to destroy it.
Gorea[]
Locations (in order): Alimbic Gardens, Sanctorus, Council Chamber, New Arrival Registration
Gorea 01
The horror shrieked its name: GOREA.
Gorea 02
GOREA is power beyond reckoning and evil unrelenting. The universe has not known terror such as this.
Gorea 03
At first we thought GOREA was a comet. It crashed upon our planet and emerged as a vapor.
Gorea 04
GOREA mimicked our cellular structure and replicated itself in solid form.
Gorea 05
We have seen GOREA alter its atomic structure from a vapor to a solid. Our scientists believe GOREA may also possess other SHAPE-CHANGING abilities.
Gorea 06
GOREA is capable of changing its shape, and it uses a wide variety of lethal weaponry.
Gorea 07
Our defenses were useless against GOREA as it swept through our empire in an orgy of annihilation.
Gorea 08
ALIMBIC soldiers were powerless before GOREA's onslaught.
Gorea 09
We deployed our deadliest weapons to defeat the beast. To our horror, every weapon was somehow used against us by GOREA.
History[]
Locations (in order): Echo Hall, High Ground, Weapons Complex, Compression Chamber, Ice Hive
History 01
These are our last recorded messages. We depart from this place of death. If you honor our memory, do not attempt to solve the mystery of our disappearance.
History 02
We overcame our harsh genesis through intellect and resolve. The ALIMBIC mind is bound by a will of iron.
History 03
The peace of ancient ALIMBIC tribal culture was shattered by a deadly extraterrestrial invasion. The survivors vowed never again to be caught unprepared.
History 04
We focused our resources on military science and quickly developed weapons and defenses that surpassed the technology of our enemies.
History 05
We were a peaceful people, but we defended our homeworld with a fierce determination.
History 06
To defend our territories from extraterrestrial attack, we deployed lethal bioweaponry.
History 07
Our protective exoskeletons enabled us to survive the environmental extremes of the ALIMBIC homeworlds.
History 08
Our enlarged forebrains facilitated enhanced cognitive function. It was our ability to think quickly that saved us from early and violent extinction.
History 09
For generations our superior military capability deterred all enemies. A renewed sense of peace allowed us to return to our natural philosophical pursuits.
History 10
Through science and technology we increased our already formidable mental skills. Significant advances were made in the areas of TELEPATHY, TELEKINESIS, and EXTRADIMENSIONAL EXPLORATION.
History 11
We continued to bolster our defenses against possible future invasion. Our military technology grew increasingly sophisticated and lethal.
Interment Chamber[]
Locations: High Ground
Lore (Alimbic)
Interment Chamber
ALIMBIC warriors of valor are here laid to rest, that their spirits may return to the planetary core.
Octolith Safeguard[]
Locations: Weapons Complex
Lore (Alimbic)
Octolith Safeguard
Beware our guardians. These deadly sentinels travel in packs and are programmed to protect that which is dear to us.
Oubliette[]
Locations (in order): Fault Line, Stasis Bunker, Compression Chamber
Oubliette 01
The monster cannot be defeated. As a last resort, we created the SEAL SPHERE to cage the horror for all eternity.
Oubliette 02
EIGHT OCTOLITHS are required to power the ALIMBIC CANNON. Each OCTOLITH contains unique coordinates, frequencies, and codes necessary to operate the cannon.
Oubliette 03
The ALIMBIC CANNON creates a fissure between this dimension and the INFINITY VOID that houses GOREA's prison, known as the OUBLIETTE.
Oubliette 04
The OUBLIETTE cannot be found in this galaxy. It is hidden in another dimension. If you seek the SEAL SPHERE, you must first seek the keys.
Oubliette 05
We have sent the OUBLIETTE beyond this dimension to ensure that the galaxy will never again suffer the horror that is GOREA.
Oubliette 06
GOREA is alone in the VOID. For the sake of all life, it must remain so.
Oubliette 07
The INFINITY VOID is a vast parallel dimension of formless antimatter.
Oubliette 08
Only the ALIMBIC CANNON can access the INFINITY VOID.
Science Sarcophagus[]
Locations: High Ground
Lore (Alimbic)
Science Sarcophagus
This tomb contains the remains of the great Arctherus, whose discovery of NEUROGENESIS marked the advent of the modern ALIMBIC era, a time of unprecedented peace and prosperity.
Seal Sphere[]
Locations: Fault Line, Fuel Stack, Stasis Bunker
Seal Sphere 01
The fathomless power of the captive beast is the very engine of the SEAL SPHERE. As long as its psychic powers are ensnared, GOREA cannot escape.
Seal Sphere 02
GOREA is immobilized within the SEAL SPHERE, just one of many precautions taken to ensure its eternal captivity.
Seal Sphere 03
The ALIMBIC ORDER directed surviving citizens to transfer their essence into the SEAL SPHERE. Our combined psychic energy is the engine that powers the sphere.
Seal Sphere 04
The SEAL SPHERE is secure within the OUBLIETTE, from which there is no escape.
Sealing Gorea[]
Location: "Lore chamber"
Sealing Gorea 01
No weapon could defeat GOREA.
Sealing Gorea 02
As the death toll rose, we crafted a plan. Rather than destroy GOREA, we would contain it in an interdimensional prison.
Sealing Gorea 03
We lured GOREA into our trap. The SEAL SPHERE was deployed and the creature ensnared. With GOREA bound, we had to act quickly.
Sealing Gorea 04
We transported GOREA to its prison, the OUBLIETTE. Trapping GOREA was not enough, however. Additional security measures were needed for so great a threat.
Sealing Gorea 05
We forced open an alternate dimension with the ALIMBIC CANNON, and the OUBLIETTE was sent into it. The INFINITY VOID was sealed shut, never to be reopened.
Stronghold Void[]
Location: Every Stronghold Void
Lore (Alimbic)
Stronghold Void
This hidden room, accessible only by extraordinary means, houses our most sacred relics. It is guarded by our most formidable cybernetic security systems. Only by activating a PORTAL controlled by a trio of ARTIFACTS can one gain access to this secret location.
Lore | |
---|---|
Space Pirates | Pirate Data • Space Pirate Logs • Space Pirate Data • Pirate Log |
Chozo | Chozo Lore • SkyTown Data |
Federation | Trooper Logs • Galactic Federation Data • Galactic Federation Log • Daedalus Log |
Luminoth | Luminoth Lore • A-Kul's Clues |
Miscellaneous Lore | Alimbic Lore • Bryyo Data • Bion Log |
Equipment | Alimbic Datashade • Databot • Luminoth Datapac • Luminoth Lore Projector • Shimmering wall • Translator Module |