MODs[1] are items in Metroid Prime: Federation Force. They can be collected by the Federation Force from the environments, much like the power-ups that Samus Aran collects in the main Metroid games. However, MODs have the advantage of being used to customize the Mech to the soldier's choice, allowing them to define their role on the team as a healer or a warrior, or a "wizard". Samus's items are instantly equipped, and with the exception of Super Metroid, none of the Metroid games allow for customization of items. MODs can upgrade health or damage and grant other benefits, such as Freeze Shots lasting longer on enemies, or enemies exploding after being ignited. When collected, a MOD's benefit is kept secret until the end of a level, where a list of MODs is displayed and customization is enabled.[2] Some MODs are "unbreakable", such as Lone Wolf, while others are consumed after one use, such as Auto-Revive. MODs can also be broken by quitting missions. Some MODs have three levels of increasing benefits.
List of MODs[]
- Aftershock
- Auto-Revive
- Arcing Slow Beam I, II, III
- Armored Decoy I, II, III
- Assault Drones I, II, III
- AUX Ammo Replicator I, II, III
- AUX Amplifier I, II, III
- Blast Radius
- Capacity Boost I, II, III
- Combustion
- Drone Plating I, II, III
- Energy Siphon
- Enhanced Slow I, II, III
- Explosive Decoy
- Fire Bombs
- Fire Decoy
- Frostbite
- Fuel Injector
- Guardian
- High Voltage I, II, III
- High Yield I, II, III
- Hyper Mode
- Ice Blast
- Ice Bombs
- Ice Decoy
- Lone Wolf
- Null Plating
- Optimized Capsules I, II, III
- Payload Density I, II, III
- Permafrost I, II, III
- Recoil Reduction
- Reinforced Plating I, II, III
- Repair Link
- Repair Shield
- Repair Wave
- Sealed Joints
- Shield Stabilizer I, II, III
- Shock Bombs
- Shock Decoy
- Shock Shields
- Smolder I, II, III
- Split Warhead
- Super Charger I, II, III
- Super Payload I, II, III
- Team Storage
- Ungrounded
- Weakening Scan
- Weapon Overhaul
Official data[]
Website[]
- MODS
- "MODs are computer chips for your Mech that can add benefits like causing more damage, improved shields, and other status bonuses. Here are a few examples:
- Lone Wolf
- Auto-Revive
- Payload Density II
- Strategically pairing MODs with Auxiliary Ammo can greatly boost your effectiveness."
- FINDERS KEEPERS
- "You can often find Auxiliary Ammo and MODs in crates or hidden areas during missions, so keep your eyes open!"
In-game description[]
"Find MODs while completing missions to build your arsenal of enhancements for your AUX ammo and your Mech."
Metroid Prime: Federation Force manual[]
- About MODs
- "You can receive up to three MOD slots as you progress in Campaign Mode. MODs can be picked up during missions and enhance your Mech in a variety of ways when equipped. If your Mech's energy level is depleted or if you exit in the middle of a mission, there is a chance that one of your equipped MODs will be broken. Broken MODs can no longer be used."
Gallery[]
References[]
MODs | |
---|---|
Items/Ammo | Armored Decoy • Assault Drones • AUX Ammo Replicator • AUX Amplifier • Capacity Boost • Drone Plating • Enhanced Slow • Explosive Decoy Team Storage • Weakening Scan |
Weapons | Arcing Slow Beam • Blast Radius • Energy Siphon • High Yield • Hyper Mode • Payload Density • Split Warhead • Super Charger • Super Payload • Weapon Overhaul |
Defense/Healing | Auto-Revive • Guardian • Lone Wolf • Null Plating • Optimized Capsules • Recoil Reduction • Reinforced Plating • Repair Link • Repair Shield • Repair Wave Sealed Joints • Shield Stabilizer |
Ice | Frostbite • Ice Blast • Ice Bombs • Ice Decoy • Permafrost |
Fire | Combustion • Fire Bombs • Fire Decoy • Fuel Injector • Smolder |
Electrical | Aftershock • High Voltage • Shock Bombs • Shock Decoy • Shock Shields • Ungrounded |