Magmoors are predatory creatures. They hide and wait under lava, and only become detectable when they rise out to attack their prey with powerful blasts of fire. Though intimidating, they are actually very easy to defeat, as a Charge Shot or Missile will cause them to flinch. It then waits a moment before attacking again. If frozen by a uncharged Ice Beam shot, only the head will be frozen. If a charged Ice Beam is then fired at it the ice will get thicker. Magmoors are vulnerable to the Plasma Beam despite their fiery complex and ironically, can be burned by the Flamethrower.
Humorously, Samus can fire a Missile to release a large Stalactite from the ceiling, and it may fall on a Magmoor (which often emerge under one), killing it instantly. These Magmoors will no longer respawn.
Fire-breathing serpent that dwells in lava.
Magmoors prefer extreme heat zones, and are susceptible to frigid attack forms. Sightless, they navigate the lava currents using their sonar receptors. Magmoors have a keen sense of smell, enabling them to pinpoint targets with startling accuracy.
"Magmoors prefer extreme heat zones, and are susceptible to frigid attack forms. Sightless, they navigate the lava currents using their sonar receptors. Magmoors have a keen sense of smell, enabling them to pinpoint targets with startling accuracy."
The Magmoor is a fire-breathing serpent with a spiked back and pronounced jaws.
- Magmoors bear a striking resemblance to Magdollites from Super Metroid, mainly due to their similar combat tactics.
- Their internal filename is in fact "magdolite". According to Mike Sneath, enemies in Prime were designed to be faithful to those of the 2-D games that came before, but Nintendo asked for them to be retooled. As such, Magmoors may originally have been Magdollites.
- The internal file name of the Triclops Pit is "14_over_magdolitepits", suggesting that Magmoors were supposed to be in this room at one point.
- Magmoors appear in both scenes which display in the attract mode of Metroid Prime and New Play Control! Metroid Prime.
- A Magmoor's fire breath can open a Blue Door.
- Magmoors bear a resemblance to the sprites of the boss Barba from an earlier Nintendo game, Zelda II: The Adventures of Link.
- The word "Magmoor" is likely a portmanteau of "magma" and "moor."
- In the GameCube version, the second Magmoor can be lured into "jumping" by jumping close enough for it to emerge but not close enough for it to start to attack, however in Metroid Prime Trilogy as with other Magmoors when in detection range but not attacking range it will merely roar before retreating into the lava.
- Magmoors also appear to have a similar appearance to Serris, being multi-eyed serpents with teeth, but their attack patterns and environment differ greatly.
- A Magmoor's three-eyed look may also be a reference to a Sova, another fire based enemy containing three eyes.
- ^ "The entire first year’s worth of characters I modeled for the game were cut. At first, we were making all the enemies looking just like the old Metroid 2D enemies. Nintendo later decided that they wanted the enemies to have a new look, so we scrapped all of those creatures. These weren’t just models that were scrapped, but these were enemies that had a full set of animations and some even had AI programmed. I’m actually very glad Nintendo made that call because I think the newer designs that Jones and Keller came up with were a big improvement over the original 2D designs." https://shinesparkers.net/interviews/mike-sneath/
- ^ https://www.reddit.com/r/Metroid/comments/jmha6f/in_the_internal_files_of_metroid_prime_hall_of/?utm_medium=android_app&utm_source=share