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Marc Brassard is a game level artist. He worked at Next Level Games from 2009-2017 as the lead environment artist on Captain America: Super Soldier, Luigi's Mansion: Dark Moon and most recently, Metroid Prime: Federation Force and Blast Ball. For the latter, he was a technical environment artist, responsible for supervising the art team, performance improvements and world layout "proofing" to accommodate both streaming and memory management.[1]

Brassard is currently working for Ubisoft Quebec. Brassard has also worked at Microids, Liquid Entertainment and Threewave Software, among other companies.

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