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Works of his in ''[[Metroid Prime 3: Corruption]]'' include [[Substation East|Substations East]] and [[Substation West|West]], [[Gateway Hall]], [[G.F.S. Theseus]], [[North Jungle Hall|North]] and [[South Jungle Hall]]s, [[Fiery Airdock]], [[Imperial Hall]], [[Gel Processing Site]], [[Main Lift]], [[Main Docking Access]], [[Powerworks]], [[Concourse Ventilation]], [[Main Docking Bay (SkyTown, Elysia)|Main Docking Bay]], [[Maintenance Shaft AU|Maintenance Shafts AU]], [[Maintenance Shaft CC|CC]], [[Maintenance Shaft GP|GP]], [[Maintenance Shaft OB|OB]] and [[Maintenance Shaft TR|TR]], [[Save Station B (Eastern SkyTown)|Save Station B]], [[Metroid Processing]], [[Creche Transit]], [[Phazon Quarry]], [[Defense Access]], and all [[Diorama]]s but the one depicting [[Meta Ridley]]. Some room features created by him include the [[celestial clock]]s, [[Zebetite]]-like tubes, [[Korba]], [[ceremonial armor]], and several backstories for features in rooms such as Metroid Processing and Imperial Hall. Some of these made it into the game, while most of it was scrapped. |
Works of his in ''[[Metroid Prime 3: Corruption]]'' include [[Substation East|Substations East]] and [[Substation West|West]], [[Gateway Hall]], [[G.F.S. Theseus]], [[North Jungle Hall|North]] and [[South Jungle Hall]]s, [[Fiery Airdock]], [[Imperial Hall]], [[Gel Processing Site]], [[Main Lift]], [[Main Docking Access]], [[Powerworks]], [[Concourse Ventilation]], [[Main Docking Bay (SkyTown, Elysia)|Main Docking Bay]], [[Maintenance Shaft AU|Maintenance Shafts AU]], [[Maintenance Shaft CC|CC]], [[Maintenance Shaft GP|GP]], [[Maintenance Shaft OB|OB]] and [[Maintenance Shaft TR|TR]], [[Save Station B (Eastern SkyTown)|Save Station B]], [[Metroid Processing]], [[Creche Transit]], [[Phazon Quarry]], [[Defense Access]], and all [[Diorama]]s but the one depicting [[Meta Ridley]]. Some room features created by him include the [[celestial clock]]s, [[Zebetite]]-like tubes, [[Korba]], [[ceremonial armor]], and several backstories for features in rooms such as Metroid Processing and Imperial Hall. Some of these made it into the game, while most of it was scrapped. |
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− | Manchester implemented a [[Metroid larva]] in ''Donkey Kong Country: Tropical Freeze'', in the underwater portion of level 4-3, Amiss Abyss. It was discovered four years after the game was first released, and he was happy to see it had finally been found.<ref>Manchester, Matt (oracrest). "Congrats on finding my easter egg, Shane. I was hoping for as long as possible to find it, and even open to it never being found. But 4 years is a good run I think." 3 Aug 2018 12:20 p.m. Tweet. https://twitter.com/oracrest/status/1025401019340148737</ref> |
+ | Manchester implemented a [[Metroid larva]] in ''Donkey Kong Country: Tropical Freeze'', in the underwater portion of level 4-3, Amiss Abyss. It was discovered four years after the game was first released, and he was happy to see it had finally been found.<ref>Manchester, Matt (oracrest). "Congrats on finding my easter egg, Shane. I was hoping for as long as possible to find it, and even open to it never being found. But 4 years is a good run I think." 3 Aug 2018 12:20 p.m. Tweet. https://twitter.com/oracrest/status/1025401019340148737</ref><ref>Manchester, Matt (oracrest). "Thanks @Kotaku Metroid’s a cool dude, and deserves to be found." 3 Aug 2018 4:04 p.m. Tweet. https://twitter.com/oracrest/status/1025457498516541443</ref> |
==Gallery== |
==Gallery== |
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Here are several pieces made by Matt: |
Here are several pieces made by Matt: |
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File:Processing 11.jpg|[[Metroid Processing]] |
File:Processing 11.jpg|[[Metroid Processing]] |
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File:Phazon Quarry 12.jpg|[[Phazon Quarry]] |
File:Phazon Quarry 12.jpg|[[Phazon Quarry]] |
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File:Bryyo fire.jpg|[[Imperial Hall]] |
File:Bryyo fire.jpg|[[Imperial Hall]] |
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File:Main Landing Site Elysia left.jpg|[[Main Docking Bay (SkyTown, Elysia)|Main Docking Bay]] |
File:Main Landing Site Elysia left.jpg|[[Main Docking Bay (SkyTown, Elysia)|Main Docking Bay]] |
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File:Chozo-Bio-Tree.jpg|[[Save Station B (Eastern SkyTown)]] |
File:Chozo-Bio-Tree.jpg|[[Save Station B (Eastern SkyTown)]] |
Revision as of 20:07, 5 May 2020
This article is written from the Real Life point of view |
Matt Manchester is an environment artist who worked for Retro Studios.
Work at Retro Studios
In July 2005, Matt moved to Austin, Texas to work for Retro Studios.
Works of his in Metroid Prime 3: Corruption include Substations East and West, Gateway Hall, G.F.S. Theseus, North and South Jungle Halls, Fiery Airdock, Imperial Hall, Gel Processing Site, Main Lift, Main Docking Access, Powerworks, Concourse Ventilation, Main Docking Bay, Maintenance Shafts AU, CC, GP, OB and TR, Save Station B, Metroid Processing, Creche Transit, Phazon Quarry, Defense Access, and all Dioramas but the one depicting Meta Ridley. Some room features created by him include the celestial clocks, Zebetite-like tubes, Korba, ceremonial armor, and several backstories for features in rooms such as Metroid Processing and Imperial Hall. Some of these made it into the game, while most of it was scrapped.
Manchester implemented a Metroid larva in Donkey Kong Country: Tropical Freeze, in the underwater portion of level 4-3, Amiss Abyss. It was discovered four years after the game was first released, and he was happy to see it had finally been found.[1][2]
Gallery
Here are several pieces made by Matt:
External links
- http://frogskull.blogspot.com/2008/02/metroid-prime-3-corruption-art.html - Metroid Prime 3: Corruption post.
References
- ^ Manchester, Matt (oracrest). "Congrats on finding my easter egg, Shane. I was hoping for as long as possible to find it, and even open to it never being found. But 4 years is a good run I think." 3 Aug 2018 12:20 p.m. Tweet. https://twitter.com/oracrest/status/1025401019340148737
- ^ Manchester, Matt (oracrest). "Thanks @Kotaku Metroid’s a cool dude, and deserves to be found." 3 Aug 2018 4:04 p.m. Tweet. https://twitter.com/oracrest/status/1025457498516541443