Mekenobites are mechanoids found in the Sanctuary Fortress area of Metroid Prime 2: Echoes. Mekenobites each have a pair of spindly, flexible legs, and use magnetism to hang from ceilings. They can fire projectiles using a magnetic accelerator at its target. They are invulnerable to most forms of attack. Initially, the only way to kill them is to target both its legs at the same time with the Seeker Missile. The two Missiles will detach both its legs from the ceiling, causing it to drop and self-destruct. Once Samus obtains the Screw Attack, she can dispatch the mechanoid with one hit. They first appear in the Sanctuary Temple on Samus' second visit and often shake the platforms, trying to knock its target off.
Mechanoid uses magnetism to propel projectiles at enemies. Vulnerable to simultaneous explosive blasts.
The Luminoth created the Mekenobite to help patrol the corridors and shafts of the Sanctuary Fortress. It uses magnetism to keep itself attached to the walls and ceilings. In combat, it will fire projectiles towards its target with a magnetism accelerator. It can only be dislodged by simultaneous explosive blasts. Mekenobites self-destruct once they are heavily damaged.
There is an unused creature in the internal data of Echoes called a Kenobite, likely a basis for the mechanical version seen in the final game. Its model can be found in the files of the Metroid Prime 2: Echoes Bonus Disc, but it has no textures.
Metroid Prime 2: Echoes
Wall-crawling telekinetic; uses its power to acccurately guide acidic projectiles at enemies. Vulnerable to concussive blasts.
The Kenobite prowls tunnels and caverns, using telekinesis to keep itself attached to the walls and ceilings.
In combat, it will fire acid-filled globes, guiding them telekinetically toward the target.
The creature is quite strong, and can only be dislodged by concussive blasts.
Dying Kenobites explode in a burst of acidic fluids, a last strike at their victorious foe.
|Scanners||Scan Visor • Hand Scanner • Biohazard scanner • Award Scanner|
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