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The Mercury Engine has been in constant evolutions since we launched Scrapland. We have kept some functionalities, while others had to be redone from scratch to adapt to the new platforms, or new paradigms like multitasking.

—Dave Cox (MercurySteam producer)[1]

The Mercury Engine is the proprietary 3D game engine used by MercurySteam since its inception in 2004. It has been used in all of its games, including Metroid: Samus Returns, Scrapland, Clive Barker's Jericho, the Castlevania: Lords of Shadow games and Raiders of the Broken Planet. It handles 60 frames per second and has evolved over the years to adapt to new paradigms and game consoles, with some of its functionalities being retained.[2] It had already been adapted to Nintendo 3DS for Samus Returns, as the Lords of Shadow games were released for the handheld platform.

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