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A Metroid game was pitched in the early 2000s by Sega. Its existence was first revealed in an August 2018 interview with Sega chief creative officer Toshihiro Nagoshi in Edge. Nagoshi commented on the relationship between Sega and Nintendo following Sega's decision to stop producing hardware, and stated that Sega made proposals to Nintendo for games using their IP, including Metroid. However, Nagoshi himself was more confident with creating a driving game due to his experience with developing Daytona USA, leading to F-Zero GX.[1]

I really liked the Super Famicom game, and while we made a few proposals - Metroid for instance, and others - I was most confident in making a driving game because of my experience in the genre, though I'd never make a sci-fi one.

—Toshihiro Nagoshi

Nagoshi did not give any further details about the pitch, or explain whether it was abandoned or rejected by Nintendo.[2][3] It likely would have been developed by Amusement Vision, Nagoshi's company at the time and the developer of F-Zero GX. The studio closed in 2004.[4]

This is one of three known rejected pitches for Metroid games, preceding those of Next Level Games and MercurySteam. However, while both studios went on to develop Metroid Prime: Federation Force and Metroid: Samus Returns, Sega has yet to be granted the Metroid license. Samus has appeared alongside Sega protagonists Sonic the Hedgehog and Bayonetta in the Super Smash Bros. series.

ReferencesEdit

  1. ^ "SEGA's Toshihiro Nagoshi on Super Monkey Ball's tight budget, F-Zero GX development and sales, Nintendo turning down Yakuza", GoNintendo, 2018-08-19. Retrieved on 2018-08-19. 
  2. ^ "Sega’s Toshihiro Nagoshi wanted to make a Metroid game", Shinesparkers, 2018-08-19. Retrieved on 2018-08-19. 
  3. ^ "SEGA Had Proposed A Metroid Game To Nintendo", My Nintendo News, 2018-08-19. Retrieved on 2018-08-19. 
  4. ^ McAvan, Callum. "Nintendo rejected a Metroid pitch by Sega", Nintendo Enthusiast, 2018-08-19. Retrieved on 2018-08-19.