Wikitroid
Wikitroid
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| engine =
 
| engine =
 
| version =
 
| version =
| released = [[File:Flag of the United States.svg|22px|USA]]/[[File:Flag of Canada.svg|22px|Canada]] August 26, 1991<br />[[File:Flag of Japan.svg|22px|Japan]] January 2, 1992<br />[[File:European flag.svg|22px|European Union]] May 21, 1992
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| released = [[File:Flag of the United States.svg|22px|USA]]/[[File:Flag of Canada.svg|22px|Canada]] November 1, 1991<ref>Darts (DartsEnthusiast). "So this is interesting. It seems like we finally have an official release date for Metroid II — until now, all sources only pointed to a vague "November 1991". According to the Nintendo Switch Online app, the game's North American release was on November 1st, 1991!" 8 February 2023 10:03 p.m. Tweet. https://twitter.com/DartsEnthusiast/status/1623518040871632901</ref><br />[[File:Flag of Japan.svg|22px|Japan]] January 2, 1992<br />[[File:European flag.svg|22px|European Union]] May 21, 1992
 
| genre = [[Wikipedia:Action-adventure game|Action Adventure]]
 
| genre = [[Wikipedia:Action-adventure game|Action Adventure]]
 
| modes = [[Wikipedia:Single player|Single player]]
 
| modes = [[Wikipedia:Single player|Single player]]
 
| ratings = [[Wikipedia:Entertainment Software Rating Board|ESRB]]: Kids to Adults/Everyone<br />[[Wikipedia:Pan European Game Information|PEGI]]: 7+ ([[Virtual Console]] release)
 
| ratings = [[Wikipedia:Entertainment Software Rating Board|ESRB]]: Kids to Adults/Everyone<br />[[Wikipedia:Pan European Game Information|PEGI]]: 7+ ([[Virtual Console]] release)
| platforms = [[Wikipedia:Game Boy|Game Boy]]<br />[[Wikipedia:Nintendo 3DS|Nintendo 3DS]] ([[Virtual Console]])
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| platforms = [[Wikipedia:Game Boy|Game Boy]]<br />[[Wikipedia:Nintendo 3DS|Nintendo 3DS]] ([[Virtual Console]])<br>[[Nintendo Switch]] (Nintendo Switch Online)
 
| media = 2-[[Wikipedia:Megabit|megabit]] [[Wikipedia:Cartridge (electronics)|cartridge]]
 
| media = 2-[[Wikipedia:Megabit|megabit]] [[Wikipedia:Cartridge (electronics)|cartridge]]
 
| requirements =
 
| requirements =
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}}
 
}}
   
{{nihongo|'''''Metroid II: Return of Samus'''''|メトロイドII RETURN OF SAMUS|Metoroido Tsū Ritān Obu Samusu}} is the sequel to ''[[Metroid]]'', the second game in the [[Metroid (series)|''Metroid'' series]], and the only one to be released for the [[Game Boy]]. It is about [[Samus Aran]]'s [[SR-388 incident|mission]] to exterminate the [[Metroid (species)|Metroids]] on their home planet, [[SR388]]. Although it is the second release in the series, [[Metroid timeline|chronologically]] it takes place after ''[[Metroid Prime: Federation Force]]'' and before ''[[Super Metroid]]''.
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{{nihongo|'''''Metroid II: Return of Samus'''''|メトロイド2: リターンオブサムス|Metoroido Tsū Ritān Obu Samusu}} (also named in JP box art as: メトロイドII RETURN OF SAMUS) (internally named '''''Metroid 2''''') is the sequel to ''[[Metroid]]'', the second game in the [[Metroid (series)|''Metroid'' series]], and the only one to be released for the [[Game Boy]]. It is about [[Samus Aran]]'s [[SR-388 incident|mission]] to exterminate the [[Metroid (species)|Metroids]] on their home planet, [[SR388]].<ref>Nintendo of America (NintendoAmerica). "Metroid II: Return Of Samus arrived on the Nintendo Game Boy in 1991, making it the first portable entry in the series. Samus is sent to planet SR388 to destroy the last of the Metroids, which she successfully does, but spares the baby Metroid that believes she is its mother." 20 July 2021 2:00 p.m. Tweet. https://twitter.com/NintendoAmerica/status/1417544876795867139</ref> Although it is the second release in the series, [[Metroid timeline|chronologically]] it takes place after ''[[Metroid Prime: Federation Force]]'' and before ''[[Super Metroid]]''.
   
 
''[[Metroid: Samus Returns]]'', a 2.5D remake of the game for [[Nintendo 3DS]], was announced during the Nintendo Treehouse broadcast on June 13, 2017. It was released on September 15, 2017.
 
''[[Metroid: Samus Returns]]'', a 2.5D remake of the game for [[Nintendo 3DS]], was announced during the Nintendo Treehouse broadcast on June 13, 2017. It was released on September 15, 2017.
   
 
==Plot==
 
==Plot==
[[File:Samus's Gunship - Metroid II.png|thumb|left|[[Samus Aran's Gunship]] as seen in ''Metroid II: Return of Samus.'']]
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[[File:Samus's Gunship - Metroid II.png|thumb|left|The [[Gunship (Return of Samus)|Star Ship]] as seen in ''Metroid II: Return of Samus.'']]
 
After the events of ''[[Metroid: Zero Mission]]'' and the [[Metroid Prime (series)|''Metroid Prime'' series]], where [[Samus Aran]] put a stop to numerous [[Space Pirate]] operations intending to use the newly discovered [[Metroid (species)|Metroids]] for evil purposes and defeated [[Dark Samus|a being]] born from [[Metroid Prime (creature)|a heavily mutated Metroid]], the [[Galactic Federation]] called its members to an urgent conference. After serious consideration, they reached a conclusion: the extremely dangerous Metroids must be rendered extinct, which would ensure the creatures would never again give rise to chaos similar to those seen in the past. The Federation first sent a research team to the Metroid homeworld, [[SR388]], to investigate the presence of any remaining Metroids. When contact with the research team's base and ship were lost, two additional teams were sent, first a search and rescue party then a [[Galactic Federation Special Squadron]], but one after the other, they too were not heard from again.
 
After the events of ''[[Metroid: Zero Mission]]'' and the [[Metroid Prime (series)|''Metroid Prime'' series]], where [[Samus Aran]] put a stop to numerous [[Space Pirate]] operations intending to use the newly discovered [[Metroid (species)|Metroids]] for evil purposes and defeated [[Dark Samus|a being]] born from [[Metroid Prime (creature)|a heavily mutated Metroid]], the [[Galactic Federation]] called its members to an urgent conference. After serious consideration, they reached a conclusion: the extremely dangerous Metroids must be rendered extinct, which would ensure the creatures would never again give rise to chaos similar to those seen in the past. The Federation first sent a research team to the Metroid homeworld, [[SR388]], to investigate the presence of any remaining Metroids. When contact with the research team's base and ship were lost, two additional teams were sent, first a search and rescue party then a [[Galactic Federation Special Squadron]], but one after the other, they too were not heard from again.
   
 
Realizing the threat that the species still pose, the Galactic Federation sends [[Samus Aran]] on a [[SR-388 incident|mission]] to land on [[SR388]] and destroy all Metroid organisms. With her experience in past events with Metroids, the Galactic Federation is certain she will succeed.
 
Realizing the threat that the species still pose, the Galactic Federation sends [[Samus Aran]] on a [[SR-388 incident|mission]] to land on [[SR388]] and destroy all Metroid organisms. With her experience in past events with Metroids, the Galactic Federation is certain she will succeed.
   
Arriving, Samus lands her [[Samus Aran's Gunship|gunship]] near the only entrance to the planet's underground areas. She exits her ship and begins the difficult trek through the planet's dark network of caves and ruins.<ref name="Story">{{cite book | year=1991 | publisher=Nintendo of America, Inc. | title=Metroid II: Return of Samus instruction manual | pages=3–6 }}</ref>
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Arriving, Samus lands her [[Gunship (Return of Samus)|Star Ship]] near the only entrance to the planet's underground areas. She exits her ship and begins the difficult trek through the planet's dark network of caves and ruins.<ref name="Story">{{cite book | year=1991 | publisher=Nintendo of America, Inc. | title=Metroid II: Return of Samus instruction manual | pages=3–6 }}</ref>
 
[[File:Phase 9 Queen.gif|thumb|The [[Queen Metroid]] as seen in ''Metroid II: Return of Samus''.]]
 
[[File:Phase 9 Queen.gif|thumb|The [[Queen Metroid]] as seen in ''Metroid II: Return of Samus''.]]
 
One by one, Samus hunts down and destroys each Metroid on the planet. As she does so, she takes note of the steady mutation that each goes through. She discovers Metroids in stages of growth from the small jellyfish-like state into massive, hovering lizard-like beasts.
 
One by one, Samus hunts down and destroys each Metroid on the planet. As she does so, she takes note of the steady mutation that each goes through. She discovers Metroids in stages of growth from the small jellyfish-like state into massive, hovering lizard-like beasts.
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As Samus travels deeper and deeper, the planet rumbles at intervals and the acid drains, revealing a massive complex of [[Chozo]] ruins. Finally, after several harrowing battles with massive [[Omega Metroid]]s, she uncovers a small ruined laboratory-like structure with mature [[Metroid larva]]e floating in the breeze. With their destruction, only one Metroid remains: the massive and deadly [[Queen Metroid]]. Samus fights a final battle before finally defeating the monster, and the [[Queen's nest]] rumbles as the Queen crumbles to dust.
 
As Samus travels deeper and deeper, the planet rumbles at intervals and the acid drains, revealing a massive complex of [[Chozo]] ruins. Finally, after several harrowing battles with massive [[Omega Metroid]]s, she uncovers a small ruined laboratory-like structure with mature [[Metroid larva]]e floating in the breeze. With their destruction, only one Metroid remains: the massive and deadly [[Queen Metroid]]. Samus fights a final battle before finally defeating the monster, and the [[Queen's nest]] rumbles as the Queen crumbles to dust.
   
Returning to her gunship, Samus comes across a [[Metroid Egg]]. The egg hatches and before her eyes a small [[Baby|Metroid hatchling]] floats out of the broken shell and begins to chirp at her. The Metroid, upon seeing Samus, believes her to be its mother. Samus, despite being ordered to exterminate the Metroids, spares its life. The two continue towards the surface, and the Metroid hatchling helps Samus escape the caverns by eating otherwise indestructible [[crystals]]. Samus and the young Metroid board the gunship, ending the game.
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Returning to her Star Ship, Samus comes across a [[Metroid Egg]]. The egg hatches and before her eyes a small [[Baby|Metroid hatchling]] floats out of the broken shell and begins to chirp at her. The Metroid, upon seeing Samus, believes her to be its mother. Samus, despite being ordered to exterminate the Metroids, spares its life. The two continue towards the surface, and the Metroid hatchling helps Samus escape the caverns by eating otherwise indestructible [[crystals]]. Samus and the young Metroid board the Star Ship, ending the game.<ref>Nintendo UK (NintendoUK). "In Metroid II: Return of Samus, her mission takes her to planet SR388. She exterminates the Metroid threat, but takes the last remaining Metroid – a young hatchling – away for further analysis. #MetroidDread" 10 August 2021 7:58 a.m. Tweet. https://twitter.com/NintendoUK/status/1425063983556534295</ref>
   
 
The events of ''[[Super Metroid]]'' immediately follow.
On board the gunship, Samus places the Metroid in [[Metroid capsule|a container]] so that it cannot cause any harm to the ship. Noting the immense scientific opportunity that the captured hatchling poses, she departs [[SR388]] and heads to [[Ceres Space Colony]] to deliver her groundbreaking find — a domesticated, baby Metroid.
 
 
The events of ''[[Super Metroid]]'' follow almost immediately afterward.
 
   
 
==Gameplay==
 
==Gameplay==
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===Metroid life cycle===
 
===Metroid life cycle===
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{{main|Metroid (Species)#Life Cycle on SR388}}
{{main|Metroid_(Species)#Life_Cycle_on_SR388}}[[File:Metroid_Life_Cycle.PNG|thumb|The [[Metroid (species)|Metroid]] life cycle as seen in the 1991 game. The name "Mature" is no longer used to describe the second form.]]
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[[File:Metroid_Life_Cycle.PNG|thumb|The [[Metroid (species)|Metroid]] life cycle as seen in the 1991 game.]]
 
''Metroid II: Return of Samus'', ''[[Metroid: Samus Returns]]'' and ''[[Metroid Fusion]]'' are the only ''Metroid'' games that show the assumed natural evolution of the Metroids, but the former two titles are the only ones where Samus battles them. The stages of a Metroid is in the following order (excluding [[Metroid Egg]]s):
 
''Metroid II: Return of Samus'', ''[[Metroid: Samus Returns]]'' and ''[[Metroid Fusion]]'' are the only ''Metroid'' games that show the assumed natural evolution of the Metroids, but the former two titles are the only ones where Samus battles them. The stages of a Metroid is in the following order (excluding [[Metroid Egg]]s):
 
#[[Infant Metroid]] (not battled)
 
#[[Infant Metroid]] (not battled)
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==Development==
 
==Development==
''Metroid II'' marked a "new high point" for handheld game consoles, with graphics that were almost as good as the 8-bit graphics in games for the [[Nintendo Entertainment System]]. The game was the first in the series to feature a battery backup to allow players to continue their games from a previously saved point<ref>{{cite web |accessdate=2009-02-19 |url=http://community.seattletimes.nwsource.com/archive/?date=19940505&slug=1908869 |title=Inside Moves |work=The Seattle Times |date=1994-05-05 |author=Kent, Steven L. }}</ref>. ''Metroid II'' was designed by Nintendo R&D1 and produced by [[Gunpei Yokoi]]; they both also worked on the previous ''Metroid'' game. ''Metroid II'' was released as the second game of the series, but it is chronologically the sixth in the overall story. The game features enhancements from its predecessor that include easier controls which allow Samus to crouch while firing at the same time, and jump while shooting straight down to attack anything below her.<ref name=gametrailers>{{cite web |accessdate=2009-02-19 |url=http://www.gametrailers.com/player/22771.html |title=The Metroid Retrospective – Part 1 |publisher=GameTrailers |date=2007-07-25 }}</ref>
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''Metroid II'' marked a "new high point" for handheld game consoles, with graphics that were almost as good as the 8-bit graphics in games for the [[Nintendo Entertainment System]]. The game was the first in the series to feature a battery backup to allow players to continue their games from a previously saved point<ref>{{cite web |accessdate=2009-02-19 |url=http://community.seattletimes.nwsource.com/archive/?date=19940505&slug=1908869 |title=Inside Moves |work=The Seattle Times |date=1994-05-05 |author=Kent, Steven L. }}</ref>. ''Metroid II'' was designed by Nintendo R&D1 and produced by [[Gunpei Yokoi]]; they both also worked on the previous ''Metroid'' game. ''Metroid II'' was released as the second game of the series, but it is chronologically the seventh in the overall story. The game features enhancements from its predecessor that include easier controls which allow Samus to crouch while firing at the same time, and jump while shooting straight down to attack anything below her.<ref name=gametrailers>{{cite web |accessdate=2009-02-19 |url=http://www.gametrailers.com/player/22771.html |title=The Metroid Retrospective – Part 1 |publisher=GameTrailers |date=2007-07-25 }}</ref>
   
The Game Boy's black and white graphics limited the detail in each area of the game and forced changes to Samus' appearance, which would later be used for the rest of the series. In the original ''Metroid'' on the NES, Samus' suit would change color to show the difference between Samus's Power and Varia Suits. However, without color on the Game Boy, the two suits appeared the same. This forced the developers to create a visual indicator for players to determine which suit Samus was wearing. They updated her Varia Suit, adding round, bulky metal shoulders that have been a part of the suit in every game in the series since then. Even though the game cartridge for ''Metroid II'' has six times less memory than its predecessor on the Nintendo Entertainment System, the game allowed players to save their progress for the first time in the series. To save the game, players would step on save modules, which have appeared in every ''Metroid'' game since. ''Metroid II'' and ''Metroid Fusion'' are the only games in the entire series to show the natural life cycle of the Metroids. Because of the Game Boy's small screen, the developers made Samus's model bigger compared to her surroundings, to give more detail in her appearance using limited graphics capabilities. While improving Samus's design, the changes also made the environments feel "cramped".<ref name=gametrailers />
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The Game Boy's black and white graphics limited the detail in each area of the game and forced changes to Samus' appearance, which would later be used for the rest of the series. In the original ''Metroid'' on the NES, Samus' suit would change color to show the difference between Samus's Power and Varia Suits. However, without color on the Game Boy, the two suits appeared the same. This forced the developers to create a visual indicator for players to determine which suit Samus was wearing. They updated her Varia Suit, adding round, bulky metal shoulders that have been a part of the suit in every game in the series since then. The game cartridge for ''Metroid II'' has twice the memory of its predecessor on the Nintendo Entertainment System, affording more visual detail and variety. The game allowed players to save their progress, a first in the [[Metroid (series)|series]] (for non-Japanese gamers). To save the game, players would step on save modules, which have appeared in every ''Metroid'' game since. ''Metroid II'' and ''Metroid Fusion'' are the only games in the entire series to show the natural life cycle of the Metroids. Because of the Game Boy's small screen, the developers made Samus's model bigger compared to her surroundings, to give more detail in her appearance using limited graphics capabilities. While improving Samus's design, the changes also made the environments feel "cramped".<ref name=gametrailers />
   
 
==Reception==
 
==Reception==
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==Color version and remakes==
 
==Color version and remakes==
[[Dan Owsen]] of [[Nintendo]] claimed that the color-palette needs of ''Metroid II'' were taken into account in the design of the [[Game Boy Color]] hardware, but was not aware of plans to release a colorized version of the game.<ref>{{cite web | title=The MDb Interviews Dan Owsen | publisher=www.metroid-database.com | url=http://www.metroid-database.com/features/owsen.php| accessdate=2006-06-29}}</ref> A DX ''Metroid II'' never surfaced.
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[[Dan Owsen]] of [[Nintendo]] claimed that the color-palette needs of ''Metroid II'' were taken into account in the design of the [[Game Boy Color]] hardware, but was not aware of plans to release a colorized version of the game.<ref>{{cite web | title=The MDb Interviews Dan Owsen | publisher=www.metroiddatabase.com | url=https://metroiddatabase.com/exclusive-interview-with-dan-owsen/| accessdate=2006-06-29}}</ref> A DX ''Metroid II'' never surfaced.
   
 
Like all original Game Boy games, the ''Metroid II'' cartridge is compatible with the [[Super Game Boy]] accessory for the [[Super Nintendo Entertainment System|SNES]], manually remapping the color scheme to a maximum of four different colors. Additionally, the [[Game Boy Player]] accessory for the [[Nintendo GameCube]] automatically colorizes the game, but not true full color, as it is still limited to the same colorization techniques of the GBC and [[Game Boy Advance|GBA]].
 
Like all original Game Boy games, the ''Metroid II'' cartridge is compatible with the [[Super Game Boy]] accessory for the [[Super Nintendo Entertainment System|SNES]], manually remapping the color scheme to a maximum of four different colors. Additionally, the [[Game Boy Player]] accessory for the [[Nintendo GameCube]] automatically colorizes the game, but not true full color, as it is still limited to the same colorization techniques of the GBC and [[Game Boy Advance|GBA]].
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On August 6, 2016, a fan remake of ''Metroid II'', called ''[[Another Metroid 2 Remake]]'', was released for free online. The game, which was unsanctioned by [[Nintendo]], was quickly pulled offline after a DMCA takedown request, but is still available through torrents. The following year, ''[[Metroid: Samus Returns]]'', an official remake was revealed at E3 2017 and was released on September 15, 2017. It is believed that Nintendo took down ''AM2R'' to prevent unofficial competition at launch.
 
On August 6, 2016, a fan remake of ''Metroid II'', called ''[[Another Metroid 2 Remake]]'', was released for free online. The game, which was unsanctioned by [[Nintendo]], was quickly pulled offline after a DMCA takedown request, but is still available through torrents. The following year, ''[[Metroid: Samus Returns]]'', an official remake was revealed at E3 2017 and was released on September 15, 2017. It is believed that Nintendo took down ''AM2R'' to prevent unofficial competition at launch.
   
[[Danny Richardson]] created concept art of an [[Omega Metroid]] for ''[[Metroid Prime]]'', although there is no evidence that the creature was planned to be featured in the game.
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[[Danny Richardson]] created concept art of an [[Omega Metroid]] for ''[[Metroid Prime (game)|Metroid Prime]]'', although there is no evidence that the creature was planned to be featured in the game.
   
 
<gallery>
 
<gallery>
File:Metroid2dxb.jpg|Image from the April 1998 issue of Germany's Club Nintendo magazine which unveiled the Game Boy Color. It may or may not have represented work that was in development, as this room does not exist in the final game.
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Metroid2dxb.jpg|Image from the April 1998 issue of Germany's Club Nintendo magazine which unveiled the Game Boy Color. It may or may not have represented work that was in development, as this room does not exist in the final game.
File:Omega troid.jpg|Danny Richardon's concept artwork.
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Omega troid.jpg|Danny Richardon's concept artwork.
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Nintendo SOURCE BOOK 1998 MII DX crop.png|Nintendo SOURCE BOOK 1998. Purple GBC was often used in promotional photos.
 
</gallery>
 
</gallery>
   
==Virtual Console==
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==Ports==
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[[File:NSO Game Boy games including Metroid 2.jpg|thumb|Image promoting ''Return of Samus'' on Nintendo Switch Online.]]
''Metroid II'' was re-released for [[Nintendo 3DS]] [[Virtual Console]]. Rather than include a new color palette, it instead features the option to turn the screen from black and white to green monochromes, which emulates the Game Boy's monochrome display. In addition to the in-game save feature, it also has a "Restore Point" function, which allows players to save the state of their game.
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''Metroid II'' was re-released for the [[Nintendo 3DS]] [[Virtual Console]]. Rather than include a new color palette, it instead features the option to turn the screen from black and white to green monochromes, which emulates the Game Boy's monochrome display. In addition to the in-game save feature, it also has a "Restore Point" function, which allows players to save the state of their game.
   
 
A download code for ''Metroid II'' on the [[Nintendo eShop]] is included in the Legacy Edition of its remake, ''[[Metroid: Samus Returns]]''.
 
A download code for ''Metroid II'' on the [[Nintendo eShop]] is included in the Legacy Edition of its remake, ''[[Metroid: Samus Returns]]''.
  +
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The game's sales increased after the announcement of ''[[Metroid Dread]]'', along with other ''Metroid'' games, to the point where it was the 14th best selling title on the [[Nintendo eShop]] in June 2021.<ref>Darren. [[Shinesparkers]]. "Metroid tops Wii U eShop best sellers." June 25, 2021. Retrieved June 26, 2021. https://shinesparkers.net/metroid-tops-wii-u-eshop-best-sellers/</ref>
   
 
An earlier digital release was considered alongside other Game Boy titles in a 2006 patent for a Nintendo branded cellular phone.<ref>http://www.google.com/patents?id=GBh4AAAAEBAJ&printsec=abstract&zoom=4#v=onepage&q&f=false</ref>
 
An earlier digital release was considered alongside other Game Boy titles in a 2006 patent for a Nintendo branded cellular phone.<ref>http://www.google.com/patents?id=GBh4AAAAEBAJ&printsec=abstract&zoom=4#v=onepage&q&f=false</ref>
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In the February 8, 2023 [[Nintendo Direct]], it was announced that [[Game Boy]] and [[Game Boy Advance]] games would come to [[Nintendo Switch]] Online later the same day, with ''Metroid II'' available at launch.<ref>Nintendo of Europe (NintendoEurope). "Which Game Boy and Game Boy Advance titles are you playing this weekend on #NintendoSwitchOnline?" 11 February 2023 5:00 a.m. Tweet. https://twitter.com/NintendoEurope/status/1624347516270510082</ref>
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==Official data==
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===[[Metroid.nintendo.com]]===
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[[File:Metroid website Metroid II screenshot.jpg|left|thumb]]
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;1991 (Game Boy™)
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:''"Samus is sent by the Galactic Federation to eradicate the dangerous Metroids found on planet SR388. She successfully accomplishes her mission and, unexpectedly, returns with a Metroid hatchling in tow. As Samus is the first creature the hatchling sees, the Metroid imprints onto her, believing her to be its mother."''
   
 
==Trivia==
 
==Trivia==
*Oddly enough, Samus' mission on SR388 featured only a total of 48 or 51 Metroids in ''Metroid II: Return of Samus'' and ''Metroid: Samus Returns'' respectively, despite the planet being the species' homeworld.
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*Oddly enough, Samus's [[SR-388 incident|mission]] on SR388 featured only a total of 48 or 51 Metroids in ''Metroid II: Return of Samus'' and ''Metroid: Samus Returns'' respectively, despite the planet being the species' homeworld.
 
*''Metroid II: Return of Samus'' lacks many staple ''Metroid'' elements. It does not have a [[Countdown]] at any point in the game, including the sequence after its final boss battle. ''Metroid II'' is also the only game in the series not to feature any [[Elevator]]s as well as neither [[Ridley]] nor [[Space Pirates]].
 
*''Metroid II: Return of Samus'' lacks many staple ''Metroid'' elements. It does not have a [[Countdown]] at any point in the game, including the sequence after its final boss battle. ''Metroid II'' is also the only game in the series not to feature any [[Elevator]]s as well as neither [[Ridley]] nor [[Space Pirates]].
 
*''Metroid II'' is also the only non-spinoff game to not feature the [[Title (theme)|Title]] theme, the [[Silence]] theme, or the [[Samus Aran's Appearance Fanfare]] of the first game in any capacity. All three of these songs were included in ''Samus Returns''.
 
*''Metroid II'' is also the only non-spinoff game to not feature the [[Title (theme)|Title]] theme, the [[Silence]] theme, or the [[Samus Aran's Appearance Fanfare]] of the first game in any capacity. All three of these songs were included in ''Samus Returns''.
*Until ''[[Metroid: Samus Returns]]'', ''Metroid II'' had never had any of its own music remixed in a future game or feature remixed music (apart from the [[Samus Victory!|item acquisition fanfare]]).
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*Until ''[[Metroid: Samus Returns]]'', ''Metroid II'' had never had any of its own music remixed in a future game or feature remixed music (apart from the [[Item Acquisition Fanfare]]).
 
*Until the [[Nintendo 3DS]], ''Metroid II'' was the only ''Metroid'' game not playable on a current-gen console in some form, excluding emulators. The second most recent console that was capable of playing it was the [[Game Boy Advance SP]]. ''Metroid II'' was released for the 3DS [[Virtual Console]] on September 28, 2011 in Japan, and November 24th of the same year internationally.
 
*Until the [[Nintendo 3DS]], ''Metroid II'' was the only ''Metroid'' game not playable on a current-gen console in some form, excluding emulators. The second most recent console that was capable of playing it was the [[Game Boy Advance SP]]. ''Metroid II'' was released for the 3DS [[Virtual Console]] on September 28, 2011 in Japan, and November 24th of the same year internationally.
 
*With a total of 39 [[Metroid (Species)|Metroid]] boss battles and [[Arachnus]], ''Metroid II: Return of Samus'' used to have the highest number of boss battles of any game in the [[Metroid series]]. It was later eclipsed by its remake, ''Metroid: Samus Returns'', which adds 1 Metroid, the [[Diggernaut]] and [[Proteus Ridley]].
 
*With a total of 39 [[Metroid (Species)|Metroid]] boss battles and [[Arachnus]], ''Metroid II: Return of Samus'' used to have the highest number of boss battles of any game in the [[Metroid series]]. It was later eclipsed by its remake, ''Metroid: Samus Returns'', which adds 1 Metroid, the [[Diggernaut]] and [[Proteus Ridley]].
*The lack of color in ''Metroid II'' had long-term effects on Samus' appearance. In ''[[Metroid]]'', the [[Varia Suit]] was a different color from the normal [[Power Suit]], but the same shape. In ''Metroid II'', the Varia Suit had to have a different shape to distinguish the Suits because there was no color. Thus, the Varia Suit gained the extra armor plating and bulky, round shoulder pads that have become its most recognizable traits. In addition, rather than Samus' Arm Cannon and Visor changing color when Missiles were activated or deactivated, the end of the Arm Cannon tip moved outward and back to show that the "missile hatch" was open. These graphical changes have been used in all ''Metroid'' games since ''Metroid II'', including the remake of the first game, ''[[Metroid: Zero Mission]]''. With regards to the Power Suit's appearance, the official in-universe explanation is that the Varia Suit with bulky shoulder pads is a [[Legendary Power Suit]], which Samus receives after losing her original Power Suit when her [[Gunship]] crashes.
+
*The lack of color in ''Metroid II'' had long-term effects on Samus' appearance. In ''[[Metroid]]'', the [[Varia Suit]] was a different color from the normal [[Power Suit]], but the same shape. In ''Metroid II'', the Varia Suit had to have a different shape to distinguish the Suits because there was no color. Thus, the Varia Suit gained the extra armor plating and bulky, round shoulder pads that have become its most recognizable traits. In addition, rather than Samus' Arm Cannon and Visor changing color when Missiles were activated or deactivated, the end of the Arm Cannon tip moved outward and back to show that the "missile hatch" was open. These graphical changes have been used in all ''Metroid'' games since ''Metroid II'', including the remake of the first game, ''[[Metroid: Zero Mission]]''. With regards to the Power Suit's appearance, the official in-universe explanation is that the Varia Suit with bulky shoulder pads is a [[Legendary Power Suit]], which Samus receives after losing her original Power Suit when her [[Starship (Zero Mission)|Starship]] crashes.
 
*The ''[[Super Game Boy Player's Guide]]'' has suggested color palettes to use throughout the game if playing with a [[Super Game Boy]]. It was given out with issues of ''[[Nintendo Power]]'' around the time of the Super Game Boy's release.
 
*The ''[[Super Game Boy Player's Guide]]'' has suggested color palettes to use throughout the game if playing with a [[Super Game Boy]]. It was given out with issues of ''[[Nintendo Power]]'' around the time of the Super Game Boy's release.
 
*Certain aspects of this game are similar to the movie ''[[Aliens]]''. Both involve the female protagonists (Ellen Ripley/Samus) travelling to the homeworld of the alien specimens (LV-426/SR388) to exterminate them, both depict a final battle with the queen of the creatures (Queen Alien/Queen Metroid), and both depict the female protagonists bonding with a child (in Ripley's case, it is a colonist nicknamed "Newt" while in Samus' case it is the [[Baby]]).
 
*Certain aspects of this game are similar to the movie ''[[Aliens]]''. Both involve the female protagonists (Ellen Ripley/Samus) travelling to the homeworld of the alien specimens (LV-426/SR388) to exterminate them, both depict a final battle with the queen of the creatures (Queen Alien/Queen Metroid), and both depict the female protagonists bonding with a child (in Ripley's case, it is a colonist nicknamed "Newt" while in Samus' case it is the [[Baby]]).
 
*The narrator in the US TV [[List of commercials for the Metroid series#Metroid II: Return of Samus|commercial]] for ''Return of Samus''<ref>{{cite web|url=https://youtu.be/a9EfFlf7qU8|title=Nintendo Gameboy - Metroid II: Return of Samus (US) (1991)|date=30 July 2006|accessdate=May 13, 2018}}</ref><ref>{{cite web|url=https://youtu.be/uU4CjRMJtHI|title=Metroid II Commercial|date=18 July 2006|accessdate=April 12 2018}}</ref><ref>{{cite web|url=https://youtu.be/__FmeAQpSoY|title=Metroid II US Commercial|date=April 3, 2008|accessdate=June 9, 2018}}</ref> erroneously states that one Metroid survived "[[Zero Mission|the first Metroid adventure]]" and is rapidly multiplying. In actuality, Samus eradicated a completely different strain of Metroids on [[Zebes]] while leaving the ones on SR388 untouched. Additionally, Metroids do not multiply unless they are exposed to [[Beta-Ray]]s; they reproduce exclusively through a [[Queen Metroid]] laying [[Metroid Egg|eggs]].
 
*The narrator in the US TV [[List of commercials for the Metroid series#Metroid II: Return of Samus|commercial]] for ''Return of Samus''<ref>{{cite web|url=https://youtu.be/a9EfFlf7qU8|title=Nintendo Gameboy - Metroid II: Return of Samus (US) (1991)|date=30 July 2006|accessdate=May 13, 2018}}</ref><ref>{{cite web|url=https://youtu.be/uU4CjRMJtHI|title=Metroid II Commercial|date=18 July 2006|accessdate=April 12 2018}}</ref><ref>{{cite web|url=https://youtu.be/__FmeAQpSoY|title=Metroid II US Commercial|date=April 3, 2008|accessdate=June 9, 2018}}</ref> erroneously states that one Metroid survived "[[Zero Mission|the first Metroid adventure]]" and is rapidly multiplying. In actuality, Samus eradicated a completely different strain of Metroids on [[Zebes]] while leaving the ones on SR388 untouched. Additionally, Metroids do not multiply unless they are exposed to [[Beta-Ray]]s; they reproduce exclusively through a [[Queen Metroid]] laying [[Metroid Egg|eggs]].
 
*The instruction manual of the game notably has several spelling mistakes in the descriptions for the enemies [[Halzyn]] and [[Moheek]].
 
*The instruction manual of the game notably has several spelling mistakes in the descriptions for the enemies [[Halzyn]] and [[Moheek]].
**Additionally, the instruction manual states that Samus has an [[Infrared Ray Scope]] that allows her to see in the dark. This is untrue, however, as there are many occasions where Samus cannot see in the dark, including a pitch-black area in the [[Chozo]] ruins of [[Area 5|Phase 7]]. It is possible that it was a scrapped item.
+
**Additionally, the instruction manual states that Samus has an [[Infrared Ray Scope]] that allows her to see in the dark. This is untrue, however, as there are many occasions where Samus cannot see in the dark, including a [[Dark Chamber|pitch-black area]] in the [[Chozo]] ruins of [[Area 5|Phase 7]]. It is possible that it was a scrapped item.
  +
*Dylan Cuthbert, the main programmer of the original ''[https://en.wikipedia.org/wiki/Star_Fox Star Fox]'', is credited under special thanks in ''Metroid II: Return of Samus''. According to Cuthbert in 2016, he assisted with optimization and gave programming advice while he was working on ''X'', also for the [[Game Boy]].
   
 
==Gallery==
 
==Gallery==
:''For concept art, see [[Metroid II: Return of Samus/Gallery|Metroid II: Return of Samus image gallery]].''
+
:''For artwork, see [[Metroid II: Return of Samus/Gallery]].''
  +
===Box scans===
  +
<gallery captionalign="center">
 
Metroid II JP boxart.jpg|JP
 
Metroid2 boxart.jpg|EU
  +
Metroid II Player's Choice.jpg|US - [[Player's Choice]]
  +
</gallery>
  +
  +
===Promotional===
 
<gallery captionalign="center">
 
<gallery captionalign="center">
  +
Metroid2 poster front.png|Poster included with game
Title MII.png|Game logo
 
  +
M2fold.jpg|''[[Nintendo Power]]'' Vol. 26 poster
Metroid2 boxart.jpg|European box art
 
  +
31.jpg|''Nintendo Power''
Metroid II JP boxart.jpg|Japanese box art
 
  +
M2 Samus vs Metroids and Drivel Print Cell.jpg|Print cel for magazines
 
350 2.jpg|PAL [[Game Boy]] Pocket bundle with ''Metroid II'' and ''Wave Race''
 
350 2.jpg|PAL [[Game Boy]] Pocket bundle with ''Metroid II'' and ''Wave Race''
 
Tony in Nintendo Land card.jpg|Kellogg's Frosties Nintendo Collector Card No. 6 of 24 (front).
 
Tony in Nintendo Land card.jpg|Kellogg's Frosties Nintendo Collector Card No. 6 of 24 (front).
  +
Kellogg's Frosties Nintendo Collector Card for Metroid II.png|Another card in the set.<ref>VideoGameArt&Tidbits (VGArtAndTidbits)."Kellogg’s Frosties Nintendo Collector Card - Metroid II: Return of Samus." 19 March 2022 9:15 a.m. Tweet. https://twitter.com/VGArtAndTidbits/status/1505171044100972544</ref>
 
Tony the Tiger Samus card.png|The back of the card. The answer to the question of whether Samus is female is spoiled in the description.
 
Tony the Tiger Samus card.png|The back of the card. The answer to the question of whether Samus is female is spoiled in the description.
  +
Nintendo-METROID-ll-RETURN-SAMUS-Poster-Kelloggs-Mini.jpg|Poster offered by Kelloggs in 1992 with the purchase of Cinnamon Mini Buns cereal.
  +
Kellogg's Cinnamon Mini Buns Nintendo poster with Samus.png|1993 Kellogg's Cinnamon Mini Buns poster.
 
Metroid II 3DS Virtual Console icon.JPG|[[Nintendo 3DS|3DS]] Virtual Console HOME Menu icon
 
Metroid II 3DS Virtual Console icon.JPG|[[Nintendo 3DS|3DS]] Virtual Console HOME Menu icon
  +
EDGE.N2XX.2010.XX.Supplement.Metroid-Other.M.Special 03.jpg|Special 2010 issue of ''[[Wikipedia:Edge (magazine)|Edge]]''.
File:JP Other M Guide 169.jpg|''[[Nintendo Official Guidebook for Metroid Other M]]''
+
JP Other M Guide 169.jpg|''[[Nintendo Official Guidebook for Metroid Other M]]'', page 169
  +
Game Boy Poster Set.jpg|Game Boy Poster Set offered by My Nintendo UK in March 2023, for 600 Platinum Points.
 
</gallery>
 
</gallery>
   
Line 157: Line 183:
 
*''[[Another Metroid 2 Remake]]''
 
*''[[Another Metroid 2 Remake]]''
 
*''[[Metroid: Samus Returns]]''
 
*''[[Metroid: Samus Returns]]''
*[[Nintendo eShop - Metroid 2: Return of Samus Trailer]]
+
*[[Nintendo eShop - Metroid 2: Return of Samus Trailer|Nintendo eShop - ''Metroid 2: Return of Samus'' Trailer]]
  +
*[[David Warner]]
   
 
==References==
 
==References==
Line 164: Line 191:
   
 
==External links==
 
==External links==
*[http://www.metroid-database.com/m2/packs.php Gallery of merchandise]
+
*[http://www.metroiddatabase.com/old_site/m2/packs.php Gallery of merchandise]
  +
*[https://www.mobygames.com/game/gameboy/metroid-ii-return-of-samus Title at Moby Games]
  +
*[https://gamefaqs.gamespot.com/gameboy/585799-metroid-ii-return-of-samus Title at Gamefaqs]
   
 
[[es:Metroid II: Return of Samus]]
 
[[es:Metroid II: Return of Samus]]

Latest revision as of 18:02, 31 January 2024

This is a featured article.


This article is written from the Real Life point of view Globe



Metroid II: Return of Samus (メトロイド2: リターンオブサムス Metoroido Tsū Ritān Obu Samusu?) (also named in JP box art as: メトロイドII RETURN OF SAMUS) (internally named Metroid 2) is the sequel to Metroid, the second game in the Metroid series, and the only one to be released for the Game Boy. It is about Samus Aran's mission to exterminate the Metroids on their home planet, SR388.[2] Although it is the second release in the series, chronologically it takes place after Metroid Prime: Federation Force and before Super Metroid.

Metroid: Samus Returns, a 2.5D remake of the game for Nintendo 3DS, was announced during the Nintendo Treehouse broadcast on June 13, 2017. It was released on September 15, 2017.

Plot[]

Samus's Gunship - Metroid II

The Star Ship as seen in Metroid II: Return of Samus.

After the events of Metroid: Zero Mission and the Metroid Prime series, where Samus Aran put a stop to numerous Space Pirate operations intending to use the newly discovered Metroids for evil purposes and defeated a being born from a heavily mutated Metroid, the Galactic Federation called its members to an urgent conference. After serious consideration, they reached a conclusion: the extremely dangerous Metroids must be rendered extinct, which would ensure the creatures would never again give rise to chaos similar to those seen in the past. The Federation first sent a research team to the Metroid homeworld, SR388, to investigate the presence of any remaining Metroids. When contact with the research team's base and ship were lost, two additional teams were sent, first a search and rescue party then a Galactic Federation Special Squadron, but one after the other, they too were not heard from again.

Realizing the threat that the species still pose, the Galactic Federation sends Samus Aran on a mission to land on SR388 and destroy all Metroid organisms. With her experience in past events with Metroids, the Galactic Federation is certain she will succeed.

Arriving, Samus lands her Star Ship near the only entrance to the planet's underground areas. She exits her ship and begins the difficult trek through the planet's dark network of caves and ruins.[3]

Phase 9 Queen

The Queen Metroid as seen in Metroid II: Return of Samus.

One by one, Samus hunts down and destroys each Metroid on the planet. As she does so, she takes note of the steady mutation that each goes through. She discovers Metroids in stages of growth from the small jellyfish-like state into massive, hovering lizard-like beasts.

As Samus travels deeper and deeper, the planet rumbles at intervals and the acid drains, revealing a massive complex of Chozo ruins. Finally, after several harrowing battles with massive Omega Metroids, she uncovers a small ruined laboratory-like structure with mature Metroid larvae floating in the breeze. With their destruction, only one Metroid remains: the massive and deadly Queen Metroid. Samus fights a final battle before finally defeating the monster, and the Queen's nest rumbles as the Queen crumbles to dust.

Returning to her Star Ship, Samus comes across a Metroid Egg. The egg hatches and before her eyes a small Metroid hatchling floats out of the broken shell and begins to chirp at her. The Metroid, upon seeing Samus, believes her to be its mother. Samus, despite being ordered to exterminate the Metroids, spares its life. The two continue towards the surface, and the Metroid hatchling helps Samus escape the caverns by eating otherwise indestructible crystals. Samus and the young Metroid board the Star Ship, ending the game.[4]

The events of Super Metroid immediately follow.

Gameplay[]

Gameplay is similar to other 2D Metroid games. However, Metroid II is more linear in the sense that advancement through the levels is not strictly controlled by item acquisition as in the other games, but by killing a certain number of Metroids in the area. Once they are destroyed, an earthquake occurs and SR388's corrosive liquid drains to a lower level, allowing Samus to travel deeper through its maze-like tunnels. Metroid Husks throughout the planet indicate that Samus is in close proximity to a Metroid.

Like Metroid, Metroid II contains no in-game map. Where it differs, however, is the map being made of multiple, discontinuous sections that produce a "scene fade" effect when crossing (similar to riding elevators in other games). These sections do not fit together in a flat, 2-D pattern, making the 2-D space of the map "twisted". It is the first game of the Metroid series to do so. Metroid Fusion and Metroid: Zero Mission later use this method, even while retaining an in-game map. Also unique to the game is the Metroid Detector, which displays the number of Metroids left on the planet. It is also the first in the series to utilize Save Stations, located in various points around the planet.

Metroid II is also the first Metroid game in which Samus can kneel or shoot downward in midair. These actions were not possible in the original Metroid.

Miscellaneous information[]

M2fold

A commercial poster for Metroid II: Return of Samus from Nintendo Power.

Areas[]

Note: These area names come from the official guide in Nintendo Power. The areas are named Surface and Area 1 through Area 8 (respectively) in the official remake, Metroid: Samus Returns. Also note that Phases 5 and 6 were combined into Area 4, and Phase 8 was split into Area 6 and Area 7.

Items and abilities[]

Main article: List of items in Metroid II: Return of Samus

Rather than being the first items she finds as in most Metroid games, Samus begins her mission with the Morphing Ball, the Long Beam, and 30 Missiles. The Ice Beam and Wave Beam return as upgrades, as well as the Bombs, the Varia Suit  (known in the game as "Varia" and in the manual as the "Barrier Suit"[5]), the High Jump Boots, and the Screw Attack. Metroid II also introduces new items into the series, most of which have been in almost every game since. The game features two new weapons: the tri-splitting Spazer Laser Beam[6] (identified in-game as the "Spazer"), and the powerful Plasma Beam that pierces through enemies. As in Metroid, only one beam can be equipped at a time, though Samus can switch between them by collecting the beam she wants to use again, which is easiest to do in Phase 7, as it contains all available Beams.

The Space Jump also makes its debut in this game, which allows Samus to spin-jump repeatedly in the air, allowing her to access otherwise unreachable areas. The Screw Attack can be used in conjunction with the Space Jump to shred through almost everything.

New upgrades were given to the Morph Ball. The Spider Ball made its debut in Metroid II and would later appear again in Metroid Prime and subsequent sequels. The Spider Ball allowed Samus to climb any wall or ceiling, unlike its Prime counterpart which only allowed Samus to ride along special "magnetic" rails. The Spring Ball was also introduced, which gives Samus the ability to jump while in Morph Ball form.

Metroid life cycle[]

Metroid Life Cycle

The Metroid life cycle as seen in the 1991 game.

Metroid II: Return of Samus, Metroid: Samus Returns and Metroid Fusion are the only Metroid games that show the assumed natural evolution of the Metroids, but the former two titles are the only ones where Samus battles them. The stages of a Metroid is in the following order (excluding Metroid Eggs):

  1. Infant Metroid (not battled)
  2. Metroid larva
  3. Alpha Metroid
  4. Gamma Metroid
  5. Zeta Metroid
  6. Omega Metroid

The more powerful Metroids are found further into the game, with the Queen Metroid being the final boss.

Development[]

Metroid II marked a "new high point" for handheld game consoles, with graphics that were almost as good as the 8-bit graphics in games for the Nintendo Entertainment System. The game was the first in the series to feature a battery backup to allow players to continue their games from a previously saved point[7]. Metroid II was designed by Nintendo R&D1 and produced by Gunpei Yokoi; they both also worked on the previous Metroid game. Metroid II was released as the second game of the series, but it is chronologically the seventh in the overall story. The game features enhancements from its predecessor that include easier controls which allow Samus to crouch while firing at the same time, and jump while shooting straight down to attack anything below her.[8]

The Game Boy's black and white graphics limited the detail in each area of the game and forced changes to Samus' appearance, which would later be used for the rest of the series. In the original Metroid on the NES, Samus' suit would change color to show the difference between Samus's Power and Varia Suits. However, without color on the Game Boy, the two suits appeared the same. This forced the developers to create a visual indicator for players to determine which suit Samus was wearing. They updated her Varia Suit, adding round, bulky metal shoulders that have been a part of the suit in every game in the series since then. The game cartridge for Metroid II has twice the memory of its predecessor on the Nintendo Entertainment System, affording more visual detail and variety. The game allowed players to save their progress, a first in the series (for non-Japanese gamers). To save the game, players would step on save modules, which have appeared in every Metroid game since. Metroid II and Metroid Fusion are the only games in the entire series to show the natural life cycle of the Metroids. Because of the Game Boy's small screen, the developers made Samus's model bigger compared to her surroundings, to give more detail in her appearance using limited graphics capabilities. While improving Samus's design, the changes also made the environments feel "cramped".[8]

Reception[]

Metroid II is more linear than most games in the franchise, as most areas are blocked off until a certain number of Metroids are killed. It was well-received nonetheless — Nintendo Power gave it a 4.5/5 and most gaming magazines and websites such as IGN[9] and Nintendo Life[10] have a similar opinion.

In spite of this, some critics and gamers consider it among the weakest titles of the series, compared to Super Metroid or Metroid Fusion. The main criticisms were directed at the repetitive 39 Metroid boss battles and similar-looking areas combined with the lack of an in-game map making navigation difficult. Much of the music was also deemed as forgettable and/or unmelodic, except for the Surface theme.

Prior to the release of Metroid: Samus Returns, Metroid II was often viewed merely as a connection between the first and third released titles and as an expansion on Metroid morphology. Still, it was later repackaged in a gold colored box along with the official Player's Choice emblem, showing it was a commercial success.

Color version and remakes[]

Dan Owsen of Nintendo claimed that the color-palette needs of Metroid II were taken into account in the design of the Game Boy Color hardware, but was not aware of plans to release a colorized version of the game.[11] A DX Metroid II never surfaced.

Like all original Game Boy games, the Metroid II cartridge is compatible with the Super Game Boy accessory for the SNES, manually remapping the color scheme to a maximum of four different colors. Additionally, the Game Boy Player accessory for the Nintendo GameCube automatically colorizes the game, but not true full color, as it is still limited to the same colorization techniques of the GBC and GBA.

According to Retro Studios artist, Ben Sprout in 2009:

I've always thought it’d be awesome to remake Metroid 2. A group of us at Retro even discussed doing it as a side project at one point. Nothing ever came of it, though I still think it’d be fun to remake it as a 3D sidescroller.

Ben Sprout

On August 6, 2016, a fan remake of Metroid II, called Another Metroid 2 Remake, was released for free online. The game, which was unsanctioned by Nintendo, was quickly pulled offline after a DMCA takedown request, but is still available through torrents. The following year, Metroid: Samus Returns, an official remake was revealed at E3 2017 and was released on September 15, 2017. It is believed that Nintendo took down AM2R to prevent unofficial competition at launch.

Danny Richardson created concept art of an Omega Metroid for Metroid Prime, although there is no evidence that the creature was planned to be featured in the game.

Ports[]

NSO Game Boy games including Metroid 2

Image promoting Return of Samus on Nintendo Switch Online.

Metroid II was re-released for the Nintendo 3DS Virtual Console. Rather than include a new color palette, it instead features the option to turn the screen from black and white to green monochromes, which emulates the Game Boy's monochrome display. In addition to the in-game save feature, it also has a "Restore Point" function, which allows players to save the state of their game.

A download code for Metroid II on the Nintendo eShop is included in the Legacy Edition of its remake, Metroid: Samus Returns.

The game's sales increased after the announcement of Metroid Dread, along with other Metroid games, to the point where it was the 14th best selling title on the Nintendo eShop in June 2021.[12]

An earlier digital release was considered alongside other Game Boy titles in a 2006 patent for a Nintendo branded cellular phone.[13]

In the February 8, 2023 Nintendo Direct, it was announced that Game Boy and Game Boy Advance games would come to Nintendo Switch Online later the same day, with Metroid II available at launch.[14]

Official data[]

Metroid.nintendo.com[]

Metroid website Metroid II screenshot
1991 (Game Boy™)
"Samus is sent by the Galactic Federation to eradicate the dangerous Metroids found on planet SR388. She successfully accomplishes her mission and, unexpectedly, returns with a Metroid hatchling in tow. As Samus is the first creature the hatchling sees, the Metroid imprints onto her, believing her to be its mother."

Trivia[]

  • Oddly enough, Samus's mission on SR388 featured only a total of 48 or 51 Metroids in Metroid II: Return of Samus and Metroid: Samus Returns respectively, despite the planet being the species' homeworld.
  • Metroid II: Return of Samus lacks many staple Metroid elements. It does not have a Countdown at any point in the game, including the sequence after its final boss battle. Metroid II is also the only game in the series not to feature any Elevators as well as neither Ridley nor Space Pirates.
  • Metroid II is also the only non-spinoff game to not feature the Title theme, the Silence theme, or the Samus Aran's Appearance Fanfare of the first game in any capacity. All three of these songs were included in Samus Returns.
  • Until Metroid: Samus Returns, Metroid II had never had any of its own music remixed in a future game or feature remixed music (apart from the Item Acquisition Fanfare).
  • Until the Nintendo 3DS, Metroid II was the only Metroid game not playable on a current-gen console in some form, excluding emulators. The second most recent console that was capable of playing it was the Game Boy Advance SP. Metroid II was released for the 3DS Virtual Console on September 28, 2011 in Japan, and November 24th of the same year internationally.
  • With a total of 39 Metroid boss battles and Arachnus, Metroid II: Return of Samus used to have the highest number of boss battles of any game in the Metroid series. It was later eclipsed by its remake, Metroid: Samus Returns, which adds 1 Metroid, the Diggernaut and Proteus Ridley.
  • The lack of color in Metroid II had long-term effects on Samus' appearance. In Metroid, the Varia Suit was a different color from the normal Power Suit, but the same shape. In Metroid II, the Varia Suit had to have a different shape to distinguish the Suits because there was no color. Thus, the Varia Suit gained the extra armor plating and bulky, round shoulder pads that have become its most recognizable traits. In addition, rather than Samus' Arm Cannon and Visor changing color when Missiles were activated or deactivated, the end of the Arm Cannon tip moved outward and back to show that the "missile hatch" was open. These graphical changes have been used in all Metroid games since Metroid II, including the remake of the first game, Metroid: Zero Mission. With regards to the Power Suit's appearance, the official in-universe explanation is that the Varia Suit with bulky shoulder pads is a Legendary Power Suit, which Samus receives after losing her original Power Suit when her Starship crashes.
  • The Super Game Boy Player's Guide has suggested color palettes to use throughout the game if playing with a Super Game Boy. It was given out with issues of Nintendo Power around the time of the Super Game Boy's release.
  • Certain aspects of this game are similar to the movie Aliens. Both involve the female protagonists (Ellen Ripley/Samus) travelling to the homeworld of the alien specimens (LV-426/SR388) to exterminate them, both depict a final battle with the queen of the creatures (Queen Alien/Queen Metroid), and both depict the female protagonists bonding with a child (in Ripley's case, it is a colonist nicknamed "Newt" while in Samus' case it is the Baby).
  • The narrator in the US TV commercial for Return of Samus[15][16][17] erroneously states that one Metroid survived "the first Metroid adventure" and is rapidly multiplying. In actuality, Samus eradicated a completely different strain of Metroids on Zebes while leaving the ones on SR388 untouched. Additionally, Metroids do not multiply unless they are exposed to Beta-Rays; they reproduce exclusively through a Queen Metroid laying eggs.
  • The instruction manual of the game notably has several spelling mistakes in the descriptions for the enemies Halzyn and Moheek.
    • Additionally, the instruction manual states that Samus has an Infrared Ray Scope that allows her to see in the dark. This is untrue, however, as there are many occasions where Samus cannot see in the dark, including a pitch-black area in the Chozo ruins of Phase 7. It is possible that it was a scrapped item.
  • Dylan Cuthbert, the main programmer of the original Star Fox, is credited under special thanks in Metroid II: Return of Samus. According to Cuthbert in 2016, he assisted with optimization and gave programming advice while he was working on X, also for the Game Boy.

Gallery[]

For artwork, see Metroid II: Return of Samus/Gallery.

Box scans[]

Promotional[]

See also[]

References[]

  1. ^ Darts (DartsEnthusiast). "So this is interesting. It seems like we finally have an official release date for Metroid II — until now, all sources only pointed to a vague "November 1991". According to the Nintendo Switch Online app, the game's North American release was on November 1st, 1991!" 8 February 2023 10:03 p.m. Tweet. https://twitter.com/DartsEnthusiast/status/1623518040871632901
  2. ^ Nintendo of America (NintendoAmerica). "Metroid II: Return Of Samus arrived on the Nintendo Game Boy in 1991, making it the first portable entry in the series. Samus is sent to planet SR388 to destroy the last of the Metroids, which she successfully does, but spares the baby Metroid that believes she is its mother." 20 July 2021 2:00 p.m. Tweet. https://twitter.com/NintendoAmerica/status/1417544876795867139
  3. ^ (1991) Metroid II: Return of Samus instruction manual. Nintendo of America, Inc., 3–6.
  4. ^ Nintendo UK (NintendoUK). "In Metroid II: Return of Samus, her mission takes her to planet SR388. She exterminates the Metroid threat, but takes the last remaining Metroid – a young hatchling – away for further analysis. #MetroidDread" 10 August 2021 7:58 a.m. Tweet. https://twitter.com/NintendoUK/status/1425063983556534295
  5. ^ (1991) Metroid II: Return of Samus instruction manual. Nintendo of America, Inc., 14.
  6. ^ (1991) Metroid II: Return of Samus - Instruction Booklet, DMG-ME-USA-2. Nintendo of America, Inc., p. 22
  7. ^ Kent, Steven L. (1994-05-05). Inside Moves. The Seattle Times. Retrieved on 2009-02-19.
  8. ^ a b The Metroid Retrospective – Part 1. GameTrailers (2007-07-25). Retrieved on 2009-02-19.
  9. ^ http://m.ign.com/articles/2011/11/26/metroid-ii-return-of-samus-review
  10. ^ http://www.nintendolife.com/reviews/2011/11/metroid_ii_return_of_samus_3dsvc
  11. ^ The MDb Interviews Dan Owsen. www.metroiddatabase.com. Retrieved on 2006-06-29.
  12. ^ Darren. Shinesparkers. "Metroid tops Wii U eShop best sellers." June 25, 2021. Retrieved June 26, 2021. https://shinesparkers.net/metroid-tops-wii-u-eshop-best-sellers/
  13. ^ http://www.google.com/patents?id=GBh4AAAAEBAJ&printsec=abstract&zoom=4#v=onepage&q&f=false
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  18. ^ VideoGameArt&Tidbits (VGArtAndTidbits)."Kellogg’s Frosties Nintendo Collector Card - Metroid II: Return of Samus." 19 March 2022 9:15 a.m. Tweet. https://twitter.com/VGArtAndTidbits/status/1505171044100972544


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