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I am finishing up making Metroid Prime 3 for the Wii right now. It is the final installment of the FPS/A series(First Person Shooter/Adventure).

We have it tuned so it is nearly as easy as a Mouse/Key combo with the added benefit of being able to sit on your couch and play. Each developer is probably going to have a different take on it until we decide on the "Best Feeling" solution.

We take it a bit farther than a mouse keyboard can, though. For instance, you can walk up to a handle and using the movement of the controller twist and pull it into position to activate something. Your hand movement mirrors the movement of the Wii controller.

—Mike Wikan on Metroid Prime 3: Corruption[1]

Mike Wikan participating in the Developer's Voice featurette for Trilogy.

Michael "Mike" Wikan was a Senior Game Designer at Retro Studios. He was the senior designer of Metroid Prime, Metroid Prime 2: Echoes and Metroid Prime 3: Corruption.[1] Wikan was later part of a four person team converting the three games into the Metroid Prime Trilogy, and was the only member to have been involved in the development of all three games.[2] He currently works at Booz Allen Hamilton.


Wikan first entered into the world of video game development in 1993, when he began work as Concept Artist for n-Space, later moving into the role of Lead Game Designer. He worked there until 1997, when he left and joined Accolade, working as Lead Game Designer, and continued work there until 2000, when he left to join Retro Studios. In 2011, Wikan left Retro Studios to work at id Software. He has since left and is working as the creative director at Booz Allen Hamilton in San Antonio, Texas. He regularly speaks at conferences dealing with innovative and experiential technologies, most recently at xTech in San Francisco, California.

Metroid Prime series[]

Wikan has described the Prime series as a "labor of love",[3] and said that he was greatly influenced by the Valérian and Laureline comic series while working on Prime.[4] After the original game was released, a fan showed Wikan her Prime tattoo.[5] At one point during development, he and Karl Deckard had a graph paper map of the entire game in their shared office.[6]

Wikan and Kynan Pearson gave interviews to issue 4 of the fan Switch Player Magazine regarding their wishes for Metroid Prime 4.[7] Wikan was pleased when it was announced that Prime 4 was restarting development under Retro, and remarked that at least three designers from the original series still worked there.[8] He also supported film director Jordan Vogt-Roberts' interest in directing a live-action Metroid film.[9]

In 2020, Wikan commented that he thought Star Wars Jedi: Fallen Order heavily reminded him of Corruption.[10]

Credited in[]

I had the pleasure of working with Mike on Metroid Prime at Retro Studios. Mike is a solid designer who really knows his craft. He is smart, affable, and always willing to go the extra mile to make a game awesome. I recommend Mike as he would be a major asset to any team out there.

Tony Giovannini

These are the games Mike Wikan has been credited in:



External links[]


  1. ^ Wikan, Mike (Warlock32). "@jdsirani I was Senior Designer on MP, not Senior Producer and Project Lead in the MP Trilogy Compilation (the only Designer who worked on them from beginning to end, strangely enough). Currently Creative Director for Booz Allen Hamilton Corporation. Just correcting your article." Jan 26, 2019 8:42 a.m. Tweet.
  2. ^ KIWI TALKZ - #105 - Mike Wikan Interview (Metroid Prime Trilogy, Game Design, Crunch, Booz Allen Hamilton etc.) September 6, 2021. Retrieved October 4, 2021. Heard starting at 12:00
  3. ^ Wikan, Mike (Warlock32). "@artbaretta thanks for the Metroid Prime article. For most of us it was a labor of art and love and I am so pleased you feel this way." Jan 8 2017 6:17 a.m. Tweet.
  4. ^ Wikan, Mike (Warlock32). "@lucbesson Valerian Graphic Novels had a huge impact on me when I was creating the Metroid Prime games for Nintendo. Can't. Wait." Mar 20, 2017 11:49 p.m. Tweet.
  5. ^ Wikan, Mike (Warlock32). "Hah! The only similar experience i can offer was after we released Metroid Prime one of the fans showed me her Metroid Prime Tattoo! My Wife told me I couldn't let me keep that, lol." Dec 8, 2019 7:58 a.m. Tweet.
  6. ^ KIWI TALKZ - #105 - Mike Wikan Interview (Metroid Prime Trilogy, Game Design, Crunch, Booz Allen Hamilton etc.) September 6, 2021. Retrieved September 18, 2021. Starts at 3:38
  7. ^ Wikan, Mike (Warlock32). "Glad to contribute! Working with Kynan and the gang onthe [sic] games was a treat." Jun 16, 2017 2:29 p.m. Tweet.
  8. ^ Wikan, Mike (Warlock32). "I'm glad you enjoyed them! Glad MP4 is back at Retro. Still at least 3 Designers there who worked on the originals." Feb 26, 2019 7:02 p.m. Tweet.
  9. ^ Wikan, Mike (Warlock32). "@VogtRoberts Just saw your quote about the Metroid Series. i did the Prime Trilogy ( Design Lead) and would love to see you take a cut at it. I think your film sensibilities would be a good match. -Mike" Oct 4, 2018 4:17 p.m. Tweet.
  10. ^ Wikan, Mike (Warlock32). "Star Wars Fallen Order reminds me a lot (A LOT) of Metroid Prime 3. Just saying!" 18 Feb 2020 4:00 p.m. Tweet.
  11. ^ "I had never seen the German packaging for Metroid Prime 2! It's gorgeous. In fact the US packaging was the least attractive of all the packaging I saw at the time." September 15, 2017
  12. ^ Michael Wikan: "And the Dark Suit is still my favorite suit design." September 26, 2020 4:12 p.m.
  13. ^ Michael Wikan: "Paul Reed had the original idea for the Dark/Light world (mad props Paul!) And he and I worked out the pitch to Nintendo for it. The other competing idea was a "Momento" based game (like the movie) by some other team members. Nintendo selected the dark/light motif right after we made the pitch." September 26, 2020 4:16 p.m.
  14. ^ Michael Wikan: "And the end-game fetch quests were NOT our idea, lol." September 26, 2020 4:16 p.m.