|This article is written from the Real Life point of view|
|“||I am finishing up making Metroid Prime 3 for the Wii right now. It is the final installment of the FPS/A series(First Person Shooter/Adventure).
We have it tuned so it is nearly as easy as a Mouse/Key combo with the added benefit of being able to sit on your couch and play. Each developer is probably going to have a different take on it until we decide on the "Best Feeling" solution.
We take it a bit farther than a mouse keyboard can, though. For instance, you can walk up to a handle and using the movement of the controller twist and pull it into position to activate something. Your hand movement mirrors the movement of the Wii controller.
Michael "Mike" Wikan was the Senior Game Designer at Retro Studios. He was the senior designer of Metroid Prime. Wikan appeared in the Developer's Voice feature promoting the Metroid Prime Trilogy. He is currently working for Booz Allen Hamilton and lives near Austin, Texas.
Biography[edit | edit source]
Wikan first entered into the world of video game development in 1993, when he began work as Concept Artist for n-Space, later moving into the role of Lead Game Designer. He worked there until 1997, when he left and joined Accolade, working as Lead Game Designer, and continued work there until 2000, when he left to join Retro Studios. In 2011, Wikan left Retro Studios to work at id Software. He has since left and is working as the creative director at Booz Allen Hamilton in San Antonio, Texas. He regularly speaks at conferences dealing with innovative and experiential technologies, most recently at xTech in San Francisco, California.
Wikan has described the Prime series as a "labor of love", and said that he was greatly influenced by the Valérian and Laureline comic series while working on Prime. After the original game was released, a fan showed Wikan her Prime tattoo.
Wikan and Kynan Pearson gave interviews to issue 4 of the fan Switch Player Magazine regarding their wishes for Metroid Prime 4. Wikan was pleased when it was announced that Prime 4 was restarting development under Retro, and remarked that at least three designers from the original series still worked there. He also supported film director Jordan Vogt-Roberts' interest in directing a live-action Metroid film.
Credited in[edit | edit source]
|“||I had the pleasure of working with Mike on Metroid Prime at Retro Studios. Mike is a solid designer who really knows his craft. He is smart, affable, and always willing to go the extra mile to make a game awesome. I recommend Mike as he would be a major asset to any team out there.||„|
These are the games Mike Wikan has been credited in:
- Tigershark (1997), GT Interactive Software Corp.
- Duke Nukem Time To Kill (1999) GT Interactive Software Corp.
- Slave Zero (2000), Infogrames Europe SA
- Metroid Prime (2002), Nintendo of America Inc.
- Metroid Prime 2: Echoes (2004), Nintendo of America Inc.
- Metroid Prime 3: Corruption (2007), Nintendo of America Inc.
- Metroid Prime Trilogy (2009), Nintendo of America Inc.
- Donkey Kong Country Returns (2010), Nintendo of America, Inc.
- Never Alone (2014), E-Line Media.
Trivia[edit | edit source]
- Wikan preferred the German box art of Echoes over the American version, which he felt was the "least attractive" of what he had seen at the time.
Gallery[edit | edit source]
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References[edit | edit source]
- ^ Wikan, Mike (Warlock32). "@jdsirani I was Senior Designer on MP, not Senior Producer and Project Lead in the MP Trilogy Compilation (the only Designer who worked on them from beginning to end, strangely enough). Currently Creative Director for Booz Allen Hamilton Corporation. Just correcting your article." Jan 26, 2019 8:42 a.m. Tweet. https://twitter.com/Warlock32/status/1089156593244164097
- ^ Wikan, Mike (Warlock32). "@artbaretta thanks for the Metroid Prime article. For most of us it was a labor of art and love and I am so pleased you feel this way." Jan 8 2017 6:17 a.m. Tweet. https://twitter.com/Warlock32/status/818053969935290369
- ^ Wikan, Mike (Warlock32). "@lucbesson Valerian Graphic Novels had a huge impact on me when I was creating the Metroid Prime games for Nintendo. Can't. Wait." Mar 20, 2017 11:49 p.m. Tweet. https://twitter.com/Warlock32/status/844033273487642625
- ^ Wikan, Mike (Warlock32). "Hah! The only similar experience i can offer was after we released Metroid Prime one of the fans showed me her Metroid Prime Tattoo! My Wife told me I couldn't let me keep that, lol." Dec 8, 2019 7:58 a.m. Tweet. https://twitter.com/Warlock32/status/1203660029477490688
- ^ Wikan, Mike (Warlock32). "Glad to contribute! Working with Kynan and the gang onthe [sic] games was a treat." Jun 16, 2017 2:29 p.m. Tweet. https://twitter.com/Warlock32/status/875782497367470083
- ^ Wikan, Mike (Warlock32). "I'm glad you enjoyed them! Glad MP4 is back at Retro. Still at least 3 Designers there who worked on the originals." Feb 26, 2019 7:02 p.m. Tweet. https://twitter.com/Warlock32/status/1100546555755589634
- ^ Wikan, Mike (Warlock32). "@VogtRoberts Just saw your quote about the Metroid Series. i did the Prime Trilogy ( Design Lead) and would love to see you take a cut at it. I think your film sensibilities would be a good match. -Mike" Oct 4, 2018 4:17 p.m. Tweet. https://twitter.com/Warlock32/status/1047943841645572097
- ^ Wikan, Mike (Warlock32). "Star Wars Fallen Order reminds me a lot (A LOT) of Metroid Prime 3. Just saying!" 18 Feb 2020 4:00 p.m. Tweet. https://twitter.com/Warlock32/status/1229873313440239618
- ^ "I had never seen the German packaging for Metroid Prime 2! It's gorgeous. In fact the US packaging was the least attractive of all the packaging I saw at the time." September 15, 2017 https://www.facebook.com/photo.php?fbid=10155712647986060