Missile Stations (also referred to as Missile Terminals or Missile Charge Units) restore all of Samus Aran's Missiles. They are found in Super Metroid and Metroid Prime, and are replaced by Recharge Stations and Ammo Stations in other games. When it starts to replenish Samus' missiles the central wheel will begin to turn and a gold light will shine out of the slots in the wheel. Missile Stations are very rare in both games. However, in Super Metroid, these will not restore Super Missiles; only regular ones.
In Metroid II: Return of Samus, Missile Batteries acted as a precursor. The Missile Stations of Super Metroid seem to contain Missile Batteries.
In Metroid Prime, there are three Missile Stations in total; located in the Chozo Ruins (part of Hall of the Elders), in the Phazon Mines (Missile Station Mines) and curiously in the Impact Crater (Crater Missile Station). All Missile Station rooms feature the "General Recharge" theme playing.
In Other M, Navigation Booths can be used as Missile Stations and restore all of Samus's Missiles.
Official data[]
Super Metroid Nintendo Player's Guide[]
- MISSILE CHARGE
- "It's not quite as vital as the Energy Charge Unit, but it's important all the same. A Missile Charge Unit will completely refill your supply of Missiles. However, it will not do the same for Super Missiles."
Super Metroid Players' Guide[]
- Terminals (page 8)
- "These top up all your missiles to as much as you can currently carry. Location: Crateria, Brinstar, Norfair, Maridia, Tourian."
Super Metroid on-screen message[]
"Missile reload completed."
Nintendo Power Volume 95[]
- MISSILE CHARGE
- "These Missile Charging stations refill all of your Missile Tanks."
Logbook entry[]
Missile Station
Missile Station
Step into these stations to fully reload your Missile Launcher.
Metroid Prime on-screen message[]
"Missiles fully replenished."
Metroid Prime Official Strategy Guide[]
- MISSILE STATION
- "These are stations not unlike Save or Map Stations, except that in this case they fully reload the Missile Launcher to its maximum. While this may not seem significant in the early portion of the game, later in the game when Samus has room for over 200 Missiles it can be a key location on any map."
Metroid Prime Official Perfect Guide[]
- Stations
- "A MISSILE STATION will allow you to refill your Missile reserve to its current maximum."
Metroid.nintendo.com[]
- Recharge Station
- "Restore energy and replenish ordinance."
Trivia[]
- The scan image of a Missile Station is identical to the left-side image used for the scan of a Map Station.
- In Prime, if Samus fires on the podium with the Ice Spreader directly before entering a Missile Station, Samus's model will become covered in ice temporarily during the cutscene.
Gallery[]
Features of Samus's Gunship | |
---|---|
Personal | Adam's helmet • Chozo biotech computer • Chozo language • Data records • Logbook • Mii Bobblehead • Samus Screen • Ship Bumper Stickers • In the Cockpit • Music player |
Armaments | Plasma Beam • Power Beam • Ship Grapple Beam • Ship Missile Launcher • Gunship Multiball • Bunker-Busting Annihilator • Gunship |
Mission features | Auto-repair function • Biohazard scanner • Blast Shield • Bombing Run • Command Visor • Commander Adam Malkovich • Cryostasis • Escape Pod Heads-Up Display • Helm controls • Landing Gear Legs • Microfactories Missile Station • Recharge Station • Save Station • Tetra Galaxy Scan Screen • Transmission console • B-Unit |
Cargo | Theronian Bomb (1st piece • 2nd piece • 3rd piece) • Colossal War Golem |
Passengers | Baby • Anthony Higgs • Dr. Madeline Bergman • Commander Adam Malkovich (computerized) • Dachoras • Etecoons |