Wikitroid
Wikitroid
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{{Featured article}}
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{{Featured article}}{{-}}
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:''For other uses, see [[Ball (Disambiguation)]]''
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{{Infobox Suit
 
{{Infobox Suit
 
|name = Morph Ball
 
|name = Morph Ball
 
|image = [[File:Morphball1.jpg|250px]]
 
|image = [[File:Morphball1.jpg|250px]]
 
|caption = [[Samus Aran]]'s [[Alt-Form]].
 
|caption = [[Samus Aran]]'s [[Alt-Form]].
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|games = All games in the [[Metroid series|''Metroid'' series]]
|games = ''[[Metroid]] / [[Metroid: Zero Mission]]''<br />'' [[Metroid Prime]]''<br />'' [[Metroid Prime Pinball]]''<br />''[[Metroid Prime Hunters]]''<br />''[[Metroid Prime 2: Echoes]]''<br />''[[Metroid Prime 3: Corruption]]''<br />''[[Metroid II: Return of Samus]]'' / ''[[Metroid: Samus Returns]]''<br />''[[Super Metroid]]''<br />''[[Metroid: Other M]]''<br />''[[Metroid Fusion]]''<br />''[[Nintendo Land]]''
 
 
|properties = Compact size on command<br />Increased speed<br />Upgradable systems}}
 
|properties = Compact size on command<br />Increased speed<br />Upgradable systems}}
   
One of the most prominent, integral, and representative items of the ''[[Metroid (series)|Metroid]]'' games, the {{nihongo|'''Morph Ball'''|モーフボール or 丸まり|Mōfu Bōru or Marumari}}, also known as the {{nihongo|'''Morphing Ball'''|モーフィングボール|Mōfingu Bōru}}, is the [[Alt-Form]] of [[Samus Aran]], and allows her to turn into a [[Wikipedia:sphere|sphere]] 0.8 meters in diameter. It allows her to enter small tunnels and openings, which often lead to previously inaccessible areas.
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One of the most unique and integral items of the ''[[Metroid (series)|Metroid]]'' games, the {{nihongo|'''Morph Ball'''|モーフボール or 丸まり|Mōfu Bōru or Marumari}}, also known as the {{nihongo|'''Morphing Ball'''|モーフィングボール|Mōfingu Bōru}}, is the [[Alt-Form]] of [[Samus Aran]] and allows her to turn into a [[Wikipedia:sphere|sphere]] 0.8 meters in diameter. It allows her to enter small tunnels and openings, which often lead to previously inaccessible areas.
   
Morph Ball Mode is vital in defeating many [[boss]]es from the series, including [[Amorbis]] in ''[[Metroid Prime 2: Echoes]]'' and the [[Queen Metroid]] in ''[[Metroid II: Return of Samus]]''. In non-''[[Prime]]'' games, it usually plays an important role in escaping from enemies, such as in ''[[Metroid: Zero Mission]]''. In almost every game, a combination of the Morph Ball and a Bomb is the only way to detach a feeding [[Metroid (species)|Metroid]]. In the three [[Zebes]]-based games, the item is almost immediately acquired after entering [[Brinstar]].
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Morph Ball Mode is vital in defeating many [[boss]]es from the series, including [[Amorbis]] in ''[[Metroid Prime 2: Echoes]]'' and the [[Queen Metroid]] in ''[[Metroid II: Return of Samus]]''. In non-''[[Prime]]'' games, it usually plays an important role in escaping from enemies, such as in ''[[Metroid: Zero Mission]]''. In almost every game, a combination of the Morph Ball and a Bomb is the only way to detach a feeding [[Metroid (species)|Metroid]]. In the three [[Zebes]]-based games, the item is almost immediately acquired by going left (from the sidescrolling perspective) after entering [[Brinstar]].
   
 
==Upgrades==
 
==Upgrades==
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==Appearance==
 
==Appearance==
 
[[File:Morph Ball animation 300px Orpheon.gif|thumb|300px|Samus transforms into the Morph Ball in ''[[Metroid Prime (game)|Metroid Prime]]''.]] Throughout the series (most prominently in ''Echoes''), the Morph Ball has changed in appearance according to suit upgrades. The Morph Ball when Samus is in possession of the basic [[Power Suit]] is a yellow or gold hue and has three grooves that spiral outwards from the center on each side. Between the two halves is a ball of energy, which is believed to be the essence of Samus. The energy varies in color depending on the suit Samus is wearing: With the Power Suit it is yellow, with the [[Varia Suit]] it is usually blue, green or white.
[[File:Morph Ball animation 300px Orpheon.gif|thumb|300px|Samus transforms into the Morph Ball in ''[[Metroid Prime]]''.]]
 
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Throughout the series (most prominently in ''Echoes''), the Morph Ball has changed in appearance according to suit upgrades. The Morph Ball when Samus is in possession of the basic [[Power Suit]] is a yellow or gold hue and has three grooves which spiral outwards from the center on each side. Between the two halves is a ball of energy, which is believed to be the essence of Samus. The energy varies in color depending on the suit Samus is wearing: With the Power Suit it is yellow, with the [[Varia Suit]] it is usully blue, green or white.
 
 
In ''[[Metroid Prime (game)|Metroid Prime]]'', the Morph Ball's structure changes with the acquisition of the [[Spider Ball]]: The edges of both halves become concave and filled by the same energy as the core, which is now green. The Morph Ball's color scheme changes twice more after this: When the Gravity Suit is acquired, it becomes purple with a blue core, and ultimately it becomes black with a deep red-orange core when Samus is infused with the [[Phazon Suit]].
   
In ''[[Metroid Prime]]'', the Morph Ball's structure changes with the acquisition of the [[Spider Ball]]: The edges of both halves become concave and filled by the same energy as the core, which is now green. The Morph Ball's color scheme changes twice more after this: When the Gravity Suit is acquired, it becomes purple with a blue core, and ultimately it becomes black with a deep red-orange core when Samus is infused with the [[Phazon Suit]].
 
 
[[File:Morph Ball Concept.png|thumb|250px|right|Concept art for the three Morph Ball designs in ''[[Metroid Prime 2: Echoes]]'', the [[Varia Suit|Varia]], [[Dark Suit|Dark]] and [[Light Suit|Light]] Suits.]]
 
[[File:Morph Ball Concept.png|thumb|250px|right|Concept art for the three Morph Ball designs in ''[[Metroid Prime 2: Echoes]]'', the [[Varia Suit|Varia]], [[Dark Suit|Dark]] and [[Light Suit|Light]] Suits.]]
In ''[[Metroid Prime 2: Echoes]]'', after the [[Dark Suit]] is acquired, the Morph Ball becomes more wheel-like in appearance, in accordance to the shoulder pads of said armor. After acquiring the Spider Ball, a large red dot appears on sides of the Morph Ball. After the [[Light Suit]] is acquired, the Morph Ball becomes spherical again, but has a spiraling groove on the sides.
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In ''[[Metroid Prime 2: Echoes]]'', after the [[Dark Suit]] is acquired, the Morph Ball becomes more wheel-like in appearance, in accordance with the shoulder pads of said armor. After acquiring the Spider Ball, a large red dot appears on sides of the Morph Ball. After the [[Light Suit]] is acquired, the Morph Ball becomes spherical again but has a spiraling groove on the sides.
   
 
In ''[[Metroid Prime 3: Corruption]]'', the Morph Ball becomes a [[Phazon]]-blue ball with hexagonal tiles over it after the [[PED Suit]] is acquired. When the [[Hazard Shield]] is collected, extra plating is added to the Morph Ball. Also, if Samus touches a [[Liquid Phazon]] enemy while in Morph Ball mode, she will become engulfed by a portion of the creature, which will eat away at her suit.
 
In ''[[Metroid Prime 3: Corruption]]'', the Morph Ball becomes a [[Phazon]]-blue ball with hexagonal tiles over it after the [[PED Suit]] is acquired. When the [[Hazard Shield]] is collected, extra plating is added to the Morph Ball. Also, if Samus touches a [[Liquid Phazon]] enemy while in Morph Ball mode, she will become engulfed by a portion of the creature, which will eat away at her suit.
   
In ''[[Metroid: Other M]]'', the Morph Ball has a different appearance. The ball and energy are yellow with the Power Suit like in past appearances, but there are now three red stripes which spiral out from the center in the place of the grooves, making it closer in resemblance to the Fusion Suit's Morph Ball form. When the Varia Feature is authorized and activated, the energy becomes green and three shorter yellow stripes are placed alongside the red ones, similar to the small blue stripes on Dark Samus's Morph Ball. When the Gravity Feature is activated, the Morph Ball does not change since the Gravity Feature does not change the suit's color in this game.
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In ''[[Metroid: Other M]]'', the Morph Ball has a different appearance. The ball and energy are yellow with the Power Suit like in past appearances, but there are now three red stripes that spiral out from the center in the place of the grooves, making it closer in resemblance to the Fusion Suit's Morph Ball form. When the Varia Feature is authorized and activated, the energy becomes green and three shorter yellow stripes are placed alongside the red ones, similar to the small blue stripes on Dark Samus's Morph Ball. When the Gravity Feature is activated, the Morph Ball does not change since the Gravity Feature does not change the suit's color in this game.
   
In ''[[Metroid: Samus Returns]]'', the Morph Ball undergoes a dramatic redesign: The spiralling lines are replaced by more linear grooves and rivets, while the edges are each encircled by a red ring. However, the Gravity Suit once again changes the color scheme to purple and blue.
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In ''[[Metroid: Samus Returns]]'', the Morph Ball undergoes a dramatic redesign: The spiraling lines are replaced by more linear grooves and rivets, while the edges are each encircled by a red ring. However, the Gravity Suit once again changes the color scheme to purple and blue.
   
 
==Other appearances==
 
==Other appearances==
[[File:DarkSamus morphball.png|thumb|200px|right|Dark Samus's Morph Ball. Notably, the eye that appears on Dark Samus's hand at the end of Prime is present in the core.]]
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[[File:DarkSamus morphball.png|thumb|200px|right|Dark Samus's Morph Ball. Notably, the eye that appears on Dark Samus's hand at the end of Prime is present in the core.]] According to a [[Space Pirate]] [[Pirate Data|Data]] "[[Pirate Data#Hunter Weapons|Hunter Weapons]]" in ''Prime'', the Pirates found the Morph Ball to be a very curious and intriguing technology, but attempts at reverse-engineering the Morph Ball technology all ended in a disaster: the [[Science Team]] "wisely decided to move on" after the first four test subjects were horribly broken and twisted after engaging their Morph Ball prototypes.
According to a [[Space Pirate]] [[Pirate Data|Data]] "[[Pirate Data#Hunter Weapons|Hunter Weapons]]" in ''Prime'', the Pirates found the Morph Ball to be a very curious and intriguing technology, but attempts at reverse-engineering the Morph Ball technology all ended in a disaster: the [[Science Team]] "wisely decided to move on" after the first four test subjects were horribly broken and twisted after engaging their Morph Ball prototypes.
 
   
[[Dark Samus]] also possessed a twisted variant of the Morph Ball. She is shown using it in the second fight with her in the [[Sanctuary Fortress]] in ''Echoes'', and creates [[Dark Echo]]es which can use the Morph Ball during the fight with [[AU 313]] at the end of ''Corruption''. On both occasions, she uses the Boost Ball and is able to generate massive amounts of kinetic energy at once, that propels her around the area at shocking speeds. Dark Samus's Morph Ball is similar to Samus's, and has an eye on each side in ''Echoes''. It is very hard to actually make out the appearance of Dark Samus's Morph Ball in ''Corruption'', because it is always traveling at great speeds. The energy surrounding it while it is using the Boost Ball also obscures its appearance.
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[[Dark Samus]] also possessed a twisted variant of the Morph Ball. She is shown using it in the second fight with her in the [[Sanctuary Fortress]] in ''Echoes'', and she creates [[Dark Echo]]es which can use the Morph Ball during the fight with [[AU 313]] at the end of ''Corruption''. On both occasions, she uses the Boost Ball and is able to generate massive amounts of kinetic energy at once, which propels her around the area at shocking speeds. Dark Samus's Morph Ball is similar to Samus's and has an eye on each side in ''Echoes''. It is very hard to actually make out the appearance of Dark Samus's Morph Ball in ''Corruption'' because it is always traveling at great speeds. The energy surrounding it while it is using the Boost Ball also obscures its appearance.
   
 
Dark Samus' Morph Ball also heavily resembles the Glire, Glice and Glunder enemies in ''[[Super Smash Bros. Brawl]]''. The Morph Ball has limited appearances in gameplay as Samus; her rolling dodge has her literally roll aside to avoid attacks, and her Down-B special "Bomb" transforms her to the Morph Ball and drops the signature Bomb.
 
Dark Samus' Morph Ball also heavily resembles the Glire, Glice and Glunder enemies in ''[[Super Smash Bros. Brawl]]''. The Morph Ball has limited appearances in gameplay as Samus; her rolling dodge has her literally roll aside to avoid attacks, and her Down-B special "Bomb" transforms her to the Morph Ball and drops the signature Bomb.
   
[[File:OriginalMorph.gif|thumb|right|''[[Metroid]]'']]
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[[File:OriginalMorph.gif|thumb|right|''[[Metroid]]'']] [[File:Morph Ball trophy.png|thumb]]
[[File:Morph Ball trophy.png|thumb]]
 
   
 
{{showhide|1=Official data|2=
 
{{showhide|1=Official data|2=
   
'''[[Metroid (1986 manga)]]'''
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''[[Victory Techniques for Metroid]]''
 
:''"Maru Mari - Get this, and Samus' body will become round, allowing entry into narrow passages."''
 
:''"Maru Mari - Get this, and Samus' body will become round, allowing entry into narrow passages."''
   
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;''Super Metroid'' manual:''"You can use the Morphing Ball to make Samus roll into a ball and squeeze into narrow areas."''
 
;''Super Metroid'' manual:''"You can use the Morphing Ball to make Samus roll into a ball and squeeze into narrow areas."''
   
;''Super Metroid Players' Guide'' (Morphing Ball, page 9):''"When collected, this enables Samus to roll into a tight ball by pressing down when crouching, thereby allowing access to very small openings and tunnels. Location: [[Brinstar]]."''
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;''[[Super Metroid Players' Guide]]'' (Morphing Ball, page 9):''"When collected, this enables Samus to roll into a tight ball by pressing down when crouching, thereby allowing access to very small openings and tunnels. Location: [[Brinstar]]."''
   
 
;''Metroid Fusion'' manual:''"Use this power to roll into a ball and move through narrow passageways. Press down twice on the Control Pad."''
 
;''Metroid Fusion'' manual:''"Use this power to roll into a ball and move through narrow passageways. Press down twice on the Control Pad."''
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;''Zero Mission'' [[Samus Screen]] data:''"Double tap down to take ball form and gain access to narrow passageways."''
 
;''Zero Mission'' [[Samus Screen]] data:''"Double tap down to take ball form and gain access to narrow passageways."''
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  +
;[[Metroid Prime 2: Dark Echoes Q&A|''Metroid Prime 2: Dark Echoes'' Q&A]]
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:QUESTION: What exactly happens [to Samus inside of it] when she is in Morph Ball mode?
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:ANSWER: The Space Pirates, too, are still searching frantically for the answer to that question...[https://shinesparkers.net/metroid-prime-2-dark-echoes-qa/5/]
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:QUESTION: Previously in Metroid Prime 1, the Space Pirates went to great lengths to try to replicate Samus' suit technology, but in this installment there doesn't seem to be any activity like that. Will we be able to see Space Pirates in morph balls in the next game? Also, don't you think the Space Pirates who try to have [[Metroids]] as pets are a little messed up in the head...?
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:ANSWER: Between the Ing and Dark Aether, and being plagued by Dark Samus, the Space Pirates did not have enough time for experiments. If their experiments are successful by the next installment, maybe we can see some Space Pirates in Morph Balls... It seems that their scientific capabilities are strong...[https://shinesparkers.net/metroid-prime-2-dark-echoes-qa/8/]
   
 
;''Metroid Prime Hunters'' [[Logbook]] entry:''"SAMUS has the ability to transform into a ball that can move at high speeds and access areas her bipedal form cannot. To enter the alt-form, tap the icon in the lower corner of the touch screen. Use the +Control Pad or A, B, X, and Y buttons to move the MORPH BALL. Use the touch screen for more precise control with gentle strokes in the desired direction. BOOST by quickly stroking in the desired direction or by pressing the BOOST button."''<ref>''[[Metroid Prime Hunters]]'' Logbook</ref>
 
;''Metroid Prime Hunters'' [[Logbook]] entry:''"SAMUS has the ability to transform into a ball that can move at high speeds and access areas her bipedal form cannot. To enter the alt-form, tap the icon in the lower corner of the touch screen. Use the +Control Pad or A, B, X, and Y buttons to move the MORPH BALL. Use the touch screen for more precise control with gentle strokes in the desired direction. BOOST by quickly stroking in the desired direction or by pressing the BOOST button."''<ref>''[[Metroid Prime Hunters]]'' Logbook</ref>
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:''Controls: Hold the Wii Remote <span style="color:green;">horizontally</span> and press A."''
 
:''Controls: Hold the Wii Remote <span style="color:green;">horizontally</span> and press A."''
   
;''Brawl'' Sticker:'''Morph Ball''' ''[[Metroid Prime Pinball]]'' - [Weapon] Attack + 5 ([[Samus]], [[Zero Suit Samus]])
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;''Brawl'' [[Sticker]]:'''Morph Ball''' ''[[Metroid Prime Pinball]]'' - [Weapon] Attack + 5 ([[Samus]], [[Zero Suit Samus]])
   
 
;''[[Super Smash Bros. for Wii U]]'' [[trophy]] description:''"One of the numerous modules integrated into Samus's Power Suit. This one allows her to transform into a compact mobile sphere and explore tight spaces. In the very first Metroid game, it was known as the Maru Mari, which is just Japanese for "roll up," but it was later changed to the much-cooler-sounding Morph Ball."''
 
;''[[Super Smash Bros. for Wii U]]'' [[trophy]] description:''"One of the numerous modules integrated into Samus's Power Suit. This one allows her to transform into a compact mobile sphere and explore tight spaces. In the very first Metroid game, it was known as the Maru Mari, which is just Japanese for "roll up," but it was later changed to the much-cooler-sounding Morph Ball."''
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==Behind the scenes==
 
==Behind the scenes==
Exactly how it functions is unknown, but ''Prime'' concept art shows a large ball forming around [[Samus]] from her suit's material, then shrinking down to its miniature size - in-game, a core of energy is visible through the equator between the two sides, indicating that Samus may [[Wikipedia:Mass–energy equivalence|transform into energy]] to fit into the smaller ball. ''Zero Mission'' design documents refer to the [[Chozo]] being capable of "unique transforming into a sphere," implying that the user's body is physically within the ball somehow.
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Exactly how it functions is unknown, but ''Prime'' concept art shows a large ball forming around [[Samus]] from her suit's material, then shrinking down to its miniature size - in-game, a core of energy is visible through the equator between the two sides, indicating that Samus may [[Wikipedia:Mass–energy equivalence|transform into energy]] to fit into the smaller ball. ''Zero Mission'' design documents refer to the [[Chozo]] being capable of "unique transforming into a sphere," implying that the user's body is physically within the ball somehow.
   
 
==Trivia==
 
==Trivia==
 
[[File:Morph Ball powerup Echoes.png|thumb|300px|right|The [[Morph Ball Bomb]]s are acquired in ''Metroid Prime 2: Echoes''.]]
 
[[File:Morph Ball powerup Echoes.png|thumb|300px|right|The [[Morph Ball Bomb]]s are acquired in ''Metroid Prime 2: Echoes''.]]
*In the original ''Metroid'', the Morph Ball is called '''Maru Mari '''(''marumari ''is the gerund form of the Japanese verb ''marumaru'', meaning "to roll into a ball"). This name is used in another instance in the ''[[Super Metroid Nintendo Player's Guide]]''.
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*In the manual for ''[[Metroid]]'', the Morph Ball is referred to as '''Maru Mari '''(''marumari ''is the gerund form of the Japanese verb ''marumaru'', meaning "to roll into a ball"). This name is used in another instance in the ''[[Super Metroid Nintendo Player's Guide]]''.
*The only time Samus ever demonstrated the use of the Morph Ball [[Justin Bailey|outside her Power Suit]] was in the original ''Metroid''. [[Zero Suit Samus]] crawls under gaps in ''Zero Mission'', and slides under them during the [[Countdown]] at the end of ''Other M''.
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*The only time Samus ever demonstrated the use of the Morph Ball [[Justin Bailey|outside her Power Suit]] was in the original ''Metroid'' via the [[List of Metroid passwords|password system]]. [[Zero Suit Samus]] crawls under gaps in ''Zero Mission'' and slides under them during the [[Countdown]] at the end of ''Other M''.
  +
:*One player's [[Miiverse]] question about why Samus could not crawl led to the [[Y can't Metroid crawl?]] meme.
 
*In the ''Prime'' series, if Samus uses the Morph Ball before jumping from a high ledge, she will not be stunned from the fall like she would in bipedal form.
 
*In the ''Prime'' series, if Samus uses the Morph Ball before jumping from a high ledge, she will not be stunned from the fall like she would in bipedal form.
  +
*According to [[Clark Wen]], the Morph Ball transition sounds in the ''Prime'' series are his favorite, and he wanted to get them right. The result in the final game is a mix of synths and processed recordings made to sound synthetic, as he thought the transformation between bipedal and Morph Ball forms was driven by electric magnets.<ref>{{cite news |first=Darren |last=Kerwin |authorlink= |coauthors=RoyboyX |title=Interview: Clark Wen |url=https://shinesparkers.net/interviews/clark-wen/ |publisher=[[Shinesparkers]] |date=2018-06-02 |accessdate=2018-06-02 }}</ref>
*The Morph Ball was slated to appear in ''Marvel: Ultimate Alliance'' along with [[Samus]] and several of her other abilities, however, they did not appear in the final game due to [[Nintendo]] not giving consent. The depiction in the trailer appears to be based on that of ''Prime'' as Samus charges forward several times, suggesting the [[Boost Ball]] was intended to appear as well.
 
*The Morph Ball is featured in the Burger King toy [[Metroid Challenge]], where the ball is controlled through a maze with a magnetic [[Wii Remote]].
 
 
*In ''[[Metroid Prime]]'', the Morph Balls for every suit were modeled and skinned by [[Gene Kohler]].
 
*In ''[[Metroid Prime]]'', the Morph Balls for every suit were modeled and skinned by [[Gene Kohler]].
 
*[[Derek Bonikowski]] researched, animated and tested the Morph Ball in the [[Prime Series|''Prime'' Series]].
 
*[[Derek Bonikowski]] researched, animated and tested the Morph Ball in the [[Prime Series|''Prime'' Series]].
  +
*According to [[Colin Reed]], the reflective surface of the Morph Ball in ''[[Metroid Prime Hunters]]'' was created by an unspecified artist who worked late into the night. However, he began to use the effect excessively in other areas, meaning they had to scale it down.<ref>Colin Reed: "It was one artist just hammering away in the middle of the night. He comes to show us what he did, and we were like, "Oh that's cool, let's use that." (laughter) Then the effect just spreads off and starts getting used all over the place. Then we have to reel them back in and say, "Ok. No, he's using it too much." ''Nintendo World Report''. http://www.nintendoworldreport.com/interview/11162/nst-discusses-metroid-prime-hunters</ref>
 
*The Morph Ball was slated to appear in ''[[List of cameos and crossovers#Marvel: Ultimate Alliance|Marvel: Ultimate Alliance]]'' along with [[Samus]] and several of her other abilities, however, they did not appear in the final game due to [[Nintendo]] not giving consent. The depiction in the trailer appears to be based on that of ''Prime'' as Samus charges forward several times, suggesting the [[Boost Ball]] was intended to appear as well.
 
*The Morph Ball is featured in the Burger King toy [[Metroid Challenge]], where the ball is controlled through a maze with a magnetic [[Wii Remote]].
 
*In ''Other M'', Samus will still breathe heavily when she is in Morph Ball mode if her [[energy]] levels are critically low.
 
*In ''Other M'', Samus will still breathe heavily when she is in Morph Ball mode if her [[energy]] levels are critically low.
 
*The Morph Ball makes a cameo appearance on the [[Geothermal Power Plant]] stage featured in ''Dead or Alive Dimensions'', where Samus lays a [[Power Bomb]] when a sound is made in the microphone.
 
*The Morph Ball makes a cameo appearance on the [[Geothermal Power Plant]] stage featured in ''Dead or Alive Dimensions'', where Samus lays a [[Power Bomb]] when a sound is made in the microphone.
 
*''[[Metroid EX: Samus & Joey]]'' centers around Samus' fight to recover her stolen abilities, including the Morph Ball, which she finds on planet [[Maru]]. The name of this planet is a reference to the Morph Ball's original name in ''Metroid'', Maru Mari.
 
*''[[Metroid EX: Samus & Joey]]'' centers around Samus' fight to recover her stolen abilities, including the Morph Ball, which she finds on planet [[Maru]]. The name of this planet is a reference to the Morph Ball's original name in ''Metroid'', Maru Mari.
*In an [[Iwata Asks]] interview regarding ''Corruption'', [[Kensuke Tanabe]] addressed the transition animation when unmorphing:
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*In an [[Iwata Asks]] interview regarding ''Corruption'', [[Kensuke Tanabe]] addressed the transition animation when un-morphing:
  +
 
{{cquotetxt|''Originally, because Metroid Prime was an FPS game, the playable character was never seen on the screen. That's why we demanded they give the players the opportunity to have a good look at the character. We told them that, for example, when you turn into the Morph Ball, the camera should zoom back and show you Samus during the transformation. Even though it took a lot of effort, in the end, they managed to do it beautifully. However, at the time, if players wanted, they could skip this animation entirely. This may have been done in order to make the game play more efficiently, to save even a little bit of the player's time, but we felt, "If the player can just skip the animation, the original objective we gave you won't be fulfilled, will it?" This is why we requested they make the animation unskippable.''|Kensuke Tanabe|color=gray|size=300%}}
 
{{cquotetxt|''Originally, because Metroid Prime was an FPS game, the playable character was never seen on the screen. That's why we demanded they give the players the opportunity to have a good look at the character. We told them that, for example, when you turn into the Morph Ball, the camera should zoom back and show you Samus during the transformation. Even though it took a lot of effort, in the end, they managed to do it beautifully. However, at the time, if players wanted, they could skip this animation entirely. This may have been done in order to make the game play more efficiently, to save even a little bit of the player's time, but we felt, "If the player can just skip the animation, the original objective we gave you won't be fulfilled, will it?" This is why we requested they make the animation unskippable.''|Kensuke Tanabe|color=gray|size=300%}}
  +
*The Morph Ball, as well as Samus's tendency to use this technique, is indirectly alluded to in ''[[Animal Crossing|Animal Crossing: Wild World]]'', where the character Gulliver, when mentioning that there were plenty of Bounty Hunters in space, alludes to one who can transform into a metal ball.
  +
*The Morph Ball ability is shown in a manga panel for the [[Nintendo Official Guide Book for Super Metroid|Japanese ''Super Metroid'' guide]], which shows Samus in the position and humorously mentioning an uncontrollable urge to urinate.
   
 
==Gallery==
 
==Gallery==
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File:MSR Art Gallery 016.png
 
File:MSR Art Gallery 016.png
 
File:MSR Art Gallery 015.png
 
File:MSR Art Gallery 015.png
  +
Sammy-hall-maru-mari.jpg|Art by [[Sammy Hall]] in 2005.
 
</gallery>
 
</gallery>
 
}}
 
}}
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{{Morph Ball}}
 
{{Morph Ball}}
 
{{Chozo}}
 
{{Chozo}}
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[[de:Morph Ball|de: Morph Ball]] [[es:Morfosfera|es: Morfosfera]] [[ru:Морфо-Шар|ru: Морфо-Шар]]
[[de:Morph Ball]]
 
[[es:Morfosfera]]
 
[[ru:Морфо-Шар]]
 
 
[[Category:Beginning Items]]
 
[[Category:Beginning Items]]
 
[[Category:Brinstar]]
 
[[Category:Brinstar]]
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[[Category:Morph Ball]]
 
[[Category:Morph Ball]]
 
[[Category:Recurring Items]]
 
[[Category:Recurring Items]]
[[Category:Samus Aran]]
 
[[Category:Stickers]]
 
 
[[Category:Chozo technology]]
 
[[Category:Chozo technology]]
[[Category:Derek Bonikowski]]
 
 
[[Category:Equipment]]
 
[[Category:Equipment]]
  +
[[Category:Alternate Forms]]
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[[Category:Trophies]]
 
[[Category:Stickers]]
 
[[Category:Samus Aran]]
 
[[Category:Derek Bonikowski]]
 
[[Category:Gene Kohler]]
 
[[Category:Gene Kohler]]

Revision as of 20:23, 2 June 2020

This is a featured article.


For other uses, see Ball (Disambiguation)

One of the most unique and integral items of the Metroid games, the Morph Ball (モーフボール or 丸まり Mōfu Bōru or Marumari?), also known as the Morphing Ball (モーフィングボール Mōfingu Bōru?), is the Alt-Form of Samus Aran and allows her to turn into a sphere 0.8 meters in diameter. It allows her to enter small tunnels and openings, which often lead to previously inaccessible areas.

Morph Ball Mode is vital in defeating many bosses from the series, including Amorbis in Metroid Prime 2: Echoes and the Queen Metroid in Metroid II: Return of Samus. In non-Prime games, it usually plays an important role in escaping from enemies, such as in Metroid: Zero Mission. In almost every game, a combination of the Morph Ball and a Bomb is the only way to detach a feeding Metroid. In the three Zebes-based games, the item is almost immediately acquired by going left (from the sidescrolling perspective) after entering Brinstar.

Upgrades

Samus normal roll

The Morph Ball has many upgrades, such as the Bomb Module, Power Bomb, Spring Ball, Force Ball, Boost Ball, and Spider Ball. Metroid Prime 3: Corruption introduces the new Hyper Ball ability, which allows Samus to generate deadly arcing tendrils of Phazon energy around her when in Hypermode. In Metroid Prime Pinball, the Morph Ball is the ball the player plays with on the pinball machine and introduces the Force Ball.

Appearance

Morph Ball animation 300px Orpheon

Samus transforms into the Morph Ball in Metroid Prime.

Throughout the series (most prominently in Echoes), the Morph Ball has changed in appearance according to suit upgrades. The Morph Ball when Samus is in possession of the basic Power Suit is a yellow or gold hue and has three grooves that spiral outwards from the center on each side. Between the two halves is a ball of energy, which is believed to be the essence of Samus. The energy varies in color depending on the suit Samus is wearing: With the Power Suit it is yellow, with the Varia Suit it is usually blue, green or white.

In Metroid Prime, the Morph Ball's structure changes with the acquisition of the Spider Ball: The edges of both halves become concave and filled by the same energy as the core, which is now green. The Morph Ball's color scheme changes twice more after this: When the Gravity Suit is acquired, it becomes purple with a blue core, and ultimately it becomes black with a deep red-orange core when Samus is infused with the Phazon Suit.

Morph Ball Concept

Concept art for the three Morph Ball designs in Metroid Prime 2: Echoes, the Varia, Dark and Light Suits.

In Metroid Prime 2: Echoes, after the Dark Suit is acquired, the Morph Ball becomes more wheel-like in appearance, in accordance with the shoulder pads of said armor. After acquiring the Spider Ball, a large red dot appears on sides of the Morph Ball. After the Light Suit is acquired, the Morph Ball becomes spherical again but has a spiraling groove on the sides.

In Metroid Prime 3: Corruption, the Morph Ball becomes a Phazon-blue ball with hexagonal tiles over it after the PED Suit is acquired. When the Hazard Shield is collected, extra plating is added to the Morph Ball. Also, if Samus touches a Liquid Phazon enemy while in Morph Ball mode, she will become engulfed by a portion of the creature, which will eat away at her suit.

In Metroid: Other M, the Morph Ball has a different appearance. The ball and energy are yellow with the Power Suit like in past appearances, but there are now three red stripes that spiral out from the center in the place of the grooves, making it closer in resemblance to the Fusion Suit's Morph Ball form. When the Varia Feature is authorized and activated, the energy becomes green and three shorter yellow stripes are placed alongside the red ones, similar to the small blue stripes on Dark Samus's Morph Ball. When the Gravity Feature is activated, the Morph Ball does not change since the Gravity Feature does not change the suit's color in this game.

In Metroid: Samus Returns, the Morph Ball undergoes a dramatic redesign: The spiraling lines are replaced by more linear grooves and rivets, while the edges are each encircled by a red ring. However, the Gravity Suit once again changes the color scheme to purple and blue.

Other appearances

DarkSamus morphball

Dark Samus's Morph Ball. Notably, the eye that appears on Dark Samus's hand at the end of Prime is present in the core.

According to a Space Pirate Data "Hunter Weapons" in Prime, the Pirates found the Morph Ball to be a very curious and intriguing technology, but attempts at reverse-engineering the Morph Ball technology all ended in a disaster: the Science Team "wisely decided to move on" after the first four test subjects were horribly broken and twisted after engaging their Morph Ball prototypes.

Dark Samus also possessed a twisted variant of the Morph Ball. She is shown using it in the second fight with her in the Sanctuary Fortress in Echoes, and she creates Dark Echoes which can use the Morph Ball during the fight with AU 313 at the end of Corruption. On both occasions, she uses the Boost Ball and is able to generate massive amounts of kinetic energy at once, which propels her around the area at shocking speeds. Dark Samus's Morph Ball is similar to Samus's and has an eye on each side in Echoes. It is very hard to actually make out the appearance of Dark Samus's Morph Ball in Corruption because it is always traveling at great speeds. The energy surrounding it while it is using the Boost Ball also obscures its appearance.

Dark Samus' Morph Ball also heavily resembles the Glire, Glice and Glunder enemies in Super Smash Bros. Brawl. The Morph Ball has limited appearances in gameplay as Samus; her rolling dodge has her literally roll aside to avoid attacks, and her Down-B special "Bomb" transforms her to the Morph Ball and drops the signature Bomb.

OriginalMorph

Metroid

Morph Ball trophy

Official data


Victory Techniques for Metroid

"Maru Mari - Get this, and Samus' body will become round, allowing entry into narrow passages."
Official Nintendo Player's Guide
"As soon as you start, go to the left. Jump up and cross the high walls, then you can get hold of the Maru Mari. This is useful for going through walls or narrow passageways."
Super Metroid manual
"You can use the Morphing Ball to make Samus roll into a ball and squeeze into narrow areas."
Super Metroid Players' Guide (Morphing Ball, page 9)
"When collected, this enables Samus to roll into a tight ball by pressing down when crouching, thereby allowing access to very small openings and tunnels. Location: Brinstar."
Metroid Fusion manual
"Use this power to roll into a ball and move through narrow passageways. Press down twice on the Control Pad."
Fusion website
"The Morph Ball ability allows Samus to roll into a small ball, perfect for traversing narrow tunnels or dropping down maintenance shafts."
Official Metroid Prime website
Weapon effect: N/A
Weapon range: N/A
Weapon potential: Medium"
"The Morph Ball is a modular upgrade to Samus Aran's Power Suit, allowing the bounty hunter to roll into a spherical shape. While in Morph Ball form, Samus can place Bombs, activate special switches and squeeze through tight spaces.
Like the Power Suit itself, the Morph Ball is upgradeable via several modifications located throughout Tallon IV.

Inventory data

MorphBallScan
MorphBallScan

Morph Ball

Metroid Prime Series

Inventory entry

The Morph Ball changes your suit into a compact, mobile sphere.
Press GC X button/Wii C button to enter Morph Ball mode.
Press GC X button/Wii C button again to leave Morph Ball mode.

Samus's Notes

Like the Power Suit, the Morph Ball is modular. There are several modifications that can be added to improve performance.

Metroid Zero Mission manual
"This ability allows Samus' suit to curl into ball form and navigate narrow passageways. (Press down twice)"
Zero Mission Samus Screen data
"Double tap down to take ball form and gain access to narrow passageways."
Metroid Prime 2: Dark Echoes Q&A
QUESTION: What exactly happens [to Samus inside of it] when she is in Morph Ball mode?
ANSWER: The Space Pirates, too, are still searching frantically for the answer to that question...[1]
QUESTION: Previously in Metroid Prime 1, the Space Pirates went to great lengths to try to replicate Samus' suit technology, but in this installment there doesn't seem to be any activity like that. Will we be able to see Space Pirates in morph balls in the next game? Also, don't you think the Space Pirates who try to have Metroids as pets are a little messed up in the head...?
ANSWER: Between the Ing and Dark Aether, and being plagued by Dark Samus, the Space Pirates did not have enough time for experiments. If their experiments are successful by the next installment, maybe we can see some Space Pirates in Morph Balls... It seems that their scientific capabilities are strong...[2]
Metroid Prime Hunters Logbook entry
"SAMUS has the ability to transform into a ball that can move at high speeds and access areas her bipedal form cannot. To enter the alt-form, tap the icon in the lower corner of the touch screen. Use the +Control Pad or A, B, X, and Y buttons to move the MORPH BALL. Use the touch screen for more precise control with gentle strokes in the desired direction. BOOST by quickly stroking in the desired direction or by pressing the BOOST button."[1]
Metroid: Other M on-screen tutorial
MORPH BALL
With the Wii Remote held sideways, press A.
DEACTIVATE MORPH BALL
Press A while in Morph Ball to return to normal.
Metroid: Other M manual
"Press A to go into Morph Ball mode and move around small spaces. Press A again to change back."
Metroid: Other M Samus Screen data
"Effect: Changes Samus into a ball shape.
Controls: Hold the Wii Remote horizontally and press A."
Brawl Sticker
Morph Ball Metroid Prime Pinball - [Weapon] Attack + 5 (Samus, Zero Suit Samus)
Super Smash Bros. for Wii U trophy description
"One of the numerous modules integrated into Samus's Power Suit. This one allows her to transform into a compact mobile sphere and explore tight spaces. In the very first Metroid game, it was known as the Maru Mari, which is just Japanese for "roll up," but it was later changed to the much-cooler-sounding Morph Ball."
Metroid: Samus Returns Samus Screen data
"The compact Morph Ball lets you move through narrow passages. Simply push [Circle Pad] down while crouching, or tap the map on the touch screen to take on Morph Ball form."


Behind the scenes

Exactly how it functions is unknown, but Prime concept art shows a large ball forming around Samus from her suit's material, then shrinking down to its miniature size - in-game, a core of energy is visible through the equator between the two sides, indicating that Samus may transform into energy to fit into the smaller ball. Zero Mission design documents refer to the Chozo being capable of "unique transforming into a sphere," implying that the user's body is physically within the ball somehow.

Trivia

Morph Ball powerup Echoes

The Morph Ball Bombs are acquired in Metroid Prime 2: Echoes.

  • In the Prime series, if Samus uses the Morph Ball before jumping from a high ledge, she will not be stunned from the fall like she would in bipedal form.
  • According to Clark Wen, the Morph Ball transition sounds in the Prime series are his favorite, and he wanted to get them right. The result in the final game is a mix of synths and processed recordings made to sound synthetic, as he thought the transformation between bipedal and Morph Ball forms was driven by electric magnets.[2]
  • In Metroid Prime, the Morph Balls for every suit were modeled and skinned by Gene Kohler.
  • Derek Bonikowski researched, animated and tested the Morph Ball in the Prime Series.
  • According to Colin Reed, the reflective surface of the Morph Ball in Metroid Prime Hunters was created by an unspecified artist who worked late into the night. However, he began to use the effect excessively in other areas, meaning they had to scale it down.[3]
  • The Morph Ball was slated to appear in Marvel: Ultimate Alliance along with Samus and several of her other abilities, however, they did not appear in the final game due to Nintendo not giving consent. The depiction in the trailer appears to be based on that of Prime as Samus charges forward several times, suggesting the Boost Ball was intended to appear as well.
  • The Morph Ball is featured in the Burger King toy Metroid Challenge, where the ball is controlled through a maze with a magnetic Wii Remote.
  • In Other M, Samus will still breathe heavily when she is in Morph Ball mode if her energy levels are critically low.
  • The Morph Ball makes a cameo appearance on the Geothermal Power Plant stage featured in Dead or Alive Dimensions, where Samus lays a Power Bomb when a sound is made in the microphone.
  • Metroid EX: Samus & Joey centers around Samus' fight to recover her stolen abilities, including the Morph Ball, which she finds on planet Maru. The name of this planet is a reference to the Morph Ball's original name in Metroid, Maru Mari.
  • In an Iwata Asks interview regarding Corruption, Kensuke Tanabe addressed the transition animation when un-morphing:
Originally, because Metroid Prime was an FPS game, the playable character was never seen on the screen. That's why we demanded they give the players the opportunity to have a good look at the character. We told them that, for example, when you turn into the Morph Ball, the camera should zoom back and show you Samus during the transformation. Even though it took a lot of effort, in the end, they managed to do it beautifully. However, at the time, if players wanted, they could skip this animation entirely. This may have been done in order to make the game play more efficiently, to save even a little bit of the player's time, but we felt, "If the player can just skip the animation, the original objective we gave you won't be fulfilled, will it?" This is why we requested they make the animation unskippable.

—Kensuke Tanabe

  • The Morph Ball, as well as Samus's tendency to use this technique, is indirectly alluded to in Animal Crossing: Wild World, where the character Gulliver, when mentioning that there were plenty of Bounty Hunters in space, alludes to one who can transform into a metal ball.
  • The Morph Ball ability is shown in a manga panel for the Japanese Super Metroid guide, which shows Samus in the position and humorously mentioning an uncontrollable urge to urinate.

Gallery


Artwork


References

  1. ^ Metroid Prime Hunters Logbook
  2. ^ Kerwin, Darren, RoyboyX. "Interview: Clark Wen", Shinesparkers, 2018-06-02. Retrieved on 2018-06-02. 
  3. ^ Colin Reed: "It was one artist just hammering away in the middle of the night. He comes to show us what he did, and we were like, "Oh that's cool, let's use that." (laughter) Then the effect just spreads off and starts getting used all over the place. Then we have to reel them back in and say, "Ok. No, he's using it too much." Nintendo World Report. http://www.nintendoworldreport.com/interview/11162/nst-discusses-metroid-prime-hunters