This article is written from the Real Life point of view |
The Multiplayer Mode is an alternate game mode in Metroid Prime Hunters in addition to its Adventure Mode. The controls in both modes are identical, barring slight differences between different hunters. Up to four players can battle at once, either on- or off-line (online is no longer possible due to server shutdown), playing as Samus or one of the other six hunters present in the game. If two or more players choose the same hunter an alternate color palette will be applied to those who chose the hunter last. Players start with the Power Beam, Charge Beam, 10 missiles, an alternate form unique to each hunter, and the alt-form's abilities. Various Affinity Weapons, Missiles, and other power-ups can be obtained by finding them scattered around the arenas. There are seven play modes and 26 arenas. Bots can be added in multi-cart play. There are three difficulties for bots, ranging from 1-3, one being the weakest and three being the strongest. A commentator will sometimes announce events during Multiplayer, such as "Victory is imminent."
Players can compete in local and online matches, and can exchange friend codes or add each other as rivals after matches or through Rival Radar.
Through the use of Wiimmfi and a patched game, you can still play Metroid Prime Hunters online. All of the features work and surprisingly the voice chat feature still works too.
The Wii U Virtual Console port of the game however does not support online multiplayer.
Playable characters
Each of the seven playable characters is a space-faring bounty hunter, each working towards their own goal.
Bots
Bot versions are as follows:
- Sambot
- Kanbot
- Spibot
- Trabot
- Noxbot
- Sybot
- Weabot
Commentator
Battle/Survival/Prime Hunter
- "Hunter Massacre"
- "Victory is Imminent"
- "Hunter is Hiding"
- "Prime Hunter"
- "Hunter Eliminated"
Capture/Bounty
- "Octolith Taken"
- "Octolith Dropped"
- "Bounty Rewarded"
- "Octolith Captured"
Nodes
- "Multi-Node Bonus"
- "Node Captured"
Arenas
Of the 26 possible arenas, only eight are initially available for play. The rest must be unlocked through various means. Most are taken directly from single player, a trend of older shooters.
Name | Unlocked | Modes |
---|---|---|
Combat Hall | Unlocked from start | Battle, Survival, Prime Hunter, Nodes, Defender |
Data Shrine | Unlocked from start | Battle, Survival, Prime Hunter, Nodes, Defender, Capture |
Processor Core | Unlocked from start | Battle, Survival, Prime Hunter, Nodes, Defender |
High Ground | Unlocked from start | Battle, Survival, Prime Hunter, Nodes, Defender |
Ice Hive | Unlocked from start | Battle, Survival, Prime Hunter, Nodes, Defender, Capture |
Alinos Perch | Unlocked from start | Battle, Survival, Prime Hunter, Nodes, Defender, Capture |
Sic Transit | Unlocked from start | Battle, Survival, Prime Hunter, Nodes, Defender, Capture |
Transfer Lock | Unlocked from start | Battle, Survival, Prime Hunter, Nodes, Bounty, Defender, Capture |
Sanctorus | Play 2 local games | Battle, Survival, Prime Hunter, Nodes, Defender |
Compression Chamber | Play 4 local games | Battle, Survival, Prime Hunter, Nodes |
Incubation Vault | Play 6 local games | Battle, Survival, Prime Hunter, Nodes |
Subterranean | Play 8 local games | Battle, Survival, Prime Hunter, Nodes, Defender |
Outer Reach | Play 10 local games | Battle, Survival, Prime Hunter, Nodes, Defender, Capture |
Harvester | Play 12 local games | Battle, Survival, Prime Hunter, Nodes, Defender, Capture |
Weapons Complex | Play 14 local games | Battle, Survival, Prime Hunter, Nodes, Defender , Capture |
Council Chamber | Play 2 local games | Battle, Survival, Prime Hunter, Nodes, Bounty , Defender, Capture |
Elder Passage | Play 18 local games | Battle, Survival, Prime Hunter, Nodes, Bounty, Capture |
Fuel Stack | Play 20 local games | Battle, Survival, Prime Hunter, Nodes |
Fault Line | Play 22 local games | Battle, Survival, Prime Hunter, Bounty, Capture |
Stasis Bunker | Play 40 local games/1 Wi-Fi game | Battle, Survival, Prime Hunter, Nodes , Defender, Capture |
Head Shot | Play 1 4-Player match | Battle, Survival, Prime Hunter, Nodes, Capture |
Celestial Gateway | Land on Celestial Gateway in single player | Battle, Survival, Prime Hunter, Nodes, Defender |
Alinos Gateway | Land on Alinos in single player | Battle, Survival, Prime Hunter, Nodes, Defender |
VDO Gateway | Land on Vesper Defense Outpost in single player | Battle, Survival, Prime Hunter, Nodes, Defender, Capture |
Arcterra Gateway | Land on Arcterra in single player | Battle, Survival, Prime Hunter, Nodes, Defender, Capture |
Oubliette | Defeat Gorea 2 in single player | Battle, Survival, Prime Hunter, Nodes, Defender |
Items and Weapons
Several useful objects will often appear on the maps for players to find. These can range from health and ammo refills to new weapons to a few rare power-ups. The following is a list of items and weapons appearing in arenas.
- Purple Orb - Restores 30 Energy
- Blue Orb - Restores 60 Energy
- Yellow Orb - Restores 100 Energy
- Volt Driver
- Battlehammer
- Magmaul
- Shock Coil
- Judicator
- Imperialist
- Omega Cannon
- Small Missile Ammo - Restores five missiles
- Large Missile Ammo - Restores 10 missiles
- Universal Ammunition - Restores the ammunition used by all weapons (except for the Power Beam and the Omega Cannon)
- Deathalt - Locks the player in Alt Form and causes their touch to be lethal to others. This is Hunters' variant of the Death Ball from Metroid Prime 2: Echoes' multiplayer.
- Double Damage - Doubles the power of all attacks.
- Cloak - allows the player to become semi-transparent for a short time.
Modes
Players can choose from seven different modes of play. The rules and goals of each mode vary.
Battle
A standard mode where victory is based on the number of kills made. The hunter who reaches the set goal for kills first, or who has the most kills when the time limit runs out, is the victor.
Battles can be played as free-for-alls or on teams.
Survival
All players are given a set number of lives; when a player runs out of lives they are out of the game. The last hunter standing wins. Note that while running and hiding may seem like a good idea, if a hunter doesn't enter the fray for a set amount of time, their location will be revealed on the other players' visors. Thus, they can then hunt the lone hunter down and kill them.
Prime Hunter
The goal is to hold the title of "Prime Hunter" for a set amount of time. The first player to make a kill becomes the Prime Hunter. At this point, all other players attempt to steal the title by killing the current Prime Hunter.
While one is the Prime Hunter, their health drops at a steady rate and they have to kill to replenish, but they have increased speed and the affinity effects of all weapons. If the Prime Hunter dies by suicide instead of at the hands of another player, the next player to get a kill becomes the Prime Hunter.
Capture
Players are organized into Orange and Green teams. Each team has a base with an Octolith. The objective is to steal the other team's Octolith and return it to your base while their own Octolith is still there. Entering Alt Form while in possession of an Octolith will cause the player to drop it.
Each successful capture of an Octolith gains your team a point. Reach the designated number of points to win.
Bounty
Similar to Capture, the goal is still to bring an Octolith to a base. The difference is that teams are not necessary, and there is now a single Octolith which must be brought to the only base. Be the first to reach the set point goal by bringing the Octolith to the base the designated number of times.
Nodes
Several rings will be placed around the battle field. Stand alone in a ring for a short amount of time to gain control of it. Once you have control of one or more nodes points will begin to be added to your score. Nodes can be taken from the control of other players. Once a player reaches the set point goal, that player is the winner and the game is over.
Defender
Quite similar to Nodes, players still try to capture a ring on the battle field. In Defender, however, there is only a single ring. This mode is generally more hectic than Nodes as every hunter will be after the same ring all at once.
This mode can be played alone or on teams.
Trivia
- A Bounty level was removed.[1]
- Each level has a theme unique to the area it is based on. For example, the Celestial, Alinos, Vesper and Arcterra Gateway themes play on levels based on the respective areas' rooms in the story mode.
- Exceptions to this include Arcterra Gateway playing in Harvester, and Vesper Gateway playing in Outer Reach and Head Shot.
Metroid Game Modes | |
---|---|
Difficulty modes | Easy/Rookie/Casual/Normal Mode • Veteran Mode • Hard Mode • Hypermode • Time Attack Mode Fusion Mode • Dread Mode |
Multiplayer Modes | Metroid Prime 2: Echoes Multiplayer • Multiplayer Mode Deathmatch Mode • Bounty Mode • Bounty • Capture • Defender • Nodes Prime Hunter • Survival • Blast Ball • Rival Radar • Wireless Mission • Challenge Practice • Local Play • Versus • Tourney |
Story Modes | Multi Mission • Single Mission • Adventure Mode (Melee) • Adventure Mode (Metroid Prime Hunters) • Campaign Adventure Mode: The Subspace Emissary • Assault Mission • World of Light |
Miscellaneous | Adult and Child Modes • Attract mode • Boss Rush • Combat Sim • Dual Mode Morph Ball • Movies • Progressive Scan Mode • Regulator • Shooting Range Sleep Mode • Stylus Mode • Survivor • Theater Mode Classic Mode • Event Match |