|This article is written from the Real Life point of view|
New Play Control! Metroid Prime (Wiiであそぶ メトロイドプライム Wii de Asobu — Metoroido Puraimu ) is an enhanced Wii port of the Nintendo GameCube's Metroid Prime as part of the New Play Control! series, which upgrades Nintendo GameCube games to include a control scheme utilising the unique abilities of the Wii Remote. Another Metroid game to be rereleased on the Wii is New Play Control! Metroid Prime 2: Echoes, making the entire Metroid Prime series available on the Wii for Japan.
While no major gameplay alterations have been made, the game has been slightly improved graphically, and the control scheme has been overhauled to be similar to the scheme of Metroid Prime 3: Corruption, with Samus being controlled by the Wii Remote and Nunchuk. Most of the controls remain the same as those in Corruption, except that the + or - button is used to change Beams. Here are some other changes that have been made:
- There are now three difficulty settings: Normal, Veteran and Hard. The Normal Mode in this version is actually a new, much easier, mode.
- New clips are present in the attract mode.
- The Scan Visor cursor returns from Corruption but is very different in appearance.
- The Visor HUD does not display all the visors and beams collected, it only shows the one in current use.
- During the opening of the game, when Samus jumps off her ship, flames from her boosters can be seen, as well as the sound of them going off.
- The game now supports widescreen and includes the motion-controlled Spring Ball function from Corruption, which is activated when Morph Ball Bombs are acquired, as well as all of the customizable control options from that game.
- An intro video on the Disk Channel of the Wii's main menu has been added. This shows the Prime symbol roll onto the screen and pulse, while the Metroid Prime Menu theme plays.
- The main menu has been changed for the Wii, and features the same text boxes used in Corruption. The Demo video has been changed too.
- When the Wii Remote aims at the edge of the screen, the HUD withdraws and shows a white circuitry pattern like the one in Corruption.
- Unlike Corruption, if Samus aims at the center of the screen and keeps the Wii Remote still, she will put her hand on the Arm Cannon.
- A Bonus Credits system similar to the system included Metroid Prime 3 allows the player to use Credits to purchase extras such as a Screen-Shot Tool, Fusion Suit, music, or image galleries.
- Baby Sheegoths take less damage to kill.
- When using a Power Bomb upon Space Pirates, they are now paralysed by electrocution and then thrown back, similar to the effect of a Super Missile or standard Missile.
- Ice Troopers can no longer be killed with a missile after being frozen.
- The Wavebuster no longer paralyzes enemies.
- Certain special effects from the GameCube version of Prime were removed due to technical problems. For example, water surfaces no longer ripple in reaction to weapon fire or character movement, although the water will still splash, and the Arm Cannon is no longer affected by the type of beam it is charging. For example, in the GameCube version, embers would rise from the cannon when charging the Plasma Beam and ice would form over the cannon for the Ice Beam — the sound of this remains, but not the visual. It is commonly believed that the charge effects were incompatible with the many new angles of the Arm Cannon introduced by the Wii controls. Reasons why the water ripples had to be removed are less obvious.
The game was released on February 19th, 2009 in Japan. America, Europe and Australia instead received Metroid Prime Trilogy.
- ^ http://gamekyo.com/newsen29643_metroid-prime-japanese-date.html - Japanese release date
- ^ http://uk.wii.ign.com/articles/915/915548p1.html
- ^ http://uk.wii.ign.com/dor/objects/14286479/new-play-control-metroid-prime/images/new-play-control-metroid-prime-20090219012616780.html - The new visor display
- ^ http://www.youtube.com/watch?v=P-bI9hQkT_c
- ^ http://uk.wii.ign.com/dor/objects/14286479/new-play-control-metroid-prime/images/new-play-control-metroid-prime-20090219012624311.html - Samus retains the ability to put her hand on the Arm Cannon.