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Wikitroid


This article is written from the Real Life point of view Globe


New Play Control! Metroid Prime (Wiiであそぶ メトロイドプライム Wii de Asobu — Metoroido Puraimu?) is an enhanced Wii port of the Nintendo GameCube's Metroid Prime as part of the New Play Control! series, which upgrades Nintendo GameCube games to include a control scheme utilising the unique abilities of the Wii Remote.[2] Another Metroid game to be rereleased on the Wii is New Play Control! Metroid Prime 2: Echoes, making the entire Metroid Prime series available on the Wii for Japan.

Additions and changes[]

NPC commercial Samus

The game's commercial features Samus being controlled in third person.

While no major gameplay alterations are made, many changes from the GameCube versions are carried over. Other changes include:

  • The control scheme is overhauled to be similar to that of Metroid Prime 3: Corruption, with Samus being controlled by the Wii Remote and Nunchuk. Most of the controls remain the same as those in Corruption, except that the + button is used to change Beams. The motion-controlled Spring Ball function is included, which is activated when Morph Ball Bombs are acquired, as well as all of the customizable control options.
    • The Visor HUD does not display all the visors and beams collected, only the one in current use.[3]
    • When the Wii Remote aims at the edge of the screen, the HUD withdraws and shows a white circuitry pattern like the one in Corruption.
    • Unlike Corruption, if Samus aims at the center of the screen and keeps the Wii Remote still, she will put her hand on the Arm Cannon.[4]
    • The Scan Visor Sight Window is circular instead of rectangular, with an additional central reticule added.
  • Textures and shadows are sharper and clearer. Bloom lighting and widescreen support are featured.
  • An intro video on the Disk Channel of the Wii's main menu has been added, featuring the game logo and menu theme.[5]
  • New clips are present in the attract mode.
  • The main menu has been changed for the Wii, and features the same text boxes used in Corruption.
  • There are three difficulty settings: Normal, Veteran and Hard. The Normal Mode in this version is actually a new, much easier mode, with Veteran being comparable to the GameCube version's Normal.
  • When starting from a previous save, Logbook scans will be retained.
  • A Bonus Credits system similar to the system included Metroid Prime 3 allows the player to use Credits to purchase extras such as a Screen-Shot Tool, Fusion Suit, music, or image galleries.
  • Doors open much faster.
  • Certain special effects from the GameCube version of Prime were removed due to technical problems. Water surfaces no longer ripple in reaction to weapon fire or character movement (although the water will still splash), and the Arm Cannon is no longer affected by the type of beam it is charging. For example, in the GameCube version, embers would rise from the cannon when charging the Plasma Beam and ice would form over the cannon for the Ice Beam — the sound of this remains, but not the visual. It is commonly believed that the charge effects were incompatible with the many new angles of the Arm Cannon introduced by the Wii controls. Possible reasons why the water ripples had to be removed are less obvious, but the most plausible reason would be that they were cut from the game due to the constraints of the Wii's dual-layer disc.
  • Baby Sheegoths take less damage to kill.
  • When using a Power Bomb upon Space Pirates, they are now paralysed by electrocution and then thrown back, similar to the effect of a Super Missile or standard Missile.
  • Ice Troopers can no longer be killed with a missile after being frozen.
  • The Wavebuster no longer paralyzes enemies.

Release[]

The game was released on February 19th, 2009 in Japan. America, Europe and Australia instead received Metroid Prime Trilogy.

Screenshots[]

References[]


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