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New Play Control! Metroid Prime 2: Dark Echoes (Wiiであそぶ メトロイドプライム2 ダークエコーズ 'Wii de Asobu — Metoroido Puraimu Tsū: Dāku Ekōzu?) is an enhanced port of the Nintendo GameCube game Metroid Prime 2: Echoes released on the Wii as part of the New Play Control! series, which ports Nintendo GameCube games to the Wii with a upgraded control schemes. Both this game and Metroid Prime are part the New Play Control! series, which made the entire Metroid Prime series available on the Wii for Japan.

Additions and changes[edit | edit source]

While no major gameplay alterations are made, many changes from the GameCube versions are carried over. Other changes include:

  • The control scheme is overhauled to be similar to that of Metroid Prime 3: Corruption, with Samus being controlled by the Wii Remote and Nunchuk. Most of the controls remain the same as those in Corruption, except that the + button is used to change Beams. The motion-controlled Spring Ball function is included, which is activated when Morph Ball Bombs are acquired, as well as all of the customizable control options.
    • The Visor HUD does not display all the visors and beams collected, only the one in current use.
    • When the Wii Remote aims at the edge of the screen, the HUD withdraws and shows a white circuitry pattern like the one in Corruption.
    • Unlike Corruption, if Samus aims at the center of the screen and keeps the Wii Remote still, she will put her hand on the Arm Cannon.
    • The Scan Visor Sight Window is circular instead of rectangular, with a new central reticule.
  • Textures and shadows are sharper and clearer. Bloom lighting and widescreen support are featured.
  • An intro video on the Disk Channel of the Wii's main menu has been added, featuring the game logo and menu theme.[1]
  • New clips are present in the attract mode.
  • The main menu has been changed for the Wii, and features the same text boxes used in Corruption.
  • There are three difficulty settings: Normal, Veteran and Hard. The Normal Mode in this version is actually a new, much easier mode.
  • When starting from a previous save, Logbook scans will be retained.
  • A Bonus Credits system similar to the system included Metroid Prime 3 allows the player to use Credits to purchase extras such as a Screen-Shot Tool, music, or image galleries.
  • Doors open much faster.
  • The Metroid Prime 2: Echoes Multiplayer returns with Wii controls, but does not support Wi-Fi.
  • The four lights on top of Samus´s HUD indicates the Wii Remote´s battery life.
  • Some Luminoth Lore locations have been changed.
  • When the Ingsmashers in the Hall of Combat Mastery awaken, the doors will lock until they are defeated.
  • A message will appear when picking up Samus's first Power Bomb refill.
  • The Dark Trooper and Energy Controller themes are altered.[1]
  • When entering a Phazon-rich area inhabited by Dark Tallon Metroids, the Impact Crater theme from Metroid Prime will play.
  • The theme played during an Energy Controller restoration cutscene has been extended instead of simply looping.

Release[edit | edit source]

The game was released on June 11, 2009 in Japan. The rest of the world instead received the Metroid Prime Trilogy.

Gallery[edit | edit source]

References[edit | edit source]


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