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{{DISPLAYTITLE:''Nintendo Land''}}
 
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{{Infobox Game
 
{{Infobox Game
| title = Nintendo Land
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| title = ''Nintendo Land''
 
| image = [[File:nintendoland boxart.jpg|256px]]
 
| image = [[File:nintendoland boxart.jpg|256px]]
 
| caption = North American box art
 
| caption = North American box art
| developer = Nintendo
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| developer = [[Nintendo]]
| publisher = [[Nintendo]]
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| publisher = Nintendo
 
| distributor =
 
| distributor =
 
| designer =
 
| designer =
 
| engine =
 
| engine =
 
| version =
 
| version =
| released = [[Image:Flag of the United States.svg|22px|USA]]/[[Image:Flag of Canada.svg|22px|Canada]] November 18, 2012<ref name=arstechnica>{{cite web|title=Wii U coming to America Sunday, November 18|url=http://arstechnica.com/gaming/2012/09/wii-u-coming-to-america-sunday-november-18/|publisher=Ars Technica|accessdate=13 September 2012}}</ref><br/>[[Image:European flag.svg|22px|Europe]]/[[File:Flag of Australia.svg|22px|Australia]] November 30, 2012<ref name=arstechnica/><br/>[[Image:Flag of Japan.svg|22px|Japan]] December 8, 2012<ref name=arstechnica/>
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| released = [[File:Flag of the United States.svg|22px|USA]]/[[File:Flag of Canada.svg|22px|Canada]] November 18, 2012<ref name=arstechnica>{{cite web|title=Wii U coming to America Sunday, November 18|url=http://arstechnica.com/gaming/2012/09/wii-u-coming-to-america-sunday-november-18/|publisher=Ars Technica|accessdate=13 September 2012}}</ref><br/>[[File:European flag.svg|22px|Europe]]/[[File:Flag of Australia.svg|22px|Australia]] November 30, 2012<ref name=arstechnica/><br/>[[File:Flag of Japan.svg|22px|Japan]] December 8, 2012<ref name=arstechnica/>
 
| genre = [[Wikipedia:Party video game|Party game]]
 
| genre = [[Wikipedia:Party video game|Party game]]
 
| modes = 1 to 5 Players
 
| modes = 1 to 5 Players
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| input = Wii U GamePad, [[Wii Remote|Wii Remote and Nunchuck]]
 
| input = Wii U GamePad, [[Wii Remote|Wii Remote and Nunchuck]]
 
}}
 
}}
{{nihongo|'''''Nintendo Land'''''|ニンテンドーランド|Nintendō Rando}} is a [[Wikipedia:Party video game|party game]] for [[Wii U]] that integrates [[Mii]]s into a [[Nintendo]] theme park of games. These games are based on 12 Nintendo franchises, each one providing unique gameplay experiences for either one or up to five players. The multiplayer centric games feature ''Asymmetric Gameplay'', where one player uses the Wii U Gamepad to play the game in a certain way, while the other players use Wii Remotes for a different type of gameplay within the same game.
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{{nihongo|'''''Nintendo Land'''''|ニンテンドーランド|Nintendō Rando}} is a [[Wikipedia:Party video game|party game]] for [[Wii U]] that integrates [[Mii]]s into a [[Nintendo]] theme park of games. These games are based on 12 Nintendo franchises, each one providing unique gameplay experiences for either one or up to five players. The multiplayer centric games feature ''Asymmetric Gameplay'', where one player uses the Wii U GamePad to play the game in a certain way, while the other players use [[Wii Remote]]s for a different type of gameplay within the same game.
   
A [[Metroid series]]-themed game called Battle Mii was shown at E3 2011. The following year, at E3 2012, Nintendo announced that it would be one of 12 series-based Mii games in Nintendo Land, now renamed as '''Metroid Blast'''. In this game, Miis dress as the characters from one of the included series in a Nintendo theme park (which includes a statue of [[Ridley]], among other purchasable statues) to play a related game using the Wii U GamePad and [[Wii Remote]]s. [[Samus Aran's Gunship]] can appear in the park plaza, <ref>[http://e3.nintendo.com/videos/#/Wii-U-Developer-Discussion]</ref> as well as a [[Metroids|Metroid statue]].<ref>http://metroid-database.com/files/nintendoland3.jpg</ref>
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In this game, Miis dress as the characters from one of the 12 included series in a Nintendo Land theme park to play a related game (referred to as "attractions") using the Wii U GamePad and Wii Remotes. They can also unlock prizes to be displayed in Nintendo Land Plaza, with many of these prizes relating to objects and enemies from the different attractions.
   
 
''Nintendo Land'' was released with the console's launch in North America on November 18, 2012, in Europe on November 30, 2012, and in Japan on December 8, 2012. It is also a pack-in disc game with the Deluxe/Premium Bundles of the console in North America, Europe, and Australia.<ref name=arstechnica/>
 
''Nintendo Land'' was released with the console's launch in North America on November 18, 2012, in Europe on November 30, 2012, and in Japan on December 8, 2012. It is also a pack-in disc game with the Deluxe/Premium Bundles of the console in North America, Europe, and Australia.<ref name=arstechnica/>
   
 
==Metroid Blast==
 
==Metroid Blast==
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{{Main|Metroid Blast}}
 
[[File:METROID-BLAST LOGO.jpg|thumb|Attraction logo for Metroid Blast.]]
 
[[File:METROID-BLAST LOGO.jpg|thumb|Attraction logo for Metroid Blast.]]
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A ''[[Metroid (series)|Metroid]]''-themed game called ''Battle Mii'' was shown at E3 2011. The following year, at E3 2012, Nintendo announced that it would be one of the attractions in Nintendo Land, now renamed as [[Metroid Blast]].
The game is one of the 12 [[Nintendo]]-themed subgames accessible from the main hub of Nintendo Land. It is a multiplayer competitive and cooperative shooter game for up to 5 players - four of them controlling controlling [[Power Suit]], [[Fusion Suit]], [[Gravity Suit]], etc. dressed Miis using Wii Remote+ & Nunchuk and the remaining player piloting Samus' [[Starship]] with the Wii U Gamepad. This attraction is one of the few that also allows solo play, with either the Wii Remote+ & Nunchuk or the GamePad available for the lone player.
 
   
 
Promoting itself as a Deep-Space Shootout, the game is one of the 12 [[Nintendo]]-themed subgames accessible from the main hub of Nintendo Land. It is a multiplayer competitive and cooperative shooter game for up to 5 players - four of them controlling controlling Miis dressed as [[Samus]] using Wii Remote+ & Nunchuk and the remaining player piloting Samus' [[Gunship]] with the Wii U GamePad. This attraction is one of the few that also allows solo play, with either the Wii Remote+ & Nunchuk or the GamePad available for the lone player.
The Wii Remote players play on the main TV with pointer controls while the Gamepad user plays on his/her own screen using a dual analog and gyro configuration to control the ship's altitude, aiming, and movement at once.
 
   
 
The Wii Remote players play on the main TV with pointer controls while the GamePad user plays on his/her own screen using a dual analog and gyro configuration to control the ship's altitude, aiming, and movement at once.
===Abilities===
 
   
 
==Soundtrack==
Wii Remote Players
 
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{{cquotetxt|''Metroid Blast is the most complex attraction in Nintendo Land, one that gives you a really full-on action experience. I gave the music an orchestral arrangement for an epic, flamboyant sound, something that made you feel you were playing inside an enormous space.''
   
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''The chorus you hear in the arrangement of [[Super Metroid]]'s 'Lower Norfair' music is composed entirely with my own voice, without any processing.''
* The [[Morphball]], allows faster movement while becoming a smaller target but Samus is kicked out if shot.
 
* The [[Grapple Beam]], deploys from the left arm while being carried around by the Gunship, it launches from the right arm when used on grapple points.
 
* [[Search View]], featuring the same HUD used in ''Other M''.
 
* [[SenseMove]], by a shake of the WiiRemote.
 
* The [[Charge Beam]], it fires a lobing [[Power Bomb]]-like projectile.
 
   
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''There's a lot of original music here, too, songs that retain that grand sort of Metroid impact. I hope it'll help players really lose themselves as they're thrown into battle inside this massive space!''|Ryo Nagamatsu<ref>[https://www.destructoid.com/an-aural-tour-with-the-composer-of-nintendo-land-part-2-242635.phtml]</ref>|color=gray|size=300%}}
Gamepad Players:
 
   
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The score for ''Nintendo Land'', and its many attractions, was composed by Ryo Nagamatsu. Like the different visual themes of the minigames, each attraction has a unique soundtrack style.
* A quick dash move in the direction the control stick is pointing, has a short recharge time.
 
* A charge shot that fires a [[Missile]] in a straight line.
 
* A Zoom-in feature using the left trigger.
 
   
  +
Metroid Blast's soundtrack is fully orchestrated, with some synths added to [[Vs. Meta Ridley|Ridley's theme]]. Many themes add additional instruments when the players are battling enemies. Many of the themes are remixes of classic ''Metroid'' themes, like [[Brinstar (Metroid)|Brinstar]] (also including an arrangement for the battle against Kraid, heard [https://www.youtube.com/watch?v=KZAX4pEdhbQ here]) or [[Magmoor Caverns (theme)|Magmoor Caverns]]. The tutorial uses an original theme containing aspects of the Brinstar theme (heard [https://www.youtube.com/watch?v=BZJ8-TFy5JY here]). The Training Zone, Ice Sector, and Sea Tower stages use original, "triumphant" themes (heard [https://www.youtube.com/watch?v=YcVi8ENyfyg here], [https://www.youtube.com/watch?v=isQwysgv2Jw here] and [https://www.youtube.com/watch?v=aBP7Iv88oYk here], respectively). The iconic [[Title (Metroid)|title theme]] is played on the television when selecting the game modes.
 
===Items===
 
 
Items appear inside a floating crystal, shooting the container (or flying through it) allows players to collect them:
 
 
* An invincibility shield that last 10 seconds.
 
* A rapid fire helmet that increases the normal beam firing rate. If the user gets hit while wearing this helmet, it will lose the upgrade but wont take damage from the attack.
 
* A healing heart that replenishes one hit point.
 
 
Other items include the [[Ice Beam]] upgrade that replaces the default charge shot for a freezing shot that charges and travels faster than the missile/bomb shot (but makes no damage), and if the user has failed a mission multiple times, Monita will offer an extra health helmet that doubles the users hit points.
 
 
 
===Enemies===
 
 
The game presents a variety of classic and original enemies to defeat in Assault Mission mode. Every attraction in Nintendo Land has a distintic aesthetic theme (''Zelda Battle Quest'' has everything made of cloth, ''Takamaru's Ninja Castle'' is made of Origami, etc.), and in Metroid Blast, being a Sci-Fi game, all the enemies are animatronic versions of the real creatures. All of them have a weak spot in the chest, represented by a "On-Off" button:
 
 
* [[Geemers]]: Ground enemies that chase the characters, they can walk over walls. They come in two types, single hit and 3-hit points. The 3-hit version can fire homming missiles.
 
 
* [[Zebesians]]: Ground enemies with ranged and melee attacks. They come in three styles: normal (3 hit points), ice (can fire freezing shots, this attack can freeze other enemies as well), and 6-hit (3 hits from the front and 3 on the back are required to defeat them).
 
 
* [[Pirate Aerotrooper|Flying Zebesians]]: Similar to the normal 3-hit Zebesians, but with the ability to fly. They come in normal and ice versions.
 
 
* Sniper Zebesians: These pirates stay in one spot and aim for the character with greater accuracy and range. Hiding behind walls or dashing at right time is the only way to dodge their shots if they detect the player. They require only 1 hit to be destroyed.
 
 
* Cyclon: Airborn enemy, it floats slowly around the area until threatened, when it turns into a whirlwind and chases the player. They are vulnerable to normal shots only when they expose their weak spot, but a charge shot can destroy them at any time.
 
 
* Cyclon Queen: A larger version of a Cyclon, it summons Cyclons constantly to protect herself. To damage it, the players have to wait until it opens its two halves and exposes its weak spot (similar to [[Spore Spawn]]). It requires 3 hits to be defeated.
 
 
* [[Metroid]]: This enemy hovers through the area searching for the players. If it finds one, it charges forward to it in a straight line. The only way to destroy them is using the Ice beam upgrade to freeze them, then shoot at its three separate hit points in its nuclei. If they grab onto a player, there is no way to shake it off.
 
 
* [[Kraid]]: He is the boss in three missions. He occupies the center of the Norfair-themed stage and has a 360 degree of range. Unlike the rest of the enemies, Kraid is stationary and can only rotate on its own axis. To damage it, players have to hit it in the nose, and then fire a charge shot directly to its throat so it flies down to its stomach. Every time he gets damaged, he will rise and become more massive, with more weapons and hit spots coming out of its body. If there is at least one Wii Remote player plus a Gamepad player, the one with the gunship can carry the other one right into Kraid's throat and let it fall directly to its stomach, allowing the Wiimote user to damage it safely. Zebesians and Cyclons will appear to assist him after he has been damaged for the first time.
 
 
* [[Ridley]]: He is the boss in four missions, and appears as an assist enemy in others. Contrary to most of the game, which takes inspiration from ''Metroid: Other M'', Ridley appears to have been based of [[Meta Ridley]], as his attacks and even its battle theme are similar to its ''Prime'' counterpart. His attacks include:
 
**[[Kinetic Breath Weapon|A long and very accurate energy-based laser beam]].
 
**Multiple energy shots fired from its mouth.
 
**[[Multi-Missile System|Multiple missiles]] fired from its back.
 
**[[Meson Bomb Launcher|Bomb carpeting the area]].
 
**A forward thrust of its retractable tail.
 
**[[Hand of Ur|Deploying one of its hand to chase the player]], can be stopped by shooting at it.
 
 
To damage it, the players have to hit Ridley in his many weak spots, located in its mouth, chest, tail, and hands. Once all of these hit spots have been damaged enough, another large weak spot appears in its back side, and this spot is the one that lowers Ridley's health. This sequence has to be performed thrice to defeat him.
 
Ridley also comes with an Ice version (his energy attacks get replaced by freezing ones), and in one mission, '''both''' Ridleys will fight the players at once. The final bonus mission has Ridley teaming up with Kraid for one last boss fight.
 
 
===Game Modes===
 
 
The attraction offers three basic game modes: Assault Mission, Surface-Air Combat, and Ground Battle.
 
 
In Assault Mission, 1 to 5 players can engage in various challenges as a team, many of them involving defeating waves of incoming enemies. The 10th missions is a boss battle agains Kraid, in which he is built as a totem with multiple sections and weapons, situated in the center of the stage. One of the later missions has Ridley as an assist enemy for the actual targets. The final mission is a boss battle agains Ridley himself; his attacks include Missiles, Bombs, Beams, and retractable arms and tail attacks. Altough there is no friendly fire for the uncharged shots, blasts from the Starship will stun ground players. The charged shots can damage other players and the shooters themselves. On-foot players cannot shoot at the gunship, instead they will automaticaly grapple onto it and hang from underneath, they can still fire while doing so. If either player is defeated during the match, they will wander around as an unarmored Mii character, and getting a heart will return them to the game. When playing alone with the Gamepad, the TV will be used as a "LIVE FEED" style camera, showing the action from different angles and places.
 
 
Surface-Air Combat and Ground Battle are competitive game modes, where 2 to 5 players (2 to 4 in Ground Battle) battle against each other in a traditional Deathmatch game. On Ground Battle, only WiiRemote players will participate, with the Gamepad acting as the "LIVE" camera. Completing levels from Assault Mission unlocks additional set rules for both these game modes.
 
 
 
===Soundtrack===
 
 
The score for Nintendo Land, and its many attractions, was composed by Ryo Nagamatsu. Like the different visual themes of the minigames, each attraction has a unique soundtrack style. Metroid Blast' soundtrack is fully orchestrated, with some synths added to Ridley's theme. Most of the themes are remixes of classic Metroid tunes, like ''Metroid/Zero Mission'' [[Brinstar]] or ''Super Metroid'' [[Lower Norfair]]. The original NES Metroid Title Screen theme is used when selecting the game modes.
 
   
 
==Coin Game Prizes==
 
==Coin Game Prizes==
  +
{{Images|Gunship and Missile}}
The pachinko-style machine in the center of the park uses coins collected in the park attractions in exchange for prizes that are displayed in the central plaza. Among these 200 prizes are several Metroid Blast items and 8 songs for the Jukebox. Some of these items have never actually been featured in a ''Metroid'' game. When activated, the prizes usually perform a certain function, while a description flashes onscreen and Monita reads their name.
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The pachinko-style machine in the park's Central Tower uses coins collected in the park attractions in exchange for random prizes that are displayed in the central plaza. Among these 200 prizes are several Metroid Blast prizes (similar to the [[Trophy|trophies]] from ''[[Super Smash Bros. (series)|Super Smash Bros.]]'') and 8 songs for the Jukebox. When activated, the prizes usually perform a certain animation, while a description flashes onscreen and Monita reads their name.
   
 
*[[Charge Bomb]]: Effective in ground combat, bombs detonate after approximately three seconds. They roll if they hit the ground, making them a little tricky to use. Just keep practicing...from a safe distance.
 
*[[Charge Bomb]]: Effective in ground combat, bombs detonate after approximately three seconds. They roll if they hit the ground, making them a little tricky to use. Just keep practicing...from a safe distance.
 
 
*[[Chozo Statue]]: The highly advanced Chozo were once a great civilization, but this greatness cost them dearly and resulted in their ultimate demise...
 
*[[Chozo Statue]]: The highly advanced Chozo were once a great civilization, but this greatness cost them dearly and resulted in their ultimate demise...
 
 
*[[Cyclon]]: Cyclons can expand outward to form a powerful tornado, but this exposes their weak spot. This means they're not afraid to show their sensitive side. I do like that in a robot.
 
*[[Cyclon]]: Cyclons can expand outward to form a powerful tornado, but this exposes their weak spot. This means they're not afraid to show their sensitive side. I do like that in a robot.
 
 
*[[Geemer]]: Geemers seem to crawl along harmlessly at first, but they'll spring at you if you get too close! Whatever you do, don't let them surround you. These lovable creatures can climb up walls, too!
 
*[[Geemer]]: Geemers seem to crawl along harmlessly at first, but they'll spring at you if you get too close! Whatever you do, don't let them surround you. These lovable creatures can climb up walls, too!
 
 
*[[Gunship]]: This is [[Samus Aran]]'s sleek and stylish mode of galactic travel. The controls take some getting used to, but believe me--once you start soaring through the sky, you'll be hooked!
 
*[[Gunship]]: This is [[Samus Aran]]'s sleek and stylish mode of galactic travel. The controls take some getting used to, but believe me--once you start soaring through the sky, you'll be hooked!
 
 
*[[Ice Charge Shot]]: This handy weapon freezes enemies on the spot. It also doubles as an excellent ice-cube maker in the summer. Almost as refreshing as a high-performance aluminum heat sink!
 
*[[Ice Charge Shot]]: This handy weapon freezes enemies on the spot. It also doubles as an excellent ice-cube maker in the summer. Almost as refreshing as a high-performance aluminum heat sink!
 
 
*[[Kraid]]: This hulking monstrosity dwells in the depths of planet [[Zebes]]. His skin is impenetrably thick, so try shooting into his mouth. You'll have to climb his towering body to reach his face!
 
*[[Kraid]]: This hulking monstrosity dwells in the depths of planet [[Zebes]]. His skin is impenetrably thick, so try shooting into his mouth. You'll have to climb his towering body to reach his face!
 
*[[Metroid larva|Metroid]]: This genetically engineered life-form leeches energy from living things. Freeze it to expose its weak spots.
 
 
*[[Ship Missile|Missile]]: The Gunship's missiles have a huge blast radius, so they're useful against players who like to hide. Just make sure you don't get caught in the blast yourself!
*[[Metroids|Metroid]]: This genetically engineered life-form leeches energy from living things. Freeze it to expose its weak spots.
 
 
*[[Missile]]: The Gunship's missiles have a huge blast radius, so they're useful against players who like to hide. Just make sure you don't get caught in the blast yourself!
 
 
 
*[[Morph Ball]]: Samus's [[Power Suit]] can morph into a ball, letting the player squeeze through narrow passages and deploy bombs. You can't place bombs as a Morph Ball in Nintendo Land, but you'll still move like the real thing!
 
*[[Morph Ball]]: Samus's [[Power Suit]] can morph into a ball, letting the player squeeze through narrow passages and deploy bombs. You can't place bombs as a Morph Ball in Nintendo Land, but you'll still move like the real thing!
 
 
*[[Rapid-Fire Helmet]]: This is the highly advanced helmet of bounty hunter [[Samus Aran]]. Now with rapid-fire beam-shooting ability! (Exclusive to Nintendo Land. Only available while supplies last.)
 
*[[Rapid-Fire Helmet]]: This is the highly advanced helmet of bounty hunter [[Samus Aran]]. Now with rapid-fire beam-shooting ability! (Exclusive to Nintendo Land. Only available while supplies last.)
 
 
*[[Ridley]]: Violent, villainous, and highly intelligent, Ridley is Samus's nemesis, commander of the [[Space Pirates]], and the galaxy's greatest threat. Attack him from the back when he's stunned.
 
*[[Ridley]]: Violent, villainous, and highly intelligent, Ridley is Samus's nemesis, commander of the [[Space Pirates]], and the galaxy's greatest threat. Attack him from the back when he's stunned.
 
 
*[[Rocket]]: This enemy weapon leaves a trail of black smoke in its wake.
 
*[[Rocket]]: This enemy weapon leaves a trail of black smoke in its wake.
 
 
*[[Spike Bomb]]: Enemies scatter these nasty bombs from above. How they carry them is a complete mystery.
 
*[[Spike Bomb]]: Enemies scatter these nasty bombs from above. How they carry them is a complete mystery.
 
 
*[[Target]]: Fire beams and bombs at targets. They move nice and smoothly, making them ideal for practice. You might win the entire game if you shoot them all. Sorry, that was completely untrue.
 
*[[Target]]: Fire beams and bombs at targets. They move nice and smoothly, making them ideal for practice. You might win the entire game if you shoot them all. Sorry, that was completely untrue.
 
 
*[[Zebesian]]: The Zebesians are a race of Space Pirates from the Planet Zebes. Though the skill is unnecessary for everyday life, they can fire beams from their scissor-like appendages. What a plus.
 
*[[Zebesian]]: The Zebesians are a race of Space Pirates from the Planet Zebes. Though the skill is unnecessary for everyday life, they can fire beams from their scissor-like appendages. What a plus.
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<gallery>
  +
Charge Bomb.png|[[Charge Bomb]]
  +
Chozo Statue prize.png|[[Chozo Statue]]
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Cyclon.png|[[Cyclon]]
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Geemer prize.png|[[Geemer]]
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Ice Charge Shot.png|[[Ice Charge Shot]]
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NL Kraid Prize.jpg|[[Kraid]]
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NL Metroid Prize.jpg|[[Metroid larva|Metroid]]
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NL Morph Ball Prize.jpg|[[Morph Ball]]
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Rapid-Fire Helmet.png|[[Rapid-Fire Helmet]]
  +
File:Nintendoland.jpg|[[Ridley]]
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Rocket prize.png|[[Rocket]]
  +
Spike Bomb.png|[[Spike Bomb]]
  +
Target.png|[[Target]]
  +
Zebesian NL.png|[[Zebesian]]
  +
</gallery>
   
 
==Trivia==
 
==Trivia==
*This game was originally designed as a Star Fox attraction, but the helicopter-like controls of the ship were not conducive to the Arwing.
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*Metroid Blast was originally designed as a ''Star Fox'' attraction, but the helicopter-like controls of the ship were not conducive to the Arwing.{{fact}}
 
*Complementing the power-button theme found on enemies, Samus Aran's Gunship has composite inputs on one side and PC audio connectors on the other. <ref>http://www.polygon.com/2012/12/12/3757884/nintendo-land-the-postmortem-interview</ref>
 
*Complementing the power-button theme found on enemies, Samus Aran's Gunship has composite inputs on one side and PC audio connectors on the other. <ref>http://www.polygon.com/2012/12/12/3757884/nintendo-land-the-postmortem-interview</ref>
 
*Metroid Blast has the most soundtracks available in the music box at the main plaza, with up to 8 slots.
 
*Metroid Blast has the most soundtracks available in the music box at the main plaza, with up to 8 slots.
  +
*In all of the events in Assault Mission, Ridley will materialize out of thin air, while Kraid will always emerge from the ground. This may be an homage to the characters' introductions in ''[[Super Metroid]]''.
   
 
==Gallery==
 
==Gallery==
 
<gallery captionalign="left">
 
<gallery captionalign="left">
 
File:Nintendo_Land.jpg|The Metroid theme park entrance is on the left, featuring Samus's helmet as a logo.
 
File:Nintendo_Land.jpg|The Metroid theme park entrance is on the left, featuring Samus's helmet as a logo.
File:Nintendoland.jpg|A winged [[Ridley]] appears in the main hub of ''Nintendo Land''.
 
 
File:Nintendo Land Icons.jpg|The icons representing various attractions in Nintendo Land, Samus' helmet among them.
 
File:Nintendo Land Icons.jpg|The icons representing various attractions in Nintendo Land, Samus' helmet among them.
 
nintendo land metroid blast screen 2.jpg|Fighting Ridley.
 
nintendo land metroid blast screen 2.jpg|Fighting Ridley.
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File:Battle Mii.jpg|Promo image of the orginal ''Battle Mii'' concept Wii U experience.
 
File:Battle Mii.jpg|Promo image of the orginal ''Battle Mii'' concept Wii U experience.
 
File:Battle_Mii_demo_split-screen_(no_Wii_U_GamePad).png|''Battle Mii'' demo split-screen (GamePad player not shown)
 
File:Battle_Mii_demo_split-screen_(no_Wii_U_GamePad).png|''Battle Mii'' demo split-screen (GamePad player not shown)
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NL Jukebox.jpg|The jukebox, with three ''Metroid'' songs unlocked
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NL Kraid and Ridley.jpg|Kraid and Ridley
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NL Gray Zero Suit.jpg|A Mii wearing a gray [[Zero Suit]]
 
</gallery>
 
</gallery>
   
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
  +
{{Metroid games}}
 
 
[[es:Nintendo Land]]
 
[[es:Nintendo Land]]
 
[[ru:Nintendo Land]]
 
[[ru:Nintendo Land]]
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[[Category:Wii U]]
 
[[Category:Wii U]]
 
[[Category:Cameos & Crossovers]]
 
[[Category:Cameos & Crossovers]]
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[[Category:Nintendo Land]]

Revision as of 18:23, 21 January 2019

This article is written from the Real Life point of view Globe


Nintendo Land (ニンテンドーランド Nintendō Rando?) is a party game for Wii U that integrates Miis into a Nintendo theme park of games. These games are based on 12 Nintendo franchises, each one providing unique gameplay experiences for either one or up to five players. The multiplayer centric games feature Asymmetric Gameplay, where one player uses the Wii U GamePad to play the game in a certain way, while the other players use Wii Remotes for a different type of gameplay within the same game.

In this game, Miis dress as the characters from one of the 12 included series in a Nintendo Land theme park to play a related game (referred to as "attractions") using the Wii U GamePad and Wii Remotes. They can also unlock prizes to be displayed in Nintendo Land Plaza, with many of these prizes relating to objects and enemies from the different attractions.

Nintendo Land was released with the console's launch in North America on November 18, 2012, in Europe on November 30, 2012, and in Japan on December 8, 2012. It is also a pack-in disc game with the Deluxe/Premium Bundles of the console in North America, Europe, and Australia.[1]

Metroid Blast

Main article: Metroid Blast
METROID-BLAST LOGO

Attraction logo for Metroid Blast.

A Metroid-themed game called Battle Mii was shown at E3 2011. The following year, at E3 2012, Nintendo announced that it would be one of the attractions in Nintendo Land, now renamed as Metroid Blast.

Promoting itself as a Deep-Space Shootout, the game is one of the 12 Nintendo-themed subgames accessible from the main hub of Nintendo Land. It is a multiplayer competitive and cooperative shooter game for up to 5 players - four of them controlling controlling Miis dressed as Samus using Wii Remote+ & Nunchuk and the remaining player piloting Samus' Gunship with the Wii U GamePad. This attraction is one of the few that also allows solo play, with either the Wii Remote+ & Nunchuk or the GamePad available for the lone player.

The Wii Remote players play on the main TV with pointer controls while the GamePad user plays on his/her own screen using a dual analog and gyro configuration to control the ship's altitude, aiming, and movement at once.

Soundtrack

Metroid Blast is the most complex attraction in Nintendo Land, one that gives you a really full-on action experience. I gave the music an orchestral arrangement for an epic, flamboyant sound, something that made you feel you were playing inside an enormous space.

The chorus you hear in the arrangement of Super Metroid's 'Lower Norfair' music is composed entirely with my own voice, without any processing.

There's a lot of original music here, too, songs that retain that grand sort of Metroid impact. I hope it'll help players really lose themselves as they're thrown into battle inside this massive space!

—Ryo Nagamatsu[2]

The score for Nintendo Land, and its many attractions, was composed by Ryo Nagamatsu. Like the different visual themes of the minigames, each attraction has a unique soundtrack style.

Metroid Blast's soundtrack is fully orchestrated, with some synths added to Ridley's theme. Many themes add additional instruments when the players are battling enemies. Many of the themes are remixes of classic Metroid themes, like Brinstar (also including an arrangement for the battle against Kraid, heard here) or Magmoor Caverns. The tutorial uses an original theme containing aspects of the Brinstar theme (heard here). The Training Zone, Ice Sector, and Sea Tower stages use original, "triumphant" themes (heard here, here and here, respectively). The iconic title theme is played on the television when selecting the game modes.

Coin Game Prizes

Lyle Deceased
"Looks like a pile of rags..."

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The pachinko-style machine in the park's Central Tower uses coins collected in the park attractions in exchange for random prizes that are displayed in the central plaza. Among these 200 prizes are several Metroid Blast prizes (similar to the trophies from Super Smash Bros.) and 8 songs for the Jukebox. When activated, the prizes usually perform a certain animation, while a description flashes onscreen and Monita reads their name.

  • Charge Bomb: Effective in ground combat, bombs detonate after approximately three seconds. They roll if they hit the ground, making them a little tricky to use. Just keep practicing...from a safe distance.
  • Chozo Statue: The highly advanced Chozo were once a great civilization, but this greatness cost them dearly and resulted in their ultimate demise...
  • Cyclon: Cyclons can expand outward to form a powerful tornado, but this exposes their weak spot. This means they're not afraid to show their sensitive side. I do like that in a robot.
  • Geemer: Geemers seem to crawl along harmlessly at first, but they'll spring at you if you get too close! Whatever you do, don't let them surround you. These lovable creatures can climb up walls, too!
  • Gunship: This is Samus Aran's sleek and stylish mode of galactic travel. The controls take some getting used to, but believe me--once you start soaring through the sky, you'll be hooked!
  • Ice Charge Shot: This handy weapon freezes enemies on the spot. It also doubles as an excellent ice-cube maker in the summer. Almost as refreshing as a high-performance aluminum heat sink!
  • Kraid: This hulking monstrosity dwells in the depths of planet Zebes. His skin is impenetrably thick, so try shooting into his mouth. You'll have to climb his towering body to reach his face!
  • Metroid: This genetically engineered life-form leeches energy from living things. Freeze it to expose its weak spots.
  • Missile: The Gunship's missiles have a huge blast radius, so they're useful against players who like to hide. Just make sure you don't get caught in the blast yourself!
  • Morph Ball: Samus's Power Suit can morph into a ball, letting the player squeeze through narrow passages and deploy bombs. You can't place bombs as a Morph Ball in Nintendo Land, but you'll still move like the real thing!
  • Rapid-Fire Helmet: This is the highly advanced helmet of bounty hunter Samus Aran. Now with rapid-fire beam-shooting ability! (Exclusive to Nintendo Land. Only available while supplies last.)
  • Ridley: Violent, villainous, and highly intelligent, Ridley is Samus's nemesis, commander of the Space Pirates, and the galaxy's greatest threat. Attack him from the back when he's stunned.
  • Rocket: This enemy weapon leaves a trail of black smoke in its wake.
  • Spike Bomb: Enemies scatter these nasty bombs from above. How they carry them is a complete mystery.
  • Target: Fire beams and bombs at targets. They move nice and smoothly, making them ideal for practice. You might win the entire game if you shoot them all. Sorry, that was completely untrue.
  • Zebesian: The Zebesians are a race of Space Pirates from the Planet Zebes. Though the skill is unnecessary for everyday life, they can fire beams from their scissor-like appendages. What a plus.

Trivia

  • Metroid Blast was originally designed as a Star Fox attraction, but the helicopter-like controls of the ship were not conducive to the Arwing.[citation needed]
  • Complementing the power-button theme found on enemies, Samus Aran's Gunship has composite inputs on one side and PC audio connectors on the other. [3]
  • Metroid Blast has the most soundtracks available in the music box at the main plaza, with up to 8 slots.
  • In all of the events in Assault Mission, Ridley will materialize out of thin air, while Kraid will always emerge from the ground. This may be an homage to the characters' introductions in Super Metroid.

Gallery

References