"Chozo script translated."

This article's name is an unofficial translation from official Japanese media and may not represent the canonical English name, if one exists.
An alternate name from an official source may be required.

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"Looks like a pile of rags..."

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The Observation Room (監視ルーム?)[1], also called Experiment Floor 1[2], is a room in the Biosphere. It appears in Metroid: Other M.


The Observation Room is open to the sky, and consists of a barren ground with a waterfall that hides a cave. In the sky, there is a window that is seemingly floating there. Behind the waterfall there is a Fly Pod spawning Reos that must be destroyed to expose a hole leading to a tunnel, which must be traversed in Morph Ball form, and leads to a blockage that can be destroyed with a Bomb. This takes Samus up to a cliff high above the room, with a holographically generated background. She finds a sleeping creature burrowed up against another rock wall, and then finds a Holographic Generator.

Upon using this, the background becomes that of an indoor facility, connecting to the floating window. The howl of little birdie provokes the sleeping creature, a Dragotix, as well as a trio of Sidehoppers, into attacking Samus. Killing them all is optional, and if Samus chooses, she can simply ignore them and make her way to a Kick Climb shaft to exit the room into a Geemer-infested corridor.

The observation area of the room is an indoor box accessible from the "illuminated corridor", and contains numerous terminals and floor lights. A destructible barrier against the right wall guards a series of tunnels that leads to the Scrap Block. The tunnels contain cubes of rubbish that Samus must remove with Bombs, and a Geemer that ends up in the garbage shoots.

On later return visits to the room, the Dragotix is located on the lower ground. A Morph Ball launcher within the air duct of the long dirt tunnel will launch Samus up through a puddle of water on the ground.

Connecting rooms[]


Missile Tank
The tunnel leading to the Scrap Block has a Missile Tank near its end. Samus must carefully jump over a hole in the floor to reach it. If she does fall, a Bomb Jump can allow her to get back up to it.
Energy Part
The same tunnel has a branch-off that leads to a ledge in the Observation Room that cannot be accessed otherwise. Two Grapple Points can allow Samus to use her Grapple Beam to reach the Energy Part on a farther ledge, although she can also use the Space Jump.


  • The Observation Room concept art depicts it to be a much grassier plain than in the game, and also with several trees stretching into the background.
  • The concept art also depicts a form of Stevenson screen in the Observation Room, although no such device is seen in the game.