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The subject of this article is not named in-game.
The current title is from a guide or other published source.

Phantoon's chamber[1] is a room located in the Wrecked Ship in Super Metroid. It is where Samus battles Phantoon

DescriptionEdit

Phantoon's chamber is located in the lower right corner of the Wrecked Ship. It is rather unremarkable in comparison to other boss rooms in Super Metroid (and the overall series for that matter), as it is shaped like a square and has no unique features of note. The architecture of the room is similar to that of the rest of the Wrecked Ship, with green metal walls and what could be windows or screens extending into the background. There appear to be three canister-like objects lodged into the ceiling.

Shortly after Samus enters the room, Phantoon appears and the battle begins. The cramped shape of the room is a hindrance for Samus, who has less freedom to evade Phantoon's phantom eyes. Once Phantoon is defeated, the ship's power comes back online and this room becomes lit. After Phantoon's defeat, there is no requirement or other incentive for Samus to return to this room.

Connecting roomsEdit

The room is a dead-end and only connects to a corridor with Work Robots, which is dark on first arrival but receives power after Phantoon's defeat.

InhabitantsEdit

GalleryEdit

ReferencesEdit

  1. ^ Super Metroid Nintendo Player's Guide pg. 85: "Three Missiles (or one Super Missile) shot into the eye on the door will allow you to access Phantoon's chamber."


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