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Pirate Command, or the Command Center, is a main sector of the Pirate Homeworld. The sector is the hub of all Space Pirate activity on the planet, and so is protected by masses of Pirate Troopers and Commando Pirates. The area's central hub room is the Command Courtyard. This sector of the planet deals with the most important issues facing High Command, and this is also likely where they reside. Here, interactions with the Leviathan Seed are made, and the Phazon it produces is sent to Pirate Research for examination and experiments. The Pirate Commander seen on the Pirate Homeworld makes most of its appearances here, notably on the Skyway.
Levels and rooms[]
The Command Center is divided into three levels. These areas can be navigated between the central Lift Hub room.
Ground floor[]
This area is comprised of three small rooms and is where ships dock and enter the facility. It also houses a Map Station for navigation.
Rooms[]
First floor[]
The first floor is larger than the ground level. It is where the defense systems for the entire Pirate Homeworld are kept active, and as such most are dedicated to controlling the Defense System Generator.
Rooms[]
- Security Air Lock
- Defense Access
- Command Vault
- Transit Station 4-A (leads to Mining Site)
- Command Station
- Flux Control
- Transit Station 2-A
- Transit Station 2-B
- Leviathan Access Portal
Second floor[]
This level is the main floor and provides access to the Skyway. It is here that the Command Courtyard is located.
Rooms[]
- Transit Station 3-B (leads to Research Facility)
- Command Courtyard
- Skyway Access
- Transit Station 1104
- Transit Station 0203
- Transit Tunnel P68
- Transit Station 0204
- Transit Tunnel P69
- Transit Station 0205
- Transit Tunnel P70
- Transit Station Leviathan
Features[]
Pirate Command is the largest area of the Pirate Homeworld. Some of the sections are exposed to the Acid Rain, and the area is patrolled by guards and Pirate Surveillance Drones to maximize security. The defense system is generated and emitted from a gigantic machine overlooking the complex. There are many tunnels for ventilation, suitable for Samus's Morph Ball to traverse. The Pirate Alarm System seen in Pirate Research is used to full effect in this sector. Several parts of the Command Center are Transit Stations linking to other sections of the Pirate Homeworld.
The Defense Shield Generator is active as Samus observes from a window in the Command Station.
The Skyway is a heavily guarded section of connecting tunnels linking to the Pirate Seed. The tunnels are for the giant trams that travel to and from the seed, carrying supplies of Phazon for Pirate use.
It is speculated that the areas beyond certain un-openable Doors are the Pirate living quarters, or areas that have something to do with High Command. These doors are most common in the Command Center, although examples are present in the other two sectors: Pirate Research and Pirate Mines.
Inhabitants[]
- Space Pirates
- Pirate Trooper
- Commando Pirate
- Pirate Commander
- Berserker Knight
- Pirate Cargo Drone
- Pirate Surveillance Drone
- "Jolly Roger" Drone (formerly Galactic Federation)
- Crawlmine
- Crawltank
- Despair-Class Turret
- Other
Samus's arrival[]
Samus docks at Landing Site Bravo.
Samus's first port of arrival on the Pirate Homeworld is at the Command Center. Her first action is to dock at Landing Site Bravo. She proceeds into the Lift Hub room and deals with a Despair-Class Turret. She then proceeds up the lift and into the Command Courtyard. In this room, AU 242 contacts Samus and informs her that she must first acquire protection from the Acid Rain. Samus uses a Grab Ledge in the room and navigates it to reach the upper level of the room. Here, she removes an Energy Cell powering two ventilation fans, which shut off and allow Samus access to a vent tunnel.
Samus navigates the tunnels until arriving in the Command Vault. She quickly disables a locking mechanism requiring the use of her Seeker Missiles. Samus then obtains the X-Ray Visor, and uses the visor to escape the room. Samus arrives at Defense Access. She then uses her X-Ray Visor to deactivate a terminal generating a shield over an elevator. Samus travels up it and secretly observes Space Pirates in the Command Station fixing a Phazite panel with the Nova Beam.
Samus returns to Defense Access, only to find the Pirates catch her snooping around. After disposing of them, Samus receives a message from Federation Trooper NZG41, who requires assistance in the Research Facility. Samus continues to the Lift Hub room again, and thanks to the X-Ray Visor, she can now enter a Map Station. She uses the data that she receives from here to travel to Pirate Research.
The Defense Shield and Skyway[]
Samus prepares to eliminate the Energy Cores powering the Defense Shield.
Samus travels back to the Command Center after two missions at the Pirate Mines and Research Facility. She is now in possession of the Hazard Shield and the Nova Beam. Samus sets out to the Command Station, as she has learned that this is what is protecting the planet from attack. She manages to disable it with the X-Ray Visor and her newly acquired Nova Beam. The Galactic Federation then commence their assault.
Samus meets up with Fleet Admiral Castor Dane at Skyway Access. He informs Samus that there is one more mission to complete on the Pirate Homeworld; destroy the Leviathan Seed. Samus and a group of 12 Demolition Troopers travel through the Skyway. Four of these troopers must survive in order for the plan to succeed. Samus and the troopers are met with great resistance from the Pirates. They encounter a Berserker Knight along the way; however, it is dispatched by Samus in seconds thanks to the Nova Beam. Eventually, Samus and the troopers reach Transit Station 0205, but are met by the Pirate Commander and three of its Commando Pirates. Samus is able to dispatch them with help from the Demolition Troopers, though the Pirate Commander escapes.
The Commander ambushes Samus.
It is then that the Demolition Troopers show their worth. They destroy the seal preventing access to the final chamber of the Skyway with their high-power explosives. Samus travels through and replenishes her energy in a pool of Phazon in the next room. In the next and final chamber, Samus is met by a clamp preventing her from calling in her Gunship. The switch for the clamp rests atop a ledge high above the room. Reaching it proves to be easy for Samus, but just as she jumps up from the Grab Ledge, the Pirate Commander appears and proves it is not over until it is over. It knocks Samus clean off the ledge and she falls to the floor, humiliated and hurt. Samus quickly gets to her feet, and the battle begins.
The Pirate Commander summons eight of its Commando Pirates to assist it in battle. Killing them proves harder than expected for Samus, as the near constant Hypermode usage by them interferes with her X-Ray Visor, preventing her from achieving a clear shot. She manages to rid the area of the Pirate Commanders minions, but the Pirate Commander itself makes heavy usage of its personal teleportation device. Samus and the Pirate Commander's battle is a long one, due to its extremely resilient Red Phazite armor. Samus eventually slays the Pirate Commander and is free to command her Gunship to land. Samus then departs for the Pirate Seed and leaves the Command Center.
Return trip[]
After defeating Omega Ridley, Samus returns to Pirate Command to find the area in the Federation's hands. She travels to the Command Station, and uses her Hyper Grapple to destroy a cluster of Phazon. This exposes a new area, which links to an offworld site: the Leviathan Battleship. Samus travels to this new area, and uploads Leviathan Command Codes to the Leviathan Battleship, placing it in the Federation's control. She heads out of Pirate Command and leaves the Pirate Homeworld for good. Samus then follows the Federation to Phaaze to end Phazon once and for all.
Music[]
Heion2 plays in this area during Samus's first visits. After the Pirates become aware of her presence, the theme is replaced by a remix of Crateria - The Space Pirates Appear from Super Metroid; this remix is also used in the Pirate Mines later on.
Gallery[]
| Areas in Metroid Prime 3: Corruption | |
|---|---|
(Base Sector Zero) | |
(Cliffside • Thorn Jungle • Fire • Ice • Seed) | |
(SkyTown • Eastern SkyTown • Seed) | |
(Command • Research • Mines • Seed) | |








