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==In-Battle==
 
==In-Battle==
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Pirate Commandos naturally start the battle with straight up rapid fire (similar to Beam Troopers from ''[[Metroid Prime]]'') some distancing themselves or running closer while firing. If Samus gets too close, the Commandos in question will unleash a swift blade strike upon the Hunter. At times they will activate a small round orangish energy shield from their Left-arm which repels all beam and missile attacks (with the exceptions of the Darkburst and Sunburst which will be repelled but not its accompanying area of effect damage). This shield only lasts for a few seconds upon being deployed however before dispersing. Their massive numbers allow for swarming tactics and can easily overwhelm Samus in the Sanctuary Fortress encounter if not careful.
   
Pirate Commandos are resistant to most weaponry but can be virtually be taken down with just about any weapon within Samus's arsenal. A Super Missile will naturally launch them on their back. An [[Entangler]] shot can freeze them, allowing a [[Missile]] to shatter them instantly. If Power Bombs are obtained via Sequence Breaking, they can be burned easily similar to a Phazon Container explosion. A well placed Screw Attack (also via Sequence Breaking) can also inflict incredible damage. Interestingly, if executed while their shield is active, it may destroy it, the discharge stunning said Commando in the process.
+
Pirate Commandos are resistant to most weaponry but can be virtually be taken down with just about any weapon within Samus's arsenal. A [[Super Missile]] will naturally cause knockback, allowing for additional attacks (or for pushing them into their doom in the case of the [[Sanctuary Fortress]] encounter). An [[Entangler]] shot can freeze them, allowing a [[Missile]] to shatter them instantly. If [[Power Bombs]] are obtained via Sequence Breaking, Pirate Commandos can be burned easily similar to a Phazon Container explosion. A well placed [[Screw Attack]] (also via Sequence Breaking) can also inflict incredible damage. Interestingly, if executed while their shield is active, it may destroy it, the discharge stunning said Commando in the process.
   
 
==Locations==
 
==Locations==

Revision as of 17:40, 15 July 2020

! This is a rare creature/object. It may only be scanned in one or few encounters.


This article is about the Space Pirate Commando class that Samus Aran encountered on planet Aether. For the class encountered around the time of the Great Invasion, see Commando Pirate.

Pirate Commandos were a specially-trained group of Space Pirate in Metroid Prime 2: Echoes, designed to "hunt the Hunter". They were equipped with improved conventional Pirate weaponry, but also had powered energy shields, boostpacks, and a specially designed grenade launcher. Pirate Commandos also have armor that can even be compared to that of Samus'. They were deployed on Aether, but were no match for Samus or the Ing. Only Hunter Ing were allowed to possess these prized warriors (and even then competition among them was fierce), thus creating a Dark Pirate Commando, a far more dangerous being.

History

The Pirate Commando was fought on Aether in Echoes. These Commandos were unique in appearance compared to the other Pirate Troopers, in that they were taller and wore distinctive helmets. They were well armed, carrying a grenade launcher with EMP grenades, a scythe for melee encounters, as well as a powerful shield which could deflect projectiles. The shield prevented the Pirates from utilizing their weapons while in use, however. They frequently used their jet dash systems to evade fire, whilst working in a team to bring down Samus.

A Squadron of Pirate Commandos entered Dark Aether on a reconnaissance mission from their base in the Agon Wastes. When Samus enters the Dark Agon Wastes later on, she finds the entire Squadron deceased, due to a multitude of causes. These include exposure to the atmosphere of Dark Aether, explosion of Phazon canisters, attacks from the Ing Horde, and even friendly fire. Scans suggest that the friendly fire was due to panic in some cases, and in others shots to the top of the spinal cord as a punishment for cowardice, a common practice amongst Pirate Commandos. Later Samus discovers remains of two Pirate Commandos at the Phazon Grounds in the Sky Temple Grounds. They are being used as a food source for Dark Tallon Metroids. Scans reveal that one was taken by surprise by the Metroids, as indicated by his near-full ammo supply. The other "went out fighting" as his ammo supplies are empty.

The threat potential of Commandos was elevated greatly when they were possessed by a Hunter Ing. As well as greatly increasing their damage ability and health, the Dark Pirate Commando gained a number of other devastating weapons. New abilities included the power to fire chunks of dark energy which could obstruct the visor, as well as to phase out of reality, thus becoming intangible. However, for some reason, a Dark Pirate Commando cannot use the shield or jet dash functions used originally. Despite these shortcomings, taking down a Dark Pirate Commando Unit makes for a difficult task.

Oddly, nearly every Pirate Commando Samus fought on Aether was Ing-possessed, making encounters with unpossessed Commandos a very rare fight in comparison. A massive horde of Commandos appears in the non-canon Metroid Prime: Episode of Aether, invading a Federation vessel that Samus subsequently rescues. They are led by what seems to be a Pirate Commander, who wields enhanced Commando armor as well as a hand-held gatling gun.

Later on, Commandos would become quite different, now named Commando Pirates and being retrofitted with teleportation and stealth technology, among other minor upgrades. They often operate in pairs called "Commando Units". Even though they are very powerful, if a weapon can pierce through their Phazite helmets, it means certain doom for them. These appeared in Metroid Prime 3: Corruption, defending the Pirate Homeworld.

In-Battle

Pirate Commandos naturally start the battle with straight up rapid fire (similar to Beam Troopers from Metroid Prime) some distancing themselves or running closer while firing. If Samus gets too close, the Commandos in question will unleash a swift blade strike upon the Hunter. At times they will activate a small round orangish energy shield from their Left-arm which repels all beam and missile attacks (with the exceptions of the Darkburst and Sunburst which will be repelled but not its accompanying area of effect damage). This shield only lasts for a few seconds upon being deployed however before dispersing. Their massive numbers allow for swarming tactics and can easily overwhelm Samus in the Sanctuary Fortress encounter if not careful.

Pirate Commandos are resistant to most weaponry but can be virtually be taken down with just about any weapon within Samus's arsenal. A Super Missile will naturally cause knockback, allowing for additional attacks (or for pushing them into their doom in the case of the Sanctuary Fortress encounter). An Entangler shot can freeze them, allowing a Missile to shatter them instantly. If Power Bombs are obtained via Sequence Breaking, Pirate Commandos can be burned easily similar to a Phazon Container explosion. A well placed Screw Attack (also via Sequence Breaking) can also inflict incredible damage. Interestingly, if executed while their shield is active, it may destroy it, the discharge stunning said Commando in the process.

Locations

Logbook entries

Pirate Commando

Metroid Prime 2: Echoes

Temporary scan

Morphology: Pirate Commando
Elite Space Pirate shocktrooper.
Well-armed and armored, dangerous at any range. Limited-use shield repels most attacks.

Logbook entry

Dedicated to "hunting the Hunter," Space Pirate Commando units have been equipped with the latest weapons, including a variable Pulse Cannon, e-grenade launcher, and energy scythe. Powerful thrusters carry them at high speed over any terrain. A portable barrier shield repels most attacks, but can only be deployed for limited periods.

Gallery