In M16: Slipstream, the Federation Force is tasked with going to Bion to reactivate a communication tower on an ancient skiff, but they find themselves in a trap and come under fire from the Pirate Warship, forcing them to destroy it. The soldiers utilize catapults which fire spheres at the ship to damage it. The spheres must be pushed into into the catapults using weapons fire, much like balls in Blast Ball.
The warship will summon Dropships to defend itself, and launch bombardments of three purple projectiles at regular intervals. These projectiles resemble the spheres fired by the Berserker Lord, although the Warship's cannot be fired back at it. The projectiles will impact the skiff and create holes. While this will not cause immediate problems with maintaining flight, the holes may cause the Force to forfeit the bonus objective of not losing any spheres. Destroying the projectiles before they impact will prevent any damage to the skiff.
Soldiers need to hit the Pirate Warship 8 times within 10 minutes until it explodes; otherwise, the mission fails.
- In pre-release footage, General Alex Miles refers to the Pirate Warship as a Space Pirate heavy-assault ship.
- Multiple Pirate Warships were used against the G.F.S. Aegis Aegis and multiple Federation Starfighters at the start of M22: Convergence .
- ^ GameXplain (11 March 2016). 6 Minutes of Metroid Prime: Federation Force - Space Pirate Warship Battle (3DS Gameplay). YouTube. Retrieved on 18 January 2019.
|Space Pirate Vehicles|
|Large Spacecraft|| Flagship • Mother Ship • Orpheon • Siriacus • Vol Paragom • Starship • Leviathan Battleship • Destroyer • Colossus • Doomseye |
Leviathan-class capital ship • Marauder-class battleship • Plunderer-class cruiser • Dragüd's Ship
|Space fighters|| Zebesian Pirate Ship • Vessel • Boarding Pod • Missile Transport (Elite) • Pirate Warship |
|Others||Escape Pod • Escape Ship|