Non-canon warning: This article or section contains information that may not be considered an official part of the Metroid series in the overall storyline by Nintendo.
- This article is about the stage in Super Smash Bros. Melee. For other uses, see Planet Zebes (Disambiguation) and Brinstar Depths (Disambiguation).
Planet Zebes: Brinstar Depths, also known as simply Brinstar Depths, is a stage in Super Smash Bros. Melee. It is somewhat loosely based on Kraid's Lair from the original Metroid.
It returns in Super Smash Bros. Ultimate for the first time in seventeen years. As with the other returning stages, Brinstar Depths has been updated with high quality textures and more detail.
Description[]
The stage itself is a large roughly circular platform floating in the air over a huge pool of lava. The default position is fairly level, with a slight rise to the right and two slippery-topped pipe structures. A small platform floats above the left part. Below the rightmost pipe another small platform floats, and the underside of the stage consists of large stair steps, a rounded slope, and blocks resembling Koma. A "Brinstar Brain" is embedded in the center platform, encased by thorny vines in Melee. Various decorations from the Metroid games festoon the center of the stage.
Several seconds after the fight starts, smoke and bursts of lava become visible, and Kraid rises up from the magma on either the left, center or right of the stage. He then does one of three animations (faces the camera and growls while lowering his head a little; lifts his head and rolls it back to a forward position while growling; and lifting his arms and rearing his head back and roaring, followed by snapping twice at the stage). He will then either rear back with his left arm raised while facing the stage and hitting the stage, slowly rotating it 60-90 degrees counterclockwise (he does this if he is on the right side of the screen), or he raises his right arm and throws his head back grandly, then swipes the stage sending it rotating clockwise (he does this if he is on the left side of the stage). If he is in the center, he will do either randomly. Kraid will then sink back into the lava, then rise again several seconds later to repeat the process, each time spinning the stage randomly left or right.
Kraid's attacks will not hit the players or items on the stage. However, the rotations will dynamically change the field, and the players must constantly adapt to the new situations, and also be careful that they do not end up falling off of the stage.
Music[]
In Super Smash Bros. Ultimate, any song from the Metroid series can be played on Brinstar Depths. By default, the new Ultimate remix of Brinstar Depths is the most frequently played song, and Brinstar Depths (Melee) is the second-most frequent song.
Official data[]
Tips (Ultimate)[]
Brinstar Depths – "Kraid will attack from the center of the stage, and the platform will rotate. If Kraid attacks with his right arm, it will rotate clockwise. If he attacks with his left arm, then it rotates counter-clockwise."
Trivia[]
- Whenever Ganondorf is fought in All-Star Mode, he appears here.
- Because of the lack of any ledges to grab in Melee, Samus, Link, and Young Link may have an advantage over most characters on this stage thanks to their Grappling Beam, Hookshots, and Wall Jumps for an easier recovery.
- Although the stage features lava, it is merely aesthetic, unlike other Metroid stages. A character who falls off the stage will reach the blast line and suffer a KO before ever touching the lava.
- Although the stage does not return in Super Smash Bros. Brawl or Super Smash Bros. for Nintendo 3DS and Wii U, its titular theme returns for Planet Zebes: Brinstar (Brawl and 3DS) and Norfair (Wii U).
Gallery[]
External links[]
- Stage Hazards video from Super Smash Bros. Ultimate website
Metroid Multiplayer Levels | |
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Metroid Prime 2: Echoes | Crossfire Chaos • Sidehopper Station • Shooting Gallery • Spider Complex • Pipeline • Spires • Arena 5 |
Metroid Prime Hunters: First Hunt | Ancient Vestige • Assault Cradle • Trooper Module |
Metroid Prime Hunters | Combat Hall • Data Shrine • Processor Core • High Ground • Ice Hive • Alinos Perch • Sic Transit • Transfer Lock • Sanctorus • Compression Chamber • Incubation Vault • Subterranean • Outer Reach • Harvester Weapons Complex • Council Chamber • Elder Passage • Fuel Stack Fault Line • Stasis Bunker • Head Shot • Celestial Gateway • Alinos Gateway VDO Gateway • Arcterra Gateway • Oubliette |
Metroid Prime Pinball | Magmoor Caverns |
Super Smash Bros. | Planet Zebes • Planet Zebes: Brinstar • Planet Zebes: Brinstar Depths Norfair • Frigate Orpheon • Pyrosphere |
Dead or Alive: Dimensions | Geothermal Power Plant |
Kraid | |
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Areas | Kraid's room (Kraid's Lair/Cataris) Planet Zebes: Brinstar Depths • Volcanic Sector • Dark Realm |
Weapons | Spinning claw • Kraid Bouncing Creature • Kraid's Missile Gun • Rocket |
Music | Tourian • Big Boss Confrontation BGM (Kraid, Crocomire, Phantoon) Boss Kraid • Brinstar Depths • Brinstar (Metroid) |
Other | Gallery • Mini-Kraid • Raven Beak X • Doug Parker • Kraid's Toy Shop |