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Points bonus - Medic

Medic bonus.

Points bonuses are score surpluses in Metroid Prime: Federation Force. During missions, the Federation Force can earn rewards of between 25 and 200 points for stylish enemy kills, kills using AUX ammo, or other feats. A bonus will appear in the top-right corner of the Heads-Up Display in a purple notification, with the bonus name and amount of points rewarded. Points can also be detracted for various failures, such as if Federation Force soldiers are downed (Mech Down -500), or attacked by a Zurburat (Trapped! -200). Some enemies, including Ice Hoppers, boulders, Zurburats and Metroid larvae, will stop rewarding points after a certain number of them has been killed. When this happens, an icon of that creature will appear on the notification, saying “Limit Reached +0”.

An incomplete list of points bonuses in Federation Force is below.

HealingEdit

Medic
+50 points for healing a fellow soldier or mission-critical object, such as the Cargo Tram, with a Repair Capsule.
CPR
+200 points for reviving a fellow soldier when downed.
Nick of Time
+100 points for healing oneself when they have at least 3 units of energy.
Absorption
+108-240 points for absorbing hits within a Shield Generator.
Shielded
+100 for deploying a Shield Generator that activates and shields someone else, or an object.

WeaponsEdit

Blasted
+100 points for killing an enemy with a Charge Shot; can be multiplied.
Sniped
+50 points for scoring a headshot.
Pulverized
+150 points for killing an enemy with a Charge Shot to the head.
Shocker
+25 points for damaging an enemy with a Shock Shot; can be earned consecutively.
Shocked
+100 points for killing an enemy with a Shock Shot.
Burned
+25 points for damaging an enemy with a Flame Shot; can be earned consecutively.
Flame Assist
+50 points for burning an enemy (but not killing them) while another soldier destroys them.
Torched
+100 points for killing an enemy with a Flame Shot.
Exploded
+100 points for killing an enemy with a Missile.
Cratered
+100 points for killing an enemy with a Super Missile.
Exposed
+200 points for shooting an exposed weak point of a larger enemy, such as the core of the Mainframe.
Liberator
+200 points for killing a Zurburat off of an ally.
Stopped
+100 points for killing an enemy attacking a fellow soldier.
Frozen
+25 points for freezing an enemy.
Chilled
+100 points for killing an enemy with a Freeze Shot. This will only work on smaller enemies, such as Ice Hoppers.
Refrozen
+25 points for re-freezing a previously frozen enemy, such as a Metroid in stasis in the Laboratory.
Shatter Assist
+150 points for freezing an enemy while another soldier destroys them.
Slow Assist
+100 points for using the Slow Beam on an enemy while an ally dispatches them. The symbol for this is of Saturn.
Shattered
+300 points for killing a frozen enemy with a Charge Shot or Missile, in which case it is rewarded alongside the Exploded bonus. This refers to the classic tactic of dispatching Metroids; freezing them with the Ice Beam and shattering them with a Missile. The icon for this is a snowflake.
Mined
+100 points for killing an enemy with a Proximity Bomb.

ItemsEdit

Distracting
+50 points for every enemy distracted with a Decoy.
Deceptive
+50 points for every enemy lured by a Decoy.
Distracted
+100 points for killing an enemy distracted by a Decoy.
Distracted Assist
+50 points for distracting an enemy attacking a fellow player.
Scanned
+25 points for using the Scan Bolt on an enemy.
Spotted
+50 points for using the Scan Bolt to expose a Cloaked Trooper.
Architect Safe
+1000 points for successfully recovering an Architect in M13: Phantom. Can be earned thrice for each Architect.
Mech Collected
+1000 points when entering a Mech in M20: Insurrection. Each soldier can earn this bonus if they recover their Mech.


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