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"Space Pirate encrypted data decoded."

The subject of this article is not named in-game.
The current title is from the game's internal data.


The Portal Site is a room in the Sky Temple Grounds. It appears in Metroid Prime 2: Echoes in a single cutscene, and is not playable.

Description[]

The room is entered only once, from Hive Chamber B in the Splinter Hive. Samus Aran follows a blue being resembling her Power Suit through a Dark Portal and ends up in this location. She immediately falls into a Safe Zone and finds Dark Samus absorbing from a wall of Phazon. The room seems to be sealed in with the ceiling open to the sky of Dark Aether and Phazon on part of the wall. Several mysterious creatures lurk around the ceiling, awaiting a meal. As Samus is about to get up, Dark Samus realizes someone is there and shoots, but misses. Samus is about to get up to combat Dark Samus, until the Light Crystal protecting her Safe Zone is destroyed. Dark Samus did this to get away from the Ing, even if she had to leave the precious Phazon behind. The Safe Zone then begins to flicker and shrink, and Dark Samus flees as the odd creatures leap down and prepare to go in for the kill. Samus continues to back away until the Ing jump on her, and she is knocked back through the Portal. After escaping, the Portal disappears, and Samus cannot access it anymore.

Image472

Dark Samus takes aim at Samus.

Warrior ing phazon site

Samus' first encounter with the Ing.

The Space Pirate Logs entry "07.159.9 (Two Hunters)" reveals that one of the Space Pirate scouts witnessed the incident here. This helped them to determine that the two Samuses were not allies. It was suggested that the Pirates propose a deal with Dark Samus, where she would be rewarded with Phazon if she killed the real Samus. This deal ultimately did not come to pass.

Connecting rooms[]

Inhabitants[]

Trivia[]

  • The Portal Site and the Control Tower are the only two rooms in the entire Metroid Prime trilogy to be completely unplayable, and later inaccessible as well (under normal conditions in the case for the latter). Both rooms only appear in cutscenes.
    • Between the two rooms, the Portal Site is the only room not present on the in-game map. Despite this, the room's data contains a text file for the room's name, which would only be used in the map. This is unusual for rooms without map data, which typically have no proper names.
      • Immediately as Samus recovers from the item loss cutscene, the minimap in the top-right corner of the Combat Visor will appear zoomed out, displaying nothing at all for a time until Hive Chamber B comes back into normal focus. If the map button is pressed immediately as Samus recovers, the map will appear to stretch at an abnormal angle as it quickly repositions back to Hive Chamber B. Where exactly Samus is placed on the map during the Portal Site cutscene is unclear.
  • The Portal Site is the only room in the entire game that seems to be a Dark Aether version of a Splinter Hive room.
  • Dark Samus Appears Part 2 is the name of the medley of themes that plays during the cutscene in this room.
  • This room can be bypassed using Secret World techniques. If this is achieved, should Samus enter this room after obtaining any power-up found on Aether or Dark Aether, she will lose them forever as the game reverts her item status back to the intended 0% amount shown after the cutscene, potentially making the game impossible to clear.
    • Even if the Light Suit is obtained, Samus will still succumb to Dark Aether's atmosphere in the cutscene. Likely due to programming, Samus will also disappear a few seconds before returning to the Portal. Similar to Prime, if a beam other than the Power Beam is currently being used before Samus loses her power-ups, Samus will "retain" the beam's firing functions but not its acquisition (a blank icon will be displayed and switching to the Power Beam will revert the non-acquired usable beam back behind locked status).[1]
  • Using Prime World Editor, the cutscene can be disabled and the room can be explored. This hacking reveals that the room used for the cutscene appears to be an almost exact copy of Hive Chamber B minus the actors (no Grenchlers, crates, Dark Samus, Warrior Ing, or Light Crystal present, the latter three are loaded upon the cutscene activation). This room appears structurally intact, with the Phazon Wall visible (which does not inflict any damage and cannot be scanned), the Light Portal active, and the open hole viewing the purple sky. The red lighting from Hive Chamber B is still present, and oddly the design layout of the Galactic Federation portions of Hive Chamber B are present, such as the face of the Cargo Pod gate (normally this would not make sense as the Herakles arrived after Dark Aether's birth). Curiously a Blue Door that is unseen in the cutscene is present, but shooting it doesn't appear to activate properly. Doing so merely plays its "shield disperse" sound effect. The two tunnels also exist, with the second one's Bombable alloy being absent. The Morph Ball restriction is not present inside the Missile Expansion cave, allowing Samus to unmorph from within the compact cave. The left tunnel still has a functioning Morph Ball Door but does not load any rooms connecting to it. Should Samus pass through the open door, she will be out of bounds. As stated above, the Map does not display a current room model so it is unclear where exactly Samus is on the Map. It is unknown what happens when the Map is brought up within this room. [2]
    • A section of Hive Chamber B's wall and Cargo Pod door can be seen at the left side of the screen during the first part of the cutscene in which Samus is flung inside Dark Aether.

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