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“ | As you know, they have the ability to spread a high-temperature heat wave over a large area, impacting living things... which is a nice way of saying they can vaporize humans instantly. You should be well aware of how dangerous Power Bombs are and how their devastation can't be obstructed with common materials. | „ |
—Adam Malkovich describing the Power Bombs |
Power Bombs (パワーボム Pawā Bomu ) (known as Super Bombs in early print) are one of Samus' most powerful weapons. They must be deployed via Morph Ball mode; a few seconds after being deployed, they detonate, destroying most enemies within a very large radius, often covering an entire screen or more. Only one Power Bomb can be deployed at a time.
In the main series[]
In Metroid: Zero Mission and Super Metroid, Power Bombs are gained from Power Bomb Expansions.
In Metroid Fusion, the Galactic Federation sends Samus the Power Bombs via Data Room after the confirmation of no surviving crew members aboard the B.S.L. Research Station. The blast is also capable of vacuuming ordinary X Parasites (also seen in Dread). The SA-X used one to escape the Quarantine Bay, releasing all the X Parasites and causing an outbreak on the Biologic Space Laboratories research station. The SA-X is also seen using a Power Bomb within Sector 6 (NOC) and the blast will harm Samus of 20 energy if she remains close to it. Although it is possible to obtain Power Bomb tanks early, Samus cannot actually use Power Bombs until she obtains the Data from the Data Room first.
In Metroid: Samus Returns, Samus obtains the Power Bombs after defeating the Diggernaut, which is seen stealing their Item Sphere from its Chozo Statue in Area 6. If a Power Bomb is planted while Samus is attached to a wall with the Spider Ball, Samus will perform the Spider Boost and be launched at high speeds away from the surface she's gripping onto in a similar manner to the Ballspark.
In Metroid Dread, Power Bombs are the final upgrade obtained from E.M.M.I.-07PB after Samus drains it of its energy, but before she can acquire them she is interrupted by a Red Chozo Soldier and has to defeat it before completing the process of acquiring this upgrade. They also play a role in the battle against Raven Beak, whose sun-like projectile attack can only be destroyed with a Power Bomb. Expansions in Dread can be collected before acquiring the actual Power Bombs, but are labeled as an unknown resource before then.
In Zero Mission, Super Metroid and Samus Returns, the Power Bombs are capable of opening Yellow Doors. Additionally, Zero Mission, Super Metroid and Dread feature glass tubes that can only be destroyed with a Power Bomb. In Fusion, they can destroy orange Geron. In all games, they are also capable of destroying Power Bomb Blocks.
In all games, Power Bombs are capable of revealing all block types within the bomb's radius. In Zero Mission, they can also reveal hidden passages. The X-Ray Scope in Super Metroid, the Scan Pulse in Samus Returns, and the Pulse Radar in Dread all have this same feature.
In Super Metroid, Samus can perform the Crystal Flash, a technique that allows her to absorb the destructive force of the Power Bomb and convert it into energy to heal herself. She is only able to do this at critically low health levels, and it consumes a lot of her ammunition in the conversion process. She can also create Special Charge Beam Attacks using 1 Power Bomb and the Charge Beam.
In Metroid Dread, similar to Metroid: Other M, Power Bombs are treated as charged bombs by holding down the R button and are required to be fully charged in order to use them. However, they immediately detonate upon release.
Metroid: Other M[]
The Power Bomb in Metroid: Other M is arguably its most powerful appearance, capable of destroying many enemies at once, including some minibosses. It plays a role in the training sequence at the beginning of the game when the Head Quarantine Officer instructs Samus to use her Power Bombs.
In this game, it serves as a charged Bomb, and can be released when is held for a set period of time while in Morph Ball. Due to its chargeable nature, it can be enhanced using the Accel Charge. Because it has unlimited ammo, it has a lengthy cooldown applied. In order to protect the 07th Platoon and potential survivors from the bomb's extremely lethal nature, Adam instructs Samus to not activate them while the crew is on board as Adam reveals that the explosion from a Power Bomb can vaporize a human instantly which could unintentionally harm the platoon or any survivors.
The Power Bombs are finally applied extremely late within the game — during the battle with the Queen Metroid as Samus enters her body and is continuously being drained of energy, Samus activates them on her own as her very life depends on it. Dr. Madeline Bergman avoids being killed by this explosion due to the nearby room she was hiding in shielding her from the blast. Power Bombs are the only things that can "awaken" a Desbrachian, causing it to open its cocoon and attack Samus.
In the Prime series[]
In Metroid Prime and Metroid Prime 2: Echoes, the Power Bombs are arguably the strongest weapon in the game. It is also one of the three upgrades in Metroid Prime Pinball, where it significantly harms all enemies on one screen. Interestingly enough, the explosion is significantly smaller than in the 2D games.
Power Bombs are not present in Metroid Prime 3: Corruption. Another powerful, but less effective Morph Ball upgrade, the Hyper Ball, is acquired after defeating Mogenar on Bryyo.
Metroid Prime[]
In Metroid Prime Samus had to fight the Cloaked Drone and get through a maze of electric barriers in the Phazon Mines to acquire Power Bombs; alternatively, Samus could obtain a Power Bomb Expansion in Phendrana Drifts before this by Sequence Breaking. Power Bombs can destroy objects made of Bendezium, and they can also incinerate most enemies. If Samus dies while in Morph Ball form, what appears to be a Power Bomb detonates just before the game ends. This does not happen in Echoes or Corruption.
Metroid Prime 2: Echoes[]
In Metroid Prime 2: Echoes the Power Bomb Guardian in Dark Torvus must be defeated to acquire the Power Bombs. Samus can reach this guardian after she acquires the Spider Ball by defeating the Spider Guardian. Alternatively, it is possible to obtain Power Bombs early in Temple Grounds using the Space Jump Boots for out of bounds techniques in Temple Assembly Site to reach a Power Bomb Expansion in Dynamo Chamber. Power Bombs can destroy Yellow Hatches and objects made of Denzium, and can incinerate many creatures as well as damage some Boss enemies.
Oddly enough, the Power Bomb Generator is listed as one of the abilities Samus loses at the beginning of the game, though they were not usable nor listed in the Inventory at the time, and are only usable after she regains them. This trait is shared with the Grapple Beam.
Power Bombs also make an appearance within Metroid Prime 2: Echoes Multiplayer. They behave identical to their singleplayer counterpart, dealing massive damage to any opponent close to its blast radius, unless an opponent is invulnerable. A Power Bomb can also be used to detonate the Bomb Slot in Shooting Gallery.
Metroid Prime Hunters[]
The model for the Trocra was originally intended to be a Power Bomb in Metroid Prime Hunters, as evidenced by the model's file name "PowerBomb_Model", but it was used in-game. It was found scattered around the room in the Oubliette, where the first battle between Gorea and Samus takes place.
Game list[]
Game | Maximum Power Bombs |
---|---|
Metroid: Zero Mission | 18 (9 on Hard Mode) |
Metroid Prime | 8 |
Metroid Prime 2: Echoes | 10 |
Metroid: Samus Returns | 20 |
Super Metroid | 50 |
Metroid Fusion | 74 (42 on Hard Mode) |
Metroid Dread | 15 |
Official data
Super Metroid manual
- POWER BOMBS
- "Method of use: Fire Button in a rolled up state.
The blast of these powerful bombs can hit everything on the screen.
Blocks with the Power Bomb icon can [sic] destroyed by Power Bombs."
- Super Metroid Nintendo Player's Guide
- POWER BOMB
- "Detonating a Power Bomb results in an extremely powerful blast. Samus can also carry up to fifty of these."
- Super Metroid Players' Guide
- Terminals (page 8)
- "These radiate a huge explosion which is usually powerful enough to kill any enemy on screen. Certain doors and blocks featuring the power bomb symbol can only be destroyed by detonating one of these devastating explosives nearby. To lay a power bomb, you must first have collected the morphing ball. First change into a ball, then highlight the power bomb icon with select and press [X]. Location: Crateria, Brinstar, Norfair, Maridia."
- Super Metroid GamePro Strategy Guide
- Power Bomb
- "A more powerful version of the Bomb."
- Official Metroid Prime website
- Weapon Effect: Lethal at close range.
- Weapon Range: 1 - 10 m
- Weapon Potential: Extreme
- The Power Bomb is Samus Aran's most powerful weapon while in Morph Ball form. The Power Bomb is much stronger than the regular Morph Ball bomb, but it does not increase the height of Samus Aran's Bomb Jump. The Power Bomb's explosion is strong enough to destroy the hardest elements, including Bendezium.
- Metroid Prime flash
- "A Power Bomb blast will eliminate enemies in a wide radius and destroy certain struxtures that withstand a normal Bomb attack. Unlike Bombs, these super-powerful explosives are only available in a limited supply."
- Metroid Prime manual
- POWER BOMBS
- "Power Bombs are super-powered bombs that will affect everything within a certain distance of their explosions. Unlike ordinary Bombs, these are limited in number, and Samus will have to replenish them herself by defeating enemies and collecting Power Bomb capsules. Some structures can only be destroyed by Power Bombs"
- Metroid Prime and Metroid Fusion: Prima's Official Strategy Guide
- Power Bombs
- "Morph Ball Bombs may be powerful weapons, but Power Bombs are much stronger. Once you find the Power Bomb upgrade, you'll be able to drop Power Bombs by pressing [Y] while in Morph Ball mode. Unlike Morph Ball Bombs, you have a limited supply of Power Bombs, although you can get more by collecting power-ups dropped by defeat enemies. Power Bombs are great for destroying powerful enemies and especially for destroying Bendezium and other strong structures. You cannot use Power Bombs to perform a Bomb Jump."
- Power Bomb
- Location - Sector 5
- Acquired By - Data download
- Controls - While in Morph Ball mode, hold [R] and tap [B]
- "This is quite possibly the most important weapon in the game. A Power Bomb lays waste within a wide radius, neutralizing creatures, pulverizing barriers, and revealing (or destroying) any Special Blocks in the vicinity. Unlike regular bombs, these weapons are limited, so you should always take the time to find and recover Power Bomb Tanks to increase Samus's capacity.
TIP: Like a regular bomb, the effects of a Power Bomb are repaired if you leave a room after detonating it. If you must leave the room to execute a strategy, like Speed Booster, take a moment to study the locations of Special Blocks or openings so you can return to them without wasting another Power Bomb."
- Metroid Prime: The Official Nintendo Player's Guide
- BOMBS / POWER BOMBS
- "Bombs are a multifaceted weapon. Their main function is to blow holes in walls to reveal secret tunnels or buried upgrades, but they also deal out damage to approaching monsters. You can use Bombs to propel yourself into the air and reach high places. The Power Bombs are an enhanced version of a regular Bomb. They cause much more damage but don't increase your jumping altitude."
- Metroid Prime Official Strategy Guide
- POWER BOMB
- "The Power Bomb is the strongest Morph Ball weapon, but is not an unlimited weapon as the Morph Ball Bomb is. For this reason, be careful in their use as they are needed to get all of the Energy Tanks and Missile Upgrades. The Power Bomb can destroy many materials, including Bendezium. Each Power Bomb Expansion found increases the number of Power Bombs you can hold by one. The maximum number of Power Bombs you can hold (with all the expansions) is eight."
- Metroid Prime Official Perfect Guide
- The Morph Ball
- "There also exists a rarefied form of Morph Ball Bomb--the POWER BOMB. This weapon, which causes high damage to any enemies in its blast radius, can also destroy anything made out of "Bendezium"--a trait of certain obstructions that can be detected by a simple use of the Scan Visor. To use a Power Bomb, simply roll into a Morph Ball and press Y. Power Bombs are their own separate item, and can't be used indiscriminately; you start out with a maximum supply of only four, and with the discovery of four additional POWER BOMB EXPANSIONS, you'll be able to bring your total Power Bomb inventory to its maximum of eight. You'll also be able to find Power Bomb Ammunition from enemies and crates to replenish your supply, just as you did with Missiles and Energy capsules earlier."
- Metroid Prime 2: Echoes: The Official Nintendo Player's Guide
- Power Bomb
- "Unlike their cool but kinda wimpy cousins, Power Bombs will wipe the floor with any enemy in range--in fact, they will vaporize most enemies instantly. Power Bombs can also open yellow doors and blast through the toughest rock and metal. They can even destroy Galactic Federation security gates."
- Metroid Prime scan
- "Power Bomb. Press [GameCube Y button] in Morph Ball mode to use a Power Bomb."
- Metroid Prime 2: Echoes manual
- POWER BOMBS
- "Power Bombs are super-powered bombs. Unlike ordinary Bombs, Samus will have to replenish them by defeating and collecting Power Bomb capsules. Impediment made by Denzium can only be destroyed by Power Bombs. Drop these by pressing the Y Button while in Morph Ball mode. You can find Power Bomb expansions to augment your supply, but they tend to be well hidden."
- Metroid Prime/Metroid Prime 2: Echoes acquisition message
- "Power Bomb acquired!
While in Morph Ball mode, press [Y]/[Control Pad (Down)] to release a Power Bomb. Power Bomb can destroy tougher materials than Morph Ball Bombs.
Additional data downloaded to Inventory Screen. Press [START]/[2] to access the Inventory Screen."
- Metroid Prime Trilogy manual
- Power Bomb
- "After finding the Power Bomb, press down on the +Control Pad to use a more powerful bomb. Power Bombs deal increased damage to enemies over a wider area. When you use a Power Bomb, your stock of Power Bombs is reduced by one."
- Metroid Prime 2: Echoes hint system
- "Missing gear detected.
Chozo origin confirmed.
Recover missing gear."
Inventory data
Power Bomb
Metroid Prime / Metroid Prime 2: Echoes
The Power Bomb is the strongest Morph Ball weapon.
Press / when in Morph Ball mode to drop a Power Bomb.
Power Bombs do not have unlimited ammo/Ammo. Use them wisely.
The Power Bomb can destroy many materials, including Bendezium/Denzium.
Each Power Bomb Expansion you find will increase the number of Power Bombs you can carry by 1.
- Metroid Fusion manual
- POWER BOMB
- "Number of Power Bombs Samus is carrying. If this number if 0, Samus cannot use Power Bombs."
- POWER BOMBS
- "This is the bomb in its most powerful form. Its explosion encompasses the entire screen, damaging a limited number of enemies. While in Morph Ball mode, hold the R Button then press the B Button."
- Official Metroid Fusion website
- "The explosive power of Samus's advanced Bombs damages all enemies and disintegrates all susceptible obstacles in the room. The Power Bomb blast can also destroy some structures that are invulnerable to normal Bomb blasts."
- Metroid Fusion acquisition message
- "Power Bomb data downloaded.
As a ball, hold [R] and press [B]."
- Metroid Fusion: The Official Nintendo Player's Guide
- POWER BOMB
- "The explosive power of Samus's advanced Bombs damages all enemies and disintegrates all susceptible obstacles on the screen. It also destroys some blocks that are strong enough to withstand the power of a normal Bomb blast. Samus's supply of Power Bombs is limited. Conserve them.
A Power Bomb blast damages every block and creature in the room that a normal Bomb can damage.
Location - Sector 5" - POWER BOMB
- "The Power Bomb indicator shows the current number of Power Bombs in reserve."
- Samus and Joey volume 3
- "The strongest of bombs has incredible destructive power!"
- Metroid: Zero Mission manual
- Power Bombs
- "This displays how many Power Bombs Samus has in reserve. If this number is zero, Samus cannot use Power Bombs."
- Power Bombs
- "This is the most powerful form of Bomb. Power Bomb explosions are massive, encompassing and damaging everything in view. Samus has a limited supply of these Bombs. To use them, hold the R Button while in Morph Ball form and press the B Button."
- Metroid: Zero Mission: The Official Nintendo Player's Guide
- Power Bomb
- "Expendable Power Bombs have a wide blast radius that hits everything on the screen. They're perfect for defeating several enemies at once.
A Power Bomb detonation breaks through yellow hatches and both varieties of bombable blocks. It also reveals all blocks within its blast radius that you can destroy by other means."
- Metroid: Zero Mission Samus Screen data
- "Set with R+B in Morph Ball form. Opens yellow hatches."
- Official Metroid: Other M website
- "Restricted for use in only the most extreme situations, this apocalyptic device can cause untold damage to both life forms and structures caught in its wake."
- Metroid: Other M on-screen tutorial
- POWER BOMB
- Press [A] to change into Morph Ball mode, then press and hold [1] and release when fully charged.
- Metroid: Other M on-screen notification (post-credits)
- You can now use Power Bombs.
- Metroid: Other M manual
- Power Bombs
- "Press and hold the 1 Button in Morph Ball form until the charge gauge is full and release to set a powerful Power Bomb."
- Metroid: Other M Samus Screen data
- "Effect: Damages the surrounding area.
Controls: In Morph Ball mode, press and hold [1] and release when fully charged."
- Metroid: Other M Premiere Edition
- Power Bomb
- "By far the most powerful weapon in your arsenal, the Power Bomb is able to clear entire rooms full of enemies in a single blast. To use it, power up your Normal Bomb just as you would a Charge Beam. When dropped, the Power Bomb explodes, releasing a destructive radial wave of energy that can tear through almost anything.
Note: You gain access to your Power Bomb upgrade when you're almost at the end of your adventure. You will be able to make use of it only on your second playthrough.
Tip: Don't overuse the Power Bomb. After using it once, it takes a while for it to cool down before you can use it again. If you use it prematurely, you may find yourself without your most powerful weapon when you need it most!"
- Samus Returns Samus Screen
- "Power Bombs create massive explosions that emit an enormous amount of heat. They can be used to open Yellow Doors. In Morph Ball form, hold [R] and then press [Y] to set one."
- Metroid: Samus Returns Official Guide
- THE ARMORY - EXPLOSIVE DEVICES (p. 12)
- POWER BOMBS
- "The ultimate destructive force in Samus' tool set, the Power Bombs destroy just about anything and anyone in their path, except Metroids--though a Power Bomb has its uses in those scenarios as well. It also works fantastically for item-hunting. Place a Power Bomb in an area, and the ensuing explosion uncovers the identities of all nearby destructible Blocks--assuming it doesn't destroy them outright."
- WALKTHROUGH - AREA 6 (p. 174)
- POWER BOMBS: WHAT ARE THEY?
- "If an explosion bigger than your hopes and dreams is what you crave, you're in luck. The Power Bombs are the ultimate in baddie-slaying technology. While they aren't the best in boss fights, you'll be hard-pressed to find a better weapon not only for defeating large swaths of enemies, but also for uncovering secrets. Set off a Power Bomb to reveal the identities of all nearby destructible Blocks.
The one last Power Bomb trick of note is what we're calling the "Power Bomb Cannon." Spider Ball on any surface, then lay down a Power Bomb (hold the L button, then press the Y button). The Bomb sends you soaring upward, downward, to the left or right. There are plenty of item tanks that require this trick, so remember it well."
- Metroid Dread Samus Screen
In other games[]
Non-canon warning: This article or section contains information that may not be considered an official part of the Metroid series in the overall storyline by Nintendo.
Dead or Alive: Dimensions[]
The Power Bomb appears in Dead or Alive Dimensions along with Samus, who lays one to kill Ridley's clone at the end of every match on the Geothermal Power Plant.
Super Smash Bros. for Nintendo 3DS[]
In the 3DS version of the fourth Super Smash Bros. game, special Powers are available to characters for use in Smash Run to enable such effects as healing damage. One of these Powers is a Power Bomb. When used, a Power Bomb (taking its appearance from Super Metroid) is dropped, and explodes after a second, creating an explosion similar to the Smart Bomb from Star Fox, which is also an item in the game. Various upgrades to the power cause it to have more uses, but also take up more space in each character's Weight Limits. When dropped, the Power Bomb has the same sound effect as when Samus uses her normal Bomb in that game (which is the same sound she makes when hurt in Super Metroid), but as it explodes it makes the same sound as a Smart Bomb's explosion.
- "Drop a bomb that deals damage to enemies in the blast radius."
Non-canon warning: Non-canonical information ends here.
Trivia[]
- In Metroid Prime, when Samus dies in Morph Ball mode, a Power Bomb will activate before initiating the Game Over screen. This will happen even if Samus does not have the power-up required to use one.
- In the Metroid Prime demo, the death sound effect (minus the scream) will play when a Power Bomb is laid and near finished.[1]
- The effectiveness of Power Bombs varies between games. In most games, the Power Bomb cannot deliver lethal damage to bosses and extremely resilient enemies. In the 2D games they cannot damage most bosses at all. However, in Metroid: Other M, Metroid: Samus Returns, and Metroid Dread, the Power Bombs destroy all enemies including some bosses, most notably the Rhedogian, the Diggernaut (albeit disabled), and Robot Chozo Soldiers, which are instantly vaporized.
- This is also more noticeable with Metroids. The Metroid larvae in Super Metroid takes 3 Power Bombs to kill, but in Metroid: Zero Mission (obtained via hacking) and Samus Returns they are immune to the Power Bomb. Tallon Metroids and their dark counterpart will die to a single Power Bomb. The Omega Metroid in Samus Returns will only have its chiton armor blown off, but it and its Metroid Fusion counterpart takes no actual damage from the Power Bomb. Finally, the Queen Metroid in Samus Returns takes 3 Power Bombs in her stomach to kill, but in Other M she succumbs to only one.
- Interestingly in Metroid Fusion, the SA-X isn't damaged by Samus's own Power Bombs. Also Samus can survive a Power Bomb blast detonated by the SA-X itself if Samus's energy is high enough.
- In Metroid Prime 2: Echoes, Dark Samus 1 is highly vulnerable to Power Bombs (via Sequence Breaking), which may skip her second phase completely if used accurately enough. However in subsequent encounters, Dark Samus is no longer affected by Power Bombs (though this could contribute to Dark Samus absorbing more Phazon between encounters, growing more powerful in both offense and defense as a result).
- The explosive reaction the Power Bombs displayed in Other M looks similar to a nuclear explosion released by a thermonuclear weapon. However, the Power Bomb's explosions are smaller in scale and radius.
- In Zero Mission, Other M, and Dread, the Power Bombs are acquired extremely late in the game, near the endpoint.
- While a Power Bomb is exploding anywhere in the room in Metroid: Zero Mission and Metroid Fusion, the Power Grip ability is unusable due to the shaking it causes; if Samus tries to use it, she will fall off the gripped ledge.
- Similarly, it is impossible to pause either of the GBA games while a Power Bomb is present in the room.
- In Zero Mission, due to coding, all enemies are immune to Power Bombs until a Power Bomb or expansion is first obtained. This can be easily seen if Power Bombs are obtained early via hacking.
- In Samus and Joey, chapter 4, volume 1, Samus fires a Power Bomb from her Arm Cannon into the center of Mount Pagos, to awaken the volcano and have it eliminate the Megaroid swarms.
- Some games, such as Super Metroid, experience slowdown during Power Bomb explosions.
- In Metroid Dread, while wearing the Metroid Suit at the end of the game, Samus has infinite Power Bombs, regardless of her Power Bomb count before attaining the suit.
- Whereas the mention of heat, temperature, or the like is mentioned in Other M and Samus Returns with regard to Power Bombs, this detail is missing in the English translation of Dread in spite the fact that the Japanese description uses 熱, or "heat".
- In Metroid Prime 2: Echoes Multiplayer, the Death Ball's damage properties are similar to that of a Power Bomb. As such, the Death Ball can also destroy Yellow Hatches and Denzium material in Singleplayer (seen via hacking).
External links[]
- http://www.nintendo.co.jp/wii/r3ij/ability/index10.html - Official Japanese website for New Play Control! Metroid Prime.
Gallery[]
Morph Ball |
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Morph Ball | Bombs Spring Ball | Spider Ball | Power Bombs | Cross Bomb Boost Ball | Force Ball | Hyper Ball Death Ball | Deathalt See also: Template:Alt-Form. |
References[]
- ^ Metroid Prime Demo - Timestamped at Power Bomb use.