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+ | {{Infobox Room |
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− | [[File:Reactor_Core_Entrance_HD.jpg|thumb|300px|Reactor Core Entrance]] |
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+ | |name = Reactor Core Entrance/Reactor Access |
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⚫ | '''Reactor Core Entrance''' (or '''Reactor Access''' in the Tallon Overworld) is a room in ''[[Metroid Prime]]'' on the [[Frigate Orpheon]]. It contains two [[Auto Defense Turret]]s that are easily dispatched with [[Missile]]s or [[Charge Beam|charged |
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+ | |image = [[File:Orpheon corridor.png|300px]] |
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+ | |caption = Reactor Core Entrance |
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+ | |game = ''[[Metroid Prime]]'' |
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+ | |planet/ship = [[Frigate Orpheon|Frigate ''Orpheon'']]/[[Tallon IV]] |
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+ | |area = [[Frigate Orpheon|Frigate ''Orpheon'']]/[[Tallon Overworld]] (Crashed Frigate) |
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+ | |notable features = Before crash: Large door with spheric lock, dead [[Space Pirate (Metroid Prime)|Space Pirates]] |
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+ | After crash: [[Water]], [[De-energized Door]] |
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+ | |significance = Before crash: Access to [[Save Station (Frigate Orpheon)|Save Station]] and the [[Reactor Core (Frigate Orpheon)|Reactor Core]], [[tractor beam]] tutorial |
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+ | After crash: Access to Save Station and [[Cargo Freight Lift to Deck Gamma]] |
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+ | |enemies/wildlife = Before crash: [[Auto Defense Turret]]s |
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+ | After crash: none |
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+ | }} |
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+ | |||
⚫ | '''Reactor Core Entrance''' (or '''Reactor Access''' in the [[Tallon Overworld]]) is a room in ''[[Metroid Prime]]'' on the [[Frigate Orpheon|Frigate ''Orpheon'']]. It contains two [[Auto Defense Turret]]s that are easily dispatched with [[Missile]]s or [[Charge Beam|charged shots]], and a panel can be [[Scanned|scanned]] to activate a [[Morph Ball]] hologram on the floor, which is used as in the previous room to open the next [[door]]. To the left, another door leads to a [[Save Station (Frigate Orpheon)|Save Station]]. The corpses of [[Space Pirate (Metroid Prime)|Space Pirates]] can be found lying around the room. |
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+ | |||
+ | After the crash, the room becomes flooded. The door leading to the Freight Lift becomes [[De-energized Door|de-energized]] and two [[Power Conduit]]s must be shot with the [[Wave Beam]] to reactivate it. |
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==Connecting rooms== |
==Connecting rooms== |
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− | *[[Cargo Freight Lift to Deck Gamma]] (via [[ |
+ | *[[Cargo Freight Lift to Deck Gamma]] (via large door with spherical lock/[[De-energized Door]]) |
− | *[[Save Station]] (via Blue Door) |
+ | *[[Save Station (Frigate Orpheon)|Save Station]] (via [[Blue Door]]) |
− | *[[Reactor Core (Frigate Orpheon)|Reactor Core]] |
+ | *[[Reactor Core (Frigate Orpheon)|Reactor Core]] (via large door with spheric lock) |
==Inhabitants== |
==Inhabitants== |
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+ | ;2 [[Auto Defense Turret]]s (First Visit) |
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⚫ | |||
+ | :''"Subject >> Auto Defense Turret<br />Use Missiles to break outer casing."'' |
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− | *2 Auto Defense Turrets |
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==Scans== |
==Scans== |
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+ | [[File:Crashed_Frigate_Screenshot_(41).png|thumb|Post-crash]] |
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− | + | ;Space Pirate corpse |
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− | :''"Morphology: Space Pirate |
+ | :''"Morphology: Space Pirate<br />Status >> Dead. This creature looks like it struggled to get through this door."'' |
+ | |||
⚫ | |||
⚫ | |||
+ | |||
⚫ | |||
⚫ | |||
+ | |||
+ | ;Space Pirate corpse (4) |
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+ | :''"Morphology: Space Pirate<br />Status >> Death caused by acid burns to the face."'' |
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+ | |||
+ | ;Ball Clamp |
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+ | :''"This device does not seem to be functional. There must be something nearby that will turn it on."'' |
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+ | |||
+ | ;Ball Clamp (2) |
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+ | :''"It looks like a spherical shape would fit into this clamp."'' |
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+ | |||
+ | ;Interface Module |
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+ | :''"<span style="color: #ff0000">Door lock enabled.</span> Please insert metallic sphere to open door."'' |
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+ | ;Elevator panel |
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+ | |||
+ | ;Door |
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+ | :''"Entrance to Reactor Core Entrance"'' |
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+ | |||
+ | ;Door |
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+ | :''"Entrance to Save Station"'' |
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+ | |||
+ | ;Interface Module (after crash) |
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+ | :''"Primary door control is inoperable. Auxiliary controls must be used."'' |
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+ | |||
+ | ;Interface Module (power restored) (after crash) |
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+ | :''"Auxiliary door controls online."'' |
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+ | |||
+ | ==Trivia== |
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+ | *The "[[Intro Space]]" theme, which is heard when exploring rooms aboard the ''Orpheon'' before the [[Emergency Evacuation Area]], again plays in this room before accessing the Reactor Core. |
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+ | *In the [[Gamecube ]] version'','' the blue door connecting to the [[Save Station]] can be opened with a Missile. This behavior is also present in [[Exterior Docking Hangar]]. |
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⚫ | |||
⚫ | |||
+ | ==Gallery== |
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⚫ | |||
+ | <gallery> |
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⚫ | |||
+ | File:Orpheon_screenshot_4.png|One of the [[Auto Defense Turret]]s in the room. |
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⚫ | |||
+ | File:Orpheon_reactor_core_access.jpg|The hatch opens. |
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+ | File:Reactor_Core_Entrance_Morph_Ball_door_open_Dolphin_HD.jpg |
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+ | </gallery> |
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{{Metroid Prime rooms}} |
{{Metroid Prime rooms}} |
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[[Category:Rooms]] |
[[Category:Rooms]] |
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[[Category:Frigate Orpheon]] |
[[Category:Frigate Orpheon]] |
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+ | [[Category:Tallon Overworld]] |
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+ | [[Category:Deck Gamma]] |
Revision as of 02:58, 1 December 2019
Reactor Core Entrance (or Reactor Access in the Tallon Overworld) is a room in Metroid Prime on the Frigate Orpheon. It contains two Auto Defense Turrets that are easily dispatched with Missiles or charged shots, and a panel can be scanned to activate a Morph Ball hologram on the floor, which is used as in the previous room to open the next door. To the left, another door leads to a Save Station. The corpses of Space Pirates can be found lying around the room.
After the crash, the room becomes flooded. The door leading to the Freight Lift becomes de-energized and two Power Conduits must be shot with the Wave Beam to reactivate it.
Connecting rooms
- Cargo Freight Lift to Deck Gamma (via large door with spherical lock/De-energized Door)
- Save Station (via Blue Door)
- Reactor Core (via large door with spheric lock)
Inhabitants
- 2 Auto Defense Turrets (First Visit)
- "Subject >> Auto Defense Turret
Use Missiles to break outer casing."
Scans
- Space Pirate corpse
- "Morphology: Space Pirate
Status >> Dead. This creature looks like it struggled to get through this door."
- Space Pirate corpse (2)
- "Morphology: Space Pirate
Status >> Death caused by cranial trauma."
- Space Pirate corpse (3)
- "Morphology: Space Pirate
Status >> Death caused by severe lacerations. Subject looks like it has been partially eaten."
- Space Pirate corpse (4)
- "Morphology: Space Pirate
Status >> Death caused by acid burns to the face."
- Ball Clamp
- "This device does not seem to be functional. There must be something nearby that will turn it on."
- Ball Clamp (2)
- "It looks like a spherical shape would fit into this clamp."
- Interface Module
- "Door lock enabled. Please insert metallic sphere to open door."
- Elevator panel
- Door
- "Entrance to Reactor Core Entrance"
- Door
- "Entrance to Save Station"
- Interface Module (after crash)
- "Primary door control is inoperable. Auxiliary controls must be used."
- Interface Module (power restored) (after crash)
- "Auxiliary door controls online."
Trivia
- The "Intro Space" theme, which is heard when exploring rooms aboard the Orpheon before the Emergency Evacuation Area, again plays in this room before accessing the Reactor Core.
- In the Gamecube version, the blue door connecting to the Save Station can be opened with a Missile. This behavior is also present in Exterior Docking Hangar.