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This article is about stations that completely recharge Samus. For Recharge Stations from Metroid Prime 3: Corruption, see Save Station. For other charging stations, see Station (Disambiguation).
Recharge

Recharge Station in Metroid Fusion

A Recharge Station,[1] also known as a Recharge Room[2][3] or Total Recharge Station,[4] is a device that restores all of Samus Aran's energy and recharges all Missile Ammo and Power Bomb Ammo.

Description[]

Recharge Stations replace Missile Stations and Energy Charges (and for that matter, Missile Batteries and Big Energy Balls) in Metroid Fusion. When Samus stands on the platform in the center of the room, she will attach her Arm Cannon's barrel to the Recharging Unit[1] to fully replenish energy and ammo.

Although most Save Stations on Zebes only save the game, the Save Stations in Chozodia and the Space Pirate Mother Ship also restore Samus's energy and ammunition in Metroid: Zero Mission; this proves useful due to the stealth element initially present in those areas, and since Zebesians do not drop energy or ammo when killed. Navigation Booths in Metroid: Other M and Samus's Gunship in most Metroid games also serve the same purpose, simultaneously acting as Save Stations and Recharge Stations.

In Metroid Dread, Total Recharge Stations appear as Chozo idols with glowing golden lines. Like the Recharging Rooms in Fusion, these statues act as both Ammo Recharge Stations and Energy Recharge Stations without saving the game. In addition, they fully restore the Aeion Gauge.

Official data[]

Metroid Fusion manual[]

RECHARGE STATIONS
"Samus can recharge energy and missiles in these rooms. Stand on the Recharging Unit so Samus can recharge via her weapon barrel."

Metroid Fusion: The Official Nintendo Player's Guide[]

Recharge Room
"Shown on the map with the letter "R" (for "recharge"), Recharge Room replenish all of Samus's energy and weapons."

Metroid Dread loading screen tip[]

RECHARGE STATIONS
Some Recharge Stations replenish energy while others replenish ammo. A few replenish both.

Metroid Fusion on-screen messages[]

"Energy tank recharge complete." (Before obtaining Missiles)

"Weapons and energy fully restored." (After obtaining Missiles)

Metroid Dread on-screen message[]

"Resources already at full capacity."

Development notes[]

In the data for Metroid Fusion, there are unused graphics for stations that only refilled energy or missiles, suggesting that separate Missile Stations and Energy Charges were going to return in this game rather than being combined into Recharge Stations.

In prototype builds of Metroid Fusion, the Map square of a Recharge Room is marked by an E (possibly standing for Energy). In final builds, it is marked by an R. Oddly, this is still reflected in the instruction manual.

Trivia[]

Gallery[]

References[]

  1. ^ a b Metroid Fusion instruction booklet
  2. ^ "I'm reading huge bio-signs, so I hope your Missiles work... To reload Missiles you can use a Recharge Room or absorb a special type of X parasite. You'll see them. Try it out." - ADAM, Metroid Fusion
  3. ^ "Save Rooms and Recharge Rooms are now back online, but with only auxiliary power, no elevators or hatches will work. Without the main silo online, we're still stuck. I believe the source of the problem is the vegetation you saw earlier choking the Reactor Core components." - ADAM, Metroid Fusion
  4. ^ Metroid Dread map
  5. ^ "Admiral Dane has ordered me to remind you that suit maintenance and data backup should be done before the meeting. There is a Recharge Station at the other side of the walkway." - Federation Marine, Metroid Prime 3: Corruption



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