Wikitroid
Wikitroid
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A '''red crystal switch'''<ref>'''Try Out Your New Gun''': ''"Give your shiny new Imperialist a test run by aiming at the red crystal switch on the ledge above (the switch will close if you get too near)."'' (''[[Metroid Prime Hunters Official Nintendo Player's Guide]]'', page 55)</ref><ref>'''Take Down the Force Field''': ''"Hop onto the recently activated lift platform, and use the jump pad on the upper level to reach a new area. Before you leap into that area, turn around and use the scope of your Imperialist to find and shoot two red crystal switches. This will lower the force field behind you, but you're not going that way yet."'' (''Metroid Prime Hunters Official Nintendo Player's Guide'', page 57)</ref> is an obstacle encountered a few times in ''[[Metroid Prime Hunters]]''. These switches are triangular in shape and contain a red crystal within them, and are often found powering [[Force Field]]s on [[Arcterra]]. If the crystal is shot with the [[Imperialist]], a "puzzle solved" chime is heard and the Force Field will be powered down. The switches have a proximity sensor and will shutter if [[Samus]] gets too close, similar to [[sensor]]s in ''[[Metroid: Other M]]''.
 
A '''red crystal switch'''<ref>'''Try Out Your New Gun''': ''"Give your shiny new Imperialist a test run by aiming at the red crystal switch on the ledge above (the switch will close if you get too near)."'' (''[[Metroid Prime Hunters Official Nintendo Player's Guide]]'', page 55)</ref><ref>'''Take Down the Force Field''': ''"Hop onto the recently activated lift platform, and use the jump pad on the upper level to reach a new area. Before you leap into that area, turn around and use the scope of your Imperialist to find and shoot two red crystal switches. This will lower the force field behind you, but you're not going that way yet."'' (''Metroid Prime Hunters Official Nintendo Player's Guide'', page 57)</ref> is an obstacle encountered a few times in ''[[Metroid Prime Hunters]]''. These switches are triangular in shape and contain a red crystal within them, and are often found powering [[Force Field]]s on [[Arcterra]]. If the crystal is shot with the [[Imperialist]], a "puzzle solved" chime is heard and the Force Field will be powered down. The switches have a proximity sensor and will shutter if [[Samus]] gets too close, similar to [[sensor]]s in ''[[Metroid: Other M]]''.
   
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[[File:Imperialist target.png|thumb]]
 
The first switches appear in [[Fault Line]], almost immediately after Samus acquires the Imperialist. When shot, a lift to the upper regions of the room will begin to operate. This will bring Samus behind another Force Field, powered by two more switches on the opposite side. Backtracking to the Arcterra Gateway or well-timed jumps can allow Samus to shoot these switches and lower the Force Field. In [[Subterranean]], three of these switches will power down a complex maze of Force Fields and activate an [[elevator]] in the centre, but the switches are on the ceiling. Navigation of the maze will allow Samus to shoot all of the switches, removing the maze.<ref>'''The Force-Field Labyrinth''': ''"There are three Imperialist switches on the ceiling of the force field maze, but you can only hit them from certain regions of the room. When you hit the third, the elevator in the center will be activated. To reach it, circle around the walls of the room until you find a force field that's short enough to jump over."'' (''[[Metroid Prime Hunters Official Nintendo Player's Guide]]'', page 58)</ref>
 
The first switches appear in [[Fault Line]], almost immediately after Samus acquires the Imperialist. When shot, a lift to the upper regions of the room will begin to operate. This will bring Samus behind another Force Field, powered by two more switches on the opposite side. Backtracking to the Arcterra Gateway or well-timed jumps can allow Samus to shoot these switches and lower the Force Field. In [[Subterranean]], three of these switches will power down a complex maze of Force Fields and activate an [[elevator]] in the centre, but the switches are on the ceiling. Navigation of the maze will allow Samus to shoot all of the switches, removing the maze.<ref>'''The Force-Field Labyrinth''': ''"There are three Imperialist switches on the ceiling of the force field maze, but you can only hit them from certain regions of the room. When you hit the third, the elevator in the center will be activated. To reach it, circle around the walls of the room until you find a force field that's short enough to jump over."'' (''[[Metroid Prime Hunters Official Nintendo Player's Guide]]'', page 58)</ref>
   

Revision as of 07:49, 28 April 2017

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Red crystal switch

A red crystal switch[1][2] is an obstacle encountered a few times in Metroid Prime Hunters. These switches are triangular in shape and contain a red crystal within them, and are often found powering Force Fields on Arcterra. If the crystal is shot with the Imperialist, a "puzzle solved" chime is heard and the Force Field will be powered down. The switches have a proximity sensor and will shutter if Samus gets too close, similar to sensors in Metroid: Other M.

Imperialist target

The first switches appear in Fault Line, almost immediately after Samus acquires the Imperialist. When shot, a lift to the upper regions of the room will begin to operate. This will bring Samus behind another Force Field, powered by two more switches on the opposite side. Backtracking to the Arcterra Gateway or well-timed jumps can allow Samus to shoot these switches and lower the Force Field. In Subterranean, three of these switches will power down a complex maze of Force Fields and activate an elevator in the centre, but the switches are on the ceiling. Navigation of the maze will allow Samus to shoot all of the switches, removing the maze.[3]

References

  1. ^ Try Out Your New Gun: "Give your shiny new Imperialist a test run by aiming at the red crystal switch on the ledge above (the switch will close if you get too near)." (Metroid Prime Hunters Official Nintendo Player's Guide, page 55)
  2. ^ Take Down the Force Field: "Hop onto the recently activated lift platform, and use the jump pad on the upper level to reach a new area. Before you leap into that area, turn around and use the scope of your Imperialist to find and shoot two red crystal switches. This will lower the force field behind you, but you're not going that way yet." (Metroid Prime Hunters Official Nintendo Player's Guide, page 57)
  3. ^ The Force-Field Labyrinth: "There are three Imperialist switches on the ceiling of the force field maze, but you can only hit them from certain regions of the room. When you hit the third, the elevator in the center will be activated. To reach it, circle around the walls of the room until you find a force field that's short enough to jump over." (Metroid Prime Hunters Official Nintendo Player's Guide, page 58)