Wikitroid
Wikitroid
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'''Rinkas''' are floating projectiles of energy found almost exclusively within planet [[Zebes]]' [[Tourian]] bases. Their physical appearance is best described as a ring of burning energy, approximately the size of Samus Aran's torso. They inflict damage by physical contact.
'''Rinka''' are small red or green rings of energy which thrive only in [[Tourian]] and can move through any surface, much like the [[Wave Beam]]. They are endlessly regenerated as they try to prevent [[Samus]] from reaching [[Mother Brain]], showing them as a security system for the supercomputer. They are seen launching out of circular generators found on ceilings, floors and walls, though there have been times where they spontaneously phase out of surfaces without the use of said generators or even out of thin air. The green Rinkas are noticeably launched faster than the red variant. If the Rinka are destroyed in ''[[Metroid: Zero Mission]]'', they will provide [[Energy Capsule]]s and [[Missile Ammo]]. In the original game and ''[[Super Metroid]]'', they do not, making the Rinka highly undesirable nuisances. After Mother Brain's destruction, Rinka are no longer generated throughout Tourian in ''Zero Mission'' and during the base's self-destruct sequence in ''Super Metroid''.
 
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[[File:Bioweapon Research Centre Rinkas HD.jpg|thumb|250px|Rinka deployed in corridors leading to Room MW in ''[[Metroid: Other M]]''.]]
 
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Several official sources in the ''Metroid'' series have given different interpretations on their nature, such as either being living organisms or simply non-living, fire-based projectiles; recent video game releases have inclined more on the latter.
In ''[[Metroid: Other M]]'', Rinka rings make an appearance in several passageways before [[Room MW]], slowly homing in towards Samus as soon as they are shot from turrets resembling [[Ring Beam Unit]]s. They can be shot and destroyed. They make popping sounds each time they are spawned, and deal severe damage to Samus. These Rinkas, unlike their other appearances in other games, bounce off of any surface they come into contact with and can no longer pass through solid objects (for reasons unknown). However, this loss has made them into a greater threat; as they continuously spring away from a surface, they will always remain within the room (if not destroyed) and will persistently target Samus, which overall increases their chances of colliding with her. Their appearance foreshadows the approaching encounter with [[MB]]. Though never confirmed, it is likely that they were also present in [[Sector Zero]], a replication of the Tourian base.
 
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Their most unique trait is their ability to move through solid matter, much like the [[Wave Beam]].
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==Appearances==
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===''Metroid''===
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Rinkas are one of the obstacles [[Samus]] comes across in the Space Pirate headquarters known as Tourian. They are easily destroyed with any of her weapons, however the Rinkas are endlessly generated throughout most of the base and fly towards Samus as they try to prevent her from reaching [[Mother Brain]], evidently serving as a security system. Only three Rinkas can be present onscreen at most, and others will quickly appear as soon as one is destroyed or flies offscreen. Unlike most destructable enemies in the game, Rinkas never drop any health or Missile ammo. They are quite slow in their flight pattern and simply target Samus' last known location during their launch; afterwards, they lack any homing or guidance system as they will fly to said location and past it, regardless if she is still there, until they disappear offscreen. As previously stated, they possess the strange ability to ignore solid matter, allowing them to reach their destination no matter the number of floors, walls or ceilings present.
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Unique to this game is the Rinka's capacity to spontaneously materialize out of thin air and from within any nearby surfaces, allowing them to potentially catch Samus off-guard and collide into her, especially when she may be focused on killing the resident [[Larva Metroid]]s. As a result, there are two instances in Tourian where she will receive unavoidable damage when she travels through doors, as the Rinkas will travel through the latter and harm her inside where she is temporarely unable to attack or avoid the projectiles.
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Rinkas are often, by themselves, a minor danger and more of a nuisance. In the [[Zebesian Command Center]], they are only able to spawn out of specific, square-shaped titles found near the floor and above Mother Brain's [[Cannon]]s, yet it is in this very room where the Rinkas arguably pose a greater threat: contrary to the other rooms within Tourian that offered either more space to move around or less hazards to deal with, Mother Brain's chamber is instead a tight, cluttered hallway featuring the aforementioned Cannons and several pools of lava, both of which the Rinkas can push Samus into (and vice versa), thus quickly accumulating damage. Additionally, the presence of [[Zebetite]]s prevent her from progressing further into the chamber until they are destroyed, increasing the Rinkas' chances of hitting her.
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===''Metroid: Zero Mission''===
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In the remake of the first game, Rinkas appear in two different types: the common red variant and the rare green variant, with the latter generated and flying at a faster speed. Unlike the original game, Rinkas can no longer materialize from thin air and will now always spawn from red, quadrangle-shaped generators found within walls, floors and ceilings. If the Rinkas are destroyed, they will provide [[Energy Capsule]]s and [[Missile Ammo]], allowing Samus to resupply herself whenever needed.
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Several quadrangle-shaped generators are located in the escape shaft beyond Mother Brain's room, but do not launch out any Rinkas. This is likely a result of the Space Pirate leader's destruction.[[File:Bioweapon Research Centre Rinkas HD.jpg|thumb|250px|Rinka deployed in corridors leading to Room MW in ''[[Metroid: Other M]]''.]]
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===''Metroid: Samus Returns''===
 
Rinkas make a brief appearance in an image seen only in the introduction of ''[[Metroid: Samus Returns]]''. They are seen alongside [[Mother Brain]] and [[Larva Metroid]]s, recounting the events of Samus' [[Zero Mission]].
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===''Super Metroid''===
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The ring-shaped projectiles return in the second Tourian base constructed on Zebes, behaving almost identically to their prior appearances. Rinkas materialize from two sources: red or blue glowing circular generators (identical to the main body of Cannons) scattered throughout the area, and square-shaped, metal titles found exclusively in Mother Brain's chamber. Like their appearance in the NES/Famicom game, the projectiles do not drop any health or ammo of any sort, making them more of an inconvenience once more.
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Interestingly, the quadrangle generators from ''Zero Mission'' are found in some rooms within Tourian, but no longer create Rinkas. Once again, no Rinkas are formed in the rooms beyond Mother Brain's after her destruction.
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===''Metroid: Other M''===
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Rinkas make their 3D appearance in the game. Several passageways before [[Room MW]] inside the BOTTLE SHIP, the projectiles are shot from [[Ring Beam Unit]]s and slowly home in on Samus. The Rinkas make popping sounds each time they are spawned and deal severe damage to Samus. Contrary to their appearances in other games, they bounce off of any surface they come into contact with and can no longer pass through solid objects. However, this loss has turned them into a greater threat; as they continuously spring away from a surface, they will always remain within the room and will persistently target Samus until they are destroyed, therefore increasing their chances of successfully colliding into her. Their appearance foreshadows the approaching encounter with [[MB]]. Though never confirmed, it is likely that they were also present in [[Sector Zero]], a replication of the Tourian base from Zebes.
   
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==Possible homage==
Rinkas also make a brief appearance in the introduction of ''[[Metroid: Samus Returns]]'' along with [[Mother Brain]] and her [[Larva Metroid]]s, in an image recounting the events of Samus' [[Zero Mission]].
 
   
An attack similar to the Rinkas appeared in ''[[Metroid Prime 3: Corruption]]'', where [[Aurora Unit 313]] had energy cannons surrounding it, which shot red spheres that tracked Samus.
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In ''[[Metroid Prime 3: Corruption]]'', [[Aurora Unit 313]] is able to activate cannons surrounding its base into shooting red spheres that tracked Samus' position in the room. Considering the fact that [[Aurora Unit]]s have an unspecified link to Mother Brain, along with cylinder-shaped canisters in the same game which are stated by the game's developers to pay tribute to Zebetites, AU 313's projectiles are more likely an homage to Rinkas.
   
 
==Official data==
 
==Official data==
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===''Super Metroid Players' Guide''===
 
===''Super Metroid Players' Guide''===
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;The Rinkas (page 69)
;The Rinkas (page 69):''"One of the traps that you'll encounter in Tourian consists of the Rinkas. These aren't too tough to control - it's a matter of shooting them so that they freeze so you can make it past."''
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:''"One of the traps that you'll encounter in Tourian consists of the Rinkas. These aren't too tough to control - it's a matter of shooting them so that they freeze so you can make it past."''
   
 
==Appearances==
 
==Appearances==

Revision as of 06:43, 17 April 2018



Rinkas are floating projectiles of energy found almost exclusively within planet Zebes' Tourian bases. Their physical appearance is best described as a ring of burning energy, approximately the size of Samus Aran's torso. They inflict damage by physical contact.

Several official sources in the Metroid series have given different interpretations on their nature, such as either being living organisms or simply non-living, fire-based projectiles; recent video game releases have inclined more on the latter.

Their most unique trait is their ability to move through solid matter, much like the Wave Beam.

Appearances

Metroid

Rinkas are one of the obstacles Samus comes across in the Space Pirate headquarters known as Tourian. They are easily destroyed with any of her weapons, however the Rinkas are endlessly generated throughout most of the base and fly towards Samus as they try to prevent her from reaching Mother Brain, evidently serving as a security system. Only three Rinkas can be present onscreen at most, and others will quickly appear as soon as one is destroyed or flies offscreen. Unlike most destructable enemies in the game, Rinkas never drop any health or Missile ammo. They are quite slow in their flight pattern and simply target Samus' last known location during their launch; afterwards, they lack any homing or guidance system as they will fly to said location and past it, regardless if she is still there, until they disappear offscreen. As previously stated, they possess the strange ability to ignore solid matter, allowing them to reach their destination no matter the number of floors, walls or ceilings present.

Unique to this game is the Rinka's capacity to spontaneously materialize out of thin air and from within any nearby surfaces, allowing them to potentially catch Samus off-guard and collide into her, especially when she may be focused on killing the resident Larva Metroids. As a result, there are two instances in Tourian where she will receive unavoidable damage when she travels through doors, as the Rinkas will travel through the latter and harm her inside where she is temporarely unable to attack or avoid the projectiles.

Rinkas are often, by themselves, a minor danger and more of a nuisance. In the Zebesian Command Center, they are only able to spawn out of specific, square-shaped titles found near the floor and above Mother Brain's Cannons, yet it is in this very room where the Rinkas arguably pose a greater threat: contrary to the other rooms within Tourian that offered either more space to move around or less hazards to deal with, Mother Brain's chamber is instead a tight, cluttered hallway featuring the aforementioned Cannons and several pools of lava, both of which the Rinkas can push Samus into (and vice versa), thus quickly accumulating damage. Additionally, the presence of Zebetites prevent her from progressing further into the chamber until they are destroyed, increasing the Rinkas' chances of hitting her.

Metroid: Zero Mission

In the remake of the first game, Rinkas appear in two different types: the common red variant and the rare green variant, with the latter generated and flying at a faster speed. Unlike the original game, Rinkas can no longer materialize from thin air and will now always spawn from red, quadrangle-shaped generators found within walls, floors and ceilings. If the Rinkas are destroyed, they will provide Energy Capsules and Missile Ammo, allowing Samus to resupply herself whenever needed.

Several quadrangle-shaped generators are located in the escape shaft beyond Mother Brain's room, but do not launch out any Rinkas. This is likely a result of the Space Pirate leader's destruction.

Bioweapon Research Centre Rinkas HD

Rinka deployed in corridors leading to Room MW in Metroid: Other M.

Metroid: Samus Returns

Rinkas make a brief appearance in an image seen only in the introduction of Metroid: Samus Returns. They are seen alongside Mother Brain and Larva Metroids, recounting the events of Samus' Zero Mission.

Super Metroid

The ring-shaped projectiles return in the second Tourian base constructed on Zebes, behaving almost identically to their prior appearances. Rinkas materialize from two sources: red or blue glowing circular generators (identical to the main body of Cannons) scattered throughout the area, and square-shaped, metal titles found exclusively in Mother Brain's chamber. Like their appearance in the NES/Famicom game, the projectiles do not drop any health or ammo of any sort, making them more of an inconvenience once more.

Interestingly, the quadrangle generators from Zero Mission are found in some rooms within Tourian, but no longer create Rinkas. Once again, no Rinkas are formed in the rooms beyond Mother Brain's after her destruction.

Metroid: Other M

Rinkas make their 3D appearance in the game. Several passageways before Room MW inside the BOTTLE SHIP, the projectiles are shot from Ring Beam Units and slowly home in on Samus. The Rinkas make popping sounds each time they are spawned and deal severe damage to Samus. Contrary to their appearances in other games, they bounce off of any surface they come into contact with and can no longer pass through solid objects. However, this loss has turned them into a greater threat; as they continuously spring away from a surface, they will always remain within the room and will persistently target Samus until they are destroyed, therefore increasing their chances of successfully colliding into her. Their appearance foreshadows the approaching encounter with MB. Though never confirmed, it is likely that they were also present in Sector Zero, a replication of the Tourian base from Zebes.

Possible homage

In Metroid Prime 3: Corruption, Aurora Unit 313 is able to activate cannons surrounding its base into shooting red spheres that tracked Samus' position in the room. Considering the fact that Aurora Units have an unspecified link to Mother Brain, along with cylinder-shaped canisters in the same game which are stated by the game's developers to pay tribute to Zebetites, AU 313's projectiles are more likely an homage to Rinkas.

Official data

Rinkachibi

Japanese Metroid guide

Metroid manual

"These fireball creatures suddenly appear in the last scene. Lots of them appear but they are not very strong."

1986 manga

"These fireballs suddenly erupt from the base's walls. They can be destroyed with the Screw Attack and Ice Beam."

Official Nintendo Player's Guide

"These are fire rings which appear unexpectedly. A maximum of three appear where Samus is located."

Super Metroid Nintendo Player's Guide

Enemy Data Description
Color HP ATK E BE M SM PB Tourian. Freeze them so no more will come out to get you.
Normal 10 40 - - - - -

Information

Super Metroid Players' Guide

The Rinkas (page 69)
"One of the traps that you'll encounter in Tourian consists of the Rinkas. These aren't too tough to control - it's a matter of shooting them so that they freeze so you can make it past."

Appearances

Cameos

  • WarioWare, Inc.: Mega Microgame$! and WarioWare, Inc.: Mega Party Game$! has a microgame named Metroid that re-enacts the fight between Samus and Mother Brain in the first game. Rinka are found on the second and third levels. If they hit Samus, they will only make her shake.

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