Wikitroid
Wikitroid
(Infobox)
(→‎Other: Added info)
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{{Infobox Creature
 
{{Infobox Creature
 
|name = Rinka
 
|name = Rinka
|image = [[File:Rinka.PNG|250px]]
+
|image = [[File:Rinka.PNG|280px]]
|caption = ''[[Metroid]]'' concept art
+
|caption = ''[[Metroid (game)|Metroid]]'' artwork of a Rinka
|games = ''[[Metroid]]'' <br/> ''[[Metroid: Zero Mission]]'' <br/> ''[[Super Metroid]]'' <br/> ''[[Metroid: Other M]]''
+
|games = ''[[Metroid (game)|Metroid]]'' <br/> ''[[Metroid: Zero Mission]]''<br/>''[[Metroid: Samus Returns]]'' (intro)<br/>''[[Super Metroid]]'' <br/> ''[[Metroid: Other M]]''
 
|location = [[Tourian]]<br/>[[Bioweapon Research Center]]
|size =
 
|weight =
 
|diet =
 
|location = [[Tourian]], [[Bioweapon Research Station]]
 
 
|homeworld = [[Zebes]]
 
|homeworld = [[Zebes]]
 
|behavior =
 
|behavior =
Line 13: Line 10:
 
|distinctions =
 
|distinctions =
 
|attacks = Flying into Samus
 
|attacks = Flying into Samus
|weakness =
+
|weakness = All weapons
  +
}}'''Rinkas''' are floating projectiles of energy found almost exclusively within planet [[Zebes]]' [[Tourian]] bases. Their physical appearance is best described as a ring of burning energy, approximately the size of Samus Aran's torso. They inflict damage by physical contact.
}}
 
   
  +
Several official sources in the ''Metroid'' series have given different interpretations on their nature, such as either being living organisms or simply non-living, fire-based projectiles; recent video game releases have inclined more on the latter.
'''Rinka''' are small red or green rings of energy which thrive only in [[Tourian]] and can move through any surface, much like the [[Wave Beam]]. They are endlessly regenerated as they try to prevent [[Samus]] from reaching [[Mother Brain]], showing them as a security system for the supercomputer. They are seen launching out of circular generators found on ceilings, floors and walls, though there have been times where they spontaneously phase out of surfaces without the use of said generators or even out of thin air. The green Rinkas are noticeably launched faster than the red variant. In ''[[Metroid: Zero Mission]]''; if the Rinka are destroyed, they will provide [[Energy Capsule]]s and [[Missile Ammo]]. In the original game and ''[[Super Metroid]]'', they do not. After Mother Brain's destruction, Rinka are no longer generated throughout Tourian in ''Zero Mission'' and during the base's self-destruct sequence in ''Super Metroid''.
 
[[File:Bioweapon_Research_Centre_Rinkas_HD.jpg|thumb|250px|Rinka deployed in corridors leading to Room MW in ''[[Metroid: Other M]]''.]]
 
In ''[[Metroid: Other M]]'', Rinka rings make an appearance in several passageways before [[Room MW]], slowly homing in towards Samus as soon as they are shot from turrets resembling [[Ring Beam Unit]]s. They can be shot and destroyed. They make popping sounds each time they are spawned, and deal severe damage to Samus. These Rinkas, unlike their other appearances in other games, bounce off of any surface they come into contact with and can no longer pass through solid objects (for reasons unknown). However, this loss has made them into a greater threat; as they continuously spring away from a surface, they will always remain within the room (if not destroyed) and will persistently target Samus, which overall increases their chances of colliding with her. Their appearance foreshadows the approaching encounter with [[MB]]. Though never confirmed, it is likely that they were also present in [[Sector Zero]], a replication of the Tourian base.
 
   
  +
Their most unique trait is their ability to move through solid matter, much like the [[Wave Beam]].
An attack similar to the Rinkas appeared in ''[[Metroid Prime 3: Corruption]]'', where [[Aurora Unit 313]] had energy cannons surrounding it which shot red spheres that tracked Samus.
 
  +
 
==Appearances==
 
===''Metroid''===
  +
Rinkas are one of the obstacles [[Samus]] comes across in the Space Pirate headquarters known as Tourian. They are easily destroyed with any of her weapons, however the Rinkas are endlessly generated throughout most of the base and fly towards Samus as they try to prevent her from reaching [[Mother Brain]], evidently serving as a security system. Only three Rinkas can be present onscreen at most, and others will quickly appear as soon as one is destroyed or flies offscreen. Unlike all destructable enemies in the game, Rinkas never drop any health or Missile ammo. They are quite slow in their flight pattern and will simply target wherever Samus' location was at the time they phased into existence; afterwards, they lack any homing or guidance system as they will move towards her last known position and fly past it, regardless if she is still there, until they disappear offscreen. As previously stated, they possess the strange ability to ignore solid matter, allowing them to reach their destination no matter the number of floors, walls or ceilings present.
  +
  +
Unique to this game is the Rinka's capacity to spontaneously materialize out of thin air and from within any nearby surfaces, allowing them to potentially catch Samus off-guard and collide into her, especially when she may be focused on killing the resident [[Metroid larva]]e. As a result, there are two instances in Tourian where she will receive unavoidable damage when she travels through doors, as the Rinkas will travel through the latter and harm her inside where she is temporarely unable to attack or avoid the projectiles.
  +
  +
Rinkas are often, by themselves, a minor danger and more of a nuisance. In the [[Zebesian Command Center]], they are only able to spawn out of specific, square-shaped tiles found near the floor and above Mother Brain's [[Cannon]]s, yet it is in this very room where the Rinkas arguably pose a greater threat: contrary to the other rooms within Tourian that offered either more space to move around or less hazards to deal with, Mother Brain's chamber is instead a tight, cluttered hallway featuring the aforementioned Cannons and several pools of lava, both of which the Rinkas can push Samus into (and vice versa), thus quickly accumulating damage. Additionally, the presence of [[Zebetite]]s prevent her from progressing further into the chamber until they are destroyed, increasing the Rinkas' chances of hitting her.
 
===''Metroid: Zero Mission''===
  +
[[File:Green Rinka.png|thumb|290px|A green Rinka.]]
  +
In the remake of the first game, Rinkas appear in two different types: the common red variant and the rare green variant, with the latter generated and flying at a faster speed. Unlike the original game, Rinkas can no longer materialize from thin air and will now always spawn from red, quadrangle-shaped generators found within walls, floors and ceilings. If the Rinkas are destroyed, they will provide [[Energy Capsule]]s and [[Missile Ammo]], allowing Samus to resupply herself whenever needed.
  +
  +
Green Rinkas appear more commonly in the corridor before the [[Zebesian Command Center]], and much more rarely in the rooms before.
  +
  +
Several quadrangle-shaped generators are located in the escape shaft beyond Mother Brain's room, but do not launch out any Rinkas. This is likely a result of the Space Pirate leader's destruction.[[File:Bioweapon Research Centre Rinkas HD.jpg|thumb|250px|Rinka deployed in corridors leading to Room MW in ''[[Metroid: Other M]]''.]]
  +
 
===''Metroid: Samus Returns''===
  +
Rinkas make a brief appearance in an image seen only in the introduction of ''[[Metroid: Samus Returns]]''. They are seen alongside [[Mother Brain]], [[Metroid larva]]e and [[Cannon]]s in an image recounting the events of Samus' [[Zero Mission]].
  +
===''Super Metroid''===
  +
The ring-shaped projectiles return in the second Tourian base constructed on Zebes, behaving almost identically to their prior appearances. Rinkas materialize from two sources: red or blue glowing circular generators (identical to the main body of Cannons) scattered throughout the area, and square-shaped, metal titles found exclusively in Mother Brain's chamber. Like their appearance in the NES/Famicom game, the projectiles do not drop any health or ammo of any sort, making them more of an inconvenience once more.
  +
  +
Interestingly, the quadrangle generators from ''Zero Mission'' are found in some rooms within Tourian, but no longer create Rinkas. Once again, no Rinkas are formed in the rooms beyond Mother Brain's after her destruction.
  +
  +
Rinkas appear in the [[Demo Screen|introduction sequence]], during the flashback depicting the Mother Brain battle in ''Metroid''.
  +
  +
===''Metroid: Other M''===
 
Rinkas make their first 3D appearance in the game. Several passageways before [[Room MW]] inside the BOTTLE SHIP, the projectiles are shot from [[Ring Beam Unit]]s and slowly home in on Samus. The Rinkas make popping sounds each time they are spawned and deal severe damage to Samus. Contrary to their appearances in other games, they bounce off of any surface they come into contact with and can no longer pass through solid objects. However, this loss has turned them into a greater threat; as they continuously spring away from a surface, they will always remain within the room and will persistently target Samus until they are destroyed, therefore increasing their chances of successfully colliding into her. Their appearance foreshadows the approaching encounter with [[MB]].
  +
  +
===Other===
  +
{{Noncanon}}
  +
Rinkas are also featured in the following pieces of media:
 
*''WarioWare, Inc.: Mega Microgame$!'' and ''WarioWare, Inc.: Mega Party Game$!'' has a microgame named Metroid that re-enacts the fight between Samus and Mother Brain in the first game. Rinka are found on the second and third levels. If they hit Samus, they will only make her shake.
  +
*Rinkas appear alongside Mother Brain when her Assist Trophy is used in ''Super Smash Bros. for Nintendo 3DS and Wii U''. They behave closer to their NES/Famicom appearance than any other game in the ''Metroid ''series due to their ability to randomly materialize out of thin-air constantly. They fly towards the players' last known locations and increase their damage percentage if they make contact.
  +
*The "Blazing Wheel" enemy from ''Terraria'' bears strong visual resemblance to Rinkas.
  +
  +
{{Endnoncanon}}
  +
  +
==Possible homage==
  +
  +
In ''[[Metroid Prime 3: Corruption]]'', [[Aurora Unit 313]] is able to activate cannons surrounding its base into shooting red spheres that tracked Samus' position in the room. Considering the fact that [[Aurora Unit]]s have an unspecified link to Mother Brain, along with cylinder-shaped canisters in the same game which are stated by the game's developers to pay tribute to Zebetites, AU 313's projectiles are more likely an homage to Rinkas.
   
 
==Official data==
 
==Official data==
Line 34: Line 69:
   
 
===''[[Super Metroid Nintendo Player's Guide]]''===
 
===''[[Super Metroid Nintendo Player's Guide]]''===
''"Freeze them so no more will come out to get you."''
+
{{SM enemy|desc = Tourian. Freeze them so no more will come out to get you.|HP_normal = 10|ATK_normal = 40|E_normal = -|BE_normal = -|M_normal = -|SM_normal = -|PB_normal = -}}
   
  +
===''[[Super Metroid Players' Guide]]''===
==Appearances==
 
  +
;The Rinkas (page 69)
*''[[Metroid]]'' (first appearance)
 
  +
:''"One of the traps that you'll encounter in Tourian consists of the Rinkas. These aren't too tough to control - it's a matter of shooting them so that they freeze so you can make it past."''
*''[[Metroid (1986 manga)]]''
 
*''[[Super Metroid]]''
 
*''WarioWare, Inc.: Mega Microgame$!''
 
*''WarioWare, Inc.: Mega Party Game$!''
 
*''[[Metroid: Zero Mission]]''
 
*''[[Metroid: Other M]]''
 
 
==Cameos==
 
*''WarioWare, Inc.: Mega Microgame$!'' and ''WarioWare, Inc.: Mega Party Game$!'' has a microgame named Metroid that re-enacts the fight between Samus and Mother Brain in the first game. Rinka are found on the second and third levels. If they hit Samus, they will only make her shake.
 
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
Image:Metroid Enemy Rinka.gif|A Rinka sprite from ''Metroid''
+
Metroid Enemy Rinka.gif|A Rinka sprite from ''Metroid''
  +
Tourian cartoon.jpg|Japanese guide
File:UAM 9.gif|''A Rinka, seen as the red circle in Super Metroid''
+
UAM 9.gif|''Super Metroid''
File:MP3_Rinka.png|The Aurora Unit 313 can fire red spheres quite similar to the Rinka.
+
MP3_Rinka.png|The Aurora Unit 313 can fire red spheres quite similar to the Rinka.
  +
Ssb4 mother brain.jpg|''[[Super Smash Bros. for Wii U]]'', in which they appear alongside the Assist Trophy Mother Brain.
  +
File:Metroid Samus Returns Mother Brain battle.png|''[[Metroid: Samus Returns]]'' introduction.
 
</gallery>
 
</gallery>
  +
  +
{{Obstacles}}
  +
[[ru:Ринка]]
 
[[Category:Species]]
 
[[Category:Species]]
 
[[Category:Recurring Species]]
 
[[Category:Recurring Species]]
 
[[Category:Zebes]]
 
[[Category:Zebes]]
 
[[Category:Tourian]]
 
[[Category:Tourian]]
[[Category:Bottle Ship]]
+
[[Category:BOTTLE SHIP]]
 
[[Category:Bioweapon Research Center]]
 
[[Category:Bioweapon Research Center]]
 
[[Category:Obstacles]]
 
[[Category:Obstacles]]

Revision as of 09:15, 15 August 2019

Rinkas are floating projectiles of energy found almost exclusively within planet Zebes' Tourian bases. Their physical appearance is best described as a ring of burning energy, approximately the size of Samus Aran's torso. They inflict damage by physical contact.

Several official sources in the Metroid series have given different interpretations on their nature, such as either being living organisms or simply non-living, fire-based projectiles; recent video game releases have inclined more on the latter.

Their most unique trait is their ability to move through solid matter, much like the Wave Beam.

Appearances

Metroid

Rinkas are one of the obstacles Samus comes across in the Space Pirate headquarters known as Tourian. They are easily destroyed with any of her weapons, however the Rinkas are endlessly generated throughout most of the base and fly towards Samus as they try to prevent her from reaching Mother Brain, evidently serving as a security system. Only three Rinkas can be present onscreen at most, and others will quickly appear as soon as one is destroyed or flies offscreen. Unlike all destructable enemies in the game, Rinkas never drop any health or Missile ammo. They are quite slow in their flight pattern and will simply target wherever Samus' location was at the time they phased into existence; afterwards, they lack any homing or guidance system as they will move towards her last known position and fly past it, regardless if she is still there, until they disappear offscreen. As previously stated, they possess the strange ability to ignore solid matter, allowing them to reach their destination no matter the number of floors, walls or ceilings present.

Unique to this game is the Rinka's capacity to spontaneously materialize out of thin air and from within any nearby surfaces, allowing them to potentially catch Samus off-guard and collide into her, especially when she may be focused on killing the resident Metroid larvae. As a result, there are two instances in Tourian where she will receive unavoidable damage when she travels through doors, as the Rinkas will travel through the latter and harm her inside where she is temporarely unable to attack or avoid the projectiles.

Rinkas are often, by themselves, a minor danger and more of a nuisance. In the Zebesian Command Center, they are only able to spawn out of specific, square-shaped tiles found near the floor and above Mother Brain's Cannons, yet it is in this very room where the Rinkas arguably pose a greater threat: contrary to the other rooms within Tourian that offered either more space to move around or less hazards to deal with, Mother Brain's chamber is instead a tight, cluttered hallway featuring the aforementioned Cannons and several pools of lava, both of which the Rinkas can push Samus into (and vice versa), thus quickly accumulating damage. Additionally, the presence of Zebetites prevent her from progressing further into the chamber until they are destroyed, increasing the Rinkas' chances of hitting her.

Metroid: Zero Mission

Green Rinka

A green Rinka.

In the remake of the first game, Rinkas appear in two different types: the common red variant and the rare green variant, with the latter generated and flying at a faster speed. Unlike the original game, Rinkas can no longer materialize from thin air and will now always spawn from red, quadrangle-shaped generators found within walls, floors and ceilings. If the Rinkas are destroyed, they will provide Energy Capsules and Missile Ammo, allowing Samus to resupply herself whenever needed.

Green Rinkas appear more commonly in the corridor before the Zebesian Command Center, and much more rarely in the rooms before.

Several quadrangle-shaped generators are located in the escape shaft beyond Mother Brain's room, but do not launch out any Rinkas. This is likely a result of the Space Pirate leader's destruction.

Bioweapon Research Centre Rinkas HD

Rinka deployed in corridors leading to Room MW in Metroid: Other M.

Metroid: Samus Returns

Rinkas make a brief appearance in an image seen only in the introduction of Metroid: Samus Returns. They are seen alongside Mother Brain, Metroid larvae and Cannons in an image recounting the events of Samus' Zero Mission.

Super Metroid

The ring-shaped projectiles return in the second Tourian base constructed on Zebes, behaving almost identically to their prior appearances. Rinkas materialize from two sources: red or blue glowing circular generators (identical to the main body of Cannons) scattered throughout the area, and square-shaped, metal titles found exclusively in Mother Brain's chamber. Like their appearance in the NES/Famicom game, the projectiles do not drop any health or ammo of any sort, making them more of an inconvenience once more.

Interestingly, the quadrangle generators from Zero Mission are found in some rooms within Tourian, but no longer create Rinkas. Once again, no Rinkas are formed in the rooms beyond Mother Brain's after her destruction.

Rinkas appear in the introduction sequence, during the flashback depicting the Mother Brain battle in Metroid.

Metroid: Other M

Rinkas make their first 3D appearance in the game. Several passageways before Room MW inside the BOTTLE SHIP, the projectiles are shot from Ring Beam Units and slowly home in on Samus. The Rinkas make popping sounds each time they are spawned and deal severe damage to Samus. Contrary to their appearances in other games, they bounce off of any surface they come into contact with and can no longer pass through solid objects. However, this loss has turned them into a greater threat; as they continuously spring away from a surface, they will always remain within the room and will persistently target Samus until they are destroyed, therefore increasing their chances of successfully colliding into her. Their appearance foreshadows the approaching encounter with MB.

Other

Noncanon
"What's the matter? All I said was that Komaytos look like little Metr-"

Non-canon warning: This article or section contains information that may not be considered an official part of the Metroid series in the overall storyline by Nintendo.

Rinkas are also featured in the following pieces of media:

  • WarioWare, Inc.: Mega Microgame$! and WarioWare, Inc.: Mega Party Game$! has a microgame named Metroid that re-enacts the fight between Samus and Mother Brain in the first game. Rinka are found on the second and third levels. If they hit Samus, they will only make her shake.
  • Rinkas appear alongside Mother Brain when her Assist Trophy is used in Super Smash Bros. for Nintendo 3DS and Wii U. They behave closer to their NES/Famicom appearance than any other game in the Metroid series due to their ability to randomly materialize out of thin-air constantly. They fly towards the players' last known locations and increase their damage percentage if they make contact.
  • The "Blazing Wheel" enemy from Terraria bears strong visual resemblance to Rinkas.

Non-canon warning: Non-canonical information ends here.

Possible homage

In Metroid Prime 3: Corruption, Aurora Unit 313 is able to activate cannons surrounding its base into shooting red spheres that tracked Samus' position in the room. Considering the fact that Aurora Units have an unspecified link to Mother Brain, along with cylinder-shaped canisters in the same game which are stated by the game's developers to pay tribute to Zebetites, AU 313's projectiles are more likely an homage to Rinkas.

Official data

Rinkachibi

Japanese Metroid guide

Metroid manual

"These fireball creatures suddenly appear in the last scene. Lots of them appear but they are not very strong."

1986 manga

"These fireballs suddenly erupt from the base's walls. They can be destroyed with the Screw Attack and Ice Beam."

Official Nintendo Player's Guide

"These are fire rings which appear unexpectedly. A maximum of three appear where Samus is located."

Super Metroid Nintendo Player's Guide

Enemy Data Description
Color HP ATK E BE M SM PB Tourian. Freeze them so no more will come out to get you.
Normal 10 40 - - - - -

Information

Super Metroid Players' Guide

The Rinkas (page 69)
"One of the traps that you'll encounter in Tourian consists of the Rinkas. These aren't too tough to control - it's a matter of shooting them so that they freeze so you can make it past."

Gallery