Wikitroid
Wikitroid
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File:Chozo_Ruins_Main_Plaza_Dolphin_HD.jpg|A floor of sand in the [[Chozo Ruins]](''[[Metroid Prime]]'')
 
File:Chozo_Ruins_Main_Plaza_Dolphin_HD.jpg|A floor of sand in the [[Chozo Ruins]](''[[Metroid Prime]]'')
 
File:Agon Wastes enter.jpg|Sand piles in the [[Agon Wastes]] (''[[Metroid Prime 2: Echoes]]'')
 
File:Agon Wastes enter.jpg|Sand piles in the [[Agon Wastes]] (''[[Metroid Prime 2: Echoes]]'')
File:BOX.png|Sand in the background of the desert region in [[Sector 3]] (''[[Metroid Fusion]]'')
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File:BOX.png|Sand in the background of the desert region in [[Sector 3 (PYR)]] (''[[Metroid Fusion]]'')
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File:Bigbug01.png|Sand in the background of [[Area 6]] (''[[Metroid: Samus Returns]]'')
 
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Revision as of 18:46, 22 May 2018

Shaktool

A wall of impenetrable sand that can be broken only by the Shaktool. (Super Metroid)

Sand is a recurring material in the Metroid series. Sometimes, it acts merely as ground, but it will occasionally be a gameplay element. Sand is found in desert and ruins regions that Samus explores. It is only a gameplay element in Metroid II: Return of Samus, Super Metroid and Metroid Prime 2: Echoes.

In Metroid II there will occasionally be walls of sand that Samus must clear away by shooting it. Sometimes she will uncover an enemy (including Metroids) or an item. Sand does not appear as a gameplay element in the Metroid II remake, Metroid: Samus Returns.

In Super Metroid, there are sand pools in many parts of Maridia that will suck Samus in, if she is not grabbed and pulled in by a Yapping Maw. She will have to jump out slowly, which can be difficult. Sometimes it will take her to another chamber.

In Echoes, sand is a minor obstacle in the Agon Wastes. In one room, Save Station A, there is a constant flow of sand that Samus must go through in her Morph Ball. In another room, Sand Processing, there is a huge mound of sand that blocks a Missile Expansion, and until it is drained serves as a ramp. In Mining Station A, there are also more waterfalls of sand, one of which can be stopped by lowering the D-Chr statue. The rooms Sand Processing, Sand Cache and Sandcanyon, as well as the species Sandbat, Sandfang, Sandgrass and Sandigger, and the substance Sandstone, all relate to sand in some way.

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