The Screw Attack (スクリューアタック Sukuryū Atakku) is one of Samus Aran's most iconic and powerful Power Suit upgrades. It is an advanced movement system that allows Samus to emit energy waves from points on her armor while she somersaults into the air, turning her into a rotating energy blade of destruction. The Screw Attack can destroy most creatures and Screw Attack Blocks instantly on contact. It first appeared in Metroid, and has appeared in most games since, except for Metroid Prime and Metroid Prime Hunters, though time constraints prevented the item's implementation in the former.
- 1 Origin
- 2 2-D games and Other M
- 3 Metroid Prime series
- 4 Official data
- 4.1 Metroid manual
- 4.2 Victory Techniques for Metroid
- 4.3 The Official Nintendo Player's Guide
- 4.4 Metroid II: Return of Samus manual
- 4.5 Super Metroid manual
- 4.6 Super Metroid Players' Guide (page 9)
- 4.7 Super Smash Bros. Melee Trophy
- 4.8 Metroid Fusion manual
- 4.9 Samus and Joey volume 3
- 4.10 Metroid: Zero Mission manual
- 4.11 Zero Mission Samus Screen data
- 4.12 Metroid Prime 2: Dark Echoes Q&A
- 4.13 Metroid Prime 2: Echoes Hint system
- 4.14 Metroid Prime 3: Corruption onscreen tutorial
- 4.15 Inventory data
- 4.16 Super Smash Bros. Brawl Trophy
- 4.17 Metroid.com (Other M)
- 4.18 Metroid: Other M manual
- 4.19 Other M Samus Screen data
- 4.20 Super Smash Bros. for Nintendo 3DS and Wii U Trophy
- 4.21 Super Smash Bros. for Nintendo 3DS and Wii U Smash Tip
- 4.22 Super Smash Bros. for Nintendo 3DS and Wii U Prima Official Game Guide
- 4.23 Recovery (Samus)
- 4.24 Metroid: Samus Returns Samus Screen data
- 4.25 Tips (Super Smash Bros. Ultimate)
- 5 In other games
- 6 In popular culture
- 7 Screw Attack symbol
- 8 Trivia
- 9 Gallery
- 10 References
Origin[edit | edit source]
The Screw Attack is traditionally thought to have been invented by the Chozo, due to its appearance in the hands of Chozo Statues. However, this origin is possibly disputed in the Prime series; while most scans made by Samus' Power Suit for the Hint system in Echoes specify whether an upgrade is Chozo or Luminoth in origin, the Screw Attack is referred to only as "unknown technology". Still, it is entirely possible that the Hint system may have simply not been able to identify its origin, especially since it was protected by a state-of-the-art Luminoth Vault.
At some point in the past, the Chozo exchanged the Screw Attack technology with the Reptilicus. This is commemorated in the ice climate of the planet Bryyo in monument form by two statues: one represents the Chozo De'la, having its hand outstretched above the hand of another statue representing the Bryyonian emperor N'ge, the latter holding the Screw Attack in its palm. The scan of De'la says, "Statue represents De'la and the first Chozo gift of knowledge bestowed upon the Reptilicus." The Screw Attack item in N'ge's hand is collectible by Samus.
2-D games and Other M[edit | edit source]
In Metroid: Zero Mission, Metroid: Samus Returns, Super Metroid and Metroid Fusion, the Charge Beam features a semi-Screw Attack function called the Spin Jump Attack. However, the official Screw Attack will make it obsolete. Neo-Ridley had the Screw Attack item in his possession in Fusion, and his Core-X restores the item to Samus.
In Other M and all 2D Metroid games except for Metroid II and Super, the energy surrounding Samus during a Screw Attack constantly shifted colors; Super and the Prime series kept it to a single color: green and yellow, respectively.
In Other M the Screw Attack is re-equipped by Samus at the same time as the Space Jump, although the two are separate items by default and nothing like in Echoes and Corruption. It is far more powerful than in previous 3-D games, capable of reducing enemies far larger than Samus to a puff of smoke. Samus activates them without Adam Malkovich's approval, having lost contact with him while tracking the Deleter. He disables a bridge to stop her from following him, and she takes the liberty of enabling both items, jokingly asking "Any objections, Adam?"
When the Screw Attack is used in conjunction with the Space Jump, it becomes one of the most devastating weapons in every game it is featured in.
The Screw Attack version seen in Echoes and Corruption was different from those found in every other game. It is actually a combination of the Screw Attack, Space Jump and Wall Jump from the 2D games. It enables Samus to "jump" in midair, though only in one direction and allowing up to five consecutive jumps; pushing the joystick either left or right will make her curve slightly towards the desired direction. It also enables her to jump off special surfaces, which activates the Wall Jump ability seen in post-Metroid II games. While Samus is performing this form of the Screw Attack she is granted an immunity to damage or "invincibility". Possibly these versions found in the Prime series are of a different technology from the Screw Attack found in the 2D titles and Other M, allowing them to perform slightly altered functions. This would explain why the technology wasn't recognized in Echoes, even though she had the upgrade in her original Zebes mission only a short time before. Though the variant in the Prime games is quite powerful, it is only capable of killing off weak creatures in a single jump and requires additional hits from the upgrade to dispatch more powerful beings, unlike the Screw Attack from other entries.
In Echoes, Samus had the ability to cancel out of the Screw Attack.
Official data[edit | edit source]
Metroid manual[edit | edit source]
"This super strong Power Item spins in flight to attack the enemy. Samus's armor flashes during a screw attack."
"Defeat enemies by spin jumping."
"If Samus jumps while running, she starts spinning. If you use this strategy, you can destroy your enemies."
Metroid II: Return of Samus manual[edit | edit source]
"This allows Samus to destroy enemies she contacts while spinning through the air."
Super Metroid manual[edit | edit source]
"This powerful item turns Samus’ suit into a weapon. When the Screw Attack is activated, Samus can somersault into enemies and blast them out of the air."
Super Metroid Players' Guide (page 9)[edit | edit source]
"When activated, this makes Samus invulnerable while somersaulting. Location: Norfair."
"One of Samus Aran's power-ups from the original Metroid, the Screw Attack turns a jump into a rotating attack move. When carrying this item, any character's ordinary jump move will turn into a Screw Attack. By the same token, if you throw this item at an enemy, your foe will spontaneously do a Screw Attack."
Metroid Fusion manual[edit | edit source]
"Hit enemies with Spin Jumps to cause damage."
Samus and Joey volume 3[edit | edit source]
"Samus strikes enemies while spinning at high speeds and destroys them."
Metroid: Zero Mission manual[edit | edit source]
"Obtaining this power-up gives Samus the ability to damage enemies by jumping into them. (Activates automatically during a spin jump)."
Zero Mission Samus Screen data[edit | edit source]
"Damage enemies while somersaulting."
QUESTION: Where is it possible to use the Screw Attack? ANSWER: As you would fundamentally expect. Try using it not only for movement but also for attacking.
Metroid Prime 2: Echoes Hint system[edit | edit source]
"Unknown technology detected. Object is a powerful movement system. Obtain this new system."
Metroid Prime 3: Corruption onscreen tutorial[edit | edit source]
"Use the Screw Attack to help you
travel long distances.
Inventory data[edit | edit source]
The Screw Attack allows you to transform into a mobile ball of deadly energy.
After executing a Space Jump, press / repeatedly to initiate and perform the Screw Attack. Use / to steer while in Screw Attack mode.
The Screw Attack has a limit of consecutive jumps.
Striking enemies with the Screw Attack will damage them.
Performing a Screw Attack while facing and touching a wall will execute a Wall Jump. Use the Wall Jump to travel great vertical distances.
Super Smash Bros. Brawl Trophy[edit | edit source]
"A badge you can wear to turn your jumps into Samus's signature Screw Attacks. In Super Smash Bros. Melee, it was an item you carried, but this time around it's a badge you wear--which means you can use it and another item at the same time. There's a good chance you'll be able to string together Screw Attacks and midair strikes for powerful combos."
Super Metroid (1994)
Metroid.com (Other M)[edit | edit source]
"A standard mid-jump flip becomes something much deadlier with this ability activated. Most foes are no match for the energy emitted by the Screw Attack."
Metroid: Other M manual[edit | edit source]
"Causes Samus's body to emit energy waves while doing a spin attack, causing damage to enemies they touch."
Other M Samus Screen data[edit | edit source]
"Effect: Sends energy waves out from Samus's body while spin-jumping that causes damage to nearby enemies."
"This handy item grants you the same power as Samus's Screw Attack when you pick it up. With the right timing, you can execute a devastating combo of midair attacks. Be careful, though—some fighters sacrifice the height of their jumps when they're wearing this."
Super Smash Bros. for Nintendo 3DS and Wii U Smash Tip[edit | edit source]
"You can deliver air attacks while using the Screw Attack item. This can lead to powerful combos."
Super Smash Bros. for Nintendo 3DS and Wii U Prima Official Game Guide[edit | edit source]
"Pick this up and you’ll execute a high-speed Screw Attack every time you jump."
Damage 1~12% Max Damage 12% : 12 Hits
"Samus balls up and spin into the air, striking anyone caught in her tracks multiple times. You can control this a bit to the left or right. This attack has some invincibility on startup."
Recovery (Samus)[edit | edit source]
"Samus's main recovery option is her Screw Attack for vertical recovery. You can aim this a little to the left or right during the input of the attack. Horizontally, Samus doesn't have a lot of options outside of her grapple. Use the grapple when off-stage to catch onto the edge, and press Up to pull yourself back up. Additionally, you can use Samus’s Bomb to stall temporarily. Moving left or right while dropping bombs will help keep you afloat awhile. This is especially useful when other opponents are off-stage with you."
Metroid: Samus Returns Samus Screen data[edit | edit source]
"The Screw Attack emits powerful energy waves during Spin Jumps, which can be used to damage enemies upon impact."
Tips (Super Smash Bros. Ultimate)[edit | edit source]
This tip is identical for both Samus and Dark Samus.
- Screw Attack (Up Special)
- "When recovering with Screw Attack, you can't grab edges behind you until you've finished rising. Make sure to face the right way when you use it!"
- Screw Attack
- "You can deliver air attacks while using the Screw Attack item. This can lead to powerful combos."
In other games[edit | edit source]
- The Screw Attack is used in the Metroid Prime Pinball minigame Wall Jump, where Samus Wall Jumps exactly as in the Prime series to reach a bonus.
- The Screw Attack was in Kirby Super Star (under the name "Screw Ball"), as a collectible treasure in The Great Cave Offensive, worth 80,000 Gold. It returns in the Nintendo DS remake, Kirby Super Star Ultra (now named correctly).
- In Super Mario Bros. 3 and later Mario games, when Mario acquires a Starman (or Rainbow Star in Galaxy), he will be able to spin-jump. This spin-jump greatly resembles the Screw Attack.
- In the NES and SNES game adaptation of the 1992 film Home Alone 2: Lost in New York, the player character, Kevin McCallister, after getting a bell item can end up performing a similar move to the Screw Attack, and can use it until he takes damage.
- In Sonic the Hedgehog 4: Episode I, one of Eggman's mobile machines performs a Screw Attack in which the machine surrounds itself in deadly energy whilst spinning around.
Super Smash Bros. series[edit | edit source]
Samus has appeared in every Super Smash Bros. series game to date, and the Screw Attack has consistently been her Up Special recovery move in each game. When used, she launches up and deals damage to opponents on contact. After using the move, Samus descends while in a "helpless" state, in which she flashes rapidly and cannot move until she lands or is KO'd and respawns. In Super Smash Bros. for Nintendo 3DS and Wii U, each Special Move has three variants, with the Screw Attack's custom variants being the Screw Rush and Apex Screw Attack. As an Echo Fighter, Dark Samus also uses the Screw Attack as her Up Special.
The Screw Attack has also been an item usable by all characters, which gives them the ability to Screw Attack every time they jump, damaging opponents on contact. In Super Smash Bros. Melee, the Screw Attack is held, and it can be thrown at an opponent to deal damage. Starting in Super Smash Bros. Brawl, it is worn like a badge and falls off when it expires. Melee uses the more subdued color scheme of the item's Super Metroid sprite, while Brawl updates its design to match the brighter colors of its Zero Mission sprite.
The Screw Attack symbol is also used as the Metroid series emblem in the games.
In popular culture[edit | edit source]
Screw Attack symbol[edit | edit source]
Since Super Metroid, the Screw Attack symbol of a lightning bolt on a circle has become the Metroid series's official logo, being used for Fusion and Prime. Its symbol has also been the symbol for the suit upgrades in the Prime games. The "S" shape would seem to represent "Samus", "Suit", or "Screw". Alternatively, the shape could be a lightning bolt, in relation to the Screw Attack's electric nature. The symbol is depicted on the Metroid Hat and Medallion, two promotional items for Super Metroid.
Trivia[edit | edit source]
- The only time Samus ever demonstrated the use of the Screw Attack outside her Power Suit was in the original Metroid via a password.
- In 2-D Metroid games, the Screw Attack only functions as an attack while jumping and does not increase Samus's jumping height or time she can spend in the air (which in 2D Metroid games is left up to the Space Jump) while in the Prime series the Screw Attack increases the amount of times Samus can jump from two to seven.
- It should be worth noting however that in Metroid Fusion, Samus actually has more control over her wall jumps if the Screw Attack is enabled without the Space Jump (seen through the debug menu).
- In Metroid Prime 2: Echoes, using the Screw Attack off the edge in Grand Windchamber will not deal falling damage.
- In Metroid Prime 2: Echoes Multiplayer, the Screw Attack can be hacked in and will instantly defeat any opponent it touches when used. If two players collide while using it simultaneously, no damage is given to either player.
- The Screw Attack is not invulnerable to a Kinetic Orb Cannon's blast however.
- This upgrade is one of three that the Luminoth sub-sentinels never mention or give hints to in-game, the others being the Boost Ball and the Grapple Beam.
- In Metroid Prime 3: Corruption, Gandrayda is highly vulnerable to the Screw Attack. However, it is very hard to hit her with it as she is jumping around for the majority of the battle. This weakness has been reduced in Metroid Prime Trilogy.
- The Screw Attack can also play a role in the final phase of the Aurora Unit 313 battle, where it is an effective means of stopping AU 313's spinning attack.
- This item plays another prominent role with Omega Ridley, as he will usually cancel whatever he is doing and simply dodge it.
- In Echoes and Corruption, the Screw Attack can be used to find a number of Secret Worlds and Sequence Breaks. Most large open rooms however have invisible barriers to prevent Samus from Screw Attacking out of bounds.
- The Screw Attack in Echoes and Corruption places Samus in a Morph-Ball like state. Because of this, it is possible to glitch Samus inside most Morph Ball sized tunnels. (this also leads to additional Secret Worlds.)
- In Metroid: Other M, Samus is capable of using the Screw Attack while underwater without the use of the Gravity Feature, a feat not possible in previous games.
- In Metroid: Other M, Samus performs the Screw Attack while "Kick-Climbing", despite the fact that she does not actually enter a Spin Jump in that process.
- Metroid Fusion's instruction manual states that Samus cannot utilize the Screw Attack underwater until she has obtained the Gravity Suit. While this fact is normally true (seen through the debug menu), Samus cannot naturally obtain the Screw Attack normally until after the Gravity Suit is obtained.
Gallery[edit | edit source]
References[edit | edit source]
|Power Suit movement systems|
|Thrusters||Screw Attack • Gravity Boost • Speed Booster • SenseMove|
|Boots||High Jump Boots • Space Jump • Jump Boots • Space Jump Boots|
|Morph Ball||Spring Ball • Spider Ball • Boost Ball|
|Arm Cannon||Grapple Beam|
|Metroid Prime and Dark Samus|
|Abilities||Metroid Prime: Particle Wave Projector • Seeker Missile • Snare Beam • Ultrafrigid Beam|
Dark Samus: Bomb • Boost Ball • Charge Beam • Dark Echo • Missile Launcher • Missile • Phazon bullets • Screw Attack • Shrapnel Beam • Stealth field generator • Varia Suit
|Misc.||VS. Metroid Prime (Spider) • Metroid Prime Battle • Dark Samus Intro • Dark Samus Appears Part 2 • Darkness • Escape • Dark Samus Biography • Dark Samus Gallery |
Dark Samus Rooms • Dark Samus in Super Smash Bros. • 04ε: Dark Samus