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Security Air Lock is a small, spherical room in the Pirate Command sector of the Pirate Homeworld. It appears in Metroid Prime 3: Corruption.

Description[]

The Air Lock's main feature is a large mechanical gate in the centre of the room. This mechanism is blocking access to the other side of the room. The locking system for this device is deactivated by shooting a shifting node which appears on five different parts of the gate. This node must shot in succession to retract all five parts of the lock. However, this node can only be seen and targeted with the X-Ray Visor.

Once the gate has been completely unlocked, a Ball Clamp will glow at the base of the gate structure. This will allow a user to insert a metallic sphere into the clamp. Upon insertion of the sphere, the whole structure will rotate, allowing users access to the other side of the room.

Connecting rooms[]

Items[]

Missile Expansion
Clearly visible in a central section of the gate. Obstructed on the north side. No enemy guards the expansion.

Scans[]

Mechanical gate (wrong side)
"Mechanical gate is locked shut but appears to be able to rotate. Unable to use from this side."
Mechanical gate (locked)
"Mechanical gate locked in place. Use of an advanced visor system is required to disengage locks."
Mechanical gate (unlocked)
"Mechanical gate unlocked. Enter the hologram to initiate gate-rotation sequence."
Hologram
"Mechanism is receiving power. Enter hologram to activate."

Development notes[]

The room's internal name is 00_pirate_xrayairlock, referring to the requirement to use the X-Ray Visor to pass the gate in this room. The keyword pirate indicates the Pirate Homeworld, and the prefix 00 indicates that this is a utility room.

Gallery[]

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