Wikitroid
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Wikitroid
The missile launcher of our last champion was a potent weapon. It had the ability to hit multiple targets at once. Claim this weapon from its sacred vault.

—A-Voq's hint pertaining to the Seeker Missile.

The Seeker Missile (シーカーミサイル Shīkā Misairu) upgrade, previously known as the Seeker Launcher (シーカーランチャー Shīkā Ranchā) allows Samus Aran to simultaneously fire up to five normal Missiles at up to five targets. Seeker Missiles can also be used to fire more than one Missile at each target. This upgrade first appeared in Metroid Prime 2: Echoes.

Metroid Prime 2: Echoes[]

Seeker launcher

The Seeker Launcher in Metroid Prime 2: Echoes.

The Seeker Launcher once belonged to a Luminoth champion. It is obtained at the Hall of Honored Dead in the Temple Grounds, below the Great Temple after defeating the Boost Guardian. The upgrade lies within a glass container, which cannot be breached by any weapon in Samus' arsenal; instead, she must use the various Spinners around the room in order to rotate corresponding rings in place on the floor, surrounding the container, after which a large circular structure will rise up around the container, with panels that amplify beams of red light coming from the eyes of Luminoth statues around the room. These rays will concentrate upon the glass, causing it to glow and then shatter.

The Seeker Launcher is not often required for combat purposes in Echoes, but it is necessary for Samus to open certain locking-mechanisms on doors such as the Multi-Lock Blast Shields and other environmental obstructions that require simultaneous use of Missiles.

Metroid Prime 3: Corruption[]

Seeker Missile 2

The Seeker Missile in Metroid Prime 3: Corruption.

Samus is also able to obtain the Seeker Missile in Metroid Prime 3: Corruption. It is obtained in Xenoresearch B, Eastern SkyTown. Similarly to Echoes, the upgrade is within a containment unit protected by a force field. To access it, Samus must remove an Energy Cell from its port next to the unit, which also removes the Xenoresearch lab's primary power, disables all the force fields, and releases numerous captive Phazon Metroids. This enables Samus to destroy the glass container with Missiles and access the upgrade.

The Seeker Missile can harm Helios in his disk form and is used to open Multi-Lock Blast Shields and locks on SkyTown and other areas by destroying several locks simultaneously. Several other enemies also can be defeated through use of the system. Notably, it is somewhat harder for all the Missiles to hit the desired targets in the game, as Corruption uses a different Missile type than in the previous game (They are solid rockets instead of energy-based).

The origin of this Seeker device is unclear: whilst the Space Pirates were using the Laboratories there at the time, the technology could have been developed by the Elysians, or been the result of a Luminoth - Chozo trade , which the Pirates came across and examined. The Pirates could not have taken the device from Aether due to it being contained.

Metroid: Other M[]

Seeker Missile Item form Biosphere

Samus acquires the Seeker Missiles in Other M.

In Metroid: Other M, Samus obtains the Seeker Missile again and uses them much like she did in the Prime series games, while being the first non-Prime game to feature the item. However, unlike the Prime Seekers, Other M's Seeker is actually an upgrade to the Super Missile that fires up to four regular Missiles to the secondary targets. They are obtained by defeating the Rhedogian (which was actually using the upgrade against Samus) in the fourth encounter with the creature in the Biosphere's "confrontation room". After its death, the item appears in glowing orb form.

In order to fire the Seekers, a Super Missile must be charged; afterwards, it may lock onto up to five different targets as long as four other targets are within view. Like in the Prime series, the weapon can open Multi-Lock Blast Shields.

Other games[]

Samus can also fire up to four missiles in Metroid Prime Pinball, though they do not lock on and move faster, like the normal Missiles in that game or the 2-D games.

A similar ability, the Storm Missile, appears in Metroid Dread. The Storm Missile allows Samus to target multiple opponents and fire a barrage of homing missiles. However, this ability fires 3 missiles at each target instead of only 1, for a total of 15 missiles maximum.

Official data[]

Inventory data[]

Seeker Missile

Metroid Prime 2: Echoes

Inventory entry

The Seeker Launcher allows you to fire upon multiple targets simultaneously with the Missile Launcher.
Press and hold GC Y button/Wii D-pad down to charge the Seeker Launcher. Press GC A button/Wii A button to return to Beam mode.

Samus's Notes

Using freelook, move the targeting reticule around your area. You will lock on to each enemy you pass over, to a maximum of five targets.
You can also lock onto single targets multiple times with the Seeker.
Seeker Missiles fired with a lock-on will home in on their targets.

SeekerMissileScan
SeekerMissileScan

Seeker Missile

Metroid Prime 3: Corruption

Inventory entry

The Seeker Missile allows you to fire upon multiple targets simultaneously with the Missile Launcher.
Press and hold Wii D-pad down to charge the Seeker Missile and release to fire.

Samus's Notes

While charging the Seeker Missile, move the cursor over targets. You will lock on to each target you pass over, up to a maximum of five.
The Seeker Missile requires space to spread to its targets, so it is recommended to fire it from a distance.
You can also lock on to single targets multiple times with the Seeker.

Metroid Prime 2: Echoes manual[]

SEEKER MISSILES
"Fire and home in on multiple targets at once. While holding down the Y Button, use the R Button and the Control Stick to move the reticule to lock onto every enemy or target it passes over, to a maximum of five. You can also lock onto the same target up to five times."

Metroid Prime 2: Echoes: The Official Nintendo Player's Guide[]

Seeker Missile Launcher
"The Seeker Missile can lock on to five separate targets, or you can unleash five missiles on a single hapless foe. Press and hold the Y Button to bring up a targeting reticule, then move over the units you wish to target and release Y when you're ready. Seeker Missiles are the only way to open purple doors."

Metroid Prime Trilogy manual[]

Seeker Missiles
"After obtaining this ability, you can fire missiles at up to five targets simultaneously. Press and hold down on the +Control Pad, then point at the targets to automatically lock onto them with a targeting scope. Let go of the +Control Pad to fire missiles at the selected targets."

Metroid Prime 2: Echoes acquisition message[]

"Seeker Launcher acquired!
Press and hold [Y]/[Control Pad (Down)] to charge the Seeker. Move the targeting reticule over targets to lock on.
Additional data downloaded to Inventory Screen. Press [START]/[2] to access the Inventory Screen."

Metroid Prime 3: Corruption acquisition message[]

"Armorsuit upgrade acquired. Seeker Missile online.
Press and hold [Control Pad (Down)] and move the cursor over up to 5 targets to lock on. Release to fire.
Additional data downloaded to Inventory Screen."

Metroid Prime 3: Corruption Premiere Edition[]

Seeker Missile
Location: Elysia, SkyTown East
Room: Xenoresearch B
"The Seeker Missile allows you to fire upon multiple targets simultaneously with the Missile Launcher. Press and hold [Control Pad (Down)] to charge the Seeker Missile and release to fire. While charging the Seeker Missile, move the aiming reticle over the intended targets. You lock on to each enemy you pass over, to a maximum of five targets. You can also lock on to single targets multiple times. Seeker Missiles fired with a lock-on will home in on their targets.
TIP: In addition to their usefulness against multiple enemies, Seeker Missiles are vital when you're confronted with certain lock mechanisms."

Metroid: Other M manual[]

Seeker Missile
"If you press and hold the A Button until the charge gauge is fully charged, you will lock on to multiple targets. Release the A Button to fire a Super Missile along with four normal missiles at up to four additional targets."

Metroid: Other M Samus Screen data[]

"Effect: Launches multiple missiles simultaneously.
Controls: Charge up a Super Missile. When multiple targets are locked, fire."

Metroid: Other M on-screen tutorial[]

"SEEKER MISSILE
Attack targets will increase when you fire Super Missiles."

Metroid: Other M Premiere Edition[]

Seeker Missile
"The Seeker Missile is similar to the Diffusion Beam; it allows you to hit multiple targets with one shot. To use it, fire a Super Missile after you lock on to one target. If there are other targets that you can hit with the Seeker, you will automatically lock on to them, too."

Development notes[]

Bryan Walker stated in the Metroid Prime Trilogy developer interview that his favorite weapon was the Seeker Missile.[1]

Seeker Missiles were a unique ability of Samus's in Metroid Tactics, a spinoff game pitched by Paul Tozour while at Retro Studios. She would have to unlock them through leveling up with experience.

Trivia[]

  • In Echoes, the Seeker Missile upgrade increases Samus's Missile capacity by 5 upon acquisition, giving her up to 255 missiles if all Missile Expansions are acquired.
  • In the Prime series, the player normally has to fire a missile and hold the missile button in order to charge the Seeker Missiles. However, there are multiple ways to bypass this, thus saving a missile:
    1. Shoot once then immediately hold the Missile button. This requires good timing, unless the shot was a Charge Shot.
    2. Use the Screw Attack and hold the Missile button.
    3. Turn on the Scan Visor, then exit and hold the Missile button before the Arm Cannon comes up. This also has an effect on the Arm Cannon: instead of it closing then opening at the front section, it retains its shape and the front part doesn't open out, but the glow appears. Once it is fired, it does go to the Missile firing animation.
  • Meta Ridley, Metroid Prime, and the Rhedogian have a "Multi-Missile System" attack which fires simultaneous homing projectiles at Samus. In Meta Ridley's case, he utilizes them by wrapping his wings around himself before outstretching them and rearing back in midair. Meta Ridley's variation of the weapon appears to be a crystalline plating surrounding the chest plate, which glows when the missiles are fired (Metroid Prime only).
  • In Other M, the Seekers are actually not an authorized item, but rather, a power-up dropped by the Rhedogian. They are one of two upgrades in the game to be acquired this way, the other being the Diffusion Beam.
  • In Other M, no matter how many enemies Samus targets with the Seeker Missiles, five missiles will always be used.
  • In Other M, the Seekers play a lesser role; there are only three Multi-Lock Blast Shields within the game and the Seekers are not necessary in boss fights.
  • Seeker Missiles are the only element in Metroid: Other M that was retained from the Prime series, with the exception of being able to aim in first-person. It is unknown whether or not this was intentional.
  • The ability to lock on up to 5 targets at once is very similar to the targeting method of some types of boomerangs in the Legend of Zelda series.
  • The Seeker Missiles can be hacked in for use within Metroid Prime 2: Echoes Multiplayer. It functions similarly to its Singleplayer counterpart, however a player is only allowed up to three targets per lock-on as opposed to the standard five. This was likely done to preserve a stable framerate during multiplayer matches.
    • The Seeker Missile's item form in Echoes displays three missiles, unlike the maximum five.

Gallery[]

References[]

  1. ^ Developer's Voice [1] (via YouTube)



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