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A Sequence Break is an act that breaks the standard sequence of events in a game ("taking another way through the game than a player is likely to use on the first play-through"). This may amount to collecting an item earlier than intended or skipping a segment entirely. Sequence breaks often rely on glitches, but sometimes creative thinking is enough. Efficient sequence breaking is the key to many time improvements in speedrunning. For example, in Metroid: Zero Mission, it is possible to kill Ridley before killing Kraid, and also to obtain the Varia Suit before the Ice Beam.

Sequence breaks are ubiquitous in the Metroid games. In fact, many sequence breaks seem to have been known to the developers. For instance, the secret Wall Jumping and Bomb Jumping techniques in Super Metroid directly lead to several sequence breaks, but the latter lacks practical use otherwise. Further, it is nearly impossible to get stuck or cause crashes in Super Metroid when entering areas without the supposedly required equipment, indicating that the designers were aware of the possibility that players would do so.

Most re-releases of games, most notably Metroid Prime Trilogy, correct speedrunning techniques to prevent sequence breaks from occurring.

Main series[]

This article also lists some unintended techniques that do not have any discovered use to break a sequence.


  • A "Bomb Boost Jump" can be performed by laying a bomb and unmorphing before it detonates. Samus will be sent into the air by the bomb, and she can jump higher than normal.[1]
  • If Samus rolls off a ledge in Morph Ball form and unmorphs, she will be in her standing sprite, and she is able to jump.[2] This is similar to the Jump Boots, and can also be performed in Metroid II: Return of Samus.
    • With this technique, it is possible to reach Kraid in his lair through one of the two possible paths without freezing any of the Rippers below the door eventually leading to him.
  • The Varia Suit can be collected without the Ice Beam by Door Jumping up to the Varia Suit's room in the shaft that is two rooms from the Varia's location.[3]
  • The Varia can also be collected without the High Jump Boots but with the Ice Beam. Samus must abuse a Waver by freezing it over and over to get to the Varia. The Waver may not always line up correctly, and if this is the case, Samus should use the Ice Beam-less method.[4] This trick was acknowledged in 2018 by Nintendo of America. [5]
  • Ridley's Lair and the area leading to the High Jump Boots can be reached without the Bombs by using the Door Jump in the "green bubble" section of Norfair.[6]
  • The Ice Beam can be collected without the Bombs by using the Door Jump.[7]
  • Kraid and Ridley do not have to be defeated to get into Tourian. If Samus lures a Reo from Corridor Number Two into the room with the Stone Statues and freezes it above the acid, she can freeze it and perform a difficult Bomb Jump to reach the other ledge.[8]

Metroid II: Return of Samus[]

  • As stated above, Samus can roll off a ledge in Morph Ball form and unmorph, and then jump in midair, as in Metroid.
  • If Samus jumps into an enemy, she will be knocked back, and can jump higher than normal in the air. This has particular use when she is trying to climb the wall of Autracks in Phase 4. Further, if Samus is damaged while she is in midair, the game will allow the player to jump again off nothing.
  • Though it does not seem to be the case, Samus can make an indefinite Bomb Jump. She must lay a Bomb, and before it explodes, lay another one, and so forth.
  • If Samus has sufficient Energy Tanks, she can go through the purple liquid without having to drain it by defeating all Metroids in an area. Thus, this can be used to move to new areas without having to kill any resident Metroids.
  • Samus can rapidly fire her weapons when in an enemy-filled room to slow their movement down.

Super Metroid[]

Samus escapes the Giant Metroid

  • It is possible to skip the first Torizo via Arm pumping in the PAL version.
  • A Missile Tank in upper Brinstar that normally requires the Grappling Beam can instead be reached via precise Wall Jumping.
  • A glitch commonly known as the "Green Gate Glitch" involves a Shutter with a green light that is on the left of the machine. Samus must jump and fire in a certain area of the Shutter to make it lift from the wrong side.
  • Samus can jump higher and farther underwater, or under Lava if she turns off the Gravity Suit immediately after jumping. This technique is commonly known by the speedrunning community as the "Gravity Jump."
  • The Mockball allows for Early Super Missiles or the Ice Beam.
  • The Energy Tank in the blue part of Brinstar can be reached by using a "Damage Jump".
  • By using a quick Speed Booster charge, Samus can collect the Energy Tank in the pink portion of Brinstar much earlier and without the Gravity Suit.
  • The Wall Jump can be used to collect the Wave Beam, Spazer Beam, X-Ray Scope, reach Kraid early, and get into the Wrecked Ship without the Grapple and thus collect an early Gravity Suit.
  • Getting to Draygon without the Grapple Beam via getting the Gravity Suit early (see above) and the wall-jumping technique.
  • The Speed Booster, High Jump Boots and Power Bombs can be collected later than usual if other sequence breaks are performed, although the High Jump can also be skipped altogether.
  • The Baby Metroid can be avoided in Tourian through dodging with the Space Jump, or with the usage of a Shinespark.
  • Escaping the small Bomb power-up cavern at the beginning by using the Wall jump to jump  up the left side then quickly using the Morphing ball (Usually for randomizers/speedruns).

Metroid Fusion[]

  • Using quick maneuvers, Wall Jumps and Shinesparks, numerous Energy, Missile and Power Bomb Tanks can be obtained without the otherwise required equipment.
  • There is a secret conversation that can be seen by using a series of tricky Shinesparks in Sector 4. This almost allows the player to skip the Diffusion Missiles; the developers thought to lock the door to the Main Deck. It is also possible to access this secret conversation through the use of a difficult, pixel perfect ice missile in the room before the diffusion missile data room shot in a downward-diagonal direction to freeze one of the Powamps before they puff up and block Samus's path. This method was fixed in European releases, however.
  • It is also possible to fight Nettori and Yakuza early by performing bomb and wall jumps in succession.

Metroid: Zero Mission[]

  • The Screw Attack can be acquired early. First, Samus must take a secret route in the blue-bubble shaft of Norfair. A well-executed Bomb Jump or Wall Jumping and destruction of Missile Blocks will bring Samus to the Screw Attack.
  • The Varia Suit can be collected by freezing Wavers, or by using several Bomb Jumps to reach the Varia's room. This also means it can be collected without the Power Grip.
  • The secret Missile Tank in the first long shaft of Brinstar can be collected using Wall Jumps and Bombs.
  • The Super Missile Tank near the Brinstar shaft can be reached using several Ballsparks. That in the Chozo Ruins portion of Crateria can also be reached with several Wall Jumps and Shinesparks as well.
  • As in Metroid, the Long Beam can be skipped by taking an alternate route of Fake Blocks. Skipping the Long Beam forces Samus to use Missiles in order to hit objects at long range.
  • The Wave Beam can be collected early via skipping the Ice Beam.
  • The Imago can be skipped by taking an alternate route through Ridley's Lair, or by getting early Super Missiles (above).
  • It is possible to completely skip the Varia Suit, but when the Ruins Test is completed and Samus collects the Fully Powered Suit, which activates the three Unknown Items revealed to be the Gravity Suit, Space Jump, and Plasma Beam, Samus gains the Varia Suit anyway as the new suit provides it.
  • It is possible to enter Tourian without obtaining the Ice Beam. If she goes into a room with Metroids in it, however, she will be trapped with no way to kill them.
  • It is possible to defeat Mother Brain and exit Tourian without the Speed Booster, by wall jumping or bomb jumping up the wall near the west entrance to the ship.
  • It is possible to obtain early Super Missiles without the Ice Beam by entering a secret route to the lower areas of Norfair. However, this makes the fight with Kiru Giru much more difficult, as it now requires the use of Wall Jumps to attack the Tangle Vine.

Metroid: Other M[]

  • An Energy Tank can be obtained earlier than usual in an area that would normally require the Speed Booster to reach in the Cryosphere by utilizing a break in an overhead Morph Ball passage and repeatedly interrupting Samus's spin jump by shooting.[9]

Metroid: Samus Returns[]

Samus wearing the Varia Suit in the endgame, having skipped the Gravity Suit.

  • The Scan Pulse Aeion Ability Artifact and the item itself can be avoided via an out-of-bounds glitch.[10]
    • If the player does this, Surface 1 will never start to play.
  • The acquisitions of the Spider Ball, Grapple Beam, and Space Jump can all be delayed via Bomb Jumping.
  • In Area 2, it is possible to skip the Spring Ball puzzle by deploying a Bomb as close to the fans as possible without it getting absorbed by them. Then, Samus must also stay as far away from them as possible in Morph Ball mode for the impact to send the Ball flying diagonally and very briefly above the fans, making it possible for her to place another Bomb above them and break the Bomb Blocks, allowing her to proceed.[11]
  • In the same area, it is also possible to skip the High Jump Boots puzzle by jumping above the fan and at the highest point, quickly going into Morph Ball mode and placing a Bomb over the aforementioned fan. Then, Samus can repeat the first two steps in the previous maneuver and use the Bomb placed during the previous jump to gain additional height, un-morph, grab onto the ledge, and reach the top without the High Jump.[11]
  • The Gravity Suit can be skipped through underwater Bomb Jumping and out-of-bounds glitches at the respective places in Area 5 where it is normally required.[12]
    • This can be done at both required places through a different method of underwater Bomb Jumping, making it possible to skip the Gravity Suit entirely in-bounds.[13]
  • Like in Metroid Fusion, there are several item expansions that can be obtained early through unintended maneuvers.

Metroid Dread[]

"Multiple mutations will cause a Metroid to grow into an even larger and more powerful adversary."

Please help improve this article or section by expanding it.
Much more information can be added to this article.

The designers clearly meant for multiple sequence breaks in Metroid Dread, which is more open-ended than previous entries. Frequently, the normal path can be bypassed through areas normally unusable with the current power-ups, or a recovery station is conspicuously placed in the next room after losing a lot of health.

  • By using the pseudo-wave beam technique, it is possible to skip the first E.M.M.I. and the water puzzle in Artaria. Alternate pseudo-wave beam techniques can be used to skip the Drogyga battle and to break the Grapple Beam block in Hanubia from the wrong side, and to get Space Jump early.
  • By damage boosting yourself in eastern Artaria and Wall Jumping, it is possible to temporarily skip the Spider Magnet and reach Cataris.
  • By doing a Wall Jump in Dairon, it is possible to get the Grapple Beam, Bombs, and Flash Shift before fighting Kraid. The Bombs and Flash Shift have special hidden uses during Kraid's second phase, indicating that the developers were fully aware of this sequence break.
  • The Super Missile can be acquired early by performing a Speed Booster maneuver through a frozen section of Dairon to reach the Shuttle to Ghavoran.
  • The Gravity Suit can be acquired before the Space Jump by using a Shinespark to clear an underwater gap in Ghavoran leading to the green Teleportal, followed by a chain of Shinesparks and a Wall Jump in Burenia to reach the Gravity Suit.

Prime series[]

Metroid Prime[]

Note: Some of these glitches present in the North American GameCube version have been fixed in later versions, including Japanese New Play Control! and Metroid Prime Trilogy versions for the Wii.

Metroid Prime 2: Echoes[]

Note: Most of these glitches present in the GameCube version of Echoes have been fixed in the Japanese New Play Control! and Trilogy versions for the Wii.

The end of the second battle with Dark Samus, in which Samus is wearing the Varia Suit. In the normal course of events, she would have the Dark Suit at this point.

  • Using the infinite boost glitch, Samus can avoid losing the starting items that would normally be stolen by the Ing. However, if Samus gains several items and then re-enters the room where she first sees Dark Samus, she will not only lose the items stated she lost, but also any upgrades (i.e., Dark Suit, Light Beam, etc.) she acquires. Also, although Samus appears to have the Grapple Beam and Power Bombs stolen, she does not have them at the start of the game.[28] This also lets the player gain access to Torvus through the Half-Pipe located in the Agon.
    • A much faster (though somewhat harder) option is to jump onto the monitors in the room and jump out of bounds, then navigate around the item-loss area. This is possible in all versions of the game GameCube, Trilogy.
  • Using a carefully executed Bomb Jump and Screw Attack, Samus is able to completely bypass getting the keys to the Hive Temple.
  • Early Power Bombs via a series of difficult jumps in the Temple Grounds. When used on bosses not designed for it, the effects can range from a one-hit kill (Boost Guardian) to no effect at all (Amorbis)
  • By Slope Jumping in the Abandoned Base, the player can enter the Torvus Bog and clear most of the game without the Dark Suit. This can still be performed in the Metroid Prime Trilogy.
  • In Watch Station Access, on the side connecting to the Main Gyro Chamber, the player can reach the other side of the room without the Grapple Beam by morphing off of the platform and subsequently unmorphing while Samus is blocked by the platform, then space jumping to the other half of the pit. This will confuse the game and respawn Samus on the far side of the pit, allowing her to get the Energy Tank early, and if combined with the trick below, can let the player acquire the Screw Attack without the Grapple Beam.
  • An incredibly difficult trick involving scan dashing can be performed in the Grand Abyss. By locking on to one of the drones on the right side of the room, the player can scan dash to land on top of one of the other drones on the left side of the room, which will carry Samus across the room and allow her to skip using the portals. When she enters the Vault, she can scan dash again onto the right platform with a spinner and continue to obtain the Screw Attack without entering the Dark World, and if the Grapple Beam is not acquired at this point, it will be skipped entirely.
    • Note that if the player fails to make the scan jump onto the drone on the first try, the game must be reset, as the drone will never stop moving and the trick will become impossible.
    • Alternately, a wallcrawl can be used to obtain the Screw Attack, though this is much slower.

Metroid Prime Hunters[]

  • Samus can reach the end of the Piston Cave (and skip the entire sections of it) by unmorphing at the Morph Ball tunnel in the Processor Core and performing "Missile Pushes" to blast herself into the tunnel.[29]
  • The battle with the Barbed War Wasps in the Ice Hive can be skipped via Missile Jumping to reach the ledge where the Missile Expansion is located.[30]
  • Samus can get the Imperialist and escape Arcterra through a Portal if she has the Magmaul. This can be done by defeating trace on the Sic Transit on the first escape of arcterra, this will leave you open the Orange Blast Shield and leave you fight the Arctic Spawn while escaping, after defeating it, you will be able to get the imperialist and leave you complete the puzzle to leave you use the portal. This portal can be activated even though that you're escaping

Metroid Prime 3: Corruption[]

Note: Most of these glitches have been fixed in the Trilogy re-release of Corruption.

  • Early Spider Ball via series of glitches.
  • Early Hazard Shield via early Spider Ball; this leads to an endgame.
  • Early Missile Expansion plus Seeker Missiles before Ship Grapple via BSJ in Skytown East.

External links[]


  1. ^ Techniques: Bomb Boost Jump. Retrieved on 2012-02-22.
  2. ^ Techniques: Morph Jump. Retrieved on 2012-02-22.
  3. ^ Skipping High Jump: Varia Suit. Retrieved on 2012-02-22.
  4. ^ Skipping the Ice Beam: Varia Suit. Retrieved on 2012-02-22.
  5. ^ Nintendo of America (NintendoAmerica). "Use this handy trick to get the powerful Varia Suit upgrade early (no High Jump Boots required). Just make sure to bring at least 5 missiles to break open the item room door! Try it out for yourself with a #NintendoSwitchOnline membership. #NES" 19 Nov 2018 12:00 p.m. Tweet.
  6. ^ Skipping the Morph Ball Bombs: Green Norfair/Hideout 2 (Ridley's). Retrieved on 2012-02-22.
  7. ^ Speed Tricks: Early Brinstar Ice Beam. Retrieved on 2012-02-22.
  8. ^ Speed Tricks: Skip Bosses. Retrieved on 2012-02-22.
  9. ^ Other M - Cryosphere Broken Bridge without Speed Booster (3 Sept 2010). Retrieved on 2011-11-21.
  10. ^ Metroid: Samus Returns, Scan Pulse Skip v2. Youtube (21 Jan 2018). Retrieved on 24 May 2018.
  11. ^ a b Metroid: Samus Returns - Skip Spring Ball and High Jump Boots. Youtube (17 Sept 2017). Retrieved on 10 April 2018.
  12. ^ Metroid: Samus Returns, Gravity Suit Skip. Youtube (14 Nov 2017). Retrieved on 24 May 2018.
  13. ^ (Japanese)
  14. ^ Skipping the Boost Ball: Space Jump. Metroid2002. Retrieved on 2012-09-11.
  15. ^ Skipping the Spider Ball: Furnace. Metroid2002. Retrieved on 2012-09-11.
  16. ^ Skipping the Spider Ball: Hall of the Elders. Metroid2002. Retrieved on 2012-09-11.
  17. ^ Skipping the Boost Ball: Reflecting Pool. Metroid2002. Retrieved on 2012-09-11.
  18. ^ a b Correllroy (Jul 17, 2012). Metroid Prime Wii (Trilogy/Wii de Asobu) Sequence Breaks. Retrieved on 2012-09-11.
  19. ^ PiccoloCube (22 May 2009). Sequence Breaks in Metroid Prime for Wii New Play Control. Retrieved on 2011-11-21.
  20. ^ Skipping the Spider Ball: Twin Fires Tunnel. Metroid2002. Retrieved on 2012-09-11.
  21. ^ Skipping the Grapple Beam and Spider Ball: Geothermal Core. Metroid2002. Retrieved on 2012-09-11.
  22. ^ Skipping the Grapple Beam: Artifact of Spirit. Metroid2002. Retrieved on 2012-09-11.
  23. ^ ArvaF (Jun 26, 2009). Metroid Prime - IS Glitch ~ Early Power Bomb and Ice Spreader. Retrieved on 2012-09-11.
  24. ^ redxparasite (May 11, 2009). Metroid Prime -- Easy First Items. Retrieved on 2012-09-11.
  25. ^ Boss Tricks: Hive Mecha. Metroid2002. Retrieved on 2012-09-11.
  26. ^ Early Missile Expansion: Main Plaza #1. Metroid2002. Retrieved on 2012-09-11.
  27. ^ Skipping the Gravity Suit: Skipping the Frigate. Metroid2002. Retrieved on 2012-09-11.
  28. ^ MP2 - Avoid Losing Your Items (annotated) (10 Sep 2010). Retrieved on 2011-11-21.
  29. ^ Speed Tricks: Piston Cave. Retrieved on 2013-01-25.
  30. ^ Speed Tricks: Ice Hive. Retrieved on 2013-02-27.