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==''Metroid Prime: Federation Force''==
 
==''Metroid Prime: Federation Force''==
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{{Images|Outside view of shield, gif of Shock Shields MOD in action}}
 
[[File:Shield Generator active.png|thumb|300px]]
 
[[File:Shield Generator active.png|thumb|300px]]
 
[[File:Shield Generator MPFF.png|thumb]]
 
[[File:Shield Generator MPFF.png|thumb]]
In ''Federation Force'', the Shield Generator is an equippable Support item, which when deployed creates a shield that protects the [[Federation Force|soldier]] while wearing their [[Mech]] from any attack. Some attacks, such as [[Samus]]'s [[Boost Ball]], can knock the Marines out of the shielded area without damage. The [[Shield Stabilizer]] [[MOD]] causes deployed Shield Generators to last longer.
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In ''Federation Force'', a Shield Generator is an equippable Support item, which when deployed creates a temporary purple shield that protects the [[Federation Force]] while wearing their [[Mech]]s from any attack. Shield Generators can also be used on moveable mission-critical objects, such as [[power cell]] carts, the [[Cargo Tram]] and the [[Data Uplink]]. Some attacks, such as [[Ice Titan]] stomps or [[Samus]]'s [[Boost Ball]], can knock the Marines out of the shield without damage.
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:''"A deployable Shield that protects Mechs while inside."''
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;Shield Generator:''"A deployable Shield that protects Mechs while inside."''
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===[[MOD]]s===
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There are three MODs that can be equipped for the Shield Generator. Only one copy of each can be equipped at a time, and different levels of the MODs cannot be combined or stacked. The first, the '''Shield Stabilizer''', causes deployed Shield Generators to last up to 50% longer.
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:''"Increase the lifetime of Shield Generator by 20%/30%/50%."''
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The second, '''Shock Shields''', will electrify Shield Generators and cause damage to enemies on contact. Only one copy of each can be equipped at a time.
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:''"Enemies take electric damage on contact with the shield around a deployed Shield Generator."''
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The third, '''Repair Shield''', deploys a shield that acts as a pseudo-[[Repair Capsule]], healing any allied Mech that steps into it. This is somewhat similar to a [[Safe Zone]] in ''[[Metroid Prime 2: Echoes]]''.
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:''"Deploys a shield that will shortly repair any allied Mech inside of it."''
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===Gallery===
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<gallery>
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File:Shield Stabilizer.png|Shield Stabilizer MOD description
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File:Shock Shields.png|Shock Shields MOD description
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File:Repair Shield.png|Repair Shield MOD description
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</gallery>
   
 
[[es:Generador Escudo]]
 
[[es:Generador Escudo]]
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[[ru:Генератор Щита]]
 
[[Category:Metroid Prime Hunters Objects]]
 
[[Category:Metroid Prime Hunters Objects]]
 
[[Category:Celestial Archives]]
 
[[Category:Celestial Archives]]

Latest revision as of 04:00, 25 June 2018

Shield Generator

Hunters object.

Not to be confused with Seed Shield Generator.

Two different types of Shield Generators appear in handheld Metroid Prime games for the Nintendo DS line, Metroid Prime Hunters and Metroid Prime: Federation Force.

Metroid Prime Hunters[]

In Hunters, the Shield Generator is a scannable object found in the Tetra Vista room on the Celestial Archives.

Logbook entry[]

Shield Generator

Metroid Prime Hunters

Logbook entry

Force shield compromised.

Metroid Prime: Federation Force[]

Lyle Deceased
"Looks like a pile of rags..."

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Shield Generator active
Shield Generator MPFF

In Federation Force, a Shield Generator is an equippable Support item, which when deployed creates a temporary purple shield that protects the Federation Force while wearing their Mechs from any attack. Shield Generators can also be used on moveable mission-critical objects, such as power cell carts, the Cargo Tram and the Data Uplink. Some attacks, such as Ice Titan stomps or Samus's Boost Ball, can knock the Marines out of the shield without damage.

Shield Generator
"A deployable Shield that protects Mechs while inside."

MODs[]

There are three MODs that can be equipped for the Shield Generator. Only one copy of each can be equipped at a time, and different levels of the MODs cannot be combined or stacked. The first, the Shield Stabilizer, causes deployed Shield Generators to last up to 50% longer.

"Increase the lifetime of Shield Generator by 20%/30%/50%."

The second, Shock Shields, will electrify Shield Generators and cause damage to enemies on contact. Only one copy of each can be equipped at a time.

"Enemies take electric damage on contact with the shield around a deployed Shield Generator."

The third, Repair Shield, deploys a shield that acts as a pseudo-Repair Capsule, healing any allied Mech that steps into it. This is somewhat similar to a Safe Zone in Metroid Prime 2: Echoes.

"Deploys a shield that will shortly repair any allied Mech inside of it."

Gallery[]