In the Shooting Range, soldiers can practice shooting their weapons, and compete for the highest score. They must shoot only targets that have Space Pirate images on them, not Federation Marines. Shooting a Marine target will cost 1,000 points. The minimum score required to pass in training is 5,000. Any score below this is considered a failure. The music in the Shooting Range is a remix of Space Pirates from earlier games in the Prime series.
Briefing[edit | edit source]
"Welcome to Mech certification, Marine. My name is General Alex Miles. I'll be administering the tests and training today.
Let's see if you've got what it takes to be a part of the Federation Force combat unit. Take care as we proceed, and show me all you've got!
The Mech you're sitting in is the latest design. It's state of the art--a result of countless hours of work contributed by the best and brightest of the Galactic Federation.
You'll be training in it today.
If you're not sure which buttons do what, you can always check the basic controls for the Mech on the Controls menu.
I'm moving you up to the shooting range now. Let's begin by powering up each system and making sure your Mech is fully functional."
|Metroid Game Modes|
|Difficulty modes||Easy/Normal Mode • Veteran Mode • Hard Mode • Hypermode |
Time Attack Mode • Fusion Mode
|Multiplayer Modes||Metroid Prime 2: Echoes Multiplayer • Multiplayer Mode|
Deathmatch Mode • Bounty Mode • Bounty • Capture • Defender • Nodes • Prime Hunter • Survival • Blast Ball • Rival Radar
Wireless Mission • Challenge • Practice • Local Play • Versus
|Story Modes||Multi Mission • Single Mission • Adventure Mode • Adventure Mode • Campaign|
Adventure Mode: The Subspace Emissary • Assault Mission • World of Light
|Miscellaneous||Adult and Child Modes • Attract mode • Dual Mode • Movies • Progressive Scan Mode • Sleep Mode • Stylus Mode |
Theater Mode • Combat Sim • Shooting Range • Regulator • Survivor • Morph Ball
Classic Mode • Event Match