Shriekbats are a species of flying creatures found in the Metroid Prime series. They are very similar to the Skree of Zebes in their basic form, but many different breeds exist, spanning several planets.
The Shriekbats of Tallon IV most closely resemble the Skrees, though they do not rotate when roosting, and do not have exoskeletons that will fragment in the event of an explosion. Unlike Skrees, all existing variants of the Shriekbats dive-bomb their prey/threat at the cost of their own lives, exploding when impacting any surface. On Tallon IV, the Ice Shriekbat variant is adapted to life in the Phendrana Drifts. Similar versions are located on Arcterra. The Shriekbats of Aether, however, do not resemble the classic Skree at all. They instead take on the appearance of purple horseshoe-shaped creatures with a pair of bat-like wings. They do, however, behave identically to their relatives.
In Metroid Prime 3: Corruption, there are four different kinds of Shriekbat: Bryyonian Shriekbat, Elysian Shriekbat, Urtragian Shriekbat, and Phazon Shriekbat. The Urtragian variant closely resembles those from Aether, while the Bryyonian subspecies are literal bats. Elysian Shriekbats are robotic imitations from Skytown, built by the Chozo. Phazon Shriekbats resemble no other known organisms, and are only found in areas heavily corrupted with Phazon.
Locations[edit | edit source]
Metroid Prime[edit | edit source]
- Arboretum Access
- Ruined Gallery
- Gathering Hall
- Watery Hall Access
- East Atrium
- Energy Core
- Burning Trail
Metroid Prime Hunters[edit | edit source]
Metroid Prime 2: Echoes[edit | edit source]
Official data[edit | edit source]
Logbook entries[edit | edit source]
Territorial ceiling-dweller. Body temperature peaks at 121° centigrade.
Shriekbats have high internal temperature, making them easy to spot with thermal imaging. They roost on cave ceilings while hunting for small prey. Fiercely territorial, they dive-bomb anything that wanders near.
A winged creature that explodes on contact to defends its territory, it will attack any creature approaching its nesting grounds. Inhabitants of Tallon IV have called for its extermination because of the threat it poses to the infrastructure and cultural heritage of the planet.
Metroid Prime website[edit | edit source]
"Shriekbats are fiercely territorial ceiling dwellers. They roost on cave ceilings from tiny posterior legs while hunting small prey, and will aggressively dive-bomb anything they perceive to be too large to consume. A high internal temperature makes them easy to spot with thermal imaging.
Its small body is dwarfed by razor-sharp wings. Body temperature peaks at 121 degrees centigrade."
Metroid Prime Pinball manual[edit | edit source]
"A fast moving creature that dive-bombs its target while emitting a high-pitched squeal."
Unused variants[edit | edit source]
Unused Shriekbat subspecies are featured in the internal data of Metroid Prime 2: Echoes, suggesting these were intended to be enemies, but likely scrapped for being too similar to regular Shriekbats. Infant Shriekbats and Minirees, which may in fact be the same creature, only exist as a name with no programmed data, sounds, models or textures. There is an unused Logbook entry for a Dark Shriekbat, which is said to be more durable than one on Aether:Cite error: Invalid
invalid names, e.g. too many
Metroid Prime 2: Echoes
Morphology: Dark Shriekbat
Darkling cavern dweller.
Presence of symbiote increases durability of target. Use high-damage or light-based attacks when targeting this creature.
Darkling Shriekbats prefer the cooler climates found on Dark Aether, gaining strength from the lack of pure light and heat.
Though more durable, they still explode on impact when performing an assault run on an enemy.
Trivia[edit | edit source]
- In ReCore, a 2016 Xbox One game developed by veterans of the original Metroid Prime, the Diver enemies resemble Shriekbats in their behavior and method of attack.
- In Metroid Prime, if the player somehow bypasses the trigger in a room that causes the shriekbats to attack, they will remain docile. They can then be safely viewed and scanned up close, but will still damage the player if touched. This can most readily be observed in the top of the Gathering Hall, where the player can use the Space Jump to 'climb' up part of the crumbling bridge and skip part of the platforming. There will be a few Shriekbats just in front of the door.
- Despite being described as "rodents" in Metroid Prime 2's Logbook entry, Shriekbats actually have zero qualities in common with actual rodents.
- Similarly, real-life bats are falsely deemed by some to be "flying rats".
Gallery[edit | edit source]
References[edit | edit source]
|Subspecies||Shriekbat • Ice • Bryyonian • Elysian • Urtragian • Phazon • Fire|
|Similar||Skree • Metaree • Cyclaw|